Minor code cleanup - pass by reference instead of value; instead of creating temp char arrays on each deck loop while building deck metadata, use an ostringstream when needed.
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@@ -1,7 +1,7 @@
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#include "PrecompiledHeader.h"
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#include "DeckEditorMenu.h"
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#include "PrecompiledHeader.h"
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#include "DeckEditorMenu.h"
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#include "JTypes.h"
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DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const char * _title)
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: DeckMenu( id, listener, fontId, _title )
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{
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@@ -31,16 +31,16 @@ DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const
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SAFE_DELETE(scroller); // need to delete the scroller init in the base class
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scroller = NEW TextScroller(Fonts::MAIN_FONT, 40 , 230, scrollerWidth, 100, 1, 1);
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}
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void DeckEditorMenu::Render()
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{
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JRenderer *r = JRenderer::GetInstance();
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}
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void DeckEditorMenu::Render()
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{
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JRenderer *r = JRenderer::GetInstance();
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r->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(200,0,0,0));
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DeckMenu::Render();
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}
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DeckEditorMenu::~DeckEditorMenu()
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{
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SAFE_DELETE( scroller );
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}
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DeckMenu::Render();
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}
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DeckEditorMenu::~DeckEditorMenu()
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{
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SAFE_DELETE( scroller );
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}
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