targetter, targetted reset

This commit is contained in:
Anthony Calosa
2015-10-19 11:10:49 +08:00
parent f90775153c
commit b060c4205c
2 changed files with 12 additions and 8 deletions

View File

@@ -593,15 +593,19 @@ void GameObserver::gameStateBasedEffects()
/////////////////////////////////////
for (int d = 0; d < 2; d++)
{
MTGGameZone * zone = players[d]->game->inPlay;
if (mLayers->stackLayer()->count(0, NOT_RESOLVED) == 0)
{
for (int c = zone->nb_cards - 1; c >= 0; c--)
MTGGameZone * dzones[] = { players[d]->game->inPlay, players[d]->game->graveyard, players[d]->game->hand, players[d]->game->library };
for (int k = 0; k < 4; k++)
{
MTGGameZone * zone = dzones[k];
if (mLayers->stackLayer()->count(0, NOT_RESOLVED) == 0)
{
zone->cards[c]->cardistargetted = 0;
zone->cards[c]->cardistargetter = 0;
for (int c = zone->nb_cards - 1; c >= 0; c--)
{
zone->cards[c]->cardistargetted = 0;
zone->cards[c]->cardistargetter = 0;
}
}
}
}//check for losers if its GAMEOVER clear the stack to allow gamestateeffects to continue
players[d]->DeadLifeState();
}
////////////////////////////////////