Some additions to the deck statistics.
- Displaying title for each page - In screen showing games against AI, displaying actual number of games won/played in addition to percentage - Added two new screens (3,4) - mana cost/color breakdown for creatures (3) and non-creature spells (4) More to come...
This commit is contained in:
@@ -5,7 +5,6 @@
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#include "../include/config.h"
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#include "../include/GameStateDeckViewer.h"
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#include "../include/Translate.h"
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#include "../include/DeckStats.h"
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#include "../include/ManaCostHybrid.h"
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#include <vector>
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@@ -91,10 +90,6 @@ void GameStateDeckViewer::Start()
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menuFont = resources.GetJLBFont(Constants::MENU_FONT);
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mFont = resources.GetJLBFont(Constants::MAIN_FONT);
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stw.currentPage = 0;
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stw.pageCount = 5;
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stw.needUpdate = true;
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menu = NEW SimpleMenu(11,this,menuFont,SCREEN_WIDTH/2-150,20);
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menu->Add(0,"Save");
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menu->Add(1,"Save & Rename");
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@@ -320,7 +315,6 @@ void GameStateDeckViewer::Update(float dt)
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if (mStage != STAGE_ONSCREEN_MENU){
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mStage = STAGE_ONSCREEN_MENU;
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onScreenTransition = 1;
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stw.currentPage = 0;
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}else{
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if (onScreenTransition >0){
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onScreenTransition-= 0.05f;
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@@ -479,6 +473,7 @@ void GameStateDeckViewer::renderDeckBackground(){
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}
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void GameStateDeckViewer::renderOnScreenMenu(){
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JLBFont * font = resources.GetJLBFont(Constants::MAIN_FONT);
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font->SetColor(ARGB(255,255,255,255));
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JRenderer * r = JRenderer::GetInstance();
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@@ -550,15 +545,6 @@ void GameStateDeckViewer::renderOnScreenMenu(){
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sprintf(buffer, _("Your Deck: %i cards").c_str(), value);
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font->DrawString(buffer, SCREEN_WIDTH-200+rightTransition, SCREEN_HEIGHT/2 + 25);
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//TODO, put back !
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/*int nbCreatures = myDeck->countByType("Creature");
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int nbSpells = myDeck->countByType("Instant") + myDeck->countByType("Enchantment") + myDeck->countByType("Sorcery");
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sprintf(buffer, "Creatures: %i - Spells: %i", nbCreatures, nbSpells);
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mFont->DrawString(buffer, SCREEN_WIDTH-200+rightTransition, SCREEN_HEIGHT/2 + 55);
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*/
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font->DrawString(_("You are currently viewing your"), SCREEN_WIDTH-200+rightTransition, 5);
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if (displayed_deck == myCollection){
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font->DrawString(_("collection. Press TRIANGLE"), SCREEN_WIDTH-200+rightTransition, 19);
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@@ -585,18 +571,19 @@ void GameStateDeckViewer::renderOnScreenMenu(){
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r->FillRect(SCREEN_WIDTH/2+rightTransition,10,SCREEN_WIDTH/2-10,SCREEN_HEIGHT-20,ARGB(128,0,0,0));
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font->DrawString(_("menu"), SCREEN_WIDTH-35 +rightTransition, SCREEN_HEIGHT-15);
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// Draw page id
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sprintf(buffer, _("statsPage#: %i").c_str(), stw.currentPage);
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font->DrawString(buffer, 10+leftTransition, 10);
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int nb_letters = 0;
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float posX, posY;
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DWORD graphColor;
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graphColor = ARGB(200, 155, 155, 155);
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string STATS_TITLE_FORMAT = _("%i: %s");
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switch (stw.currentPage) {
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case 1: // Counts, price
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// Title
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sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Statistics Summary").c_str());
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font->DrawString(buffer, 10+leftTransition, 10);
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posY = 30;
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posX = 180;
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sprintf(buffer, _("Your Deck: %i cards").c_str(), stw.cardCount);
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@@ -705,7 +692,46 @@ void GameStateDeckViewer::renderOnScreenMenu(){
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break;
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case 2: // Mana cost detail
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font->DrawString(_("Card counts per mana cost:"), 20 + leftTransition, 30);
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case 3:
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case 4:
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int (*countPerCost)[STATS_MAX_MANA_COST+1];
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int (*countPerCostAndColor)[STATS_MAX_MANA_COST+1][Constants::MTG_NB_COLORS+1];
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float avgCost;
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switch (stw.currentPage) { // Nested switch on the same variable. Oh yes.
