Improved Die Roll event and trigger, added Flip Coin trigger management, added/fixed almost all primitives with "roll a die ability", fixed some tab chars in source files.

This commit is contained in:
valfieri
2020-12-15 19:49:06 +01:00
parent bf3d35463f
commit b09763d89e
12 changed files with 666 additions and 297 deletions

View File

@@ -27,6 +27,14 @@ mana={X}{1}{B}
type=Sorcery
[/card]
[card]
name=Abnormal Endurance
target=creature
auto=transforms((,newability[2/0],newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerBattlefield) and!(tap(noevent))!])) ueot
text=Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
mana={1}{B}
type=Instant
[/card]
[card]
name=Abominable Treefolk
abilities=trample
anyzone=type:*[snow]:myBattlefield/type:*[snow]:myBattlefield cdaactive
@@ -261,6 +269,16 @@ mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Adorable Kitten
auto=rolladie 6 winability life:lastrollresult controller winabilityend loseability life:lastrollresult controller loseabilityend rollend
text=When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.
mana={W}
type=Host Creature
subtype=Cat
power=1
toughness=1
[/card]
[card]
name=Adorned Pouncer
abilities=double strike
autograveyard={3}{W}{W}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery
@@ -2343,12 +2361,12 @@ type=Enchantment
[card]
name=As Luck Would Have It
abilities=opponentshroud
auto=@dierolled(creature|battlefield) result(1):counter(0/0,1,Luck) all(this)
auto=@dierolled(creature|battlefield) result(2):counter(0/0,2,Luck) all(this)
auto=@dierolled(creature|battlefield) result(3):counter(0/0,3,Luck) all(this)
auto=@dierolled(creature|battlefield) result(4):counter(0/0,4,Luck) all(this)
auto=@dierolled(creature|battlefield) result(5):counter(0/0,5,Luck) all(this)
auto=@dierolled(creature|battlefield) result(6):counter(0/0,6,Luck) all(this)
auto=@dierolled(*|battlefield) result(1) from(controller):counter(0/0,1,Luck) all(this)
auto=@dierolled(*|battlefield) result(2) from(controller):counter(0/0,2,Luck) all(this)
auto=@dierolled(*|battlefield) result(3) from(controller):counter(0/0,3,Luck) all(this)
auto=@dierolled(*|battlefield) result(4) from(controller):counter(0/0,4,Luck) all(this)
auto=@dierolled(*|battlefield) result(5) from(controller):counter(0/0,5,Luck) all(this)
auto=@dierolled(*|battlefield) result(6) from(controller):counter(0/0,6,Luck) all(this)
auto=this(counter{0/0.100.Luck}=)) wingame controller
text=Hexproof -- Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
mana={G}
@@ -3868,6 +3886,16 @@ mana={1}{U}
type=Instant
[/card]
[card]
name=Big Boa Constrictor
auto=rolladie 6 winability life:-lastrollresult opponent winabilityend loseability life:-lastrollresult opponent loseabilityend rollend
text=When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.
mana={3}{B}
type=Host Creature
subtype=Snake
power=1
toughness=2
[/card]
[card]
name=Binding Mummy
auto=@movedto(other zombie|mybattlefield):may tap target(artifact,creature)
text=Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
@@ -5269,6 +5297,13 @@ mana={2}{G}{U}
type=Enchantment
[/card]
[card]
name=Box of Free-Range Goblins
auto=rolladie 6 winability token(Goblin,Creature Goblin,1/1,red)*lastrollresult winabilityend loseability token(Goblin,Creature Goblin,1/1,red)*lastrollresult loseabilityend rollend
text=Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
mana={4}{R}{R}
type=Sorcery
[/card]
[card]
name=Brallin, Skyshark Rider
abilities=hiddenface,partner
aicode=activate moveTo(myhand) target(Shabraz, the Skyshark|mylibrary)
@@ -7442,6 +7477,35 @@ power=1
toughness=3
[/card]
[card]
name=Chicken a la King
auto=@dierolled(*|battlefield) result(6) from(controller):all(chicken|battlefield) counter(1/1)
auto={T(*[chicken]|mybattlefield)}:rolladie 6 winability donothing winabilityend rollend
text=Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.) -- Tap a Chicken you control: Roll a six-sided die.
mana={1}{U}{U}
type=Summon
subtype=Chicken
[/card]
[card]
name=Chicken à la King
auto=@dierolled(*|battlefield) result(6) from(controller):all(chicken|battlefield) counter(1/1)
auto={T(*[chicken]|mybattlefield)}:rolladie 6 winability donothing winabilityend rollend
text=Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) -- Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
mana={1}{U}{U}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Chicken Egg
auto=@each my upkeep:rolladie 6 winability donothing winabilityend rollend
auto=@dierolled(this) result(6) from(controller):all(this) sacrifice && token(Giant Chicken,Creature Giant Chicken,4/4,red) myupkeeponly
text=During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken.
mana={1}{R}
type=Summon
subtype=Egg
[/card]
[card]
name=Chief Engineer
auto=lord(artifact|myhand,mylibrary,mygraveyard,myexile,mysideboard) convoke
text=Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creatures color.)
