reformatting code according to guidelines defined at
http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
This commit is contained in:
@@ -7,310 +7,349 @@
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using std::cout;
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using std::endl;
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ManaIcon::ManaIcon(int color, float x, float y, float destx, float desty) : Pos(x, y, 0.5, 0.0, 255), f(-1), destx(destx), desty(desty), mode(ALIVE), color(color)
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ManaIcon::ManaIcon(int color, float x, float y, float destx, float desty) :
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Pos(x, y, 0.5, 0.0, 255), f(-1), destx(destx), desty(desty), mode(ALIVE), color(color)
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{
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hgeParticleSystemInfo * psi = NULL;
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JQuad * mq = resources.GetQuad("stars");
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hgeParticleSystemInfo * psi = NULL;
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JQuad * mq = resources.GetQuad("stars");
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if(!mq){
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particleSys = NULL;
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return;
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}
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switch (color)
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if (!mq)
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{
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case Constants::MTG_COLOR_RED :
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psi = resources.RetrievePSI("manared.psi",mq);
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break;
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case Constants::MTG_COLOR_BLUE :
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psi = resources.RetrievePSI("manablue.psi",mq);
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break;
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case Constants::MTG_COLOR_GREEN :
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psi = resources.RetrievePSI("managreen.psi",mq);
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break;
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case Constants::MTG_COLOR_BLACK :
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psi = resources.RetrievePSI("manablack.psi",mq);
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break;
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case Constants::MTG_COLOR_WHITE :
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psi = resources.RetrievePSI("manawhite.psi",mq);
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break;
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default :
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psi = resources.RetrievePSI("mana.psi",mq);
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particleSys = NULL;
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return;
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}
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if(!psi){
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psi = NEW hgeParticleSystemInfo();
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if(!psi)
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return;
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hgeParticleSystemInfo * defaults = resources.RetrievePSI("mana.psi",mq);
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if(defaults){
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memcpy(psi,defaults,sizeof(hgeParticleSystemInfo));
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}
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else{
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memset(psi,0,sizeof(hgeParticleSystemInfo));
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//Default values for particle system! Cribbed from mana.psi
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//Really, we should just be loading that and then changing colors...
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psi->nEmission = 114;
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psi->fLifetime = -1;
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psi->fParticleLifeMin = 1.1507937f;
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psi->fParticleLifeMax = 1.4682540f;
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psi->fSpeedMin = 0.0099999998f;
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psi->fSizeStart = 0.5f;
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psi->fSizeEnd = 0.69999999f;
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psi->fSizeVar = 0.25396827f;
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psi->fSpinStart = -5.5555553f;
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psi->fAlphaVar = 0.77777779f;
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psi->sprite = mq;
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switch (color)
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{
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case Constants::MTG_COLOR_RED:
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psi = resources.RetrievePSI("manared.psi", mq);
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break;
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case Constants::MTG_COLOR_BLUE:
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psi = resources.RetrievePSI("manablue.psi", mq);
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break;
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case Constants::MTG_COLOR_GREEN:
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psi = resources.RetrievePSI("managreen.psi", mq);
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break;
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case Constants::MTG_COLOR_BLACK:
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psi = resources.RetrievePSI("manablack.psi", mq);
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break;
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case Constants::MTG_COLOR_WHITE:
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psi = resources.RetrievePSI("manawhite.psi", mq);
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break;
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default:
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psi = resources.RetrievePSI("mana.psi", mq);
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}
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switch(color){
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case Constants::MTG_COLOR_RED :
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psi->colColorStart.SetHWColor(ARGB(161,240,40,44));
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psi->colColorEnd.SetHWColor(ARGB(14,242,155,153));
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break;
