removed spell blast alias, it is now soft coded.
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@@ -3687,17 +3687,6 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
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observer->addObserver(ability);
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observer->addObserver(ability);
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break;
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break;
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}
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}
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case 1224: //Spell Blast
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{
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int x = computeX(spell, card);
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Spell * starget = spell->getNextSpellTarget();
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if (starget)
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{
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if (starget->cost->getConvertedCost() <= x)
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observer->mLayers->stackLayer()->Fizzle(starget);
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}
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break;
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}
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case 1194: //Control Magic
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case 1194: //Control Magic
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{
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{
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observer->addObserver(NEW AControlStealAura(observer, _id, card, card->target));
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observer->addObserver(NEW AControlStealAura(observer, _id, card, card->target));
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