@@ -7512,9 +7576,9 @@ toughness=4
[/card]
[card]
name=Chittering Doom
auto=@dierolled(creature|battlefield) result(4):token(Squirrel,Creature Squirrel,1/1,green)
auto=@dierolled(creature|battlefield) result(5):token(Squirrel,Creature Squirrel,1/1,green)
auto=@dierolled(creature|battlefield) result(6):token(Squirrel,Creature Squirrel,1/1,green)
auto=@dierolled(*|battlefield) result(4) from(controller):token(Squirrel,Creature Squirrel,1/1,green)
auto=@dierolled(*|battlefield) result(5) from(controller):token(Squirrel,Creature Squirrel,1/1,green)
auto=@dierolled(*|battlefield) result(6) from(controller):token(Squirrel,Creature Squirrel,1/1,green)
text=Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
mana={3}{G}
type=Enchantment
@@ -7780,7 +7844,7 @@ type=Sorcery
[/card]
[card]
name=Clam-I-Am
auto=@dierolled(creature|battlefield) result(3):all(this) rolladie 6 winability donothing winabilityend loseability donothing loseabilityend rollend
auto=@dierolled(*|battlefield) result(3) from(controller):all(this) rolladie 6 winability donothing winabilityend loseability donothing loseabilityend rollend
text=Whenever you roll a 3 on a six-sided die, you may reroll that die.
mana={2}{U}
type=Summon
@@ -13536,6 +13600,16 @@ power=3
toughness=3
[/card]
[card]
name=Elvish Impersonators
auto=all(this) transforms((Creature Summon Elves,setpower=1,settoughness=1)) forever
auto=all(this) rolladie 6 winability lastrollresultminus1minusend/0 winabilityend loseability lastrollresultminus1minusend/0 loseabilityend rollend
auto=all(this) rolladie 6 winability 0/lastrollresultminus1minusend winabilityend loseability 0/lastrollresultminus1minusend loseabilityend rollend
text=When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second.
mana={3}{G}
type=Summon
subtype=Elves
[/card]
[card]
name=Elvish Reclaimer
aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary)
auto=aslongas(land|myGraveyard) 2/2 >2
@@ -17352,6 +17426,29 @@ power=3
toughness=3
[/card]
[card]
name=Garbage Elemental (c)
auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot
suto=all(this) rolladie winability token(Goblin,Creature Goblin,1/1,red)*lastrollresultminuslastrollchoiceminusend winabilityend loseability token(Goblin,Creature Goblin,1/1,red)*lastrollresultminuslastrollchoiceminusend loseabilityend rollend
text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
mana={4}{R}
type=Creature
subtype=Elemental
power=3
toughness=2
[/card]
[card]
name=Garbage Elemental (d)
autostack=if casted(this) then cascade:plibrarycount
auto=choice name(Damage opponent) all(this) rolladie 6 winability damage:lastrollresult opponent winabilityend loseability damage:lastrollresult opponent loseabilityend rollend
auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Damage planeswalker) target(planeswalker) rolladie 6 winability damage:lastrollresult winabilityend loseability damage:lastrollresult loseabilityend rollend
text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.
mana={4}{R}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Garenbrig Carver // Shield's Might
abilities=canplayfromexile,flash,adventure
restriction=myturnonly
@@ -18695,6 +18792,16 @@ power=2
toughness=1
[/card]
[card]
name=Goblin Bowling Team
auto=@damaged(creature) from(this):all(trigger[to]) rolladie 6 winability damage:lastrollresult winabilityend loseability damage:lastrollresult loseabilityend rollend
auto=@damageof(player) from(this):all(this) rolladie 6 winability damage:lastrollresult controller winabilityend loseability damage:lastrollresult controller loseabilityend rollend
auto=@damagefoeof(player) from(this):all(this) rolladie 6 winability damage:lastrollresult opponent winabilityend loseability damage:lastrollresult opponent loseabilityend rollend
text=Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll.