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case Constants::MTG_COLOR_BLUE :
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psi->colColorStart.SetHWColor(ARGB(161,28,40,224));
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psi->colColorEnd.SetHWColor(ARGB(14,255,255,255));
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break;
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case Constants::MTG_COLOR_GREEN :
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psi->colColorStart.SetHWColor(ARGB(161,36,242,44));
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psi->colColorEnd.SetHWColor(ARGB(14,129,244,153));
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break;
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case Constants::MTG_COLOR_BLACK :
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psi->colColorStart.SetHWColor(ARGB(161,210,117,210));
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psi->colColorEnd.SetHWColor(ARGB(14,80,56,80));
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break;
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case Constants::MTG_COLOR_WHITE :
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psi->colColorStart.SetHWColor(ARGB(151,151,127,38));
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psi->colColorEnd.SetHWColor(ARGB(8,255,255,255));
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break;
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default:
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psi->colColorStart.SetHWColor(ARGB(161,236,242,232));
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psi->colColorEnd.SetHWColor(ARGB(14,238,244,204));
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break;
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if (!psi)
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{
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psi = NEW hgeParticleSystemInfo();
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if (!psi)
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return;
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hgeParticleSystemInfo * defaults = resources.RetrievePSI("mana.psi", mq);
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if (defaults)
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{
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memcpy(psi, defaults, sizeof(hgeParticleSystemInfo));
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}
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else
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{
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memset(psi, 0, sizeof(hgeParticleSystemInfo));
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//Default values for particle system! Cribbed from mana.psi
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//Really, we should just be loading that and then changing colors...
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psi->nEmission = 114;
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psi->fLifetime = -1;
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psi->fParticleLifeMin = 1.1507937f;
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psi->fParticleLifeMax = 1.4682540f;
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psi->fSpeedMin = 0.0099999998f;
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psi->fSizeStart = 0.5f;
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psi->fSizeEnd = 0.69999999f;
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psi->fSizeVar = 0.25396827f;
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psi->fSpinStart = -5.5555553f;
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psi->fAlphaVar = 0.77777779f;
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psi->sprite = mq;
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}
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switch (color)
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{
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case Constants::MTG_COLOR_RED:
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psi->colColorStart.SetHWColor(ARGB(161,240,40,44));
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psi->colColorEnd.SetHWColor(ARGB(14,242,155,153));
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break;
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case Constants::MTG_COLOR_BLUE:
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psi->colColorStart.SetHWColor(ARGB(161,28,40,224));
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psi->colColorEnd.SetHWColor(ARGB(14,255,255,255));
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break;
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case Constants::MTG_COLOR_GREEN:
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psi->colColorStart.SetHWColor(ARGB(161,36,242,44));
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psi->colColorEnd.SetHWColor(ARGB(14,129,244,153));
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break;
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case Constants::MTG_COLOR_BLACK:
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psi->colColorStart.SetHWColor(ARGB(161,210,117,210));
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psi->colColorEnd.SetHWColor(ARGB(14,80,56,80));
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break;
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case Constants::MTG_COLOR_WHITE:
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psi->colColorStart.SetHWColor(ARGB(151,151,127,38));
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psi->colColorEnd.SetHWColor(ARGB(8,255,255,255));
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break;
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default:
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psi->colColorStart.SetHWColor(ARGB(161,236,242,232));
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psi->colColorEnd.SetHWColor(ARGB(14,238,244,204));
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break;
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}
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particleSys = NEW hgeParticleSystem(psi);
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SAFE_DELETE(psi); //This version of psi is not handled by cache, so kill it here.
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}
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else
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particleSys = NEW hgeParticleSystem(psi); //Cache will clean psi up later.
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particleSys = NEW hgeParticleSystem(psi);
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SAFE_DELETE(psi); //This version of psi is not handled by cache, so kill it here.
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}
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else
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particleSys = NEW hgeParticleSystem(psi); //Cache will clean psi up later.
