Merge branch 'master' into wp8
This commit is contained in:
@@ -11,6 +11,7 @@ private:
|
||||
static const float x_center;
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||||
static const float right_border;
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static const float slide_animation_duration;
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||||
static const float scroll_animation_duration;
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||||
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||||
public:
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||||
CarouselDeckView();
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||||
@@ -18,19 +19,21 @@ public:
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||||
void Reset();
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||||
|
||||
void UpdateViewState(float dt);
|
||||
void UpdateCardPosition(CardRep &rep, int index);
|
||||
void UpdateCardPosition(int index);
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||||
void renderCard(int index)
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||||
{
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int alpha = (int) (255 * (getCardRep(index).scale + 1.0 - max_scale));
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int alpha = (int) (255 * (mCards[index].scale + 1.0 - max_scale));
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DeckView::renderCard(index, alpha);
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}
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||||
|
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void Render();
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||||
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bool ButtonPressed(Buttons button);
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||||
MTGCard * Click(int x, int y);
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MTGCard * Click();
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||||
|
||||
void changePosition(int offset);
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void changeFilter(int offset);
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void changePositionAnimated(int offset);
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void changeFilterAnimated(int offset);
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MTGCard *getActiveCard();
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private:
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||||
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||||
+190
-12
@@ -9,55 +9,233 @@
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||||
#include "WResourceManager.h"
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#include "Pos.h"
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||||
|
||||
|
||||
/*! \brief A abstract base class for deck views
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*
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* The deck editor uses a deck view to present the cards
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* e.g. in a circular "Carousel" layout or in a flat grid
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||||
* layout. Both layouts inherit this base class to ensure
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* a common interface which the deck editor can rely on.
|
||||
*/
|
||||
class DeckView
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||||
{
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||||
protected:
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||||
/*! \brief defines the delay until additional card informations get shown
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||||
*
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||||
* \note I am not entirely sure about that
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||||
*/
|
||||
static const float no_user_activity_show_card_delay;
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public:
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||||
/*! \brief Represents a card for internal use in the deck view
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*
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* It stores positional information and a pointer to the actual card structure.
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||||
*/
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struct CardRep{
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float x;
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float y;
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float scale;
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MTGCard * card;
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||||
};
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||||
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public:
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||||
/*! \brief Defines if the filter needs an update
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*
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* The owner of the deck that is shown is responsible for updating the filters.
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||||
*/
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||||
bool dirtyFilters;
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||||
|
||||
/*! \brief Defines if the card positions need an update
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||||
*
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||||
* If the card positions are dirty, UpdateCardPosition will get called on
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||||
* all cards during Update(float dt);
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||||
*
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||||
* \see Update
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||||
* \see UpdateCardPosition
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||||
*/
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||||
bool dirtyCardPos;
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||||
|
||||
/*! \brief Constructs the view and initializes datamembers
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||||
*
|
||||
* It sets the dirty states to true, the currently shown deck to NULL and selects filter 0.
|
||||
*
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||||
* \param numberOfCards the number of cards the view handles (this includes hidden cards for caching)
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||||
*/
|
||||
DeckView(int numberOfCards);
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||||
|
||||
/*! \brief Does nothing but is needed to ensure proper deletion of derived classes.
|
||||
*/
|
||||
virtual ~DeckView();
|
||||
|
||||
/*! \brief Resets nearly all datamembers to their initial values
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||||
*
|
||||
* Does not reset mCards.
|
||||
*/
|
||||
virtual void Reset();
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||||
|
||||
//advances the view and card representations
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||||
/*! \brief Advances the view by dt time units
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||||
*
|
||||
* This method calls UpdateViewState unconditionally and UpdateCardPosition on every card
|
||||
* if dirtyCardPos is set. It then resets dirtyCardPos.
|
||||
*
|
||||
* \param dt the number of time units to advance
|
||||
* \see UpdateViewState
|
||||
* \see UpdateCardPosition
|
||||
*/
|
||||
void Update(float dt);
|
||||
virtual void SetDeck(DeckDataWrapper *toShow);
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||||
|
||||
/*! \brief Sets the deck that this view shows
|
||||
*
|
||||
* This method replaces the currently shown deck with toShow, sets all dirty states and
|
||||
* reloads the mtg cards. No ownership changes.
