reformatting code according to guidelines defined at
http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
This commit is contained in:
@@ -11,448 +11,555 @@
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#include "DeckManager.h"
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#include "AIPlayer.h"
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int Rules::getMTGId(string cardName){
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int cardnb = atoi(cardName.c_str());
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if (cardnb) return cardnb;
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if (cardName.compare("*") == 0) return -1; //Any card
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MTGCard * card = GameApp::collection->getCardByName(cardName);
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if (card) return card->getMTGId();
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DebugTrace("RULES: Can't find card:" << cardName.c_str());
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return 0;
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int Rules::getMTGId(string cardName)
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{
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int cardnb = atoi(cardName.c_str());
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if (cardnb) return cardnb;
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if (cardName.compare("*") == 0) return -1; //Any card
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MTGCard * card = GameApp::collection->getCardByName(cardName);
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if (card) return card->getMTGId();
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DebugTrace("RULES: Can't find card:" << cardName.c_str());
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return 0;
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}
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MTGCardInstance * Rules::getCardByMTGId(int mtgid){
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GameObserver * g = GameObserver::GetInstance();
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for (int i = 0; i < 2; i++){
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Player * p = g->players[i];
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MTGGameZone * zones[] = {p->game->library,p->game->hand, p->game->inPlay, p->game->graveyard};
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for (int j = 0; j < 4; j++){
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MTGGameZone * zone = zones[j];
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for (int k = 0; k < zone->nb_cards; k++){
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MTGCardInstance * card = zone->cards[k];
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if (!card) return NULL;
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if (card->getMTGId() == mtgid) return card;
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}
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}
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}
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return NULL;
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}
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RulesPlayerData::RulesPlayerData(){
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life = 20;
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poisonCount = 0;
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damageCount = 0;
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preventable = 0;
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manapool = NEW ManaCost();
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avatar = "";
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}
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RulesPlayerData::~RulesPlayerData(){
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SAFE_DELETE(manapool);
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}
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RulesPlayerZone::RulesPlayerZone(){
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}
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void RulesPlayerZone::add(int cardId){
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cards.push_back(cardId);
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}
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RulesState::RulesState(){
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phase = Constants::MTG_PHASE_FIRSTMAIN;
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player = 0;
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}
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void RulesState::parsePlayerState(int playerId, string s){
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size_t limiter = s.find("=");
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if (limiter == string::npos) limiter = s.find(":");
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string areaS;
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int area;
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if (limiter != string::npos){
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areaS = s.substr(0,limiter);
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if (areaS.compare("graveyard") == 0){
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area = 0;
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}else if(areaS.compare("library") == 0){
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area = 1;
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}else if(areaS.compare("hand") == 0){
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area = 2;
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}else if(areaS.compare("inplay") == 0 || areaS.compare("battlefield") == 0 ){
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area = 3;
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}else if(areaS.compare("life") == 0){
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playerData[playerId].life = atoi((s.substr(limiter+1)).c_str());
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return;
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}else if(areaS.compare("poisonCount") == 0){
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playerData[playerId].poisonCount = atoi((s.substr(limiter+1)).c_str());
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return;
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}else if(areaS.compare("damageCount") == 0){
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playerData[playerId].damageCount = atoi((s.substr(limiter+1)).c_str());
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return;
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}else if(areaS.compare("preventable") == 0){
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playerData[playerId].preventable = atoi((s.substr(limiter+1)).c_str());
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return;
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}else if(areaS.compare("avatar") == 0){
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playerData[playerId].avatar = s.substr(limiter+1);
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return;
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}else if(areaS.compare("manapool") == 0){
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SAFE_DELETE(playerData[playerId].manapool);
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playerData[playerId].manapool = ManaCost::parseManaCost(s.substr(limiter+1));
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return;
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}else if(areaS.compare("auto") == 0){
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playerData[playerId].extraRules.push_back(s.substr(limiter+1));
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return;
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}else{
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return; // ERROR
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}
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s = s.substr(limiter+1);
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while (s.size()){
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unsigned int value;
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limiter = s.find(",");
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if (limiter != string::npos){
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value = Rules::getMTGId(s.substr(0,limiter));
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s = s.substr(limiter+1);
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}else{
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value = Rules::getMTGId(s);
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s = "";
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}
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if (value) playerData[playerId].zones[area].add(value);
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}
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}else{
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//ERROR
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}
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}
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void Rules::addExtraRules(){
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GameObserver * g = GameObserver::GetInstance();
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int id = g->mLayers->actionLayer()->getMaxId();
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for (int i = 0; i < 2; ++i){
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Player * p = g->players[i];
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//Trick so that the abilities don't die;
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MTGCardInstance::ExtraRules[i].currentZone = p->game->inPlay;
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MTGCardInstance::ExtraRules[i].lastController = p;
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for (size_t j = 0; j< initState.playerData[i].extraRules.size(); ++j){
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AbilityFactory af;
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MTGPlayerCards * hand = NULL;
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int handsize = 7;
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int difficultyRating = 0;
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MTGAbility * a = af.parseMagicLine(initState.playerData[i].extraRules[j], id++, NULL,&MTGCardInstance::ExtraRules[i]);
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if(p->playMode != Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode != GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode != GAME_TYPE_STORY)//keep this out of mimor and other game modes.