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// if we want to throttle the amount of particles for mana,
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// here's where to do it - this is hardcoded to something like 114 in the psi file
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particleSys->info.nEmission = 60;
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icon = manaIcons[color];
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// if we want to throttle the amount of particles for mana,
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// here's where to do it - this is hardcoded to something like 114 in the psi file
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particleSys->info.nEmission = 60;
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icon = manaIcons[color];
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particleSys->FireAt(x, y);
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particleSys->FireAt(x, y);
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zoomP1 = 0.2f + 0.1f * ((float) rand() / (float) RAND_MAX);
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zoomP2 = 0.2f + 0.1f * ((float) rand() / (float) RAND_MAX);
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zoomP3 = 2 * M_PI * ((float) rand() / (float) RAND_MAX);
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zoomP4 = 2 * M_PI * ((float) rand() / (float) RAND_MAX);
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zoomP5 = 0.5f + ((float) rand() / (float) RAND_MAX);
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zoomP6 = 0.5f + ((float) rand() / (float) RAND_MAX);
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zoomP1 = 0.2f + 0.1f * ((float)rand() / (float)RAND_MAX);
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zoomP2 = 0.2f + 0.1f * ((float)rand() / (float)RAND_MAX);
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zoomP3 = 2 * M_PI * ((float)rand() / (float)RAND_MAX);
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zoomP4 = 2 * M_PI * ((float)rand() / (float)RAND_MAX);
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zoomP5 = 0.5f + ((float)rand() / (float)RAND_MAX);
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zoomP6 = 0.5f + ((float)rand() / (float)RAND_MAX);
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xP1 = 2 * M_PI * ((float) rand() / (float) RAND_MAX);
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xP2 = 5 + 30 * ((float) rand() / (float) RAND_MAX);
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xP3 = 0.5f + ((float) rand() / (float) RAND_MAX);
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yP1 = 2 * M_PI * ((float) rand() / (float) RAND_MAX);
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yP2 = 5 + 10 * ((float) rand() / (float) RAND_MAX);
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yP3 = 0.5f + ((float) rand() / (float) RAND_MAX);
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xP1 = 2 * M_PI * ((float)rand() / (float)RAND_MAX);
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xP2 = 5 + 30 * ((float)rand() / (float)RAND_MAX);
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xP3 = 0.5f + ((float)rand() / (float)RAND_MAX);
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yP1 = 2 * M_PI * ((float)rand() / (float)RAND_MAX);
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yP2 = 5 + 10 * ((float)rand() / (float)RAND_MAX);
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yP3 = 0.5f + ((float)rand() / (float)RAND_MAX);
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actT = 0;
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tP1 = 0;
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actT = 0;
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tP1 = 0;
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}
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ManaIcon::~ManaIcon()
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{
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SAFE_DELETE(particleSys);
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SAFE_DELETE(particleSys);
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}
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void ManaIcon::Render()
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{
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if(!particleSys)
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return;
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if (!particleSys)
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return;
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JRenderer* renderer = JRenderer::GetInstance();
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JRenderer* renderer = JRenderer::GetInstance();
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
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particleSys->Render();
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
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renderer->RenderQuad(icon, actX, actY, actT, actZ + zoomP1 * sinf(M_PI * zoomP3), actZ + zoomP2 * cosf(M_PI * zoomP4));
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
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particleSys->Render();
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
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renderer->RenderQuad(icon, actX, actY, actT, actZ + zoomP1 * sinf(M_PI * zoomP3), actZ + zoomP2 * cosf(M_PI * zoomP4));
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}
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void ManaIcon::Update(float dt, float shift)
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{
