3 things here
first as requested, kicker will now act like the other cost, offering a menu choice, heres the catch tho, it was also thought up that we should maintain the "pay automatically" method of it as it feels more natural to some(even tho as per MTG rules its supposed to be a choice). so here is what i did that i hope satisfies everyone, i added a new menu option under advanced tab..."kicker payment" with 2 setting, by defualt "always pay" but also an option to "always offer choice"... 2nd, minor tweaks to player avatar, every tme i saw it i was like "i need to do something about that", the avatar getting completely sucked into the corner just looked bad imo, so i about doubled the "inactive" size, so it looks a little more uniform with the opponents avatar. also move the library and grave icons just a thin hair to the left so they don't grossly overlap the players avatar as much when active, and increased the dark box theyre contained in my just a few pixels. 3rd, something else thats really bothered me to no end was that the title text of simple menus which display the cards name which owns the box was using small face font, which on pc was *barely* ok...but on psp(smaller devices) looks like white smears and dots. i changed it to share the font and size used inside the menubox itself, the end result is a lot nicer look...and alot easier to read on psp. now if only we can convince wololo that "spades" is alot like a lava lamp, cool at first, but *extremely* dated. the menu box should have a much slicker look, maybe rounded corners instead and lose the street light poles? minor fix for phaseaction, becuase of the nature of this ability finding a happy safe medium without losing function is tough. hopefully this corrects it for good. dropped cast methods menutext returns to lower case, for uniformity.
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@@ -105,6 +105,10 @@ void GameStateOptions::Start()
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WDecoEnum * oFirstPlayer = NEW WDecoEnum(NEW OptionInteger(Options::FIRSTPLAYER, "First Turn Player", Constants::WHO_R, 1,
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Constants::WHO_P, "", Constants::WHO_P));
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optionsList->Add(oFirstPlayer);
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WDecoEnum * oKickerPay = NEW WDecoEnum(NEW OptionInteger(Options::KICKERPAYMENT, "Kicker Cost", Constants::KICKER_CHOICE, 1,
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Constants::KICKER_ALWAYS, "", Constants::KICKER_ALWAYS));
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optionsList->Add(oKickerPay);
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optionsList = NEW WGuiKeyBinder("Key Bindings", this);
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optionsTabs->Add(optionsList);
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