reformatting code according to guidelines defined at
http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
This commit is contained in:
@@ -5,122 +5,137 @@
|
||||
#include "DeckStats.h"
|
||||
#include "ManaCost.h"
|
||||
|
||||
|
||||
|
||||
|
||||
Player::Player(MTGDeck * deck, string file, string fileSmall) : Damageable(20){
|
||||
deckFile = file;
|
||||
deckFileSmall = fileSmall;
|
||||
manaPool = NEW ManaPool(this);
|
||||
canPutLandsIntoPlay = 1;
|
||||
nomaxhandsize = 0;
|
||||
castedspellsthisturn = 0;
|
||||
castrestrictedspell = 0;
|
||||
castrestrictedcreature = 0;
|
||||
onlyonecast = 0;
|
||||
castcount = 0;
|
||||
nocreatureinstant = 0;
|
||||
nospellinstant = 0;
|
||||
onlyoneinstant = 0;
|
||||
poisonCount = 0;
|
||||
damageCount = 0;
|
||||
preventable = 0;
|
||||
mAvatar = NULL;
|
||||
mAvatarTex = NULL;
|
||||
type_as_damageable = DAMAGEABLE_PLAYER;
|
||||
playMode = MODE_HUMAN;
|
||||
if ( deck != NULL )
|
||||
{
|
||||
game = NEW MTGPlayerCards( deck );
|
||||
game->setOwner(this);
|
||||
deckName = deck->meta_name;
|
||||
}
|
||||
Player::Player(MTGDeck * deck, string file, string fileSmall) :
|
||||
Damageable(20)
|
||||
{
|
||||
deckFile = file;
|
||||
deckFileSmall = fileSmall;
|
||||
manaPool = NEW ManaPool(this);
|
||||
canPutLandsIntoPlay = 1;
|
||||
nomaxhandsize = 0;
|
||||
castedspellsthisturn = 0;
|
||||
castrestrictedspell = 0;
|
||||
castrestrictedcreature = 0;
|
||||
onlyonecast = 0;
|
||||
castcount = 0;
|
||||
nocreatureinstant = 0;
|
||||
nospellinstant = 0;
|
||||
onlyoneinstant = 0;
|
||||
poisonCount = 0;
|
||||
damageCount = 0;
|
||||
preventable = 0;
|
||||
mAvatar = NULL;
|
||||
mAvatarTex = NULL;
|
||||
type_as_damageable = DAMAGEABLE_PLAYER;
|
||||
playMode = MODE_HUMAN;
|
||||
if (deck != NULL)
|
||||
{
|
||||
game = NEW MTGPlayerCards(deck);
|
||||
game->setOwner(this);
|
||||
deckName = deck->meta_name;
|
||||
}
|
||||
}
|
||||
|
||||
/*Method to call at the end of a game, before all objects involved in the game are destroyed */
|
||||
void Player::End(){
|
||||
DeckStats::GetInstance()->saveStats(this, opponent(),GameObserver::GetInstance());
|
||||
void Player::End()
|
||||
{
|
||||
DeckStats::GetInstance()->saveStats(this, opponent(), GameObserver::GetInstance());
|
||||
}
|
||||
|
||||
Player::~Player(){
|
||||
SAFE_DELETE(manaPool);
|
||||
SAFE_DELETE(game);
|
||||
resources.Release(mAvatarTex);
|
||||
mAvatar = NULL;
|
||||
mAvatarTex = NULL;
|
||||
}
|
||||
|
||||
void Player::loadAvatar(string file){
|
||||
if (mAvatarTex) {
|
||||
Player::~Player()
|
||||
{
|
||||
SAFE_DELETE(manaPool);
|
||||
SAFE_DELETE(game);
|
||||
resources.Release(mAvatarTex);
|
||||
mAvatar = NULL;
|
||||
mAvatarTex = NULL;
|
||||
}
|
||||
mAvatarTex = resources.RetrieveTexture(file,RETRIEVE_LOCK,TEXTURE_SUB_AVATAR);
|
||||
if (mAvatarTex)
|
||||
mAvatar = resources.RetrieveQuad(file,0,0,35,50,"playerAvatar",RETRIEVE_NORMAL,TEXTURE_SUB_AVATAR);
|
||||
else
|
||||
mAvatar = NULL;
|
||||
}
|
||||
|
||||
const string Player::getDisplayName() const {
|
||||
GameObserver * g = GameObserver::GetInstance();
|
||||
if (this == g->players[0]) return "Player 1";
|
||||
return "Player 2";
|
||||
void Player::loadAvatar(string file)
|
||||
{
|
||||
if (mAvatarTex)
|
||||
{
|
||||
