- Reward system in Story mode (currently, either credits or random set)
- Rules now accept for player 2 to start (see story mode "block" stage)
- Story mode now has an autosave/autoload mechanism. This is for convenience but also to prevent people from abusing the reward mechanism too easily.
- possibility to choose an avatar for both players through the rules (see example in story mode)
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-05-09 08:14:01 +00:00
parent 11a259d786
commit b1079942af
21 changed files with 326 additions and 53 deletions

View File

@@ -193,12 +193,14 @@ void GameObserver::startGame(Rules * rules){
mLayers = NEW DuelLayers();
mLayers->init();
currentPlayerId = 0;
currentPlayer = players[0];
currentActionPlayer = currentPlayer;
phaseRing = NEW PhaseRing(players,nbPlayers);
if (rules)
rules->initGame();
//Preload images from hand
if (!players[0]->isAI()){
for (int i=0; i< players[0]->game->hand->nb_cards; i++){