border & mask
add border to alternate render, fix mask shadow
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@@ -36,7 +36,7 @@ protected:
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static void RenderBig(MTGCard * card, const Pos& pos, bool thumb = false, bool noborder = false, bool smallerscale = false, bool ingame = false);
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static void RenderCountersBig(MTGCard * card, const Pos& pos, int drawMode = DrawMode::kNormal);
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static void AlternateRender(MTGCard * card, const Pos& pos);
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static void AlternateRender(MTGCard * card, const Pos& pos, bool noborder = false, bool smallerscale = false);
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static void TinyCropRender(MTGCard * card, const Pos& pos, JQuad * quad);
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static string FormattedData (string data, string replace, string value);
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static bool FilterCard (MTGCard * card,string filter);
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