Jeck - fixed issue 354, cleaned up mixed boosters, fixed a few issues with pack loading (slot pools weren't working), fixed TSP boosters to use 'S' rarity, removed some unused code.
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@@ -14,10 +14,11 @@ using std::string;
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class GameApp;
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class MTGCard;
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class CardPrimitive;
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class MTGPack;
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class MTGSetInfo{
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public:
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MTGSetInfo(string _id);
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~MTGSetInfo();
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string id; //Short name: 10E, RAV, etc. Automatic from folder.
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string author; //Author of set, for crediting mod makers, etc.
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string name; //Long name: Tenth Edition
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@@ -30,8 +31,6 @@ public:
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int totalCards();
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string getName();
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string getBlock();
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int boosterCost();
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int boosterSize();
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void processConfLine(string line);
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enum {
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@@ -46,10 +45,10 @@ public:
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MAX_COUNT = 6
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};
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MTGPack * mPack; //Does it use a specialized booster pack?
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bool bZipped; //Is this set's images present as a zip file?
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bool bThemeZipped; //[...] in the theme?
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int counts[MTGSetInfo::MAX_COUNT];
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int booster[MAX_RARITY];
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int counts[MTGSetInfo::MAX_COUNT];
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};
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class MTGSets{
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@@ -107,6 +107,7 @@ class Constants
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NB_BASIC_ABILITIES = 48,
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RARITY_S = 'S', //Special Rarity
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RARITY_M = 'M', //Mythics
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RARITY_R = 'R', //Rares
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RARITY_U = 'U', //Uncommons
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@@ -122,6 +123,7 @@ class Constants
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//Price for singles
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PRICE_1M = 3000,
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PRICE_1R = 500,
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PRICE_1S = 200,
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PRICE_1U = 100,
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PRICE_1C = 20,
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PRICE_1L = 5,
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@@ -132,10 +134,6 @@ class Constants
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CHANCE_CUSTOM_PACK = 15,
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CHANCE_PURE_OVERRIDE = 50,
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CHANCE_MIXED_OVERRIDE = 25,
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PRICE_XR = 355,
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PRICE_XU = 88,
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PRICE_XC = 8,
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PRICE_XL = 1,
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MAIN_FONT = 0,
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MENU_FONT = 1,
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@@ -1,6 +1,8 @@
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#ifndef _MTGPACCK_H_
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#define _MTGPACK_H_
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class ShopBooster;
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class MTGPackEntry{
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public:
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virtual int addCard(WSrcCards * pool,MTGDeck * to) = 0;
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@@ -9,6 +11,8 @@ public:
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class MTGPackEntryRandom: public MTGPackEntry{
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public:
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MTGPackEntryRandom() {filter = ""; copies=1;};
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MTGPackEntryRandom(string f, int c=1) {filter = f; copies = c;};
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int addCard(WSrcCards * pool,MTGDeck * to);
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string filter;
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};
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@@ -36,13 +40,16 @@ public:
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class MTGPack{
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public:
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friend class MTGPacks;
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friend class ShopBooster;
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friend class MTGSetInfo;
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bool meetsRequirements(); //Check if pool contains locked cards.
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bool isUnlocked();
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bool isValid() {return bValid;};
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void load(string filename);
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int assemblePack(MTGDeck * to);
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MTGPack(string s) {bValid = false; load(s); unlockStatus=0;};
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MTGPack() {bValid = false; unlockStatus = 0; price=Constants::PRICE_BOOSTER;};
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MTGPack(string s) {bValid = false; load(s); unlockStatus = 0;};
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~MTGPack();
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string getName();
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string getSort() {return sort;};
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@@ -72,8 +79,9 @@ public:
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int size() {return (int)packs.size();};
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void refreshUnlocked();
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static MTGPack * getDefault();
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private:
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static MTGPack defaultBooster;
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vector<MTGPack*> packs;
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};
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#endif
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