Fixed all battle cards, improved stun counter rule, added some new primitives from MOM set.
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@@ -89,8 +89,7 @@ auto=@movedto(other *|battlefield) restriction{type(*[isflipped]|nonbattlezone)~
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auto=@each cleanup:all(*|myBattlefield) resetDamage
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#Stun counter
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auto=@each my untap:ability$!all(*[counter{0/0.1.Stun}]|mybattlefield) tap(noevent)!$ controller
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auto=@each my untap:ability$!all(*[counter{0/0.1.Stun}]|mybattlefield) counter(0/0.-1.Stun)!$ controller
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auto=@untapped(*[counter{0/0.1.Stun}]|mybattlefield):name(Stunned creature can't untap) name(Stunned creature can't untap) all(trigger[to]) transforms((,newability[tap(noevent)],newability[counter(0/0.-1.Stun)])) oneshot
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#Commander put back rule
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auto=@movedTo(*[iscommander]|mygraveyard):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|mygraveyard) moveto(mycommandzone)!$ controller
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