added a few tweaks MNguyen sent me for his deck manager
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@@ -100,18 +100,19 @@ void GameStateDuel::Start()
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}
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if(deckmenu){
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if (decksneeded){
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//translate deck creating desc
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Translator * t = Translator::GetInstance();
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map<string,string>::iterator it = t->deckValues.find("Create your Deck!");
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if (it != t->deckValues.end())
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deckmenu->Add(-1,_("Create your Deck!").c_str(), it->second);
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else
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deckmenu->Add(-1,_("Create your Deck!").c_str(),"Highly recommended to get\nthe full Wagic experience!");
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premadeDeck = true;
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fillDeckMenu(deckmenu,RESPATH"/player/premade");
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}
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if (decksneeded){
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//translate deck creating desc
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Translator * t = Translator::GetInstance();
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map<string,string>::iterator it = t->deckValues.find("Create your Deck!");
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if (it != t->deckValues.end())
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deckmenu->Add(-1,_("Create your Deck!").c_str(), it->second);
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else
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deckmenu->Add(-1,_("Create your Deck!").c_str(),"Highly recommended to get\nthe full Wagic experience!");
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premadeDeck = true;
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fillDeckMenu(deckmenu,RESPATH"/player/premade");
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}
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deckmenu->Add(-1,_("New Deck...").c_str());
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deckmenu->Add(-2, "Main Menu", "Return to Main Menu" );
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}
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for (int i = 0; i < 2; ++i){
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@@ -225,7 +226,7 @@ void GameStateDuel::ensureOpponentMenu(){
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opponentMenu->Add(-1,"Evil Twin", "Can you play against yourself?");
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DeckManager * deckManager = DeckManager::GetInstance();
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fillDeckMenu( deckManager->getAIDeckOrderList(), opponentMenu, RESPATH"/ai/baka", "ai_baka", mPlayers[0]);
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opponentMenu->Add(-2,"Cancel", "Back to Main Menu");
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opponentMenu->Add(-2,"Cancel", "Choose a different player deck");
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}
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}
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@@ -392,9 +393,10 @@ void GameStateDuel::Update(float dt)
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playerdata->taskList->save();
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SAFE_DELETE(playerdata);
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SAFE_DELETE(menu);
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
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}
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}
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
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break;
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default:
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if (JGE_BTN_OK == mEngine->ReadButton())
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@@ -485,6 +487,7 @@ void GameStateDuel::Render()
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void GameStateDuel::ButtonPressed(int controllerId, int controlId) {
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int deckNumber = controlId;
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DeckManager * deckManager = DeckManager::GetInstance();
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int aiDeckSize = deckManager->getAIDeckOrderList()->size();
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switch (controllerId){
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case DUEL_MENU_CHOOSE_OPPONENT:
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{
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@@ -495,16 +498,17 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId) {
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mGamePhase = DUEL_STATE_CHOOSE_DECK2_TO_PLAY;
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break;
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default:
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// cancel option. return to main menu
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// cancel option. return to player deck selection
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if (controlId == -2)
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{
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opponentMenu->Close();
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mParent->SetNextState( DUEL_STATE_BACK_TO_MAIN_MENU );
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deckmenu->Close();
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mParent->SetNextState( DUEL_STATE_CHOOSE_DECK1 );
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mGamePhase = DUEL_MENU_GAME_MENU;
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break;
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}
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else if ( controlId != -1 && deckManager->getAIDeckOrderList()->size() > 0) // evil twin
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else if ( controlId != -1 && aiDeckSize > 0) // evil twin
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deckNumber = deckManager->getAIDeckOrderList()->at( controlId - 1 );
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loadPlayer(1,deckNumber,1);
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@@ -517,6 +521,13 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId) {
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}
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case DUEL_MENU_CHOOSE_DECK:
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{
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if (controlId == -2 ) // user clicked on "Cancel"
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{
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if ( deckmenu)
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deckmenu->Close();
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mGamePhase = DUEL_STATE_BACK_TO_MAIN_MENU;
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break;
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}
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if (controlId < 0){
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mParent->SetNextState(GAME_STATE_DECK_VIEWER);
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return;
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