reformatting code according to guidelines defined at

http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
This commit is contained in:
techdragon.nguyen@gmail.com
2010-11-16 00:55:16 +00:00
parent c79fdcbf50
commit acd7bb1aa4
103 changed files with 38044 additions and 31222 deletions

View File

@@ -3,315 +3,352 @@
#include "Trash.h"
#include "GuiStatic.h"
GuiStatic::GuiStatic(float desiredHeight, float x, float y, bool hasFocus, GuiAvatars* parent) : PlayGuiObject(desiredHeight, x, y, hasFocus), parent(parent) {}
void GuiStatic::Entering()
GuiStatic::GuiStatic(float desiredHeight, float x, float y, bool hasFocus, GuiAvatars* parent) :
PlayGuiObject(desiredHeight, x, y, hasFocus), parent(parent)
{
parent->Activate(this);
}
bool GuiStatic::Leaving(JButton key)
{
parent->Deactivate(this);
return false;
}
GuiAvatar::GuiAvatar(float x, float y, bool hasFocus, Player * player, Corner corner, GuiAvatars* parent) : GuiStatic(static_cast<float>(GuiAvatar::Height), x, y, hasFocus, parent), avatarRed(255), currentLife(player->life),currentpoisonCount(player->poisonCount), corner(corner), player(player) {
type = GUI_AVATAR;
void GuiStatic::Entering()
{
parent->Activate(this);
}
bool GuiStatic::Leaving(JButton key)
{
parent->Deactivate(this);
return false;
}
GuiAvatar::GuiAvatar(float x, float y, bool hasFocus, Player * player, Corner corner, GuiAvatars* parent) :
GuiStatic(static_cast<float> (GuiAvatar::Height), x, y, hasFocus, parent), avatarRed(255), currentLife(player->life),
currentpoisonCount(player->poisonCount), corner(corner), player(player)
{
type = GUI_AVATAR;
}
void GuiAvatar::Render()
{
GameObserver * game = GameObserver::GetInstance();
JRenderer * r = JRenderer::GetInstance();
int life = player->life;
int poisonCount = player->poisonCount;
WFont * mFont = resources.GetWFont(Fonts::MAIN_FONT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
//Avatar
int lifeDiff = life - currentLife;
if (lifeDiff < 0 && currentLife > 0){
avatarRed = 192 + (3* 255 * lifeDiff) / currentLife / 4;
if (avatarRed < 0) avatarRed = 0;
}
int poisonDiff = poisonCount - currentpoisonCount;
if (poisonDiff < 0 && currentpoisonCount > 0){
avatarRed = 192 + (3* 255 * poisonDiff) / currentpoisonCount / 4;
if (avatarRed < 0) avatarRed = 0;
}
currentpoisonCount = poisonCount;
currentLife = life;
r->FillRect(actX+2, actY+2, Width * actZ, Height *actZ, ARGB((int)(actA / 2), 0, 0, 0));
float x0 = actX;
float y0 = actY;
JQuad * quad = player->mAvatar;
if (quad)
GameObserver * game = GameObserver::GetInstance();
JRenderer * r = JRenderer::GetInstance();
int life = player->life;
int poisonCount = player->poisonCount;
WFont * mFont = resources.GetWFont(Fonts::MAIN_FONT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
//Avatar
int lifeDiff = life - currentLife;
if (lifeDiff < 0 && currentLife > 0)
{
if (corner == BOTTOM_RIGHT){
x0 -= quad->mWidth * actZ;
y0 -= quad->mHeight * actZ;
}
switch (corner)
{
case TOP_LEFT : quad->SetHotSpot(0, 0); break;
case BOTTOM_RIGHT : quad->SetHotSpot(35, 50); break;
}
quad->SetColor(ARGB((int)actA, 255, avatarRed, avatarRed));
r->RenderQuad(quad, actX, actY, actT, actZ, actZ);
if (mHasFocus){
