reformatting code according to guidelines defined at

http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
This commit is contained in:
techdragon.nguyen@gmail.com
2010-11-16 00:55:16 +00:00
parent c79fdcbf50
commit acd7bb1aa4
103 changed files with 38044 additions and 31222 deletions

View File

@@ -5,28 +5,29 @@
GuiFrame::GuiFrame()
{
if (resources.GetTexture("wood.png"))
wood = resources.RetrieveQuad("wood.png", 0, 0, SCREEN_WIDTH, 28);
else{
wood = NULL;
GameApp::systemError += "Can't load wood texture : " __FILE__ "\n";
if (resources.GetTexture("wood.png"))
wood = resources.RetrieveQuad("wood.png", 0, 0, SCREEN_WIDTH, 28);
else
{
wood = NULL;
GameApp::systemError += "Can't load wood texture : " __FILE__ "\n";
}
goldGlow = gold1 = gold2 = NULL;
if (resources.GetTexture("gold.png")){
gold1 = resources.RetrieveQuad("gold.png", 0, 0, SCREEN_WIDTH, 6, "gold1");
gold2 = resources.RetrieveQuad("gold.png", 0, 6, SCREEN_WIDTH, 6, "gold2");
if (resources.GetTexture("goldglow.png"))
goldGlow = resources.RetrieveQuad("goldglow.png", 1, 1, SCREEN_WIDTH - 2, 18);
if (gold2){
gold2->SetColor(ARGB(127, 255, 255, 255));
gold2->SetHFlip(true);
goldGlow = gold1 = gold2 = NULL;
if (resources.GetTexture("gold.png"))
{
gold1 = resources.RetrieveQuad("gold.png", 0, 0, SCREEN_WIDTH, 6, "gold1");
gold2 = resources.RetrieveQuad("gold.png", 0, 6, SCREEN_WIDTH, 6, "gold2");
if (resources.GetTexture("goldglow.png"))
goldGlow = resources.RetrieveQuad("goldglow.png", 1, 1, SCREEN_WIDTH - 2, 18);
if (gold2)
{
gold2->SetColor(ARGB(127, 255, 255, 255));
gold2->SetHFlip(true);
}
}
}
step = 0.0;
step = 0.0;
}
@@ -36,28 +37,34 @@ GuiFrame::~GuiFrame()
void GuiFrame::Render()
{
JRenderer* renderer = JRenderer::GetInstance();
float sized = step / 4; if (sized > SCREEN_WIDTH) sized -= SCREEN_WIDTH;
renderer->RenderQuad(wood, 0, 0);
if(gold1){
renderer->RenderQuad(gold1, -sized, 16);
renderer->RenderQuad(gold1, -sized + 479, 16);
if(goldGlow){
goldGlow->SetColor(ARGB((100+(rand()%50)), 255, 255, 255));
renderer->RenderQuad(goldGlow, -sized, 9);
renderer->RenderQuad(goldGlow, -sized + 480, 9);
}
JRenderer* renderer = JRenderer::GetInstance();
float sized = step / 4;
if (sized > SCREEN_WIDTH)
sized -= SCREEN_WIDTH;
renderer->RenderQuad(wood, 0, 0);
if (gold1)
{
renderer->RenderQuad(gold1, -sized, 16);
renderer->RenderQuad(gold1, -sized + 479, 16);
if(gold2){
renderer->RenderQuad(gold2, step / 2, 16);
renderer->RenderQuad(gold2, step / 2 - 479, 16);
if (goldGlow)
{
goldGlow->SetColor(ARGB((100+(rand()%50)), 255, 255, 255));
renderer->RenderQuad(goldGlow, -sized, 9);
renderer->RenderQuad(goldGlow, -sized + 480, 9);
}
if (gold2)
{
renderer->RenderQuad(gold2, step / 2, 16);
renderer->RenderQuad(gold2, step / 2 - 479, 16);
}
}
}
}
void GuiFrame::Update(float dt)
{
step += dt * 5;
if (step > 2*SCREEN_WIDTH) step -= 2*SCREEN_WIDTH;
step += dt * 5;
if (step > 2 * SCREEN_WIDTH)
step -= 2 * SCREEN_WIDTH;
}