mana={3}{R}
type=Summon
subtype=Goblins
[/card]
[card]
name=Goblin Bruiser
mana={1}{R}{R}
type=Creature
@@ -18868,6 +18975,26 @@ power=2
toughness=2
[/card]
[card]
name=Goblin Test Pilot
abilities=flying
auto={T}:all(this) rolladie 6 winability counter(0/0,1,GoblinEffect) winabilityend loseability counter(0/0,1,GoblinEffect) loseabilityend rollend
auto=@dierolled(this) result(1) from(controller):this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to opponent) name(Damage 2 to opponent) damage:2 opponent && counter(0/0,-1,GoblinEffect) all(this)
auto=@dierolled(this) result(2) from(controller):this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to yourself) name(Damage 2 to yourself) damage:2 controller && counter(0/0,-1,GoblinEffect) all(this)
auto=@dierolled(this) result(3) from(controller) restriction{type(creature|myBattlefield)~lessthan~2}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to yourself) name(Damage 2 to yourself) damage:2 controller && counter(0/0,-1,GoblinEffect) all(this)
auto=@dierolled(this) result(3) from(controller) restriction{type(creature|myBattlefield)~morethan~1}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to your creature) name(Damage 2 to your creature) ability$!name(Damage creature) damage:2 target(creature|opponentBattlefield)!$ opponent && counter(0/0,-1,GoblinEffect) all(this)
auto=@dierolled(this) result(4) from(controller) restriction{type(creature|opponentBattlefield)~morethan~0}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 opponent's creature) name(Damage 2 to opponent's creature) ability$!name(Damage creature) damage:2 target(creature|myBattlefield)!$ opponent && counter(0/0,-1,GoblinEffect) all(this)
auto=@dierolled(this) result(4) from(controller) restriction{type(creature|opponentBattlefield)~equalto~0}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to opponent) name(Damage 2 to opponent) damage:2 opponent && counter(0/0,-1,GoblinEffect) all(this)
auto=@dierolled(this) result(5) from(controller) restriction{type(creature|opponentBattlefield)~morethan~0}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 opponent's creature) name(Damage 2 to opponent's creature) ability$!name(Damage creature) damage:2 target(creature|myBattlefield)!$ opponent && counter(0/0,-1,GoblinEffect) all(this)
auto=@dierolled(this) result(5) from(controller) restriction{type(creature|opponentBattlefield)~equalto~0}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to opponent) name(Damage 2 to opponent) damage:2 opponent && counter(0/0,-1,GoblinEffect) all(this)
auto=@dierolled(this) result(6) from(controller):this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to your creature) name(Damage 2 to your creature) ability$!name(Damage creature) damage:2 target(creature|opponentBattlefield)!$ opponent && counter(0/0,-1,GoblinEffect) all(this)
text=Flying -- {T}: Goblin Test Pilot deals 2 damage to target creature or player chosen at random.
mana={1}{U}{R}
type=Creature
subtype=Goblin Wizard
power=0
toughness=2
[/card]
[card]
name=Goblin Trailblazer
abilities=menace
text=Menace
@@ -18916,6 +19043,13 @@ mana={3}{R}
type=Instant
[/card]
[card]
name=Goblin War Cry
auto=thisforeach(variable{type:creature:opponentBattlefieldminus1minusend}) ability$!name(Creature can't block) name(Creature can't block) target(creature|myBattlefield) cantblock ueot!$ opponent
text=Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=God-Eternal Bontu
abilities=menace
auto=may notatarget(<anyamount>other *|mybattlefield) sacrifice && draw:1
@@ -18988,6 +19122,16 @@ mana={6}
type=Legendary Artifact
[/card]
[card]
name=Godo's Irregulars
auto=@combat(blocked) source(this):all(this) transforms((,newability[{R}:damage:1 target(creature[blocking]|opponentbattlefield)])) ueot
text={R}: Godo's Irregulars deals 1 damage to target creature blocking it.
mana={R}
type=Creature
subtype=Human Warrior
power=1
toughness=1
[/card]
[card]
name=Goka the Unjust
auto={T}:damage:1 target(creature[damaged])
text={T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.
@@ -19744,8 +19888,8 @@ type=Instant
[card]
name=Ground Pounder
auto={3}{G}:all(this) rolladie 6 winability lastrollresult/lastrollresult ueot winabilityend loseability lastrollresult/lastrollresult ueot loseabilityend rollend
auto=@dierolled(creature|battlefield) result(5):name(Gains trample) name(Gains trample) all(this) transforms((,newability[trample])) ueot
auto=@dierolled(creature|battlefield) result(6):name(Gains trample) name(Gains trample) all(this) transforms((,newability[trample])) ueot
auto=@dierolled(*|battlefield) result(5) from(controller):name(Gains trample) name(Gains trample) all(this) transforms((,newability[trample])) ueot
auto=@dierolled(*|battlefield) result(6) from(controller):name(Gains trample) name(Gains trample) all(this) transforms((,newability[trample])) ueot
text={3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result. -- Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
mana={1}{G}
type=Creature
@@ -19788,6 +19932,13 @@ mana={G}{U}
type=Instant
[/card]
[card]
name=Growth Spurt
auto=target(creature) rolladie 6 winability lastrollresult/lastrollresult ueot winabilityend loseability lastrollresult/lastrollresult ueot loseabilityend rollend
text=Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll.
mana={1}{G}
type=Instant
[/card]
[card]
name=Growth-Chamber Guardian
auto={2}{G}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.2)])) forever
auto=@counteradded(1/1) from(this):transforms((,newability[moveTo(myHand) target(Growth-Chamber Guardian|myLibrary)])) once
@@ -20244,14 +20395,22 @@ power=5
toughness=2
[/card]
[card]
name=Hammer Helper
target=creature
auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[all(this) rolladie 6 winability lastrollresult/0 ueot winabilityend loseability lastrollresult/0 ueot loseabilityend rollend],newability[untap],haste)) ueot)!