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{
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difficultyRating = DeckManager::getDifficultyRating( g->players[0], g->players[1] );
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}
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if (a){
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if (a->oneShot){
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if(p->isAI() && a->aType == MTGAbility::STANDARD_DRAW && difficultyRating == EASY && p->playMode != Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode != GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode != GAME_TYPE_STORY)//stupid protections to keep this out of mimor and other game modes.
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{
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handsize = a->nbcardAmount;
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((AIPlayer *)p)->forceBestAbilityUse = true;
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((AIPlayer *)p)->agressivity += 100;
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hand->OptimizedHand(handsize,3,1,3);//easy decks get a major boost, open hand is 2lands,1 creature under 3 mana,3spells under 3 mana.
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}
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else if(p->isAI() && a->aType == MTGAbility::STANDARD_DRAW && difficultyRating == NORMAL && p->playMode != Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode != GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode != GAME_TYPE_STORY)//stupid protections to keep this out of mimor and other game modes.
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{
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handsize = a->nbcardAmount;
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hand->OptimizedHand(handsize,1,0,2);//give the Ai deck a tiny boost by giving it 1 land and 2 spells under 3 manacost.
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}else{//resolve normally if the deck is listed as hard.
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a->resolve();
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}
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delete(a);
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}else{
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a->addToGame();
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MTGCardInstance * Rules::getCardByMTGId(int mtgid)
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{
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GameObserver * g = GameObserver::GetInstance();
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for (int i = 0; i < 2; i++)
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{
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Player * p = g->players[i];
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MTGGameZone * zones[] = { p->game->library, p->game->hand, p->game->inPlay, p->game->graveyard };
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for (int j = 0; j < 4; j++)
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{
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MTGGameZone * zone = zones[j];
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for (int k = 0; k < zone->nb_cards; k++)
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{
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MTGCardInstance * card = zone->cards[k];
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if (!card) return NULL;
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if (card->getMTGId() == mtgid) return card;
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}
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}
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}
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}
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}
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for (size_t j = 0; j< extraRules.size(); ++j){
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AbilityFactory af;
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MTGAbility * a = af.parseMagicLine(extraRules[j], id++, NULL,&MTGCardInstance::ExtraRules[0]);
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if (a){
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if (a->oneShot){
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a->resolve();
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delete(a);
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}else{
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a->addToGame();
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}
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}
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}
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}
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Player * Rules::loadPlayerMomir(int isAI){
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string deckFileSmall = "momir";
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char empty[] = "";
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MTGDeck * tempDeck = NEW MTGDeck(GameApp::collection); //Autogenerate a momir deck. Leave the "momir.txt" bits below for stats.