r->FillRect(x0,x0,quad->mWidth * actZ,quad->mHeight * actZ, ARGB(abs(128 - wave),255,255,255));
}
avatarRed = 192 + (3 * 255 * lifeDiff) / currentLife / 4;
if (avatarRed < 0)
avatarRed = 0;
}
int poisonDiff = poisonCount - currentpoisonCount;
if (poisonDiff < 0 && currentpoisonCount > 0)
{
avatarRed = 192 + (3 * 255 * poisonDiff) / currentpoisonCount / 4;
if (avatarRed < 0)
avatarRed = 0;
}
currentpoisonCount = poisonCount;
currentLife = life;
r->FillRect(actX + 2, actY + 2, Width * actZ, Height * actZ, ARGB((int)(actA / 2), 0, 0, 0));
float x0 = actX;
float y0 = actY;
JQuad * quad = player->mAvatar;
if (quad)
{
if (corner == BOTTOM_RIGHT)
{
x0 -= quad->mWidth * actZ;
y0 -= quad->mHeight * actZ;
}
switch (corner)
{
case TOP_LEFT:
quad->SetHotSpot(0, 0);
break;
case BOTTOM_RIGHT:
quad->SetHotSpot(35, 50);
break;
}
quad->SetColor(ARGB((int)actA, 255, avatarRed, avatarRed));
r->RenderQuad(quad, actX, actY, actT, actZ, actZ);
if (mHasFocus)
{
r->FillRect(x0, x0, quad->mWidth * actZ, quad->mHeight * actZ, ARGB(abs(128 - wave),255,255,255));
}
}
if (avatarRed < 255){
avatarRed += 3;
if (avatarRed > 255)
avatarRed = 255;
}
if (game->currentPlayer == player)
r->DrawRect(x0-1, y0-1, 36 * actZ, 51*actZ, ARGB((int)actA, 0, 255, 0));
else if (game->currentActionPlayer == player)
r->DrawRect(x0, y0, 34 *actZ, 49 * actZ, ARGB((int)actA, 0, 0, 255));
if (game->isInterrupting == player)
r->DrawRect(x0, y0, 34 * actZ, 49*actZ, ARGB((int)actA, 255, 0, 0));
//Life
char buffer[5];
sprintf(buffer, "%i",life);
switch (corner)
if (avatarRed < 255)
{
case TOP_LEFT :
mFont->SetColor(ARGB((int)actA / 4, 0, 0, 0));
mFont->DrawString(buffer, actX+2, actY+2);
mFont->SetColor(ARGB((int)actA, 255, 255, 255));
mFont->DrawString(buffer, actX+1, actY+1);
break;
case BOTTOM_RIGHT :
mFont->SetColor(ARGB((int)actA, 255, 255, 255));
mFont->DrawString(buffer, actX, actY-10, JGETEXT_RIGHT);
break;
}
//poison
char poison[5];
if(poisonCount > 0){
sprintf(poison, "%i",poisonCount);
switch (corner)
avatarRed += 3;
if (avatarRed > 255)
avatarRed = 255;
}
if (game->currentPlayer == player)
r->DrawRect(x0 - 1, y0 - 1, 36 * actZ, 51 * actZ, ARGB((int)actA, 0, 255, 0));
else if (game->currentActionPlayer == player)
r->DrawRect(x0, y0, 34 * actZ, 49 * actZ, ARGB((int)actA, 0, 0, 255));
if (game->isInterrupting == player)
r->DrawRect(x0, y0, 34 * actZ, 49 * actZ, ARGB((int)actA, 255, 0, 0));
//Life
char buffer[5];
sprintf(buffer, "%i", life);
switch (corner)
{
case TOP_LEFT :
mFont->SetColor(ARGB((int)actA / 1, 0, 255, 0));
mFont->DrawString(poison, actX+2, actY+10);
break;
case BOTTOM_RIGHT :
mFont->SetColor(ARGB((int)actA / 1 ,0, 255, 0));
mFont->DrawString(poison, actX, actY-20, JGETEXT_RIGHT);
break;
}
}
case TOP_LEFT:
mFont->SetColor(ARGB((int)actA / 4, 0, 0, 0));
mFont->DrawString(buffer, actX + 2, actY + 2);
mFont->SetColor(ARGB((int)actA, 255, 255, 255));
mFont->DrawString(buffer, actX + 1, actY + 1);
break;
case BOTTOM_RIGHT:
mFont->SetColor(ARGB((int)actA, 255, 255, 255));
mFont->DrawString(buffer, actX, actY - 10, JGETEXT_RIGHT);
break;
}
//poison
char poison[5];
if (poisonCount > 0)
{
sprintf(poison, "%i", poisonCount);
switch (corner)