|
||||
*
|
||||
* \param toShow the deck to show
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||||
* \see reloadIndexes
|
||||
*/
|
||||
void SetDeck(DeckDataWrapper *toShow);
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||||
|
||||
/*! \brief Returns a pointer to the current deck.
|
||||
*/
|
||||
DeckDataWrapper *deck();
|
||||
void SwitchFilter(int delta);
|
||||
void SwitchPosition(int delta);
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||||
|
||||
/*! \brief Performs an immediate switch of the filter without animations
|
||||
*
|
||||
* This method rotates the currently selected filter by delta and sets dirtyFilters.
|
||||
*
|
||||
* \param delta the filter to select relatively to the currently selected filter
|
||||
* \see dirtyFilters
|
||||
*/
|
||||
void changeFilter(int delta);
|
||||
|
||||
/*! \brief Performs an immediate switch of the position without animations
|
||||
*
|
||||
* If the i-th card stored in mCards points to the j-th card in the deck, it will point
|
||||
* to the (j+delta)-th card after this method is called. No dirty states are set.
|
||||
*
|
||||
* \param delta the number of cards to advances
|
||||
* \see mCards
|
||||
*/
|
||||
void changePosition(int delta);
|
||||
|
||||
/*! \brief Returns the number of the currently selected filter
|
||||
*
|
||||
* \return the currently selected filter
|
||||
*/
|
||||
int filter();
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||||
|
||||
/*! \brief Reloads the mtg card pointers of mCards from the deck
|
||||
*
|
||||
* This is called when: We change the position in the deck or the deck structure changes
|
||||
* (due to filtering or addition or removal of cards).
|
||||
*/
|
||||
void reloadIndexes();
|
||||
|
||||
/*! \brief Returns the current position in the deck
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||||
*/
|
||||
int getPosition();
|
||||
|
||||
/*! \brief Renders the view
|
||||
*/
|
||||
virtual void Render() = 0;
|
||||
|
||||
/*! \brief Reacts to selections by a pointer device (e. g. mouse, touch)
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||||
*
|
||||
* If the selection in view internal i. e. a card got selected, there is
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||||
* no outside action performed and this method will return NULL. If a action got
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||||
* triggered i. e. a selected card was activated, it returns that card
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||||
* for further handling by the caller.
|
||||
*
|
||||
* \param x the x coordinate of the pointer during the action
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||||
* \param y the y coordinate of the pointer during the action
|
||||
* \returns the card the action corresponds to
|
||||
*/
|
||||
virtual MTGCard * Click(int x, int y) = 0;
|
||||
bool ButtonPressed(Buttons button);
|
||||
|
||||
/*! \brief Reacts to selections by pointerless devices (e. g. buttons)
|
||||
*
|
||||
* \see Click(int x, int y)
|
||||
* \returns the card the actions corresponds to
|
||||
*/
|
||||
virtual MTGCard * Click() = 0;
|
||||
|
||||
/*! \brief Handles ordinary button presses
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||||
*
|
||||
* \param the pressed JButton
|
||||
* \returns true if the view reacted to the button and false otherwise
|
||||
*/
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||||
virtual bool ButtonPressed(Buttons button) = 0;
|
||||
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||||
/*! \brief Returns the currently active card
|
||||
*/
|
||||
virtual MTGCard *getActiveCard() = 0;
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||||
virtual void changePosition(int offset) = 0;
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||||
virtual void changeFilter(int offset) = 0;
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||||
|
||||
/*! \brief Changes the position by a given offset
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||||
*
|
||||
* Advances the view by offset cards and animates the change.
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||||
*
|
||||
* \param offset the number of positions to advance
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||||
*/
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||||
virtual void changePositionAnimated(int offset) = 0;
|
||||
|
||||
/*! \brief Changes the filter by a given offset
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||||
*
|
||||
* Rotates the selected filter by the given offset and animates the change.