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tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Forest");
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tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Plains");
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tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Swamp");
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tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Mountain");
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tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Island");
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Player *player = NULL;
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if (!isAI) // Human Player
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player = NEW HumanPlayer(tempDeck, options.profileFile("momir.txt","",true).c_str(), deckFileSmall);
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else
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player = NEW AIMomirPlayer(tempDeck, options.profileFile("momir.txt","",true).c_str(), deckFileSmall, empty);
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delete tempDeck;
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return player;
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}
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Player * Rules::loadPlayerRandom(int isAI, int mode){
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int color1 = 1 + WRand() % 5;
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int color2 = 1 + WRand() % 5;
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int color0 = Constants::MTG_COLOR_ARTIFACT;
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if (mode == GAME_TYPE_RANDOM1) color2 = color1;
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int colors[]={color1,color2,color0};
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int nbcolors = 3;
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string lands[] = {"forest", "forest", "island", "mountain", "swamp", "plains", "forest"};
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MTGDeck * tempDeck = NEW MTGDeck(GameApp::collection);
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tempDeck->addRandomCards(9,0,0,-1,lands[color1].c_str());
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tempDeck->addRandomCards(9,0,0,-1,lands[color2].c_str());
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tempDeck->addRandomCards(1,0,0,'U',"land");
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tempDeck->addRandomCards(1,0,0,'R',"land");
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tempDeck->addRandomCards(12,0,0,-1,"creature",colors,nbcolors);
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tempDeck->addRandomCards(2,0,0,-1,"sorcery",colors,nbcolors);
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tempDeck->addRandomCards(2,0,0,-1,"enchantment",colors,nbcolors);
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tempDeck->addRandomCards(2,0,0,-1,"instant",colors,nbcolors);
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tempDeck->addRandomCards(2,0,0,-1,"artifact",colors,nbcolors);
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string deckFile = "random";
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string deckFileSmall = "random";
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Player *player = NULL;
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if (!isAI) // Human Player
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player = NEW HumanPlayer(tempDeck, deckFile, deckFileSmall);
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else
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player = NEW AIPlayerBaka(tempDeck, deckFile, deckFileSmall, "");
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return player;
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}
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Player * Rules::initPlayer(int playerId){
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GameObserver * g = GameObserver::GetInstance();
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Player * p = g->players[playerId];
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if (!p) {
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int isAI = 1;
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if (GameApp::players[playerId] == PLAYER_TYPE_HUMAN) isAI = 0;
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switch(gamemode){
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case GAME_TYPE_MOMIR:
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return loadPlayerMomir(isAI);
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case GAME_TYPE_CLASSIC:
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return NULL; //Error for the time being
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case GAME_TYPE_RANDOM1:
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return loadPlayerRandom(isAI,GAME_TYPE_RANDOM1);
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case GAME_TYPE_RANDOM2:
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return loadPlayerRandom(isAI,GAME_TYPE_RANDOM2);
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}
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}
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return p;
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}
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MTGDeck * Rules::buildDeck( int playerId){
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int nbcards = 0;
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MTGDeck * deck = NEW MTGDeck(GameApp::collection);
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for (int j = 0; j < 4; j++){
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for (size_t k = 0; k < initState.playerData[playerId].zones[j].cards.size(); k++){
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int cardid = initState.playerData[playerId].zones[j].cards[k];
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deck->add(cardid);
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nbcards++;
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}
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}
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if (!nbcards){
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delete(deck);
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return NULL;
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}
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return deck;
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}
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void Rules::initPlayers(){
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GameObserver * g = GameObserver::GetInstance();
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for (int i = 0; i < 2; i++){