resources.Release(mAvatarTex);
|
||||
mAvatar = NULL;
|
||||
mAvatarTex = NULL;
|
||||
}
|
||||
mAvatarTex = resources.RetrieveTexture(file, RETRIEVE_LOCK, TEXTURE_SUB_AVATAR);
|
||||
if (mAvatarTex)
|
||||
mAvatar = resources.RetrieveQuad(file, 0, 0, 35, 50, "playerAvatar", RETRIEVE_NORMAL, TEXTURE_SUB_AVATAR);
|
||||
else
|
||||
mAvatar = NULL;
|
||||
}
|
||||
|
||||
MTGInPlay * Player::inPlay(){
|
||||
return game->inPlay;
|
||||
const string Player::getDisplayName() const
|
||||
{
|
||||
GameObserver * g = GameObserver::GetInstance();
|
||||
if (this == g->players[0]) return "Player 1";
|
||||
return "Player 2";
|
||||
}
|
||||
|
||||
int Player::getId(){
|
||||
GameObserver * game = GameObserver::GetInstance();
|
||||
for (int i= 0; i < 2; i++){
|
||||
if (game->players[i] == this) return i;
|
||||
}
|
||||
return -1;
|
||||
MTGInPlay * Player::inPlay()
|
||||
{
|
||||
return game->inPlay;
|
||||
}
|
||||
|
||||
JQuad * Player::getIcon(){
|
||||
return mAvatar;
|
||||
int Player::getId()
|
||||
{
|
||||
GameObserver * game = GameObserver::GetInstance();
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
if (game->players[i] == this) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
Player * Player::opponent(){
|
||||
GameObserver * game = GameObserver::GetInstance();
|
||||
if (!game) return NULL;
|
||||
return this == game->players[0] ? game->players[1] : game->players[0];
|
||||
JQuad * Player::getIcon()
|
||||
{
|
||||
return mAvatar;
|
||||
}
|
||||
|
||||
|
||||
HumanPlayer::HumanPlayer(MTGDeck * deck, string file, string fileSmall) : Player(deck, file, fileSmall) {
|
||||
loadAvatar("avatar.jpg");
|
||||
playMode = MODE_HUMAN;
|
||||
Player * Player::opponent()
|
||||
{
|
||||
GameObserver * game = GameObserver::GetInstance();
|
||||
if (!game) return NULL;
|
||||
return this == game->players[0] ? game->players[1] : game->players[0];
|
||||
}
|
||||
|
||||
|
||||
ManaPool * Player::getManaPool(){
|
||||
return manaPool;
|
||||
HumanPlayer::HumanPlayer(MTGDeck * deck, string file, string fileSmall) :
|
||||
Player(deck, file, fileSmall)
|
||||
{
|
||||
loadAvatar("avatar.jpg");
|
||||
playMode = MODE_HUMAN;
|
||||
}
|
||||
|
||||
int Player::afterDamage(){
|
||||
return life;
|
||||
ManaPool * Player::getManaPool()
|
||||
{
|
||||
return manaPool;
|
||||
}
|
||||
int Player::poisoned(){
|
||||
return poisonCount;
|
||||
|
||||
int Player::afterDamage()
|
||||
{
|
||||
return life;
|
||||
}
|
||||
int Player::damaged(){
|
||||
return damageCount;
|
||||
int Player::poisoned()
|
||||
{
|
||||
return poisonCount;
|
||||
}
|
||||
int Player::prevented(){
|
||||
return preventable;
|
||||
int Player::damaged()
|
||||
{
|
||||
return damageCount;
|
||||
}
|
||||
int Player::prevented()
|
||||
{
|
||||
return preventable;
|
||||
}
|
||||
//Cleanup phase at the end of a turn
|
||||
void Player::cleanupPhase(){
|
||||
game->inPlay->cleanupPhase();
|
||||
game->graveyard->cleanupPhase();
|
||||
void Player::cleanupPhase()
|
||||
{
|
||||
game->inPlay->cleanupPhase();
|
||||
game->graveyard->cleanupPhase();
|
||||
}
|
||||
|
||||
ostream& operator<<(ostream& out, const Player& p)
|
||||
{
|
||||
return out << p.getDisplayName();
|
||||
return out << p.getDisplayName();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user