corrected the card cycles that were using a loophole to use " may pay(", re-add Rupture Spire, corrected a couple badline errors.
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@@ -48267,7 +48267,7 @@ type=Enchantment
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[/card]
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[card]
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name=Necromancer's Magemark
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target(creature)
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target=creature
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auto=lord(creature[enchanted]|myBattlefield) 1/1
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auto=lord(creature[enchanted]|myBattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveto(ownerhand)]))
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text=Enchant creature -- Creatures you control that are enchanted get +1/+1. -- If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead.
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@@ -60025,6 +60025,19 @@ mana={2}{R}
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type=Sorcery
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[/card]
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[card]
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name=Rupture Spire
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auto=tap
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auto=choice sacrifice
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auto=choice pay({1}) name(Keep Rupture Spire) 0/0
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auto={T}:Add{B}
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auto={T}:Add{G}
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auto={T}:Add{R}
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auto={T}:Add{U}
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auto={T}:Add{W}
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text=Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay .{t}: Add one mana of any color to your mana pool.
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type=land
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[/card]
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[card]
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name=Rushing River
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target=*[-land]|battlefield
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auto=moveto(ownerhand)
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@@ -69901,7 +69914,7 @@ toughness=5
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[card]
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name=Steam Vents
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auto=tap
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auto=may untap && life:-2 controller
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auto=may pay({l}{l}) untap
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text=({T}: Add {U} or {R} to your mana pool.) -- As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.
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type=Land
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subtype=Island Mountain
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@@ -70281,7 +70294,7 @@ toughness=3
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[card]
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name=Stomping Ground
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auto=tap
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auto=may untap && life:-2 controller
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auto=may pay({l}{l}) untap
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text=({T}: Add {R} or {G} to your mana pool.) -- As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.
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type=Land
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subtype=Mountain Forest
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@@ -73371,7 +73384,7 @@ toughness=2
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[card]
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name=Temple Garden
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auto=tap
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auto=may untap && life:-2 controller
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auto=may pay({l}{l}) untap
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text=({T}: Add {G} or {W} to your mana pool.) -- As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
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type=Land
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subtype=Forest Plains
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@@ -82136,7 +82149,7 @@ type=Land
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[card]
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name=Watery Grave
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auto=tap
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auto=may untap && life:-2 controller
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auto=may pay({L}{L}) untap
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text=({T}: Add {U} or {B} to your mana pool.) -- As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
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type=Land
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subtype=Island Swamp
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@@ -18213,11 +18213,6 @@ mana={6}
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type=Artifact
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[/card]
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[card]
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name=Rupture Spire
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text=Rupture Spire enters the battlefield tapped. -- When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color to your mana pool.
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type=Land
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[/card]
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[card]
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name=Rushing-Tide Zubera
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text=When Rushing-Tide Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, draw three cards.
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mana={2}{U}{U}
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