Erwan
- Reward system in Story mode (currently, either credits or random set) - Rules now accept for player 2 to start (see story mode "block" stage) - Story mode now has an autosave/autoload mechanism. This is for convenience but also to prevent people from abusing the reward mechanism too easily. - possibility to choose an avatar for both players through the rules (see example in story mode)
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@@ -40,6 +40,7 @@ class Player: public Damageable{
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virtual int receiveEvent(WEvent * event){return 0;};
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virtual void Render(){};
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void loadAvatar(string file);
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};
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class HumanPlayer: public Player{
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