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Player * p = initPlayer(i);
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g->players[i] = p;
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MTGDeck * deck = buildDeck(i);
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if (deck) {
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p->game->initDeck(deck);
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SAFE_DELETE(deck);
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p->game->setOwner(p);
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}
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}
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RulesPlayerData::RulesPlayerData()
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{
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life = 20;
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poisonCount = 0;
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damageCount = 0;
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preventable = 0;
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manapool = NEW ManaCost();
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avatar = "";
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}
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void Rules::initGame(){
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//Put the GameObserver in the initial state
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GameObserver * g = GameObserver::GetInstance();
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DebugTrace("RULES Init Game\n");
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RulesPlayerData::~RulesPlayerData()
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{
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SAFE_DELETE(manapool);
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}
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//Set the current player/phase
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g->currentPlayer = g->players[initState.player];
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g->currentActionPlayer = g->currentPlayer;
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g->currentPlayerId = initState.player;
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g->phaseRing->goToPhase(0, g->currentPlayer, false);
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g->phaseRing->goToPhase(initState.phase, g->currentPlayer);
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g->currentGamePhase = initState.phase;
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RulesPlayerZone::RulesPlayerZone()
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{
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}
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void RulesPlayerZone::add(int cardId)
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{
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cards.push_back(cardId);
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}
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for (int i = 0; i < 2; i++){
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Player * p = g->players[i];
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p->life = initState.playerData[i].life;
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p->poisonCount = initState.playerData[i].poisonCount;
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p->damageCount = initState.playerData[i].damageCount;
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p->preventable = initState.playerData[i].preventable;
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p->getManaPool()->copy(initState.playerData[i].manapool);
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if (initState.playerData[i].avatar.size()) {
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p->loadAvatar(initState.playerData[i].avatar);
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}
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MTGGameZone * playerZones[] = {p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay};
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for (int j = 0; j < 4; j++){
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MTGGameZone * zone = playerZones[j];
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for (size_t k = 0; k < initState.playerData[i].zones[j].cards.size(); k++){
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MTGCardInstance * card = getCardByMTGId(initState.playerData[i].zones[j].cards[k]);
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if (card && zone != p->game->library){
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if (zone == p->game->inPlay){
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MTGCardInstance * copy = p->game->putInZone(card, p->game->library, p->game->stack);
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Spell * spell = NEW Spell(copy);
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spell->resolve();
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delete spell;
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}else{
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if (!p->game->library->hasCard(card)){
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LOG ("RULES ERROR, CARD NOT FOUND IN LIBRARY\n");
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}
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p->game->putInZone(card,p->game->library,zone);
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}
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}else{
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if (!card) { LOG ("RULES ERROR, card is NULL\n"); }
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RulesState::RulesState()
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{
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phase = Constants::MTG_PHASE_FIRSTMAIN;
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player = 0;
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}
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void RulesState::parsePlayerState(int playerId, string s)
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{
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size_t limiter = s.find("=");
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if (limiter == string::npos) limiter = s.find(":");
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string areaS;
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||||
int area;
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||||
if (limiter != string::npos)
|
||||
{
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||||
areaS = s.substr(0, limiter);
|
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if (areaS.compare("graveyard") == 0)
|
||||
{
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||||
area = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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addExtraRules();
