Erwan
- Reward system in Story mode (currently, either credits or random set) - Rules now accept for player 2 to start (see story mode "block" stage) - Story mode now has an autosave/autoload mechanism. This is for convenience but also to prevent people from abusing the reward mechanism too easily. - possibility to choose an avatar for both players through the rules (see example in story mode)
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@@ -26,8 +26,8 @@ private:
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list<Phase *> ring;
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list<Phase *>::iterator current;
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Phase * getCurrentPhase();
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Phase * forward();
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Phase * goToPhase(int id, Player * player);
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Phase * forward(bool sendEvents = true);
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Phase * goToPhase(int id, Player * player,bool sendEvents = true);
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PhaseRing(Player* players[], int nbPlayers=2);
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~PhaseRing();
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int addPhase(Phase * phase);
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