Jeck - Profile and cache improvements, booster duplicate likelihood reduced.
* Cache now tracks missing textures for RetrieveQuad, not just RetrieveCard/RetrieveTexture. * Profile options are no longer overwritten when switching profiles. * Main menu notifies of alternate profile- "Database: X" becomes "Profile: Y of X cards." * Boosters iterates through cards, replacing duplicates. Stops after 15 tries to prevent infinite loops on small sets. * Very simplistic theme switcher, only displays when alternate themes are present.
This commit is contained in:
@@ -7,7 +7,7 @@
|
||||
#include "MTGCard.h"
|
||||
|
||||
#define CACHE_SIZE_PIXELS 2000000
|
||||
#define MAX_CACHE_OBJECTS 100
|
||||
#define MAX_CACHE_OBJECTS 200
|
||||
|
||||
class WCachedResource{
|
||||
public:
|
||||
@@ -84,6 +84,7 @@ public:
|
||||
|
||||
void ClearMisses();
|
||||
void ClearUnlocked();
|
||||
void ClearSamples();
|
||||
void Refresh(); //Refreshes all files in cache, for when mode/profile changes.
|
||||
|
||||
unsigned int nowTime();
|
||||
@@ -111,7 +112,6 @@ private:
|
||||
bool RemoveOldestTexture();
|
||||
bool RemoveOldestSample();
|
||||
bool cleanup();
|
||||
void clearSamples();
|
||||
|
||||
WCachedTexture * getCachedTexture(string filename, bool makenew = true, int mode = 0, int format = TEXTURE_FORMAT);
|
||||
WCachedTexture * getCachedCard(MTGCard * card, int type = CACHE_CARD, bool makenew = true);
|
||||
@@ -121,6 +121,8 @@ private:
|
||||
//For cached stuff
|
||||
map<string,WCachedTexture*> textureCache;
|
||||
map<string,WCachedSample*> sampleCache;
|
||||
|
||||
vector<string> mTextureMissing; //For managed textures.
|
||||
|
||||
//Current access time.
|
||||
int lastTime;
|
||||
|
||||
Reference in New Issue
Block a user