Minor code cleanup - pass by reference instead of value; instead of creating temp char arrays on each deck loop while building deck metadata, use an ostringstream when needed.

This commit is contained in:
wrenczes@gmail.com
2010-11-07 03:55:56 +00:00
parent 416617fc0d
commit b14e3808db
4 changed files with 38 additions and 46 deletions

View File

@@ -1,7 +1,7 @@
#include "PrecompiledHeader.h"
#include "DeckEditorMenu.h"
#include "PrecompiledHeader.h"
#include "DeckEditorMenu.h"
#include "JTypes.h"
DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const char * _title)
: DeckMenu( id, listener, fontId, _title )
{
@@ -31,16 +31,16 @@ DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const
SAFE_DELETE(scroller); // need to delete the scroller init in the base class
scroller = NEW TextScroller(Fonts::MAIN_FONT, 40 , 230, scrollerWidth, 100, 1, 1);
}
void DeckEditorMenu::Render()
{
JRenderer *r = JRenderer::GetInstance();
}
void DeckEditorMenu::Render()
{
JRenderer *r = JRenderer::GetInstance();
r->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(200,0,0,0));
DeckMenu::Render();
}
DeckEditorMenu::~DeckEditorMenu()
{
SAFE_DELETE( scroller );
}
DeckMenu::Render();
}
DeckEditorMenu::~DeckEditorMenu()
{
SAFE_DELETE( scroller );
}