text=Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Hammer Jammer
auto={3}{G}:all(this) rolladie 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rollend
auto=@dierolled(creature|battlefield) result(1):name(Get counter) name(Get counter) removeallcounters(1/1) && transforms((,newability[counter(1/1.1)])) all(this)
auto=@dierolled(creature|battlefield) result(2):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.2)])) all(this)
auto=@dierolled(creature|battlefield) result(3):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.3)])) all(this)
auto=@dierolled(creature|battlefield) result(4):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.4)])) all(this)
auto=@dierolled(creature|battlefield) result(5):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.5)])) all(this)
auto=@dierolled(creature|battlefield) result(6):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.6)])) all(this)
auto=@dierolled(*|battlefield) result(1) from(controller):name(Get counter) name(Get counter) removeallcounters(1/1) && transforms((,newability[counter(1/1.1)])) all(this)
auto=@dierolled(*|battlefield) result(2) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.2)])) all(this)
auto=@dierolled(*|battlefield) result(3) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.3)])) all(this)
auto=@dierolled(*|battlefield) result(4) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.4)])) all(this)
auto=@dierolled(*|battlefield) result(5) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.5)])) all(this)
auto=@dierolled(*|battlefield) result(6) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.6)])) all(this)
text=As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result. -- Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.
mana={3}{R}
type=Creature
@@ -22018,6 +22177,17 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Hydradoodle
abilities=reach,trample
auto=thisforeach(variable{halfpaid}) all(this) rolladie 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rollend
text=As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results. -- Reach, trample
mana={X}{X}{G}{G}
type=Creature
subtype=Hydra Hound
power=0
toughness=0
[/card]
[card]
name=Hydroid Krasis
abilities=flying, trample
autostack=if casted(this) then draw:3
@@ -22589,6 +22759,17 @@ power=6
toughness=1
[/card]
[card]
name=Impetuous Protege
auto=may name(Put partner on your hand) name(Put partner on your hand) moveto(myhand) target(*[Proud Mentor]|mylibrary)
auto=@combat(attacking) source(this):all(this) power:highest:creature[tapped]:opponentbattlefield/0 ueot
text=Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.) -- Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.
mana={2}{R}
type=Creature
subtype=Human Warrior
power=0
toughness=4
[/card]
[card]
name=Imposing Vantasaur
abilities=vigilance
autohand=__CYCLING__({1})
@@ -22976,6 +23157,21 @@ mana={7}
type=Artifact
[/card]
[card]
name=Inhumaniac
auto=@each my upkeep:rolladie 6 winability donothing winabilityend rollend
auto=@dierolled(this) result(1) from(controller):all(this) removeallcounters(1/1) myupkeeponly
auto=@dierolled(this) result(3) from(controller):all(this) counter(1/1,1) myupkeeponly
auto=@dierolled(this) result(4) from(controller):all(this) counter(1/1,1) myupkeeponly
auto=@dierolled(this) result(5) from(controller):all(this) counter(1/1,2) myupkeeponly
auto=@dierolled(this) result(6) from(controller):all(this) counter(1/1,2) myupkeeponly
text=At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
mana={1}{B}
type=Creature
subtype=Brainiac
power=1
toughness=1
[/card]
[card]
name=Initiate of Blood
auto={T}:name(damage my creature) target(creature[damaged]|mybattlefield) transforms((,newability[damage:1 all(this)],newability[@movedto(this|graveyard) from(battlefield):notatarget(Initiate of Blood|mybattlefield) flip(Goka the Unjust)])) ueot
auto={T}:name(damage opponent's creature) target(creature[damaged]|opponentbattlefield) transforms((,newability[damage:1 all(this)],newability[@movedto(this|graveyard) from(battlefield):notatarget(Initiate of Blood|opponentbattlefield) flip(Goka the Unjust)])) ueot
@@ -23772,6 +23968,19 @@ power=0
toughness=2
[/card]
[card]
name=Jack-in-the-Mox
auto={T}:all(this) rolladie 6 winability counter(0/0,1,JackEffect) winabilityend loseability counter(0/0,1,JackEffect) loseabilityend rollend
auto=@dierolled(this) result(1) from(controller):this(counter{0/0.1.JackEffect}=1) name(Sacrifice Jack-in-the-Mox) name(Sacrifice Jack-in-the-Mox) sacrifice && counter(0/0,-1,JackEffect) all(this)
auto=@dierolled(this) result(2) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add white mana) name(Add white mana) add{W} && counter(0/0,-1,JackEffect) all(this)
auto=@dierolled(this) result(3) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add blue mana) name(Add blue mana) add{U} && counter(0/0,-1,JackEffect) all(this)
auto=@dierolled(this) result(4) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add black mana) name(Add black mana) add{B} && counter(0/0,-1,JackEffect) all(this)
auto=@dierolled(this) result(5) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add red mana) name(Add red mana) add{R} && counter(0/0,-1,JackEffect) all(this)
auto=@dierolled(this) result(6) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add green mana) name(Add green mana) add{G} && counter(0/0,-1,JackEffect) all(this)
text={T}: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source. -- 2 Add {W} to your mana pool. -- 3 Add {U} to your mana pool. -- 4 Add {B} to your mana pool. -- 5 Add {R} to your mana pool. -- 6 Add {G} to your mana pool.
mana={0}
type=Artifact
[/card]
[card]
name=Jade Bearer
auto=counter(1/1) target(other merfolk|myBattlefield)
text=When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
@@ -24133,6 +24342,18 @@ power=2
toughness=2
[/card]
[card]
name=Jumbo Imp
abilities=flying
auto=transforms((Creature Summon Imp,setpower=0,settoughness=0)) forever
auto=all(this) rolladie 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rollend
auto=@each my upkeep:all(this) rolladie 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rollend
auto=@each my endofturn:all(this) rolladie 6 winability counter(1/1,-lastrollresult) winabilityend loseability counter(1/1,-lastrollresult) loseabilityend rollend
text=Flying -- When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll. -- During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll. -- At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.
mana={2}{B}
type=Summon
subtype=Imp
[/card]
[card]
name=Jungle Creeper
auto={3}{B}{G}:moveto(myhand) all(this)
text={3}{B}{G}: Return Jungle Creeper from your graveyard to your hand.
