Fixed all battle cards, improved stun counter rule, added some new primitives from MOM set.

This commit is contained in:
Vittorio Alfieri
2023-05-14 18:10:39 +02:00
parent efe9ad8bc4
commit ad6ae4e188
3 changed files with 152 additions and 16 deletions

View File

@@ -89,8 +89,7 @@ auto=@movedto(other *|battlefield) restriction{type(*[isflipped]|nonbattlezone)~
auto=@each cleanup:all(*|myBattlefield) resetDamage
#Stun counter
auto=@each my untap:ability$!all(*[counter{0/0.1.Stun}]|mybattlefield) tap(noevent)!$ controller
auto=@each my untap:ability$!all(*[counter{0/0.1.Stun}]|mybattlefield) counter(0/0.-1.Stun)!$ controller
auto=@untapped(*[counter{0/0.1.Stun}]|mybattlefield):name(Stunned creature can't untap) name(Stunned creature can't untap) all(trigger[to]) transforms((,newability[tap(noevent)],newability[counter(0/0.-1.Stun)])) oneshot
#Commander put back rule
auto=@movedTo(*[iscommander]|mygraveyard):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|mygraveyard) moveto(mycommandzone)!$ controller