|
||||
*/
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||||
virtual void changeFilterAnimated(int offset) = 0;
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||||
protected:
|
||||
|
||||
/*! \brief The number of time units since an user activity occurred
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||||
*/
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||||
float last_user_activity;
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||||
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||||
/*! \brief The currently selected filter
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||||
*/
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||||
int mFilter;
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||||
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||||
/*! \brief The currently selected deck
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||||
*
|
||||
* This class does not take ownership of the deck
|
||||
*/
|
||||
DeckDataWrapper *mCurrentDeck;
|
||||
|
||||
/*! \brief The card positions and pointers
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||||
*/
|
||||
vector<CardRep> mCards;
|
||||
|
||||
CardRep& getCardRep(unsigned int index);
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||||
/*! \brief Renders a card with given alpha value
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||||
*
|
||||
* \param index of the card in mCards to render
|
||||
* \param alpha the alpha value of the card
|
||||
* \param asThumbnail renders the thumbnail image of the card if set to true
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||||
*
|
||||
* \see mCards
|
||||
*/
|
||||
void renderCard(int index, int alpha, bool asThumbnail = false);
|
||||
|
||||
/*! \brief Returns the index in mCards of the card that is nearest to the given point
|
||||
*
|
||||
* \note This method uses the euclidian distance to the center of the card
|
||||
*
|
||||
* \param x the reference points x coordinate
|
||||
* \param y the reference points y coordinate
|
||||
* \returns the index of the nearest card to the reference point and -1 of mCards is empty
|
||||
*/
|
||||
int getCardIndexNextTo(int x, int y);
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||||
private:
|
||||
|
||||
/*! \brief Updates the state of the view e. g. view transitions
|
||||
*
|
||||
* \param dt the passes time since the last update
|
||||
*/
|
||||
virtual void UpdateViewState(float dt) = 0;
|
||||
virtual void UpdateCardPosition(CardRep& rep, int index) = 0;
|
||||
|
||||
/*! \brief Updates the given card reps positional members
|
||||
*
|
||||
* This method is called from Update when dirtyCardPos is set
|
||||
*
|
||||
* \param index the index in mCards of the card to update
|
||||
*
|
||||
* \see Update
|
||||
* \see mCards
|
||||
*/
|
||||
virtual void UpdateCardPosition(int index) = 0;
|
||||
};
|
||||
|
||||
#endif // _DECK_VIEW_H_
|
||||
|
||||
@@ -95,7 +95,7 @@ public:
|
||||
*/
|
||||
void update(float dt)
|
||||
{
|
||||
if(duration > 0)
|
||||
if(time_acc < duration)
|
||||
{
|
||||
time_acc += dt;
|
||||
|
||||
@@ -167,6 +167,50 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
/*! \brief This class defines an easing with quadratic acceleration
|
||||
*/
|
||||
class InQuadEasing : public Easing
|
||||
{
|
||||
public:
|
||||
/*! \brief Calls Easing::Easing(val).
|
||||
*
|
||||
* \see Easing::Easing(float& val)
|
||||
*/
|
||||
InQuadEasing(float& val): Easing(val) {}
|
||||
|
||||
/*! \brief Implements the value calculation.
|
||||
*
|
||||
* \see Easing::updateValue()
|
||||
*/
|
||||
void updateValue()
|
||||
{
|
||||
float time_tmp = time_acc / duration;
|
||||
value = delta_value * time_tmp * time_tmp + start_value;
|
||||
}
|
||||
};
|
||||
|
||||
/*! \brief This class defines an easing with quadratic decceleration
|
||||
*/
|
||||
class OutQuadEasing : public Easing
|
||||
{
|
||||
public:
|
||||
/*! \brief Calls Easing::Easing(val).
|
||||
*
|
||||
* \see Easing::Easing(float& val)
|
||||
*/
|
||||
OutQuadEasing(float& val): Easing(val) {}
|
||||
|
||||
/*! \brief Implements the value calculation.
|
||||
*
|
||||
* \see Easing::updateValue()
|
||||
*/
|
||||
void updateValue()
|
||||
{
|
||||
float time_tmp = time_acc / duration;
|
||||
value = (-delta_value) * time_tmp * (time_tmp - 2.0f) + start_value;
|
||||
}
|
||||
};
|
||||
|
||||
/*! \brief This class defines an easing with quadratic acceleration and decceleration.
|
||||
*/
|
||||
class InOutQuadEasing : public Easing
|
||||
|
||||
@@ -65,7 +65,6 @@ private:
|
||||
JQuadPtr pspIcons[8];
|
||||
WSrcCards * srcCards;
|
||||
TaskList * taskList;
|
||||
float mElapsed;
|
||||
WGuiMenu * shopMenu;
|
||||
WGuiFilters * filterMenu; //Filter menu slides in sideways from right, or up from bottom.