@@ -25474,6 +25695,14 @@ power=1
toughness=4
[/card]
[card]
name=Khorvath's Fury
auto=count(type:*:myhand) && all(*|myhand) reject && draw:countedamountplus1plusend controller
auto=damage:ohandcount opponent
text=For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Korvold, Fae-Cursed King
abilities=flying
auto=sacrifice target(*|mybattlefield)
@@ -25600,6 +25829,45 @@ power=4
toughness=4
[/card]
[card]
name=Krav, the Unredeemed
auto=may name(Put partner on your hand) name(Put partner on your hand) moveto(myhand) target(Regna, the Redeemer|mylibrary)
auto={B}{S(creature|myBattlefield)}:name(Sacrifice 1 creature and target yourself) name(Sacrifice 1 creature and target yourself) all(this) counter(1/1,1) && life:1 controller && draw:1 conroller
auto={B}{S(creature|myBattlefield)}:name(Sacrifice 1 creature and target opponent) name(Sacrifice 1 creature and target opponent) all(this) counter(1/1,1) && life:1 opponent && draw:1 opponent
auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 2 creatures and target yourself) name(Sacrifice 2 creatures and target yourself) all(this) counter(1/1,2) && life:2 controller && draw:2 conroller
auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 2 creatures and target opponent) name(Sacrifice 2 creatures and target opponent) all(this) counter(1/1,2) && life:2 opponent && draw:2 opponent
auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 3 creatures and target yourself) name(Sacrifice 3 creatures and target yourself) all(this) counter(1/1,3) && life:3 controller && draw:3 conroller
auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 3 creatures and target opponent) name(Sacrifice 3 creatures and target opponent) all(this) counter(1/1,3) && life:3 opponent && draw:3 opponent
auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 4 creatures and target yourself) name(Sacrifice 4 creatures and target yourself) all(this) counter(1/1,4) && life:4 controller && draw:4 conroller
auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 4 creatures and target opponent) name(Sacrifice 4 creatures and target opponent) all(this) counter(1/1,4) && life:4 opponent && draw:4 opponent
auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 5 creatures and target yourself) name(Sacrifice 5 creatures and target yourself) all(this) counter(1/1,5) && life:5 controller && draw:5 conroller
auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 5 creatures and target opponent) name(Sacrifice 5 creatures and target opponent) all(this) counter(1/1,5) && life:5 opponent && draw:5 opponent
auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 6 creatures and target yourself) name(Sacrifice 6 creatures and target yourself) all(this) counter(1/1,6) && life:6 controller && draw:6 conroller
auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 6 creatures and target opponent) name(Sacrifice 6 creatures and target opponent) all(this) counter(1/1,6) && life:6 opponent && draw:6 opponent
auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 7 creatures and target yourself) name(Sacrifice 7 creatures and target yourself) all(this) counter(1/1,7) && life:7 controller && draw:7 conroller
auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 7 creatures and target opponent) name(Sacrifice 7 creatures and target opponent) all(this) counter(1/1,7) && life:7 opponent && draw:7 opponent
auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 8 creatures and target yourself) name(Sacrifice 8 creatures and target yourself) all(this) counter(1/1,8) && life:8 controller && draw:8 conroller
auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 8 creatures and target opponent) name(Sacrifice 8 creatures and target opponent) all(this) counter(1/1,8) && life:8 opponent && draw:8 opponent
auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 9 creatures and target yourself) name(Sacrifice 9 creatures and target yourself) all(this) counter(1/1,9) && life:9 controller && draw:9 conroller
auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 9 creatures and target opponent) name(Sacrifice 9 creatures and target opponent) all(this) counter(1/1,9) && life:9 opponent && draw:9 opponent
auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 10 creatures and target yourself) name(Sacrifice 10 creatures and target yourself) all(this) counter(1/1,10) && life:10 controller && draw:10 conroller
auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 10 creatures and target opponent) name(Sacrifice 10 creatures and target opponent) all(this) counter(1/1,10) && life:10 opponent && draw:10 opponent
text=Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.) -- {B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.
mana={4}{B}
type=Legendary Creature
subtype=Demon Krav
power=3
toughness=3
[/card]
[card]
name=Krazy Kow
auto=@each my upkeep:all(this) rolladie 6 winability donothing winabilityend rollend
auto=@dierolled(this) result(1) from(controller):name(Sacrifice and damage) name(Sacrifice and damage) sacrifice all(this) && damage:3 opponent && damage:3 controller && damage:3 all(creature|battlefield)
text=During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player.