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DebugTrace("RULES Init Game Done !\n");
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}
|
||||
|
||||
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void RulesPlayerZone::cleanup(){
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cards.clear();
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}
|
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void RulesPlayerData::cleanup(){
|
||||
if (manapool) delete manapool;
|
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manapool = NULL;
|
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manapool = NEW ManaCost();
|
||||
for (int i = 0; i < 5; i++){
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zones[i].cleanup();
|
||||
}
|
||||
life=20;
|
||||
poisonCount=0;
|
||||
damageCount=0;
|
||||
preventable=0;
|
||||
}
|
||||
|
||||
void RulesState::cleanup(){
|
||||
for (int i = 0; i < 2; i++){
|
||||
playerData[i].cleanup();
|
||||
}
|
||||
}
|
||||
|
||||
void Rules::cleanup(){
|
||||
initState.cleanup();
|
||||
}
|
||||
|
||||
Rules::Rules(string filename, string _bg){
|
||||
bg = _bg;
|
||||
load(filename);
|
||||
}
|
||||
|
||||
int Rules::load(string _filename){
|
||||
|
||||
char filename[4096];
|
||||
if (fileExists(_filename.c_str())){
|
||||
sprintf(filename, "%s", _filename.c_str());
|
||||
}else{
|
||||
sprintf(filename, JGE_GET_RES("rules/%s").c_str(), _filename.c_str());
|
||||
}
|
||||
std::ifstream file(filename);
|
||||
std::string s;
|
||||
|
||||
int state = PARSE_UNDEFINED;
|
||||
|
||||
// std::cout << std::endl << std::endl << "!!!" << file << std::endl << std::endl;
|
||||
if (!file) return 0;
|
||||
|
||||
cleanup();
|
||||
while(std::getline(file,s)){
|
||||
if (!s.size()) continue;
|
||||
if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
|
||||
if (s[0] == '#') continue;
|
||||
std::transform( s.begin(), s.end(), s.begin(),::tolower );
|
||||
if (s.find("include ") == 0) {
|
||||
load (s.substr(8));
|
||||
continue;
|
||||
}
|
||||
if (s.compare("[init]") == 0) {
|
||||
state = PARSE_INIT;
|
||||
continue;
|
||||
}
|
||||
if (s.compare("[players]") == 0) {
|
||||
state = PARSE_PLAYERS;
|
||||
continue;
|
||||
}
|
||||
if (s.compare("[player1]") == 0) {
|
||||
state = PARSE_PLAYER1;
|
||||
continue;
|
||||
}
|
||||
if (s.compare("[player2]") == 0) {
|
||||
state = PARSE_PLAYER2;
|
||||
continue;
|
||||
}
|
||||
|
||||
switch(state){
|
||||
case PARSE_UNDEFINED:
|
||||
break;
|
||||
case PARSE_INIT:
|
||||
if (s.find("auto=") == 0){
|
||||
extraRules.push_back(s.substr(5));
|
||||
}else if (s.find("mode=") == 0) {
|
||||
gamemode = strToGameMode(s.substr(5));
|
||||
}else if (s.find("player=") == 0) {
|
||||
initState.player = atoi(s.substr(7).c_str())-1;
|
||||
}else{
|
||||
initState.phase = PhaseRing::phaseStrToInt(s);
|
||||
else if (areaS.compare("library") == 0)
|
||||
{
|
||||
area = 1;
|
||||
}
|
||||
else if (areaS.compare("hand") == 0)
|
||||
{
|
||||
area = 2;
|
||||
}
|
||||
else if (areaS.compare("inplay") == 0 || areaS.compare("battlefield") == 0)
|
||||
{
|
||||
area = 3;
|
||||
}
|
||||
else if (areaS.compare("life") == 0)
|
||||
{
|
||||
playerData[playerId].life = atoi((s.substr(limiter + 1)).c_str());
|
||||
return;
|
||||
}
|
||||
else if (areaS.compare("poisonCount") == 0)
|
||||
{
|
||||
playerData[playerId].poisonCount = atoi((s.substr(limiter + 1)).c_str());
|
||||
return;
|
||||
}
|
||||
else if (areaS.compare("damageCount") == 0)
|
||||
{
|
||||
playerData[playerId].damageCount = atoi((s.substr(limiter + 1)).c_str());
|
||||
return;
|
||||
}
|
||||
else if (areaS.compare("preventable") == 0)
|
||||
{
|
||||
playerData[playerId].preventable = atoi((s.substr(limiter + 1)).c_str());
|
||||
return;
|
||||
}
|
||||
else if (areaS.compare("avatar") == 0)
|
||||
{
|
||||
playerData[playerId].avatar = s.substr(limiter + 1);
|
||||
return;
|
||||
}
|
||||
else if (areaS.compare("manapool") == 0)
|
||||
{
|
||||
SAFE_DELETE(playerData[playerId].manapool);
|
||||
playerData[playerId].manapool = ManaCost::parseManaCost(s.substr(limiter + 1));
|
||||
return;
|
||||
}
|
||||
else if (areaS.compare("auto") == 0)
|
||||
{
|
||||
playerData[playerId].extraRules.push_back(s.substr(limiter + 1));
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
return; // ERROR
|
||||
}
|
||||
s = s.substr(limiter + 1);
|
||||
while (s.size())
|
||||
{
|
||||
unsigned int value;
|
||||
limiter = s.find(",");
|
||||
if (limiter != string::npos)
|
||||
{
|
||||
value = Rules::getMTGId(s.substr(0, limiter));
|
||||
s = s.substr(limiter + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
value = Rules::getMTGId(s);
|
||||
s = "";
|
||||
}
|
||||
if (value) playerData[playerId].zones[area].add(value);
|
||||
}
|
||||
break;
|
||||
case PARSE_PLAYER1:
|
||||
initState.parsePlayerState(0, s);
|
||||
break;
|
||||
case PARSE_PLAYER2:
|
||||
initState.parsePlayerState(1, s);
|
||||
break;
|
||||
case PARSE_PLAYERS:
|
||||
initState.parsePlayerState(0, s);
|
||||
initState.parsePlayerState(1, s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
file.close();
|
||||
return 1;
|
||||
else
|
||||
{
|
||||
//ERROR
|
||||
}
|
||||
}
|
||||
|
||||
int Rules::strToGameMode(string s){
|
||||
if (s.compare("momir")==0) return GAME_TYPE_MOMIR;
|
||||
if (s.compare("random1")==0) return GAME_TYPE_RANDOM1;
|
||||
if (s.compare("random2")==0) return GAME_TYPE_RANDOM2;
|
||||
return GAME_TYPE_CLASSIC;
|
||||
void Rules::addExtraRules()
|
||||
{
|
||||
GameObserver * g = GameObserver::GetInstance();
|
||||
|
||||
int id = g->mLayers->actionLayer()->getMaxId();
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
Player * p = g->players[i];
|
||||
//Trick so that the abilities don't die;
|
||||
MTGCardInstance::ExtraRules[i].currentZone = p->game->inPlay;
|
||||
MTGCardInstance::ExtraRules[i].lastController = p;
|
||||
for (size_t j = 0; j < initState.playerData[i].extraRules.size(); ++j)
|
||||
{
|
||||
AbilityFactory af;
|
||||
MTGPlayerCards * hand = NULL;
|
||||
int handsize = 7;
|
||||
int difficultyRating = 0;
|
||||
MTGAbility * a = af.parseMagicLine(initState.playerData[i].extraRules[j], id++, NULL, &MTGCardInstance::ExtraRules[i]);
|
||||
if (p->playMode != Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
|
||||
!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
|
||||
!= GAME_TYPE_STORY)//keep this out of mimor and other game modes.
|
||||
{
|
||||
difficultyRating = DeckManager::getDifficultyRating(g->players[0], g->players[1]);
|
||||
}
|
||||
|
||||
if (a)
|
||||
{
|
||||
if (a->oneShot)
|
||||
{
|
||||
if (p->isAI() && a->aType == MTGAbility::STANDARD_DRAW && difficultyRating == EASY && p->playMode
|
||||
!= Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
|
||||
!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
|
||||
!= GAME_TYPE_STORY)//stupid protections to keep this out of mimor and other game modes.
