also add aicode for Amplify cards
This commit is contained in:
Anthony Calosa
2017-03-09 18:37:55 +08:00
parent 650d794eec
commit b01c1455f5
11 changed files with 395 additions and 175 deletions

View File

@@ -1,6 +1,6 @@
#Primitives Pack for Wagic the Homebrew.
#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
#I sorted this programatically so the other comments are removed except for AUTO_DEFINE - kevlahnota 02-10-2017
#I sorted this programatically so the other comments are removed except for AUTO_DEFINE - kevlahnota 03-09-2017
[card]
name=Abandon Reason
target=<upto:2>creature
@@ -7851,6 +7851,7 @@ type=Instant
[card]
name=Aven Warhawk
abilities=flying
aicode=activate target(<anyamount>*[bird;soldier]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )!
auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[bird;soldier]|myhand) optionone foreach(*[bird;soldier]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend
text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) -- Flying
mana={4}{W}
@@ -15207,6 +15208,17 @@ mana={2}{G}
type=Enchantment
[/card]
[card]
name=Brontotherium
abilities=trample
auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield)
text=Trample -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
mana={4}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=3
[/card]
[card]
name=Bronze Sable
mana={2}
type=Artifact Creature
@@ -15853,6 +15865,18 @@ mana={1}{R}
type=Sorcery
[/card]
[card]
name=Burning-Tree Bloodscale
auto=bloodthirst:1
auto={2}{R}:target(creature) ueot cantbeblockerof(this)
auto={2}{G}:setblocker target(creature|opponentbattlefield)
text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. -- {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.
mana={2}{R}{G}
type=Creature
subtype=Viashino Berserker
power=2
toughness=2
[/card]
[card]
name=Burning-Tree Emissary
auto=Add{R}{G}
text=When Burning-Tree Emissary enters the battlefield, add {R}{G} to your mana pool.
@@ -16656,6 +16680,7 @@ subtype=Aura
[card]
name=Canopy Crawler
auto={t}:target(creature) thisforeach(counter{1/1.1}) +1/+1 ueot
aicode=activate target(<anyamount>*[beast]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )!
auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[beast]|myhand) optionone foreach(*[beast]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend
text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) -- {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
mana={3}{G}
@@ -23623,6 +23648,17 @@ type=Enchantment
text=At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
[/card]
[card]
name=Crested Craghorn
abilities=haste
auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield)
text=Haste -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
mana={4}{R}
type=Creature
subtype=Goat Beast
power=4
toughness=1
[/card]
[card]
name=Crevasse
auto=lord(creature) -mountainwalk
text=Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
@@ -26235,6 +26271,7 @@ toughness=1
[/card]
[card]
name=Daru Stinger
aicode=activate target(<anyamount>*[human;soldier]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )!
auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[human;soldier]|myhand) optionone foreach(*[human;soldier]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend
auto={t}:target(creature[attacking;blocking]) thisforeach(counter{1/1.1}) damage:1
text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.) -- {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
@@ -28063,6 +28100,17 @@ power=2
toughness=1
[/card]
[card]
name=Deftblade Elite
auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield)
auto={1}{W}:preventAllCombatDamage to(this) && preventAllCombatDamage from(this)
text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -- {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Defy Death
target=creature|mygraveyard
auto=moveto(mybattlefield) && transforms((,newability[if cantargetcard(angel) then counter(1/1.2)])) oneshot
@@ -35181,6 +35229,7 @@ toughness=3
name=Embalmed Brawler
auto=@combat(attacking) source(this):thisforeach(counter{1/1.1}) life:-1 controller
auto=@combat(blocking) source(this):thisforeach(counter{1/1.1}) life:-1 controller
aicode=activate target(<anyamount>*[zombie]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )!
auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Zombie]|myhand) optionone foreach(*[Zombie]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend
text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
mana={2}{B}
@@ -39822,6 +39871,18 @@ power=6
toughness=3
[/card]
[card]
name=Feral Throwback
aicode=activate target(<anyamount>*[beast]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1,2) )!
auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[beast]|myhand) optionone foreach(*[beast]|reveal) counter(1/1,2) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend
auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield)
text=Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
mana={4}{G}{G}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Ferocious Charge
target=creature
auto=4/4
@@ -40227,6 +40288,13 @@ power=1
toughness=1
[/card]
[card]
name=Fierce Invocation
auto=manifest and!( counter(1/1,2) )! all(*[zpos=1]|mylibrary)
text=Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Fiery Conclusion
auto=damage:5 target(creature)
text=As an additional cost to cast Fiery Conclusion, sacrifice a creature. -- Fiery Conclusion deals 5 damage to target creature.
