- Reward system in Story mode (currently, either credits or random set)
- Rules now accept for player 2 to start (see story mode "block" stage)
- Story mode now has an autosave/autoload mechanism. This is for convenience but also to prevent people from abusing the reward mechanism too easily.
- possibility to choose an avatar for both players through the rules (see example in story mode)
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-05-09 08:14:01 +00:00
parent 11a259d786
commit b1079942af
21 changed files with 326 additions and 53 deletions

View File

@@ -586,13 +586,17 @@ string WResourceManager::avatarFile(const string filename){
return buf;
//Failure. Check graphics
char graphdir[512];
sprintf(graphdir,"graphics/%s",filename.c_str());
if(fileOK(graphdir,true))
return graphdir;
sprintf(buf,"graphics/%s",filename.c_str());
if(fileOK(buf,true))
return buf;
//Failure. Check raw faile.
sprintf(buf,"%s",filename.c_str());
if(fileOK(buf,true))
return buf;
//Complete abject failure. Probably a crash...
return graphdir;
return "";
}
string WResourceManager::cardFile(const string filename){