|
||||
WGuiCardImage * bigDisplay;
|
||||
|
||||
@@ -4,6 +4,15 @@
|
||||
#include "DeckView.h"
|
||||
#include "Easing.h"
|
||||
|
||||
/*! \brief Implements a grid view
|
||||
*
|
||||
* This view displays 12 cards in two rows as thumbnails. The currently
|
||||
* selected card is dislayed bigger than the rest and uses the fullsize
|
||||
* image. Scrolling the view horizontally and toggeling filters is
|
||||
* animated and uses quadratic easing.
|
||||
*
|
||||
* It also implements a button mode for pointerless devices.
|
||||
*/
|
||||
class GridDeckView : public DeckView
|
||||
{
|
||||
private:
|
||||
@@ -12,27 +21,134 @@ private:
|
||||
static const float card_scale_small;
|
||||
static const float card_scale_big;
|
||||
public:
|
||||
/*! \brief Constructs a grid view with no decks set
|
||||
*/
|
||||
GridDeckView();
|
||||
|
||||
/*! \brief Does nothing but is needed to ensure proper deletion of derived classes.
|
||||
*/
|
||||
virtual ~GridDeckView();
|
||||
|
||||
/*! \brief Resets almost all member variables but mRows and mCols
|
||||
*/
|
||||
void Reset();
|
||||
|
||||
/*! \brief Advances scrolling and sliding animations
|
||||
*
|
||||
* \param dt the time since the last update
|
||||
*
|
||||
* \see DeckView::UpdateViewState()
|
||||
*/
|
||||
void UpdateViewState(float dt);
|
||||
void UpdateCardPosition(CardRep &rep, int index);
|
||||
|
||||
/*! \brief Updates the cards position
|
||||
*
|
||||
* \see DeckView::UpdateCardPosition()
|
||||
*/
|
||||
void UpdateCardPosition(int index);
|
||||
|
||||
/*! \brief Renders the view
|
||||
*
|
||||
* This method prefetches all rendered cards as thumbnails except the
|
||||
* selected card to reduce cache pressure.
|
||||
*/
|
||||
void Render();
|
||||
|
||||
/*! \brief Handles button presses
|
||||
*
|
||||
* The mapping is as follows:
|
||||
* JGE_BTN_LEFT moves the position to the left if not in button mode
|
||||
* moves the selection otherwise
|
||||
* JGE_BTN_RIGHT move the position to the right if not in button mode
|
||||
* moves the selection otherwise
|
||||
* JGE_BTN_UP select the previous filter if not in button mode
|
||||
* moves the selection otherwise
|
||||
* JGE_BTN_DOWN select the next filter if not in button mode
|
||||
* moves the selection otherwise
|
||||
* JGE_BTN_CTRL deactivate button mode
|
||||
*
|
||||
* \param button the pressed button
|
||||
* \returns if the view handled the button
|
||||
*/
|
||||
bool ButtonPressed(Buttons button);
|
||||
|
||||
/*! \brief Handles clicks and triggers scrolling and the selection of cards
|
||||
*
|
||||
* This method deactivates the button mode and searches for the nearest
|
||||
* card to the given position. If this card is in column 0 or 1 it scrolls
|
||||
* left. If it is in column (mCols-1) or (mCols-2) it scrolls to the right.
|
||||
* In any other case, it selects the card.
|
||||
*
|
||||
* \param x the clicks x coordinate
|
||||
* \param y the clicks y coordinate
|
||||
*
|
||||
* \return selected card c if c was already selected and no animation is running, NULL otherwise
|
||||
*/
|
||||
MTGCard * Click(int x, int y);
|
||||
|
||||
void changePosition(int offset);
|
||||
void changeFilter(int offset);
|
||||
/*! \brief Handles pointerless clicks (JGE_BTN_OK)
|
||||
*
|
||||
* If no card is selected, this method activates button mode and selects a card.