@@ -40262,13 +40330,6 @@ mana={R}
type=Instant
[/card]
[card]
name=Fierce Invocation
auto=manifest and!( counter(1/1,2) )! all(*[zpos=1]|mylibrary)
text=Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Fiery Mantle
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
@@ -45528,6 +45589,7 @@ type=Sorcery
[/card]
[card]
name=Ghastly Remains
aicode=activate target(<anyamount>*[zombie]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )!
auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Zombie]|myhand) optionone foreach(*[Zombie]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend
autograveyard={B}{B}{B}:moveTo(myhand) myUpkeepOnly
text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand.
@@ -46046,6 +46108,17 @@ power=7
toughness=7
[/card]
[card]
name=Giant Ambush Beetle
abilities=haste
auto=may setblocker target(creature|opponentbattlefield)
text=Haste -- When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.
mana={3}{BG}{R}
type=Creature
subtype=Insect
power=4
toughness=3
[/card]
[card]
name=Giant Badger
auto=@combat(blocking) source(this):2/2 ueot
text=Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
@@ -47201,6 +47274,7 @@ toughness=3
[/card]
[card]
name=Glowering Rogon
aicode=activate target(<anyamount>*[beast]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )!
auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[beast]|myhand) optionone foreach(*[beast]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend
text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
mana={5}{G}
@@ -47845,6 +47919,16 @@ power=6
toughness=6
[/card]
[card]
name=Goblin Grappler
auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield)
text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Grenade
auto=damage:5 target(creature,player)
text=As an additional cost to cast Goblin Grenade, sacrifice a Goblin. -- Goblin Grenade deals 5 damage to target creature or player.
@@ -56228,6 +56312,16 @@ power=3
toughness=3
[/card]
[card]
name=Hunter Sliver
auto=lord(sliver) transforms((,newability[@combat(attacking) source(this):may provoke target(creature|opponentbattlefield)]))
text=All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
mana={1}{R}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Hunter's Ambush
auto=preventAllCombatDamage from(creature[-Green]) ueot
text=Prevent all combat damage that would be dealt by nongreen creatures this turn.
@@ -62772,6 +62866,7 @@ toughness=3
name=Kilnmouth Dragon
abilities=flying
auto={t}:target(creature,player) thisforeach(counter{1/1.1}) damage:1
aicode=activate target(<anyamount>*[dragon]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1,3) )!
auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Dragon]|myhand) optionone foreach(*[Dragon]|reveal) counter(1/1,3) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend
text=Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) -- Flying -- {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.
mana={5}{R}{R}
@@ -64653,6 +64748,17 @@ text=Krosan Verge enters the battlefield tapped. -- {T}: Add {1} to your mana po
type=Land
[/card]
[card]
name=Krosan Vorine
abilities=oneblocker
auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield)
text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -- Krosan Vorine can't be blocked by more than one creature.
mana={3}{G}
type=Creature
subtype=Cat Beast
power=3
toughness=2
[/card]
[card]
name=Krosan Warchief
auto={1}{G}:regenerate target(beast)
auto=lord(beast|mycastingzone) altercost(colorless,-1)
@@ -68561,6 +68667,17 @@ power=3
toughness=3
[/card]
[card]
name=Lowland Tracker
abilities=first strike
auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield)
text=First strike -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
mana={4}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Loxodon Anchorite
auto={T}:prevent:2 target(creature,player)
text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
@@ -71823,6 +71940,13 @@ power=3
toughness=2
[/card]
[card]
name=Master's Call
auto=token(Myr,Artifact Creature Myr,1/1)*2
text=Put two 1/1 colorless Myr artifact creature tokens onto the battlefield.
