- Reward system in Story mode (currently, either credits or random set)
- Rules now accept for player 2 to start (see story mode "block" stage)
- Story mode now has an autosave/autoload mechanism. This is for convenience but also to prevent people from abusing the reward mechanism too easily.
- possibility to choose an avatar for both players through the rules (see example in story mode)
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-05-09 08:14:01 +00:00
parent 11a259d786
commit b1079942af
21 changed files with 326 additions and 53 deletions
+21
View File
@@ -45,6 +45,25 @@ StoryImage(string img, float mX, float mY);
float getHeight();
};
class StoryReward:public StoryText {
public:
enum {
STORY_REWARD_CREDITS,
STORY_REWARD_SET
};
int rewardDone;
string value;
int type;
StoryReward(string _type, string _value, string text, float _mX, float _mY, string align = "center", int font = 0, int id = 0);
void Update(float dt);
void Render();
static bool rewardSoundPlayed;
static bool rewardsEnabled;
};
class StoryChoice:public StoryText {
public:
string pageId;
@@ -110,6 +129,7 @@ private:
map<string,StoryPage *>pages;
bool parse(string filename);
StoryPage * loadPage(TiXmlElement* element);
bool _gotoPage(string id);
public:
string currentPageId;
string folder;
@@ -117,6 +137,7 @@ public:
~StoryFlow();
bool gotoPage(string id);
bool loadPageId(string id);
void Update(float dt);
void Render();
};