mana={3}{R}
type=Summon
subtype=Cow
[/card]
[card]
name=Krenko, Tin Street Kingpin
auto=@combat(attacking) source(this):create(goblin:goblin creature:1/1:red)*power
auto=@combat(attacking) source(this):counter(1/1)
@@ -27098,6 +27366,15 @@ power=4
toughness=1
[/card]
[card]
name=Lobe Lobber
auto={2}:equip
auto=teach(creature) transforms((,newability[{T} restriction{type(planeswalker|battlefield)~morethan~0}:name(Damage planeswalker) name(Damage planeswalker) target(planeswalker) damage:1 && all(this) rolladie 5 winability untap winabilityend loseability if compare(lastrollresult)~equalto~6 then untap loseabilityend rollend],newability[{T}:name(Damage opponent) name(Damage opponent) damage:1 opponent && all(this) rolladie 5 winability untap winabilityend loseability if compare(lastrollresult)~equalto~6 then untap loseabilityend rollend],newability[{T}:name(Damage controller) name(Damage controller) damage:1 controller && all(this) rolladie 5 winability untap winabilityend loseability if compare(lastrollresult)~equalto~6 then untap loseabilityend rollend]))
text=Equipped creature has " {T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." -- Equip {2}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Loch Dragon
abilities=flying
auto=may ability$!name(discard) reject notatarget(*|myhand) and!(draw:1)! !$ controller
@@ -27650,6 +27927,19 @@ power=1
toughness=2
[/card]
[card]
name=Mad Science Fair Project
auto={T}:all(this) rolladie 6 winability counter(0/0,1,MadEffect) winabilityend loseability counter(0/0,1,MadEffect) loseabilityend rollend
auto=@dierolled(this) result(1) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add colorless) name(Add colorless) add{C}!$ controller && counter(0/0,-1,MadEffect) all(this)
auto=@dierolled(this) result(2) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add colorless) name(Add colorless) add{C}!$ controller && counter(0/0,-1,MadEffect) all(this)
auto=@dierolled(this) result(3) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add colorless) name(Add colorless) add{C}!$ controller && counter(0/0,-1,MadEffect) all(this)
auto=@dierolled(this) result(4) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller && counter(0/0,-1,MadEffect) all(this)
auto=@dierolled(this) result(5) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller && counter(0/0,-1,MadEffect) all(this)
auto=@dierolled(this) result(6) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller && counter(0/0,-1,MadEffect) all(this)
text={T}: Roll a six-sided die. On a 3 or lower, target player adds {1} . Otherwise, that player adds one mana of any color they choose.
mana={3}
type=Artifact
[/card]
[card]
name=Maddening Cacophony
kicker={3}{U}
auto=if paid(kicker) then deplete:halfuptype:*:opponentLibrary opponent
@@ -29064,6 +29354,16 @@ mana={2}{B}
type=Sorcery
[/card]
[card]
name=Mindblade Render
auto=@combatdamagefoeof(player) from(*[warrior]|battlefield):draw:1 controller && life:-1 controller
text=Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
mana={1}{B}
type=Creature
subtype=Azra Warrior
power=1
toughness=3
[/card]
[card]
name=Mindleecher
abilities=flying,mutate
otherrestriction=type(creature[-human]|mybattlefield)~morethan~0
@@ -29709,6 +30009,16 @@ power=2
toughness=2
[/card]
[card]
name=Mother Kangaroo
auto=all(this) rolladie 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rollend
text=When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
mana={4}{G}
type=Host Creature
subtype=Kangaroo
power=1
toughness=1
[/card]
[card]
name=Mounted Archers
abilities=reach
text=Reach (This creature can block creatures with flying.) -- {W}: Mounted Archers can block an additional creature this turn.
@@ -31486,6 +31796,16 @@ power=2
toughness=2
[/card]
[card]
name=Numbing Jellyfish
auto=all(this) rolladie 6 winability deplete:lastrollresult opponent winabilityend loseability deplete:lastrollresult opponent loseabilityend rollend
text=When this creature enters the battlefield, roll a six-sided die. Target player puts the top X cards of their library into their graveyard, where X is the result.
mana={3}{U}
type=Host Creature
subtype=Jellyfish
power=2
toughness=3
[/card]
[card]
name=Nurturing Peatland
auto={T}{L:1}:Add{G}
auto={T}{L:1}:Add{B}
@@ -32966,6 +33286,16 @@ mana={2}{B}
type=Sorcery
[/card]
[card]
name=Painiac
auto=@each my upkeep:all(this) rolladie 6 winability lastrollresult/0 ueot winabilityend loseability lastrollresult/0 ueot loseabilityend rollend
text=At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
mana={2}{R}
type=Creature
subtype=Brainiac
power=0
toughness=3
[/card]
[card]
name=Painted Bluffs
auto={T}:Add{1}
auto={1}{T}:add{G}
@@ -33932,6 +34262,15 @@ power=1
toughness=3
[/card]
[card]
name=Pir's Whim
aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary)
auto=name(Search land) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
auto=ability$!name(Sacrifice artifact or enchantment) name(Sacrifice artifact or enchantment) target(*[artifact;enchantment]|mybattlefield) sacrifice!$ opponent
text=For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles their library. Each foe sacrifices an artifact or enchantment they control.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Pirate Pur
abilities=cantblock
auto=all(creature|mybattlefield) mustattack
@@ -34298,6 +34637,16 @@ mana={X}{B}
type=Sorcery
[/card]
[card]
name=Poultrygeist
abilities=flying
auto=this(counter{1/1.1}>0) transforms((Creature Summon Chicken,setpower=0,settoughness=0)) forever
auto=@movedto(creature|graveyard) from(battlefield):may name(Roll a die) name(Roll a die) all(this) rolladie 1 winability sacrifice winabilityend loseability counter(1/1) loseabilityend rollend
text=Flying -- Whenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.