|
||||
{
|
||||
handsize = a->nbcardAmount;
|
||||
((AIPlayer *) p)->forceBestAbilityUse = true;
|
||||
((AIPlayer *) p)->agressivity += 100;
|
||||
hand->OptimizedHand(handsize, 3, 1, 3);//easy decks get a major boost, open hand is 2lands,1 creature under 3 mana,3spells under 3 mana.
|
||||
}
|
||||
else if (p->isAI() && a->aType == MTGAbility::STANDARD_DRAW && difficultyRating == NORMAL && p->playMode
|
||||
!= Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
|
||||
!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
|
||||
!= GAME_TYPE_STORY)//stupid protections to keep this out of mimor and other game modes.
|
||||
{
|
||||
handsize = a->nbcardAmount;
|
||||
hand->OptimizedHand(handsize, 1, 0, 2);//give the Ai deck a tiny boost by giving it 1 land and 2 spells under 3 manacost.
|
||||
}
|
||||
else
|
||||
{//resolve normally if the deck is listed as hard.
|
||||
a->resolve();
|
||||
}
|
||||
delete (a);
|
||||
}
|
||||
else
|
||||
{
|
||||
a->addToGame();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t j = 0; j < extraRules.size(); ++j)
|
||||
{
|
||||
AbilityFactory af;
|
||||
MTGAbility * a = af.parseMagicLine(extraRules[j], id++, NULL, &MTGCardInstance::ExtraRules[0]);
|
||||
if (a)
|
||||
{
|
||||
if (a->oneShot)
|
||||
{
|
||||
a->resolve();
|
||||
delete (a);
|
||||
}
|
||||
else
|
||||
{
|
||||
a->addToGame();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Player * Rules::loadPlayerMomir(int isAI)
|
||||
{
|
||||
string deckFileSmall = "momir";
|
||||
char empty[] = "";
|
||||
|
||||
MTGDeck * tempDeck = NEW MTGDeck(GameApp::collection); //Autogenerate a momir deck. Leave the "momir.txt" bits below for stats.
|
||||
tempDeck->addRandomCards(12, 0, 0, Constants::RARITY_L, "Forest");
|
||||
tempDeck->addRandomCards(12, 0, 0, Constants::RARITY_L, "Plains");
|
||||
tempDeck->addRandomCards(12, 0, 0, Constants::RARITY_L, "Swamp");
|
||||
tempDeck->addRandomCards(12, 0, 0, Constants::RARITY_L, "Mountain");
|
||||
tempDeck->addRandomCards(12, 0, 0, Constants::RARITY_L, "Island");
|
||||
|
||||
Player *player = NULL;
|
||||
if (!isAI) // Human Player
|
||||
player = NEW HumanPlayer(tempDeck, options.profileFile("momir.txt", "", true).c_str(), deckFileSmall);
|
||||
else
|
||||
player = NEW AIMomirPlayer(tempDeck, options.profileFile("momir.txt", "", true).c_str(), deckFileSmall, empty);
|
||||
|
||||
delete tempDeck;
|
||||
return player;
|
||||
}
|
||||
|
||||
Player * Rules::loadPlayerRandom(int isAI, int mode)
|
||||
{
|
||||
int color1 = 1 + WRand() % 5;
|
||||
int color2 = 1 + WRand() % 5;
|
||||
int color0 = Constants::MTG_COLOR_ARTIFACT;
|
||||
if (mode == GAME_TYPE_RANDOM1) color2 = color1;
|
||||
int colors[] = { color1, color2, color0 };
|
||||
int nbcolors = 3;
|
||||
|
||||
string lands[] = { "forest", "forest", "island", "mountain", "swamp", "plains", "forest" };
|
||||
|
||||
MTGDeck * tempDeck = NEW MTGDeck(GameApp::collection);
|
||||
tempDeck->addRandomCards(9, 0, 0, -1, lands[color1].c_str());
|
||||
tempDeck->addRandomCards(9, 0, 0, -1, lands[color2].c_str());
|
||||
tempDeck->addRandomCards(1, 0, 0, 'U', "land");
|
||||
tempDeck->addRandomCards(1, 0, 0, 'R', "land");
|
||||
tempDeck->addRandomCards(12, 0, 0, -1, "creature", colors, nbcolors);
|
||||
tempDeck->addRandomCards(2, 0, 0, -1, "sorcery", colors, nbcolors);
|
||||
tempDeck->addRandomCards(2, 0, 0, -1, "enchantment", colors, nbcolors);
|
||||
tempDeck->addRandomCards(2, 0, 0, -1, "instant", colors, nbcolors);
|
||||
tempDeck->addRandomCards(2, 0, 0, -1, "artifact", colors, nbcolors);
|
||||
|
||||
string deckFile = "random";
|
||||
string deckFileSmall = "random";
|
||||
|