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xP1 += xP3 * dt;
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actX = x + xP2 * sinf(M_PI * xP1);
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zoomP3 += zoomP5 * dt;
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zoomP4 += zoomP6 * dt;
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xP1 += xP3 * dt;
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actX = x + xP2 * sinf(M_PI * xP1);
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zoomP3 += zoomP5 * dt;
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zoomP4 += zoomP6 * dt;
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if (OptionManaDisplay::STATIC == options[Options::MANADISPLAY].number)
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shift = 0;
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if (OptionManaDisplay::STATIC == options[Options::MANADISPLAY].number)
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shift = 0;
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switch (mode)
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switch (mode)
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{
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case DROPPING :
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f += dt * 700;
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actY += f * dt;
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if (actY > SCREEN_HEIGHT * 2) mode = DEAD;
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break;
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case WITHERING :
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actT += dt * 4;
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actZ /= f; zoomP1 /= f; zoomP2 /= f;
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f -= dt;
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actZ *= f; zoomP1 *= f; zoomP2 *= f;
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yP1 += yP3 * dt;
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actY = y + yP2 * sinf(M_PI * yP1);
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if (f < 0) mode = DEAD;
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break;
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case ALIVE :
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x += 10 * dt * (destx - x);
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y += 10 * dt * (desty + shift - y);
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yP1 += yP3 * dt;
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actY = y + yP2 * sinf(M_PI * yP1);
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case DROPPING:
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f += dt * 700;
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actY += f * dt;
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if (actY > SCREEN_HEIGHT * 2)
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mode = DEAD;
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break;
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case WITHERING:
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actT += dt * 4;
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actZ /= f;
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zoomP1 /= f;
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zoomP2 /= f;
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f -= dt;
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actZ *= f;
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zoomP1 *= f;
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zoomP2 *= f;
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yP1 += yP3 * dt;
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actY = y + yP2 * sinf(M_PI * yP1);
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if (f < 0)
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mode = DEAD;
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break;
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case ALIVE:
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x += 10 * dt * (destx - x);
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y += 10 * dt * (desty + shift - y);
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yP1 += yP3 * dt;
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actY = y + yP2 * sinf(M_PI * yP1);
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if (particleSys && (fabs(destx - x) < 5) && (fabs(desty + shift - y) < 5)){
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if (OptionManaDisplay::STATIC == options[Options::MANADISPLAY].number){
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SAFE_DELETE(particleSys); //Static Mana Only: avoid expensive particle processing
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if (particleSys && (fabs(destx - x) < 5) && (fabs(desty + shift - y) < 5))
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{
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if (OptionManaDisplay::STATIC == options[Options::MANADISPLAY].number)
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{
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SAFE_DELETE(particleSys); //Static Mana Only: avoid expensive particle processing
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}
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}
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}
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break;
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case DEAD :
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break;
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break;
