Erwan
- Reward system in Story mode (currently, either credits or random set) - Rules now accept for player 2 to start (see story mode "block" stage) - Story mode now has an autosave/autoload mechanism. This is for convenience but also to prevent people from abusing the reward mechanism too easily. - possibility to choose an avatar for both players through the rules (see example in story mode)
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[INIT]
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mode=mtg
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player=2
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phase=combat_attackers
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[PLAYER1]
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inplay:grizzly bears
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life:1
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auto=@movedTo(*|graveyard): winGame controller
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[PLAYER2]
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inplay:raging goblin
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auto=lord(goblin) mustattack
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@@ -10,7 +10,8 @@
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<text>in my life, enough to understand the basics of their craft...</text>
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<answer goto="tap_mana_intro" align="center" x="0.30" font="1">I want to know more</answer>
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<answer goto="tap_mana_intro" x="0.80" y="-1">Take me back to the menu</answer>
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<answer goto="End" x="0.80" y="-1">Take me back to the menu</answer>
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<answer goto="block">Continue</answer>
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</page>
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<page id="tap_mana_intro">
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@@ -138,13 +139,48 @@
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<text>- Block your opponent's attacking creatures during the "blockers" phase of his turn.</text>
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<text>There are lots of other phases but we'll discuss them later</text>
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<answer goto="block_1">Continue</answer>
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</page>
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<page id="block_1">
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<type>dialog</type>
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<title>blocking</title>
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<text>Now let's block!</text>
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<text>Your opponent will attack you with one of its creatures.</text>
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<text>When comes the "blockers" phase, I want you to click on your own creature</text>
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<text>to block his attack</text>
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<text>If you don't, his creature will kill you</text>
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<answer goto="block">Continue</answer>
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</page>
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<page id="block">
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<type>duel</type>
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<onwin>block_ok</onwin>
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<onlose>block_try_again</onlose>
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</page>
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<page id="block_try_again">
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<type>dialog</type>
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<title>Oh well</title>
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<text>Your opponent killed you</text>
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<text>Be sure to click once on your grizzly bears when the opponent attacks you</text>
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<answer goto="block">Let's try again!</answer>
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</page>
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<page id="block_ok">
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<type>dialog</type>
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<title>Great!</title>
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<text>You now understand the basics of the combat phase</text>
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<answer goto="End">Continue</answer>
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</page>
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<page id="End">
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<type>End</type>
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<title>CONGRATULATIONS!</title>
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<text>This is the end of this tutorial,</text>
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<text>now time for you to fight some real ennemies!</text>
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<text>This is the end of this tutorial.</text>
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<reward type="credits" value="1000">Here's a 1000 credits coupon to get you started, come and visit my shop!</reward>
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<reward type="unlockset" >And I'm nice, I unlocked ${SET} for you!</reward>
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<text>Now time for you to fight some real ennemies!</text>
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<text>Click on the action button to go back to the main menu</text>
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</page>
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@@ -1,6 +1,7 @@
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[INIT]
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mode=mtg
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[PLAYER1]
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avatar:campaigns/01.Where it all begins/_gfx/willow.jpg
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inplay:forest
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auto=@tapped(land|myinplay):wingame controller
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auto=@next combatbegins:wingame opponent
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