mana={2}{B}
type=Summon
subtype=Chicken
[/card]
[card]
name=Pounce
target=creature|myBattlefield
auto=transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot
@@ -36567,7 +36916,7 @@ auto=@each endofturn restriction{compare(lifegain)~morethan~0}:create(warrior:cr
text=Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) -- Flying -- At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
mana={5}{W}
type=Legendary Creature
subtype=Angel
subtype=Angel Regna
power=4
toughness=4
[/card]
@@ -40346,6 +40695,13 @@ power=3
toughness=3
[/card]
[card]
name=Sentinel Tower
auto=@movedTo(*[instant;sorcery]|stack) restriction{myturnonly}:name(Damage any target) name(Damage any target) ability$!name(Choose one) choice name(Damage player) damage:type:*[sorcery;instant;fresh]:graveyardplus1plusend target(player) _ choice name(Damage creature) damage:type:*[sorcery;instant;fresh]:graveyardplus1plusend target(creature) _ choice name(Damage planeswalker) damage:type:*[sorcery;instant;fresh]:graveyardplus1plusend target(planeswalker)!$ controller
text=Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
mana={4}
type=Artifact
[/card]
[card]
name=Sentinel's Eyes
target=creature
auto=vigilance
@@ -42734,6 +43090,17 @@ power=0
toughness=0
[/card]
[card]
name=Sly Spy (f)
auto=@combatdamagefoeof(player) from(this):all(this) rolladie 6 winability life:-lastrollresult opponent winabilityend loseability life:-lastrollresult opponent loseabilityend rollend
auto=@combatdamageof(player) from(this):all(this) rolladie 6 winability life:-lastrollresult controller winabilityend loseability life:-lastrollresult controller loseabilityend rollend
text=Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
mana={2}{B}
type=Creature
subtype=Human Spy
power=2
toughness=2
[/card]
[card]
name=Smelt-Ward Ignus
auto={2}{R}{S}:auto=target(creature[power<=3]|battlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot asSorcery
text={2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
@@ -44897,8 +45264,8 @@ toughness=4
[card]
name=Steel Squirrel
auto={6}:all(this) rolladie 6 winability donothing winabilityend loseability donothing loseabilityend rollend
auto=@dierolled(creature|battlefield) result(5):name(Get 5/5) name(Get 5/5) 5/5 ueot
auto=@dierolled(creature|battlefield) result(6):name(Get 6/6) name(Get 6/6) 6/6 ueot
auto=@dierolled(*|battlefield) result(5) from(controller):name(Get 5/5) name(Get 5/5) 5/5 ueot
auto=@dierolled(*|battlefield) result(6) from(controller):name(Get 6/6) name(Get 6/6) 6/6 ueot
text=Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result. -- {6}: Roll a six-sided die.
mana={2}
type=Artifact Creature
@@ -45082,6 +45449,15 @@ mana={X}{U}{U}
type=Sorcery
[/card]
[card]
name=Stolen Strategy
auto=@each my upkeep:all(*[zpos=1]|opponentlibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.StolenExiled)])) forever )!
auto={0}:name(Cast instants exiled with Stolen Strategy) name(Cast instants exiled with Stolen Strategy) target(<anyamount>instant[fresh;counter{0/0.1.StolenExiled}]|opponentexile) activate castcard(normal)
auto={0}:name(Cast sorceries exiled with Stolen Strategy) name(Cast sorceries exiled with Stolen Strategy) target(<anyamount>sorcery[fresh;counter{0/0.1.StolenExiled}]|opponentexile) activate castcard(normal)
text=At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
mana={4}{R}
type=Enchantment
[/card]
[card]
name=Stone Haven Pilgrim
auto=@combat(attacking) source(this) restriction{type(*[artifact;enchantment]|myBattlefield)~morethan~0}:1/1 ueot && lifelink ueot
text=Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
@@ -45116,7 +45492,7 @@ toughness=2
[card]
name=Stonework Packbeast
auto=becomes(Cleric Rogue Warrior Wizard)
auto={2}:ability$! name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{B} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller
auto={2}:ability$! name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller
text=Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. -- {2}: Add one mana of any color.
mana={2}
type=Artifact Creature
@@ -47510,6 +47886,16 @@ type=Enchantment
subtype=Saga
[/card]
[card]
name=The Big Idea
auto={2}{BR}{BR}{T}:all(this) rolladie 6 winability token(Brainiac,Creature Brainiac,1/1,red)*lastrollresult winabilityend loseability token(Brainiac,Creature Brainiac,1/1,red)*lastrollresult loseabilityend rollend
text={2}{BR}{BR}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result. -- Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
mana={4}{R}{R}
type=Legendary Creature
subtype=Brainiac Villain
power=4
toughness=4
[/card]
[card]
name=The Binding of the Titans
auto=counter(0/0,1,Lore)
auto=@each my firstmain:counter(0/0,1,Lore)
@@ -48604,6 +48990,13 @@ text={T}: Add {G}.