{
case TOP_LEFT:
mFont->SetColor(ARGB((int)actA / 1, 0, 255, 0));
mFont->DrawString(poison, actX + 2, actY + 10);
break;
case BOTTOM_RIGHT:
mFont->SetColor(ARGB((int)actA / 1 ,0, 255, 0));
mFont->DrawString(poison, actX, actY - 20, JGETEXT_RIGHT);
break;
}
}
PlayGuiObject::Render();
}
ostream& GuiAvatar::toString(ostream& out) const
{
return out << "GuiAvatar ::: avatarRed : " << avatarRed
<< " ; currentLife : " << currentLife
<< " ; currentpoisonCount : " << currentpoisonCount
<< " ; player : " << player;
return out << "GuiAvatar ::: avatarRed : " << avatarRed << " ; currentLife : " << currentLife << " ; currentpoisonCount : "
<< currentpoisonCount << " ; player : " << player;
}
void GuiGameZone::toggleDisplay(){
if (showCards)
showCards = 0;
else
void GuiGameZone::toggleDisplay()
{
if (showCards)
showCards = 0;
else
{
showCards = 1;
cd->init(zone);
showCards = 1;
cd->init(zone);
}
}
void GuiGameZone::Render()
{
//Texture
JQuad * quad = resources.GetQuad("back_thumb");
float scale = defaultHeight / quad->mHeight;
quad->SetColor(ARGB((int)(actA),255,255,255));
void GuiGameZone::Render(){
//Texture
JQuad * quad = resources.GetQuad("back_thumb");
float scale = defaultHeight / quad->mHeight;
quad->SetColor(ARGB((int)(actA),255,255,255));
JRenderer::GetInstance()->RenderQuad(quad, actX, actY, 0.0, scale * actZ, scale * actZ);
JRenderer::GetInstance()->RenderQuad(quad, actX, actY, 0.0, scale * actZ, scale * actZ);
float x0 = actX;
if (x0 < SCREEN_WIDTH/2) {
x0+=7;
}
if (mHasFocus)
JRenderer::GetInstance()->FillRect(actX,actY,quad->mWidth * scale * actZ,quad->mHeight *scale * actZ, ARGB(abs(128 - wave),255,255,255));
//Number of cards
WFont * mFont = resources.GetWFont(Fonts::MAIN_FONT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[11];
int mAlpha = (int)(actA);
sprintf(buffer,"%i", zone->nb_cards);
mFont->SetColor(ARGB(mAlpha,0,0,0));
mFont->DrawString(buffer, x0+1, actY+1);
if (actA > 120) mAlpha = 255;
mFont->SetColor(ARGB(mAlpha,255,255,255));
mFont->DrawString(buffer, x0, actY);
if (showCards) cd->Render();
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
(*it)->Render();
PlayGuiObject::Render();
}
void GuiGameZone::ButtonPressed(int controllerId, int controlId){
GameObserver::GetInstance()->ButtonPressed(this);
}
bool GuiGameZone::CheckUserInput(JButton key){
if (showCards) return cd->CheckUserInput(key);
return false;
}
bool GuiGameZone::CheckUserInput(int x, int y){
if (showCards) return cd->CheckUserInput(x, y);
return false;
}
void GuiGameZone::Update(float dt){
if (showCards) cd->Update(dt);
PlayGuiObject::Update(dt);
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it){
CardView * c = (*it);
c->Update(dt);
//Dirty fix for http://code.google.com/p/wagic/issues/detail?id=113
if (fabs(c->actX - c->x) < 0.01 && fabs(c->actY - c->y)< 0.01){
cards.erase(it);
trash(c);
return;
float x0 = actX;
if (x0 < SCREEN_WIDTH / 2)
{
x0 += 7;
}
}
if (mHasFocus)
JRenderer::GetInstance()->FillRect(actX, actY, quad->mWidth * scale * actZ, quad->mHeight * scale * actZ,
ARGB(abs(128 - wave),255,255,255));
//Number of cards
WFont * mFont = resources.GetWFont(Fonts::MAIN_FONT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[11];