|
||||
*
|
||||
* \returns selected card, NULL otherwise
|
||||
*/
|
||||
MTGCard * Click();
|
||||
|
||||
/*! \brief Scrolls the view horizontally
|
||||
*
|
||||
* \param offset the number of columns to scroll
|
||||
*/
|
||||
void changePositionAnimated(int offset);
|
||||
|
||||
/*! \brief Rotates the selected filter and slides vertically
|
||||
*
|
||||
* \param the number of filters to rotate
|
||||
*/
|
||||
void changeFilterAnimated(int offset);
|
||||
|
||||
/*! \brief Returns the currently selected card
|
||||
*
|
||||
* \returns card c if c is selected and in column 4 to 6 and NULL otherwise*/
|
||||
MTGCard *getActiveCard();
|
||||
private:
|
||||
int mCols;
|
||||
int mRows;
|
||||
float mScrollOffset, mSlideOffset;
|
||||
/*! \brief The amount of columns (visible and hidden)
|
||||
*/
|
||||
const int mCols;
|
||||
|
||||
/*! \brief The amount of rows
|
||||
*/
|
||||
const int mRows;
|
||||
|
||||
/*! \brief The current scrolling offset
|
||||
*/
|
||||
float mScrollOffset;
|
||||
|
||||
/*! \brief The current sliding offset
|
||||
*/
|
||||
float mSlideOffset;
|
||||
|
||||
/*! \brief The easing functor that gets applied while scrolling
|
||||
*/
|
||||
InOutQuadEasing mScrollEasing;
|
||||
|
||||
/*! \brief The easing functor that gets applied while sliding
|
||||
*/
|
||||
InOutQuadEasing mSlideEasing;
|
||||
|
||||
/*! \brief The current selected card index
|
||||
*/
|
||||
int mCurrentSelection;
|
||||
|
||||
/*! \brief Stores if we are in button mode.
|
||||
*/
|
||||
bool mButtonMode;
|
||||
|
||||
/*! \brief Moves the card selection by an offset.
|
||||
*
|
||||
* \param offset the offset to move the selection
|
||||
* \param alignIfOutOfBounds the view will scroll if the selection moves out of bound if set to true
|
||||
*/
|
||||
void moveSelection(int offset, bool alignIfOutOfBounds);
|
||||
};
|
||||
|
||||
#endif //_GRID_DECK_VIEW_H
|
||||
|
||||
@@ -4,15 +4,25 @@
|
||||
#include "GuiLayers.h"
|
||||
#include "PhaseRing.h"
|
||||
#include "WEvent.h"
|
||||
#include "PlayGuiObject.h"
|
||||
|
||||
#include "Easing.h"
|
||||
|
||||
class GuiPhaseBar: public GuiLayer, public PlayGuiObject
|
||||
{
|
||||
protected:
|
||||
Phase* phase;
|
||||
private:
|
||||
static const float zoom_big;
|
||||
static const float zoom_small;
|
||||
static const float step;
|
||||
|
||||
int displayedPhaseId;
|
||||
float angle;
|
||||
float zoomFactor;
|
||||
DuelLayers* mpDuelLayers;
|
||||
OutQuadEasing angleEasing;
|
||||
InOutQuadEasing zoomFactorEasing;
|
||||
DuelLayers* mpDuelLayers;
|
||||
|
||||
void DrawGlyph(JQuad *inQuad, int phaseId, float x, float y, float scale);
|
||||
public:
|
||||
GuiPhaseBar(DuelLayers* duelLayers);
|
||||
~GuiPhaseBar();
|
||||
|
||||
@@ -2,8 +2,15 @@
|
||||
#define TASK_H
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "Easing.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
class GameObserver;
|
||||
class JQuad;
|
||||
class JTexture;
|
||||
|
||||
// Task type constant
|
||||
|
||||
@@ -72,8 +79,11 @@ class TaskList
|
||||
{
|
||||
protected:
|
||||
string fileName;
|
||||
|
||||
float vPos;
|
||||
float mElapsed;
|
||||
OutQuadEasing vPosInEasing;
|
||||
InQuadEasing vPosOutEasing;
|
||||
|
||||
int mState;
|
||||
JQuad * mBg[9];
|
||||
JTexture * mBgTex;
|
||||
@@ -97,7 +107,6 @@ public:
|
||||
{
|
||||
return mState;
|
||||
}
|
||||
;
|
||||
void addTask(string params, bool rand = false);
|
||||
void addTask(Task *task);
|
||||
void addRandomTask(int diff = 100);
|
||||
|
||||
Reference in New Issue
Block a user