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case 2: // Total counts
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// Title
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sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Mana cost detail").c_str());
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font->DrawString(buffer, 10+leftTransition, 10);
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font->DrawString(_("Card counts per mana cost:"), 20 + leftTransition, 30);
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avgCost = stw.avgManaCost;
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countPerCost = &stw.countCardsPerCost;
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countPerCostAndColor = &stw.countCardsPerCostAndColor;
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break;
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case 3: // Creature counts
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// Title
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sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Mana cost detail - Creatures").c_str());
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font->DrawString(buffer, 10+leftTransition, 10);
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font->DrawString(_("Creature counts per mana cost:"), 20 + leftTransition, 30);
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avgCost = stw.avgCreatureCost;
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countPerCost = &stw.countCreaturesPerCost;
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countPerCostAndColor = &stw.countCreaturesPerCostAndColor;
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break;
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case 4: // Spell counts
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// Title
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sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Mana cost detail - Spells").c_str());
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font->DrawString(buffer, 10+leftTransition, 10);
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font->DrawString(_("Non-creature spell counts per mana cost:"), 20 + leftTransition, 30);
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avgCost = stw.avgSpellCost;
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countPerCost = &stw.countSpellsPerCost;
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countPerCostAndColor = &stw.countSpellsPerCostAndColor;
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break;
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default:
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countPerCost = NULL;
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countPerCostAndColor = NULL;
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avgCost = 0;
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break;
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}
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posY = 70;
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@@ -731,18 +757,18 @@ void GameStateDeckViewer::renderOnScreenMenu(){
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for (int i=0; i<=STATS_MAX_MANA_COST; i++) {
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sprintf(buffer, _("%i").c_str(), i);
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font->DrawString(buffer, 30 + leftTransition, posY);
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sprintf(buffer, _("%i").c_str(), stw.countCardsPerCost[i]);
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sprintf(buffer, _("%i").c_str(), (*countPerCost)[i]);
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font->DrawString(buffer, 45 + leftTransition, posY);
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for (int j=0; j<Constants::MTG_NB_COLORS-1;j++){
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sprintf(buffer, (stw.countCardsPerCostAndColor[i][j]>0)?_("%i").c_str():".", stw.countCardsPerCostAndColor[i][j]);
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sprintf(buffer, ((*countPerCostAndColor)[i][j]>0)?_("%i").c_str():" ", (*countPerCostAndColor)[i][j]);
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font->DrawString(buffer, 64 + leftTransition + j*15, posY);
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}
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r->FillRect(77 + leftTransition + (Constants::MTG_NB_COLORS-2)*15, posY + 2, stw.countCardsPerCost[i]*5, 8, graphColor);
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r->FillRect(77 + leftTransition + (Constants::MTG_NB_COLORS-2)*15, posY + 2, (*countPerCost)[i]*5, 8, graphColor);
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posY += 10;
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}
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posY += 10;
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sprintf(buffer, _("Average converted mana cost: %2.2f").c_str(), stw.avgManaCost);
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sprintf(buffer, _("Average converted mana cost: %2.2f").c_str(), avgCost);
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font->DrawString(buffer, 20 + leftTransition, posY);
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posY += 15;
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sprintf(buffer, _("C - Converted mana cost. Cards with cost>%i are included in the last row.").c_str(), STATS_MAX_MANA_COST);
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@@ -752,7 +778,12 @@ void GameStateDeckViewer::renderOnScreenMenu(){
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break;
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case 4: // No lands detail
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case 6:
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// Title
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sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Probabilities").c_str());
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font->DrawString(buffer, 10+leftTransition, 10);
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// No lands detail
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float graphScale, graphWidth;
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graphWidth = 100;
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graphScale = (stw.noLandsProbInTurn[0]==0) ? 0:(graphWidth/stw.noLandsProbInTurn[0]);
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@@ -785,7 +816,11 @@ void GameStateDeckViewer::renderOnScreenMenu(){
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break;
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case 3: // Total mana cost per color
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case 5: // Total mana cost per color
