adjusted controls for Touch interface on iOS.
* Single Tap now implemented * Touch and Hold (2 secs) to pop up menu * added a pan gesture to simulate flicking up/down and left/right * removed dependency on binding keys to game for iOS devices. (perhaps extend this to all touch devices.) * flicking motion needs to be expanded to allow for smooth scrolling. Right now every flick is equivalent to going one slot up/down/left/right.
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@@ -23,9 +23,24 @@
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- (void)applicationDidBecomeActive:(UIApplication *)application
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{
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// [glView startAnimation];
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EAGLView *eaglView = (EAGLView *)self.glViewController.view;
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[eaglView startAnimation];
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}
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- (void)applicationWillEnterForeground:(UIApplication *)application
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{
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EAGLView *eaglView = (EAGLView *)self.glViewController.view;
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[eaglView startAnimation];
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}
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- (void)applicationDidEnterBackground:(UIApplication *)application
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{
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EAGLView *eaglView = (EAGLView *)self.glViewController.view;
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[eaglView stopAnimation];
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}
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- (void)applicationWillTerminate:(UIApplication *)application
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{
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EAGLView *eaglView = (EAGLView *)self.glViewController.view;
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