Minor code cleanup - pass by reference instead of value; instead of creating temp char arrays on each deck loop while building deck metadata, use an ostringstream when needed.

This commit is contained in:
wrenczes@gmail.com
2010-11-07 03:55:56 +00:00
parent 416617fc0d
commit b14e3808db
4 changed files with 38 additions and 46 deletions
+16 -21
View File
@@ -13,7 +13,7 @@
// TODO: revise sorting strategy to allow other types of sorting. Currently, it is hardwired to use
// sortByName to do the sorting. This was done since the menu item display is done in insertion order.
vector<DeckMetaData *> GameState::fillDeckMenu( SimpleMenu * _menu, string path, string smallDeckPrefix, Player * statsPlayer){
vector<DeckMetaData *> GameState::fillDeckMenu( SimpleMenu * _menu, const string& path, const string& smallDeckPrefix, Player * statsPlayer){
bool translate = _menu->autoTranslate;
_menu->autoTranslate = false;
vector<DeckMetaData *> deckMetaDataVector = getValidDeckMetaData( path, smallDeckPrefix, statsPlayer );
@@ -23,7 +23,7 @@ vector<DeckMetaData *> GameState::fillDeckMenu( SimpleMenu * _menu, string path,
return deckMetaDataVector;
}
vector<DeckMetaData *> GameState::fillDeckMenu( DeckMenu * _menu, string path, string smallDeckPrefix, Player * statsPlayer){
vector<DeckMetaData *> GameState::fillDeckMenu( DeckMenu * _menu, const string& path, const string& smallDeckPrefix, Player * statsPlayer){
bool translate = _menu->autoTranslate;
_menu->autoTranslate = false;
vector<DeckMetaData *> deckMetaDataVector = getValidDeckMetaData( path, smallDeckPrefix, statsPlayer );
@@ -34,7 +34,7 @@ vector<DeckMetaData *> GameState::fillDeckMenu( DeckMenu * _menu, string path, s
}
vector<DeckMetaData *> GameState::getValidDeckMetaData( string path, string smallDeckPrefix, Player * statsPlayer)
vector<DeckMetaData *> GameState::getValidDeckMetaData( const string& path, const string& smallDeckPrefix, Player * statsPlayer)
{
vector<DeckMetaData*> retList;
@@ -43,30 +43,25 @@ vector<DeckMetaData *> GameState::getValidDeckMetaData( string path, string smal
int nbDecks = 1;
while (found){
found = 0;
char buffer[512];
char smallDeckName[512];
char deckDesc[512];
sprintf(buffer, "%s/deck%i.txt",path.c_str(),nbDecks);
DeckMetaData * meta = metas->get(buffer, statsPlayer);
std::ostringstream filename;
filename << path << "/deck" << nbDecks << ".txt";
DeckMetaData * meta = metas->get(filename.str(), statsPlayer);
if (meta)
{
found = 1;
sprintf(smallDeckName, "%s_deck%i",smallDeckPrefix.c_str(),nbDecks);
if (statsPlayer){
string smallDeckNameStr = string(smallDeckName);
meta->loadStatsForPlayer( statsPlayer, smallDeckNameStr );
std::ostringstream smallDeckName;
smallDeckName << smallDeckPrefix << "_deck" << nbDecks;
meta->loadStatsForPlayer( statsPlayer, smallDeckName.str());
}
else
{
char playerStatsDeckName[512];
sprintf(playerStatsDeckName, "stats/player_deck%i.txt", nbDecks);
string deckstats = options.profileFile(playerStatsDeckName);
std::ostringstream playerStatsDeckName;
playerStatsDeckName << "stats/player_deck" << nbDecks << ".txt";
string deckstats = options.profileFile(playerStatsDeckName.str());
meta->loadStatsForPlayer( NULL, deckstats );
}
deckDesc[16] = 0;
retList.push_back( meta );
nbDecks++;
}
@@ -81,12 +76,12 @@ vector<DeckMetaData *> GameState::getValidDeckMetaData( string path, string smal
// build a menu with the given deck list and return a vector of the deck ids created.
void GameState::renderDeckMenu ( SimpleMenu * _menu, vector<DeckMetaData *> deckMetaDataList )
void GameState::renderDeckMenu ( SimpleMenu * _menu, const vector<DeckMetaData *>& deckMetaDataList )
{
int deckNumber = 1;
Translator * t = Translator::GetInstance();
map<string,string>::iterator it;
for (vector<DeckMetaData *>::iterator i = deckMetaDataList.begin(); i != deckMetaDataList.end(); i++)
for (vector<DeckMetaData *>::const_iterator i = deckMetaDataList.begin(); i != deckMetaDataList.end(); i++)
{
DeckMetaData * deckMetaData = *i;
string deckName = deckMetaData -> getName();
@@ -102,12 +97,12 @@ void GameState::renderDeckMenu ( SimpleMenu * _menu, vector<DeckMetaData *> deck
// build a menu with the given deck list and return a vector of the deck ids created.
void GameState::renderDeckMenu ( DeckMenu * _menu, vector<DeckMetaData *> deckMetaDataList )
void GameState::renderDeckMenu ( DeckMenu * _menu, const vector<DeckMetaData *>& deckMetaDataList )
{
int deckNumber = 1;
Translator * t = Translator::GetInstance();
map<string,string>::iterator it;
for (vector<DeckMetaData *>::iterator i = deckMetaDataList.begin(); i != deckMetaDataList.end(); i++)
for (vector<DeckMetaData *>::const_iterator i = deckMetaDataList.begin(); i != deckMetaDataList.end(); i++)
{
DeckMetaData * deckMetaData = *i;
string deckName = deckMetaData -> getName();