targetter, targetted reset
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@@ -593,15 +593,19 @@ void GameObserver::gameStateBasedEffects()
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/////////////////////////////////////
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for (int d = 0; d < 2; d++)
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{
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MTGGameZone * zone = players[d]->game->inPlay;
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if (mLayers->stackLayer()->count(0, NOT_RESOLVED) == 0)
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{
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for (int c = zone->nb_cards - 1; c >= 0; c--)
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MTGGameZone * dzones[] = { players[d]->game->inPlay, players[d]->game->graveyard, players[d]->game->hand, players[d]->game->library };
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for (int k = 0; k < 4; k++)
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{
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MTGGameZone * zone = dzones[k];
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if (mLayers->stackLayer()->count(0, NOT_RESOLVED) == 0)
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{
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zone->cards[c]->cardistargetted = 0;
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zone->cards[c]->cardistargetter = 0;
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for (int c = zone->nb_cards - 1; c >= 0; c--)
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{
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zone->cards[c]->cardistargetted = 0;
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zone->cards[c]->cardistargetter = 0;
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}
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}
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}
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}//check for losers if its GAMEOVER clear the stack to allow gamestateeffects to continue
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players[d]->DeadLifeState();
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}
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////////////////////////////////////
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