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case DEAD:
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break;
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}
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if (particleSys){
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particleSys->MoveTo(actX, actY);
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particleSys->Update(dt);
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}
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if (particleSys)
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{
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particleSys->MoveTo(actX, actY);
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particleSys->Update(dt);
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}
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}
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void ManaIcon::Wither()
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{
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mode = WITHERING;
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f = 1.0;
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if (particleSys) particleSys->Stop();
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mode = WITHERING;
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f = 1.0;
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if (particleSys)
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particleSys->Stop();
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}
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void ManaIcon::Drop()
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{
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mode = DROPPING;
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if (f < 0) f = 0;
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if (particleSys) particleSys->Stop();
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mode = DROPPING;
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if (f < 0)
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f = 0;
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if (particleSys)
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particleSys->Stop();
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}
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GuiMana::GuiMana(float x, float y, Player *p):x(x),y(y),owner(p)
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GuiMana::GuiMana(float x, float y, Player *p) :
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x(x), y(y), owner(p)
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{
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}
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GuiMana::~GuiMana(){
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for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it){
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delete(*it);
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}
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GuiMana::~GuiMana()
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{
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for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
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{
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delete (*it);
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}
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}
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void GuiMana::RenderStatic()
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{
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int values[Constants::MTG_NB_COLORS];
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int totalColors = 0;
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WFont * mFont = resources.GetWFont(Fonts::MAIN_FONT);
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JRenderer * r = JRenderer::GetInstance();
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for (int i = 0; i < Constants::MTG_NB_COLORS; ++i)
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values[i] = 0;
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for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
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if (ManaIcon::ALIVE == (*it)->mode)
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{
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values[(*it)->color]++;
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if (values[(*it)->color] == 1)
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totalColors++;
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}
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void GuiMana::RenderStatic(){
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int values[Constants::MTG_NB_COLORS];
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int totalColors = 0;
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||||
WFont * mFont = resources.GetWFont(Fonts::MAIN_FONT);
|
||||
JRenderer * r = JRenderer::GetInstance();
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for (int i = 0; i < Constants::MTG_NB_COLORS; ++i)
|
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values[i] = 0;
|
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for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
|
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if (ManaIcon::ALIVE == (*it)->mode) {
|
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values[(*it)->color]++;
|
||||
if (values[(*it)->color] == 1) totalColors++;
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||||
if (!totalColors)
|
||||
return;