||||
Player *player = NULL;
|
||||
if (!isAI) // Human Player
|
||||
player = NEW HumanPlayer(tempDeck, deckFile, deckFileSmall);
|
||||
else
|
||||
player = NEW AIPlayerBaka(tempDeck, deckFile, deckFileSmall, "");
|
||||
|
||||
return player;
|
||||
}
|
||||
|
||||
Player * Rules::initPlayer(int playerId)
|
||||
{
|
||||
GameObserver * g = GameObserver::GetInstance();
|
||||
Player * p = g->players[playerId];
|
||||
if (!p)
|
||||
{
|
||||
int isAI = 1;
|
||||
if (GameApp::players[playerId] == PLAYER_TYPE_HUMAN) isAI = 0;
|
||||
switch (gamemode)
|
||||
{
|
||||
case GAME_TYPE_MOMIR:
|
||||
return loadPlayerMomir(isAI);
|
||||
case GAME_TYPE_CLASSIC:
|
||||
return NULL; //Error for the time being
|
||||
case GAME_TYPE_RANDOM1:
|
||||
return loadPlayerRandom(isAI, GAME_TYPE_RANDOM1);
|
||||
case GAME_TYPE_RANDOM2:
|
||||
return loadPlayerRandom(isAI, GAME_TYPE_RANDOM2);
|
||||
}
|
||||
}
|
||||
return p;
|
||||
}
|
||||
|
||||
MTGDeck * Rules::buildDeck(int playerId)
|
||||
{
|
||||
int nbcards = 0;
|
||||
MTGDeck * deck = NEW MTGDeck(GameApp::collection);
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
for (size_t k = 0; k < initState.playerData[playerId].zones[j].cards.size(); k++)
|
||||
{
|
||||
int cardid = initState.playerData[playerId].zones[j].cards[k];
|
||||
deck->add(cardid);
|
||||
nbcards++;
|
||||
}
|
||||
}
|
||||
if (!nbcards)
|
||||
{
|
||||
delete (deck);
|
||||
return NULL;
|
||||
}
|
||||
return deck;
|
||||
}
|
||||
|
||||
void Rules::initPlayers()
|
||||
{
|
||||
GameObserver * g = GameObserver::GetInstance();
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Player * p = initPlayer(i);
|
||||
g->players[i] = p;
|
||||
MTGDeck * deck = buildDeck(i);
|
||||
if (deck)
|
||||
{
|
||||
p->game->initDeck(deck);
|
||||
SAFE_DELETE(deck);
|
||||
p->game->setOwner(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Rules::initGame()
|
||||
{
|
||||
//Put the GameObserver in the initial state
|
||||
GameObserver * g = GameObserver::GetInstance();
|
||||
DebugTrace("RULES Init Game\n");
|
||||
|
||||
//Set the current player/phase
|
||||
g->currentPlayer = g->players[initState.player];
|
||||
g->currentActionPlayer = g->currentPlayer;
|
||||
g->currentPlayerId = initState.player;
|
||||
g->phaseRing->goToPhase(0, g->currentPlayer, false);
|
||||
g->phaseRing->goToPhase(initState.phase, g->currentPlayer);
|
||||
g->currentGamePhase = initState.phase;
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Player * p = g->players[i];
|
||||
p->life = initState.playerData[i].life;
|
||||
p->poisonCount = initState.playerData[i].poisonCount;
|
||||
p->damageCount = initState.playerData[i].damageCount;
|
||||
p->preventable = initState.playerData[i].preventable;
|
||||
p->getManaPool()->copy(initState.playerData[i].manapool);
|
||||
if (initState.playerData[i].avatar.size())
|
||||
{
|
||||
p->loadAvatar(initState.playerData[i].avatar);
|
||||
}
|
||||
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay };
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
MTGGameZone * zone = playerZones[j];
|
||||
for (size_t k = 0; k < initState.playerData[i].zones[j].cards.size(); k++)
|
||||
{
|
||||
MTGCardInstance * card = getCardByMTGId(initState.playerData[i].zones[j].cards[k]);
|
||||
if (card && zone != p->game->library)
|
||||
{
|
||||
if (zone == p->game->inPlay)
|
||||
{
|
||||
MTGCardInstance * copy = p->game->putInZone(card, p->game->library, p->game->stack);
|
||||
Spell * spell = NEW Spell(copy);
|
||||
spell->resolve();
|
||||
delete spell;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!p->game->library->hasCard(card))
|
||||
{
|
||||