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// Title
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sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Mana cost per color").c_str());
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font->DrawString(buffer, 10+leftTransition, 10);
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font->DrawString(_("Total colored manasymbols in cards' casting costs:"), 20 + leftTransition, 30);
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posY = 50;
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@@ -809,7 +844,11 @@ void GameStateDeckViewer::renderOnScreenMenu(){
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}
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break;
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case 5: // Victory statistics
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case 7: // Victory statistics
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// Title
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sprintf(buffer, STATS_TITLE_FORMAT.c_str(), stw.currentPage, _("Victory statistics").c_str());
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font->DrawString(buffer, 10+leftTransition, 10);
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font->DrawString(_("Victories against AI:"), 20 + leftTransition, 30);
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sprintf(buffer, _("Games played: %i").c_str(), stw.gamesPlayed);
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@@ -821,12 +860,13 @@ void GameStateDeckViewer::renderOnScreenMenu(){
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posX = 20;
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// ToDo: Multiple pages when too many AI decks are present
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// ToDo: Don't display AI decks with zero games played
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for (int i=0; i<(int)stw.aiVictoryRatio.size(); i++) {
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sprintf(buffer, _("%.21s").c_str(), stw.aiDeckNames.at(i).c_str());
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for (int i=0; i<(int)stw.aiDeckStats.size(); i++) {
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sprintf(buffer, _("%.14s").c_str(), stw.aiDeckNames.at(i).c_str());
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font->DrawString(buffer, posX + leftTransition, posY);
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sprintf(buffer, _("%i%%").c_str(), stw.aiVictoryRatio.at(i));
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font->DrawString(buffer, posX + leftTransition+115, posY);
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sprintf(buffer, _("%i/%i").c_str(), stw.aiDeckStats.at(i)->victories, stw.aiDeckStats.at(i)->nbgames);
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font->DrawString(buffer, posX + leftTransition+80, posY);
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sprintf(buffer, _("%i%%").c_str(), stw.aiDeckStats.at(i)->percentVictories());
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font->DrawString(buffer, posX + leftTransition+110, posY);
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posY += 10;
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if (((i+1)%19)==0) {
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posY = 70;
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@@ -834,8 +874,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
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}
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}
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break;
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}
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}
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}
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}
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@@ -852,12 +891,16 @@ void GameStateDeckViewer::updateStats() {
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// Mana cost
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int currentCount, convertedCost;
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ManaCost * currentCost;
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stw.totalManaCost = 0;
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stw.totalManaCost = 0;
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stw.totalCreatureCost = 0;
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stw.totalSpellCost = 0;
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MTGCard * current = myDeck->getNext();
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// Clearing arrays
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for (int i=0; i<=STATS_MAX_MANA_COST; i++) {
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stw.countCardsPerCost[i] = 0;
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stw.countCreaturesPerCost[i] = 0;
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stw.countSpellsPerCost[i] = 0;
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}
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for (int i=0; i<=Constants::MTG_NB_COLORS; i++) {
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@@ -867,6 +910,8 @@ void GameStateDeckViewer::updateStats() {
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for (int i=0; i<=STATS_MAX_MANA_COST; i++) {
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for (int k=0; k<=Constants::MTG_NB_COLORS; k++) {
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stw.countCardsPerCostAndColor[i][k] = 0;
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stw.countCreaturesPerCostAndColor[i][k] = 0;
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stw.countSpellsPerCostAndColor[i][k] = 0;
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}
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}
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@@ -881,14 +926,26 @@ void GameStateDeckViewer::updateStats() {
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convertedCost = STATS_MAX_MANA_COST;
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}
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stw.countCardsPerCost[convertedCost] += currentCount;
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if (current->isCreature()) {
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stw.countCreaturesPerCost[convertedCost] += currentCount;
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stw.totalCreatureCost += convertedCost * currentCount;
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} else if (current->isSpell()) {
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stw.countSpellsPerCost[convertedCost] += currentCount;
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stw.totalSpellCost += convertedCost * currentCount;