int mAlpha = (int) (actA);
sprintf(buffer, "%i", zone->nb_cards);
mFont->SetColor(ARGB(mAlpha,0,0,0));
mFont->DrawString(buffer, x0 + 1, actY + 1);
if (actA > 120)
mAlpha = 255;
mFont->SetColor(ARGB(mAlpha,255,255,255));
mFont->DrawString(buffer, x0, actY);
if (showCards)
cd->Render();
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
(*it)->Render();
PlayGuiObject::Render();
}
GuiGameZone::GuiGameZone(float x, float y, bool hasFocus, MTGGameZone* zone, GuiAvatars* parent): GuiStatic(static_cast<float>(GuiGameZone::Height), x, y, hasFocus, parent), zone(zone){
cd = NEW CardDisplay(0, GameObserver::GetInstance(), static_cast<int>(x), static_cast<int>(y), this);
cd->zone = zone;
showCards = 0;
void GuiGameZone::ButtonPressed(int controllerId, int controlId)
{
GameObserver::GetInstance()->ButtonPressed(this);
}
GuiGameZone::~GuiGameZone(){
if (cd) delete cd;
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
delete(*it);
bool GuiGameZone::CheckUserInput(JButton key)
{
if (showCards)
return cd->CheckUserInput(key);
return false;
}
bool GuiGameZone::CheckUserInput(int x, int y)
{
if (showCards)
return cd->CheckUserInput(x, y);
return false;
}
void GuiGameZone::Update(float dt)
{
if (showCards)
cd->Update(dt);
PlayGuiObject::Update(dt);
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
CardView * c = (*it);
c->Update(dt);
//Dirty fix for http://code.google.com/p/wagic/issues/detail?id=113
if (fabs(c->actX - c->x) < 0.01 && fabs(c->actY - c->y) < 0.01)
{
cards.erase(it);
trash(c);
return;
}
}
}
GuiGameZone::GuiGameZone(float x, float y, bool hasFocus, MTGGameZone* zone, GuiAvatars* parent) :
GuiStatic(static_cast<float> (GuiGameZone::Height), x, y, hasFocus, parent), zone(zone)
{
cd = NEW CardDisplay(0, GameObserver::GetInstance(), static_cast<int> (x), static_cast<int> (y), this);
cd->zone = zone;
showCards = 0;
}
GuiGameZone::~GuiGameZone()
{
if (cd)
delete cd;
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
delete (*it);
}
ostream& GuiGameZone::toString(ostream& out) const
{
return out << "GuiGameZone ::: zone : " << zone
<< " ; cd : " << cd
<< " ; showCards : " << showCards;
return out << "GuiGameZone ::: zone : " << zone << " ; cd : " << cd << " ; showCards : " << showCards;
}
GuiGraveyard::GuiGraveyard(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) : GuiGameZone(x, y, hasFocus, player->game->graveyard, parent), player(player) {
type = GUI_GRAVEYARD;
GuiGraveyard::GuiGraveyard(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) :
GuiGameZone(x, y, hasFocus, player->game->graveyard, parent), player(player)
{
type = GUI_GRAVEYARD;
}
int GuiGraveyard::receiveEventPlus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->to == zone)
{
CardView* t;
if (event->card->view)
t = NEW CardView(CardView::nullZone, event->card, *(event->card->view));
else
t = NEW CardView(CardView::nullZone, event->card, x, y);
t->x = x + Width / 2; t->y = y + Height / 2; t->zoom = 0.6f; t->alpha = 0;
cards.push_back(t);
return 1;
}
return 0;
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->to == zone)
{
CardView* t;
if (event->card->view)