LOG ("RULES ERROR, CARD NOT FOUND IN LIBRARY\n");
|
||||
}
|
||||
p->game->putInZone(card, p->game->library, zone);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!card)
|
||||
{
|
||||
LOG ("RULES ERROR, card is NULL\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
addExtraRules();
|
||||
DebugTrace("RULES Init Game Done !\n");
|
||||
}
|
||||
|
||||
void RulesPlayerZone::cleanup()
|
||||
{
|
||||
cards.clear();
|
||||
}
|
||||
|
||||
void RulesPlayerData::cleanup()
|
||||
{
|
||||
if (manapool) delete manapool;
|
||||
manapool = NULL;
|
||||
manapool = NEW ManaCost();
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
zones[i].cleanup();
|
||||
}
|
||||
life = 20;
|
||||
poisonCount = 0;
|
||||
damageCount = 0;
|
||||
preventable = 0;
|
||||
}
|
||||
|
||||
void RulesState::cleanup()
|
||||
{
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
playerData[i].cleanup();
|
||||
}
|
||||
}
|
||||
|
||||
void Rules::cleanup()
|
||||
{
|
||||
initState.cleanup();
|
||||
}
|
||||
|
||||
Rules::Rules(string filename, string _bg)
|
||||
{
|
||||
bg = _bg;
|
||||
load(filename);
|
||||
}
|
||||
|
||||
int Rules::load(string _filename)
|
||||
{
|
||||
|
||||
char filename[4096];
|
||||
if (fileExists(_filename.c_str()))
|
||||
{
|
||||
sprintf(filename, "%s", _filename.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf(filename, JGE_GET_RES("rules/%s").c_str(), _filename.c_str());
|
||||
}
|
||||
std::ifstream file(filename);
|
||||
std::string s;
|
||||
|
||||
int state = PARSE_UNDEFINED;
|
||||
|
||||
// std::cout << std::endl << std::endl << "!!!" << file << std::endl << std::endl;
|
||||
if (!file) return 0;
|
||||
|
||||
cleanup();
|
||||
while (std::getline(file, s))
|
||||
{
|
||||
if (!s.size()) continue;
|
||||
if (s[s.size() - 1] == '\r') s.erase(s.size() - 1); //Handle DOS files
|
||||
if (s[0] == '#') continue;
|
||||
std::transform(s.begin(), s.end(), s.begin(), ::tolower);
|
||||
if (s.find("include ") == 0)
|
||||
{
|
||||
load(s.substr(8));
|
||||
continue;
|
||||
}
|
||||
if (s.compare("[init]") == 0)
|
||||
{
|
||||
state = PARSE_INIT;
|
||||
continue;
|
||||
}
|
||||
if (s.compare("[players]") == 0)
|
||||
{
|
||||
state = PARSE_PLAYERS;
|
||||
continue;
|
||||
}
|
||||
if (s.compare("[player1]") == 0)
|
||||
{
|
||||
state = PARSE_PLAYER1;
|
||||
continue;
|
||||
}
|
||||
if (s.compare("[player2]") == 0)
|
||||
{
|
||||
state = PARSE_PLAYER2;
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case PARSE_UNDEFINED:
|
||||
break;
|
||||
case PARSE_INIT:
|
||||
if (s.find("auto=") == 0)
|
||||
{
|
||||
extraRules.push_back(s.substr(5));
|
||||
}
|
||||
else if (s.find("mode=") == 0)
|
||||
{
|
||||
gamemode = strToGameMode(s.substr(5));
|
||||
}
|
||||
else if (s.find("player=") == 0)
|
||||
{
|
||||
initState.player = atoi(s.substr(7).c_str()) - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
initState.phase = PhaseRing::phaseStrToInt(s);
|
||||
}
|
||||
break;
|
||||
case PARSE_PLAYER1:
|
||||
initState.parsePlayerState(0, s);
|
||||
break;
|
||||
case PARSE_PLAYER2:
|
||||
initState.parsePlayerState(1, s);
|
||||
break;
|
||||
case PARSE_PLAYERS:
|
||||
initState.parsePlayerState(0, s);
|
||||
initState.parsePlayerState(1, s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
file.close();
|
||||
return 1;
|
||||
}
|
||||
|
||||
int Rules::strToGameMode(string s)
|
||||
{
|
||||
if (s.compare("momir") == 0) return GAME_TYPE_MOMIR;
|
||||
if (s.compare("random1") == 0) return GAME_TYPE_RANDOM1;
|
||||
if (s.compare("random2") == 0) return GAME_TYPE_RANDOM2;
|
||||
return GAME_TYPE_CLASSIC;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user