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}
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// Add to the per color counters
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// a. regular costs
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for (int j=0; j<Constants::MTG_NB_COLORS;j++){
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stw.totalCostPerColor[j] += currentCost->getCost(j)*currentCount;
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if (current-> hasColor(j)) {
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if (current->hasColor(j)) {
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// Add to the per cost and color counter
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stw.countCardsPerCostAndColor[convertedCost][j] += currentCount;
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if (current->isCreature()) {
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stw.countCreaturesPerCostAndColor[convertedCost][j] += currentCount;
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} else if (current->isSpell()) {
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stw.countSpellsPerCostAndColor[convertedCost][j] += currentCount;
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}
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}
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}
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@@ -913,8 +970,6 @@ void GameStateDeckViewer::updateStats() {
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stw.countCardsPerCost[0] -= stw.countLands; // Quick hack to exclude lands from zero costed card count
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stw.avgManaCost = ((stw.cardCount - stw.countLands) <= 0)?0:(float)stw.totalManaCost / (stw.cardCount - stw.countLands);
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// Counts by type
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stw.countCreatures = countCardsByType("Creature");
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stw.countInstants = countCardsByType("Instant");
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@@ -923,6 +978,11 @@ void GameStateDeckViewer::updateStats() {
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stw.countSpells = stw.countInstants + stw.countEnchantments + stw.countSorceries;
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//stw.countArtifacts = countCardsByType("Artifact");
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// Average mana costs
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stw.avgManaCost = ((stw.cardCount - stw.countLands) <= 0)?0:(float)stw.totalManaCost / (stw.cardCount - stw.countLands);
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stw.avgCreatureCost = (stw.countCreatures <= 0)?0:(float)stw.totalCreatureCost / stw.countCreatures;
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stw.avgSpellCost = (stw.countSpells <= 0)?0:(float)stw.totalSpellCost / stw.countSpells;
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// Probabilities
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// TODO: this could be optimized by reusing results
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for (int i=0; i<STATS_FOR_TURNS; i++) {
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@@ -1088,7 +1148,7 @@ void GameStateDeckViewer::Render()
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int GameStateDeckViewer::loadDeck(int deckid){
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SAFE_DELETE(myCollection);
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stw.currentPage = 0;
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stw.pageCount = 5;
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stw.pageCount = 7;
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stw.needUpdate = true;
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string profile = options[Options::ACTIVE_PROFILE].str;
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@@ -1122,8 +1182,8 @@ int GameStateDeckViewer::loadDeck(int deckid){
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// TODO: Code cleanup (Copypasted with slight changes from GameStateMenu.cpp)
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char buffer[512];
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DeckStats * stats = DeckStats::GetInstance();
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stw.aiVictoryRatio.clear();
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stw.aiDeckNames.clear();
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stw.aiDeckStats.clear();
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sprintf(buffer, "stats/player_deck%i.txt", deckid);
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string deckstats = options.profileFile(buffer);
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@@ -1134,7 +1194,6 @@ int GameStateDeckViewer::loadDeck(int deckid){
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stw.gamesPlayed = stats->nbGames();
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// Detailed deck statistics against AI
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// Yet another copypaste (GameState.cpp)
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int found = 1;
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int nbDecks = 0;
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while (found){
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@@ -1149,9 +1208,14 @@ int GameStateDeckViewer::loadDeck(int deckid){
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nbDecks++;
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sprintf(smallDeckName, "%s_deck%i","ai_baka",nbDecks);
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int percentVictories = stats->percentVictories(string(smallDeckName));
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stw.aiVictoryRatio.push_back(percentVictories);
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stw.aiDeckNames.push_back(string(mtgd->meta_name));
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DeckStat* deckStat = stats->getDeckStat(string(smallDeckName));
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if ((deckStat != NULL) && (deckStat->nbgames>0)) {
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int percentVictories = stats->percentVictories(string(smallDeckName));
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stw.aiDeckNames.push_back(string(mtgd->meta_name));
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stw.aiDeckStats.push_back(deckStat);
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}
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delete mtgd;
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}
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}
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