Fixed Antler Skulkin, Keldon Marauders and Zendikar Shrine Expedition.
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@@ -10098,6 +10098,28 @@ mana={U}
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type=Instant
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[/card]
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[card]
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###The first two level up abilities refuse to work.
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name=Enclave Cryptologist
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auto={1}{U}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.1.Level Up}=) {T}:token(-1111120) && draw:1
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auto=this(counter{0/0.2.Level Up}=) {T}:token(-1111120) && draw:1
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auto=this(counter{0/0.3.Level Up}) {T}:draw:1
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text=Level up {1}{U} -- [Level 1-2]: {T}: Draw a card, then discard a card. (0/1) -- [Level 3+]: {T}: Draw a card. (0/1)
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mana={1}{U}
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type=Creature
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subtype=Levelup Merfolk Wizard
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power=0
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toughness=1
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[/card]
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[card]
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name=Enclave Cryptologist's Discard
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auto=counter(0/0,1,Enclave Cryptologist)
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auto=@movedTo(*|myhand) from(mylibrary):thisforeach(counter{0/0.1.Enclave Cryptologist}>0) moveTo(mygraveyard) target(*|myhand) && counter(0/0,-1,Enclave Cryptologist) && counter(0/0,1,Bury)
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auto=thisforeach(counter{0/0.1.Bury}>0) bury
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id=-1111120
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type=nothing
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[/card]
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[card]
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name=Enclave Elite
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text=Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) -- Islandwalk -- Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
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mana={2}{U}
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@@ -1564,7 +1564,7 @@ toughness=0
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[/card]
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[card]
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name=Antler Skulkin
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auto={2}:persist target(creature)
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auto={2}:persist target(creature[white])
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text={2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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mana={5}
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type=Artifact Creature
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@@ -13744,27 +13744,6 @@ mana={2}{G}
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type=Enchantment
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[/card]
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[card]
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name=Enclave Cryptologist
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auto={1}{U}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.1.Level Up}=) {T}:token(-1111120) && draw:1
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auto=this(counter{0/0.2.Level Up}=) {T}:token(-1111120) && draw:1
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auto=this(counter{0/0.3.Level Up}) {T}:draw:1
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text=Level up {1}{U} -- [Level 1-2]: {T}: Draw a card, then discard a card. (0/1) -- [Level 3+]: {T}: Draw a card. (0/1)
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mana={1}{U}
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type=Creature
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subtype=Levelup Merfolk Wizard
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power=0
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toughness=1
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[/card]
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[card]
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name=Enclave Cryptologist's Discard
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auto=counter(0/0,1,Enclave Cryptologist)
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auto=@movedTo(*|myhand) from(mylibrary):thisforeach(counter{0/0.1.Enclave Cryptologist}>0) moveTo(mygraveyard) target(*|myhand) && counter(0/0,-1,Enclave Cryptologist) && counter(0/0,1,Bury)
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auto=thisforeach(counter{0/0.1.Bury}>0) bury
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id=-1111120
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type=nothing
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[/card]
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[card]
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name=Endangered Armodon
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auto=aslongas(creature[toughness<=2]|myBattlefield) -99/-99
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text=When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
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@@ -24108,9 +24087,9 @@ subtype=Aura
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name=Keldon Marauders
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auto=counter(0/0,2,Time)
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auto=@each my upkeep:counter(0/0,-1,Time)
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auto=damage:1 target(creature,player)
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auto=@movedTo(this|exile,graveyard,hand.library) from(myBattlefield):damage:1 target(creature,player)
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auto=lord(deadwood treefolk[-counter{0/0.1.Time}]|myBattlefield) -99/-99
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auto=damage:1 target(player)
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auto=@movedTo(this|exile,graveyard,hand.library) from(myBattlefield):damage:1 target(player)
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auto=lord(keldon marauders[-counter{0/0.1.Time}]|myBattlefield) -99/-99
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text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.
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mana={1}{R}
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type=Creature
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@@ -52551,7 +52530,7 @@ toughness=2
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[card]
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name=Zektar Shrine Expedition
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auto=@movedTo(land|myBattlefield):counter(0/0,1,Quest)
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auto={C(0,0,-3,Quest)}:token(-183403)
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auto={C(0,0,-3,Quest)}{S}:token(-183403)
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text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. -- Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.
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mana={1}{R}
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type=Enchantment
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