- Reward system in Story mode (currently, either credits or random set)
- Rules now accept for player 2 to start (see story mode "block" stage)
- Story mode now has an autosave/autoload mechanism. This is for convenience but also to prevent people from abusing the reward mechanism too easily.
- possibility to choose an avatar for both players through the rules (see example in story mode)
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-05-09 08:14:01 +00:00
parent 11a259d786
commit b1079942af
21 changed files with 326 additions and 53 deletions
+2 -2
View File
@@ -26,8 +26,8 @@ private:
list<Phase *> ring;
list<Phase *>::iterator current;
Phase * getCurrentPhase();
Phase * forward();
Phase * goToPhase(int id, Player * player);
Phase * forward(bool sendEvents = true);
Phase * goToPhase(int id, Player * player,bool sendEvents = true);
PhaseRing(Player* players[], int nbPlayers=2);
~PhaseRing();
int addPhase(Phase * phase);