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||||
|
||||
float x0 = x - 20 * totalColors;
|
||||
if (x0 < 10)
|
||||
x0 = 10;
|
||||
float xEnd = x0 + 20 * totalColors;
|
||||
r->FillRoundRect(x0, y - 5, static_cast<float> (20 * totalColors + 5), 20, 2, ARGB(128,0,0,0));
|
||||
|
||||
int offset = 0;
|
||||
for (int i = 0; i < Constants::MTG_NB_COLORS; ++i)
|
||||
{
|
||||
if (values[i])
|
||||
{
|
||||
offset -= 20;
|
||||
r->RenderQuad(manaIcons[i], xEnd + 15 + offset, y + 5, 0, 0.7f, 0.7f);
|
||||
}
|
||||
}
|
||||
|
||||
if (!totalColors) return;
|
||||
|
||||
float x0 = x - 20*totalColors;
|
||||
if (x0 < 10) x0 = 10;
|
||||
float xEnd = x0 + 20*totalColors;
|
||||
r->FillRoundRect(x0, y - 5, static_cast<float>(20 * totalColors + 5), 20, 2, ARGB(128,0,0,0));
|
||||
|
||||
int offset = 0;
|
||||
for (int i = 0; i < Constants::MTG_NB_COLORS; ++i){
|
||||
if (values[i]){
|
||||
offset-=20;
|
||||
r->RenderQuad(manaIcons[i],xEnd + 15 + offset, y + 5, 0, 0.7f, 0.7f);
|
||||
r->FillRoundRect(x0, y, static_cast<float> (20 * totalColors + 5), 8, 2, ARGB(100,0,0,0));
|
||||
offset = 0;
|
||||
for (int i = 0; i < Constants::MTG_NB_COLORS; ++i)
|
||||
{
|
||||
if (values[i])
|
||||
{
|
||||
offset -= 20;
|
||||
char buf[4];
|
||||
sprintf(buf, "%i", values[i]);
|
||||
mFont->SetColor(ARGB(255,255,255,255));
|
||||
mFont->DrawString(buf, xEnd + offset + 9, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
r->FillRoundRect(x0, y, static_cast<float>(20 * totalColors + 5), 8, 2, ARGB(100,0,0,0));
|
||||
offset = 0;
|
||||
for (int i = 0; i < Constants::MTG_NB_COLORS; ++i){
|
||||
if (values[i]){
|
||||
offset-=20;
|
||||
char buf[4];
|
||||
sprintf(buf,"%i",values[i]);
|
||||
mFont->SetColor(ARGB(255,255,255,255));
|
||||
mFont->DrawString(buf,xEnd+offset + 9, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiMana::Render()
|
||||
{
|
||||
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
|
||||
(*it)->Render();
|
||||
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
|
||||
(*it)->Render();
|
||||
|
||||
if (OptionManaDisplay::DYNAMIC != options[Options::MANADISPLAY].number)
|
||||
RenderStatic();
|
||||
if (OptionManaDisplay::DYNAMIC != options[Options::MANADISPLAY].number)
|
||||
RenderStatic();
|
||||
}
|
||||
|
||||
bool remove_dead(ManaIcon* m) { return ManaIcon::DEAD != m->mode; }
|
||||
bool remove_dead(ManaIcon* m)
|
||||
{
|
||||
return ManaIcon::DEAD != m->mode;
|
||||
}
|
||||
|
||||
void GuiMana::Update(float dt)
|
||||
{
|
||||
{
|
||||
float shift = 0;
|
||||
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
|
||||
{ (*it)->Update(dt, shift); shift += 15; }
|
||||
}
|
||||
vector<ManaIcon*>::iterator it = partition(manas.begin(), manas.end(), &remove_dead);
|
||||
if (it != manas.end())
|
||||
{
|
||||
for (vector<ManaIcon*>::iterator q = it; q != manas.end(); ++q)
|
||||
SAFE_DELETE(*q);
|
||||
manas.erase(it, manas.end());
|
||||
float shift = 0;
|
||||
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
|
||||
{
|
||||
(*it)->Update(dt, shift);
|
||||
shift += 15;
|
||||
}
|
||||
}
|
||||
vector<ManaIcon*>::iterator it = partition(manas.begin(), manas.end(), &remove_dead);
|
||||
if (it != manas.end())
|
||||
{
|
||||
for (vector<ManaIcon*>::iterator q = it; q != manas.end(); ++q)
|
||||
SAFE_DELETE(*q);
|
||||
manas.erase(it, manas.end());
|
||||
}
|
||||
}
|
||||
|
||||
int GuiMana::receiveEventPlus(WEvent* e)
|
||||
{
|
||||
if (WEventEngageMana *event = dynamic_cast<WEventEngageMana*>(e))
|
||||
if (WEventEngageMana *event = dynamic_cast<WEventEngageMana*>(e))
|
||||
{
|
||||
if (event->destination != owner->getManaPool()) return 0;
|
||||
if (event->card && event->card->view)
|
||||
manas.push_back(NEW ManaIcon(event->color, event->card->view->actX, event->card->view->actY, x, y));
|
||||
else
|
||||
manas.push_back(NEW ManaIcon(event->color, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, x, y));
|
||||
return 1;
|
||||
if (event->destination != owner->getManaPool())
|
||||
return 0;
|
||||
if (event->card && event->card->view)
|
||||
manas.push_back(NEW ManaIcon(event->color, event->card->view->actX, event->card->view->actY, x, y));
|
||||
else
|
||||
manas.push_back(NEW ManaIcon(event->color, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, x, y));
|
||||
return 1;
|
||||
}
|
||||
else return 0;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
int GuiMana::receiveEventMinus(WEvent* e)
|
||||
{
|
||||
if (WEventConsumeMana *event = dynamic_cast<WEventConsumeMana*>(e))
|
||||
if (WEventConsumeMana *event = dynamic_cast<WEventConsumeMana*>(e))
|
||||
{
|
||||
if (event->source != owner->getManaPool()) return 0;
|
||||
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
|
||||
if ((event->color == (*it)->color) && (ManaIcon::ALIVE == (*it)->mode)) {
|
||||
(*it)->Wither();
|
||||
return 1;
|
||||
}
|
||||
return 1;
|
||||
if (event->source != owner->getManaPool())
|
||||
return 0;
|
||||
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
|
||||
if ((event->color == (*it)->color) && (ManaIcon::ALIVE == (*it)->mode))
|
||||
{
|
||||
(*it)->Wither();
|
||||
return 1;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
else if (WEventEmptyManaPool *event2 = dynamic_cast<WEventEmptyManaPool*>(e))
|
||||
else if (WEventEmptyManaPool *event2 = dynamic_cast<WEventEmptyManaPool*>(e))
|
||||
{
|
||||
if (event2->source != owner->getManaPool()) return 0;
|
||||
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
|
||||
(*it)->Drop();
|
||||
return 1;
|
||||
if (event2->source != owner->getManaPool())
|
||||
return 0;
|
||||
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
|
||||
(*it)->Drop();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user