mana={2}{W}
type=Instant
[/card]
[card]
name=Mastery of the Unseen
auto=@facedup(*|mybattlefield):life:type:creature:battlefield controller
auto={3}{W}:manifest all(*[zpos=1]|mylibrary)
@@ -71831,13 +71955,6 @@ mana={1}{W}
type=Enchantment
[/card]
[card]
name=Master's Call
auto=token(Myr,Artifact Creature Myr,1/1)*2
text=Put two 1/1 colorless Myr artifact creature tokens onto the battlefield.
mana={2}{W}
type=Instant
[/card]
[card]
name=Masticore
auto=upcost[{D(*|myhand)}] sacrifice
auto={2}:damage:1 target(creature)
@@ -71891,6 +72008,17 @@ power=2
toughness=2
[/card]
[card]
name=Matsu-Tribe Decoy
auto={2}{G}:setblocker target(creature|opponentbattlefield)
auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen
text={2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. -- Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
mana={2}{G}
type=Creature
subtype=Snake Warrior
power=1
toughness=3
[/card]
[card]
name=Matsu-Tribe Sniper
auto=@damaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen
auto={T}:damage:1 target(creature[flying])
@@ -74759,8 +74887,8 @@ type=Sorcery
[/card]
[card]
name=Mist Dragon
auto={0}:flying
auto={0}:-flying
auto={0}:flying forever
auto={0}:-flying forever
auto={3}{U}{U}:phaseout
text={0}: Mist Dragon gains flying. (This effect lasts indefinitely.) -- {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) -- {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
mana={4}{U}{U}
@@ -91686,6 +91814,16 @@ power=6
toughness=4
[/card]
[card]
name=Rampant Elephant
auto={G}:setblocker target(creature|opponentbattlefield)
text={G}: Target creature blocks Rampant Elephant this turn if able.
mana={3}{W}
type=Creature
subtype=Elephant
power=2
toughness=2
[/card]
[card]
name=Rampant Growth
aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary)
auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
@@ -116509,6 +116647,18 @@ power=3
toughness=3
[/card]
[card]
name=Swooping Talon
abilities=flying
auto={1}:-flying ueot
auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield)
text=Flying -- {1}: Swooping Talon loses flying until end of turn. -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
mana={4}{W}{W}
type=Creature
subtype=Bird Soldier
power=2
toughness=6
[/card]
[card]
name=Sword Dancer
auto={W}{W}:-1/0 target(creature[attacking])
text={W}{W}: Target attacking creature gets -1/-0 until end of turn.
@@ -117634,6 +117784,17 @@ mana={1}{W}
type=Instant
[/card]
[card]
name=Tangle Angler
abilities=infect
auto={G}:setblocker target(creature|opponentbattlefield)
text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- {G}: Target creature blocks Tangle Angler this turn if able.
mana={3}{G}
type=Creature
subtype=Horror
power=1
toughness=5
[/card]
[card]
name=Tangle Asp
auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy
text=Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
@@ -124486,6 +124647,16 @@ mana={2}{R}
type=Instant
[/card]
[card]
name=Trumpeting Armodon
auto={1}{G}:setblocker target(creature|opponentbattlefield)
text={1}{G}: Target creature blocks Trumpeting Armodon this turn if able.
mana={3}{G}
type=Creature
subtype=Elephant
power=3
toughness=3
[/card]
[card]
name=Trusted Advisor
auto=hmodifer:2 controller
auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[blue]|myBattlefield)
@@ -124755,6 +124926,17 @@ type=Instant
mana={2}{U}{U}
[/card]
[card]
name=Turntimber Basilisk
abilities=deathtouch
auto=@movedTo(land|myBattlefield):may setblocker target(creature|opponentbattlefield)
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Landfall -- Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
mana={1}{G}{G}
type=Creature
subtype=Basilisk
power=2
toughness=1
[/card]
[card]
name=Turntimber Grove
auto=tap(noevent)
auto=1/1 target(creature) ueot
@@ -137186,6 +137368,7 @@ toughness=3
[card]
name=Zombie Brute
abilities=trample
aicode=activate target(<anyamount>*[zombie]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )!
auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Zombie]|myhand) optionone foreach(*[Zombie]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend
text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- Trample
mana={6}{B}