t = NEW CardView(CardView::nullZone, event->card, *(event->card->view));
else
t = NEW CardView(CardView::nullZone, event->card, x, y);
t->x = x + Width / 2;
t->y = y + Height / 2;
t->zoom = 0.6f;
t->alpha = 0;
cards.push_back(t);
return 1;
}
return 0;
}
int GuiGraveyard::receiveEventMinus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->from == zone)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
if (event->card->previous == (*it)->card)
{
CardView* cv = *it;
cards.erase(it);
trash(cv);
return 1;
}
return 0;
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->from == zone)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
if (event->card->previous == (*it)->card)
{
CardView* cv = *it;
cards.erase(it);
trash(cv);
return 1;
}
return 0;
}
ostream& GuiGraveyard::toString(ostream& out) const
{
return out << "GuiGraveyard :::";
return out << "GuiGraveyard :::";
}
//opponenthand begins
GuiOpponentHand::GuiOpponentHand(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) : GuiGameZone(x, y, hasFocus, player->game->hand, parent), player(player) {
type = GUI_OPPONENTHAND;
GuiOpponentHand::GuiOpponentHand(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) :
GuiGameZone(x, y, hasFocus, player->game->hand, parent), player(player)
{
type = GUI_OPPONENTHAND;
}
int GuiOpponentHand::receiveEventPlus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->to == zone)
{
CardView* t;
if (event->card->view)
t = NEW CardView(CardView::nullZone, event->card, *(event->card->view));
else
t = NEW CardView(CardView::nullZone, event->card, x, y);
t->x = x + Width / 2; t->y = y + Height / 2; t->zoom = 0.6f; t->alpha = 0;
cards.push_back(t);
return 1;
}
return 0;
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->to == zone)
{
CardView* t;
if (event->card->view)
t = NEW CardView(CardView::nullZone, event->card, *(event->card->view));
else
t = NEW CardView(CardView::nullZone, event->card, x, y);
t->x = x + Width / 2;
t->y = y + Height / 2;
t->zoom = 0.6f;
t->alpha = 0;
cards.push_back(t);
return 1;
}
return 0;
}
int GuiOpponentHand::receiveEventMinus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->from == zone)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
if (event->card->previous == (*it)->card)
{
CardView* cv = *it;
cards.erase(it);
trash(cv);
return 1;
}
return 0;
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (event->from == zone)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
if (event->card->previous == (*it)->card)
{
CardView* cv = *it;
cards.erase(it);
trash(cv);
return 1;
}
return 0;
}
ostream& GuiOpponentHand::toString(ostream& out) const
{
return out << "GuiOpponentHand :::";
return out << "GuiOpponentHand :::";
}
GuiLibrary::GuiLibrary(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) : GuiGameZone(x, y, hasFocus,player->game->library, parent), player(player) {
type = GUI_LIBRARY;
GuiLibrary::GuiLibrary(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) :
GuiGameZone(x, y, hasFocus, player->game->library, parent), player(player)
{
type = GUI_LIBRARY;
}
ostream& GuiLibrary::toString(ostream& out) const
{
return out << "GuiLibrary :::";
return out << "GuiLibrary :::";
}