Erwan
- Updated options system
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@@ -733,7 +733,7 @@ class AManaProducer: public MTGAbility{
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}
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if (GameOptions::GetInstance()->values[OPTIONS_SFXVOLUME] > 0 && currentlyTapping < 3){
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if (GameOptions::GetInstance()->values[OPTIONS_SFXVOLUME].getIntValue() > 0 && currentlyTapping < 3){
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JSample * sample = SampleCache::GetInstance()->getSample("sound/sfx/mana.wav");
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if (sample) JSoundSystem::GetInstance()->PlaySample(sample);
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}
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@@ -1,25 +1,42 @@
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#ifndef _GAME_OPTIONS_H_
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#define _GAME_OPTIONS_H_
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#include <map>
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#include <string>
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using std::map;
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using std::string;
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#define OPTIONS_MUSICVOLUME "musicVolume"
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#define OPTIONS_SFXVOLUME "sfxVolume"
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#define MAX_OPTIONS 50
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#define OPTIONS_MUSICVOLUME 0
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#define OPTIONS_SFXVOLUME 1
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#define OPTIONS_INTERRUPTATENDOFPHASE_OFFSET 2
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#define OPTIONS_SAVEFILE RESPATH"/settings/options.txt"
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class GameOption {
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public:
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int value;
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string svalue;
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int getIntValue();
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GameOption(int _value = 0);
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};
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class GameOptions {
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public:
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int values[MAX_OPTIONS];
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map<string,GameOption> values;
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static GameOptions * GetInstance();
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static void Destroy();
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int save();
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int load();
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static const char * phaseInterrupts[];
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private:
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GameOptions();
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~GameOptions();
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static GameOptions* mInstance;
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static map <string,int> optionsTypes;
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};
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#endif
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@@ -200,7 +200,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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}
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welcome_menu->Add(10, "Cancel");
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if (GameApp::HasMusic && GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME] > 0){
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if (GameApp::HasMusic && GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME].getIntValue() > 0){
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if (GameApp::music){
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JSoundSystem::GetInstance()->StopMusic(GameApp::music);
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SAFE_DELETE(GameApp::music);
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@@ -8,12 +8,12 @@ using std::string;
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class OptionItem:public JGuiObject{
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public:
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string displayValue;
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int id, value;
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string displayValue, id;
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int value;
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int hasFocus;
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int maxValue, increment;
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float x, y;
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OptionItem(int id, string _displayValue, int _maxValue = 1, int _increment = 1);
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OptionItem(string _id, string _displayValue, int _maxValue = 1, int _increment = 1);
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~OptionItem();
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virtual void Render();
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