-Laurent Added @damaged, cards to 10E and LEG, small correction to ALA, ARB, CHK, EVE and ZEN

- Added @damaged works fine (tested with thieving magpie), please test your additions if you plan to add some cards with this keyword and report if buggy. As the other trigger, you cannot have a target unless there is a may ability.
- Added 2 cards to 10E - Reminisce and Thieving Magpie both tested and working.
- Added 2 cards to LEG - Jovial Evil and Spiritual Sanctuary (not tested yet) but should work.
This commit is contained in:
wagic.laurent
2009-10-15 09:30:09 +00:00
parent e23fac82e0
commit adba482340
12 changed files with 187 additions and 62 deletions

View File

@@ -32,6 +32,9 @@ mana={2}{B}{B}
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player."
id=130530
name=Arcane Teachings
target=creature
auto=2/2
auto={T}:damage:1 target(creature,player)
rarity=U
color=Red
type=Enchantment
@@ -42,6 +45,8 @@ subtype=Aura
text=Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
id=130976
name=Aura Graft
target=aura
auto=moveto(creature)
rarity=U
color=Blue
type=Instant
@@ -99,6 +104,7 @@ toughness=3
text={X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
id=129477
name=Ballista Squad
auto={X}{W}{T}:damage:x target(creature[attacking,blocking])
rarity=U
color=White
type=Creature
@@ -111,6 +117,8 @@ toughness=2
text=Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card.
id=132106
name=Bandage
target=creature,player
auto=draw:1 controller
rarity=C
color=White
type=Instant
@@ -135,6 +143,7 @@ text=Whenever Cephalid Constable deals combat damage to a player, return up to t
id=135261
name=Cephalid Constable
rarity=R
auto=@damaged(player) from(this):
color=Blue
type=Creature
mana={1}{U}{U}
@@ -146,6 +155,7 @@ toughness=1
text={X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
id=135254
name=Chimeric Staff
auto={X}:becomes(Artifact Creature Construct,x/x)
rarity=R
color=Artifact
type=Artifact
@@ -212,6 +222,9 @@ mana={3}{R}{R}
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.
id=129590
name=Contaminated Bond
target=creature
auto=aslongas(this[attacking])life:3 targetController
auto=aslongas(this[blocking])life:3 targetController
rarity=C
color=Black
type=Enchantment
@@ -250,6 +263,8 @@ mana={2}{U}{U}
text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
id=135219
name=Distress
target=*[-land]|opponentHand
auto=moveto(opponentGraveyard)
rarity=C
color=Black
type=Sorcery
@@ -294,6 +309,10 @@ text=Faerie Conclave comes into play tapped. {T}: Add {U} to your mana pool.
id=106531
name=Faerie Conclave
rarity=U
auto=tap
auto={T}:add {U}
auto={1}{U}:becomes(Creature Faerie,2/1,flying blue)
#will only work if activatedability is added for becomes
color=Land
type=Land
[/card]
@@ -344,6 +363,8 @@ mana={1}{R}{R}{R}
text=Creature spells can't be countered.
id=129789
name=Gaea's Herald
auto=lord(creature|stack)shroud
#Not tested yet could evtl work
rarity=R
color=Green
type=Creature
@@ -364,6 +385,8 @@ type=Land
text=Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
id=130380
name=Goblin Elite Infantry
auto=bushido(-1/-1)
#Could be coded once rampage is fixed bushido will be only a formality lot of cards have such ability but do not include the term bushido this one is an example.
rarity=C
color=Red
type=Creature
@@ -523,9 +546,12 @@ toughness=2
text={W}{U}{B}{R}{G}: Remove target permanent from the game. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
id=135242
name=Legacy Weapon
auto={W}{U}{B}{R}{G}:moveto(exile) target(*)
#as the same ability as darksteel collosus
rarity=R
color=Artifact
type=Legendary Artifact
abilities=legendary
type=Artifact
mana={7}
[/card]
[card]
@@ -610,6 +636,7 @@ mana={3}{R}
text=Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
id=106555
name=March of the Machines
auto=lord(artifact[-creature])becomes(Artifact Creature,manacost/manacost)
rarity=R
color=Blue
type=Enchantment
@@ -619,6 +646,7 @@ mana={3}{U}
text={T}: Draw a card, then discard a card.
id=130900
name=Merfolk Looter
auto={T}:draw:1 controller && moveto(graveyard) target(*|myHand)
rarity=C
color=Blue
type=Creature
@@ -695,6 +723,7 @@ text={W}, {T}: Put target Aura card in a graveyard into play attached to a creat
id=130547
name=Nomad Mythmaker
rarity=R
auto=moveto(creature|myBattlefield) target(aura|graveyard)
color=White
type=Creature
mana={2}{W}
@@ -706,6 +735,8 @@ toughness=2
text=Enchant land (Target a land as you play this. This card comes into play attached to that land.) Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool.
id=135282
name=Overgrowth
target=land
auto=@tapped(this):add{G}{G}
rarity=C
color=Green
type=Enchantment
@@ -726,6 +757,8 @@ subtype=Aura
text=Look at target player's hand. Draw a card.
id=130903
name=Peek
target=opponenthand
auto=draw:1 controller
rarity=C
color=Blue
type=Instant
@@ -808,15 +841,6 @@ type=Sorcery
mana={2}{R}{R}
[/card]
[card]
text=Target player shuffles his or her graveyard into his or her library.
id=129698
name=Reminisce
rarity=U
color=Blue
type=Sorcery
mana={2}{U}
[/card]
[card]
text=You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
id=106504
name=Rhox
@@ -931,7 +955,10 @@ mana={1}{R}{R}
[card]
text=Draw three cards, then discard a card.
id=136217
auto=draw:3 && moveto(mygraveyard) target(*|myhand)
auto=draw:3 controller
#the following works but you have to discard first then you draw 3 cards. no other combination would work because moveto(x) target(y) when put in play does not work
target=*|myhand
auto=moveto(mygraveyard)
name=Sift
rarity=C
color=Blue
@@ -995,7 +1022,8 @@ toughness=3
text=Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) At the beginning of your upkeep, return a green creature you control to its owner's hand.
id=135264
name=Stampeding Wildebeests
auto=@my upkeep:moveto(myhand) target(creature[green]|myBattlefield)
#does not work because you cannot have a target after a line with @
auto=@each my upkeep:moveto(myhand) target(creature[green]|myBattlefield)
rarity=U
type=Creature
mana={2}{G}{G}
@@ -1052,26 +1080,13 @@ color=Blue
type=Instant
mana={1}{U}
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, you draw a card.
id=129764
abilities=flying
name=Thieving Magpie
rarity=U
color=Blue
type=Creature
mana={2}{U}{U}
power=1
subtype=Bird
toughness=3
[/card]
[card]
text={1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.
id=136282
name=Thrull Surgeon
rarity=U
auto={1}{B}{S}:moveto(graveyard) target(*|opponentHand)
#unfortunately you can target opponenthand but it does not show when targetted
color=Black
type=Creature
mana={1}{B}
@@ -1100,7 +1115,11 @@ mana={8}{U}{U}
[card]
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
id=129777
name=Treetop Bracers
name=Treetop Bracer
target=creature
auto=1/1
auto=cantbeblockedby(creature[-flying])
#Really need to continue trying implementing this one 3 cards from 10E would be added with cantbeblockedby.
rarity=C
color=Green
type=Enchantment