type=Land
[/card]
[card]
name=Time Out
auto=target(*[-land]|battlefield) rolladie 6 winability moveto(ownerlibrary) and!(shuffle)! winabilityend loseability moveto(ownerlibrary) and!(shuffle)! loseabilityend rollend
text=Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
mana={4}{U}
type=Instant
[/card]
[card]
name=Time Vault
abilities=doesnotuntap
auto=tap(noevent)
@@ -50794,6 +51187,21 @@ mana={4}{W}
type=Legendary Sorcery
[/card]
[card]
name=Urza's Science Fair Project
auto={2}:all(this) rolladie 6 winability counter(0/0,1,UrzaEffect) winabilityend loseability counter(0/0,1,UrzaEffect) loseabilityend rollend
auto=@dierolled(this) result(1) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gets -2/-2) name(Gets -2/-2) all(this) transforms((,newability[-2/-2],newability[counter(0/0.-1.UrzaEffect)])) ueot
auto=@dierolled(this) result(2) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(It deals no combat damage) name(It deals no combat damage) all(this) transforms((,newability[preventAllCombatDamage from(this)],newability[counter(0/0.-1.UrzaEffect)])) ueot
auto=@dierolled(this) result(3) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gains vigilance) name(Gains vigilance) all(this) transforms((,newability[vigilance],newability[counter(0/0.-1.UrzaEffect)])) ueot
auto=@dierolled(this) result(4) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gains first strike) name(Gains first strike) all(this) transforms((,newability[first strike],newability[counter(0/0.-1.UrzaEffect)])) ueot
auto=@dierolled(this) result(5) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gains flying) name(Gains flying) all(this) transforms((,newability[flying],newability[counter(0/0.-1.UrzaEffect)])) ueot
auto=@dierolled(this) result(6) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gets 2/2) name(Gets 2/2) all(this) transforms((,newability[2/2],newability[counter(0/0.-1.UrzaEffect)])) ueot
text={2}: Roll a six-sided die for Urza's Science Fair Project. -- 1 It gets -2/-2 until end of turn. -- 2 It deals no combat damage this turn. -- 3 Attacking does not cause it to tap this turn. -- 4 It gains first strike until end of turn. -- 5 It gains flying until end of turn. -- 6 It gets +2/+2 until end of turn.
mana={6}
type=Artifact Creature
power=4
toughness=4
[/card]
[card]
name=Urza's Tome
auto={3}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto={3}{T} restriction{type(*[artifact;legendary;saga]|mygraveyard)~morethan~0}:draw:1 && exile notatarget(*[artifact;legendary;saga]|mygraveyard)
@@ -51831,6 +52239,14 @@ mana={3}{R}
type=Sorcery
[/card]
[card]
name=Virtus's Maneuver
auto=ability$!name(Return to hand) name(Return to hand) target(creature|mygraveyard) moveto(ownerhand)!$ opponent
auto=ability$!name(Sacrifice creature) name(Sacrifice creature) target(creature|mybattlefield) sacrifice!$ opponent
text=For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Virtus the Veiled
abilities=deathtouch,partner
auto=may moveto(myhand) notatarget(gorm the great|mylibrary)
@@ -53308,9 +53724,9 @@ type=Instant
name=Willing Test Subject
abilities=reach
auto={6}:all(this) rolladie 6 winability donothing winabilityend loseability donothing loseabilityend rollend
auto=@dierolled(creature|battlefield) result(4):name(Get 1/1 counter) name(Get 1/1 counter) counter(1/1) all(this)
auto=@dierolled(creature|battlefield) result(5):name(Get 1/1 counter) name(Get 1/1 counter) counter(1/1) all(this)
auto=@dierolled(creature|battlefield) result(6):name(Get 1/1 counter) name(Get 1/1 counter) counter(1/1) all(this)
auto=@dierolled(*|battlefield) result(4) from(controller):name(Get 1/1 counter) name(Get 1/1 counter) counter(1/1) all(this)
auto=@dierolled(*|battlefield) result(5) from(controller):name(Get 1/1 counter) name(Get 1/1 counter) counter(1/1) all(this)
auto=@dierolled(*|battlefield) result(6) from(controller):name(Get 1/1 counter) name(Get 1/1 counter) counter(1/1) all(this)
text=Reach -- Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject. -- {6}: Roll a six-sided die.
mana={2}{G}
type=Creature
@@ -54311,6 +54727,14 @@ power=2
toughness=2
[/card]
[card]
name=Zndrsplt's Judgment
auto=ability$!name(Create a token copy) name(Create a token copy) target(creature|mybattlefield) clone!$ controller
auto=ability$!name(Return to hand) name(Return to hand) target(creature|mybattlefield) moveto(ownerhand)!$ opponent
text=For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
mana={4}{U}
type=Sorcery
[/card]
[card]
name=Zof Bloodbog
auto=tap(noevent)
auto={T}:add{B}