reformatting code according to guidelines defined at
http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
This commit is contained in:
@@ -7,475 +7,608 @@
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#include "Player.h"
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#include "Counters.h"
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ExtraCost::ExtraCost(const std::string& inCostRenderString, TargetChooser *_tc)
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: tc(_tc), source(NULL), target(NULL), mCostRenderString(inCostRenderString)
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ExtraCost::ExtraCost(const std::string& inCostRenderString, TargetChooser *_tc) :
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tc(_tc), source(NULL), target(NULL), mCostRenderString(inCostRenderString)
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{
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if (tc) tc->targetter = NULL;
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if (tc)
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tc->targetter = NULL;
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}
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ExtraCost::~ExtraCost(){
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SAFE_DELETE(tc);
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ExtraCost::~ExtraCost()
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{
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SAFE_DELETE(tc);
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}
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int ExtraCost::setSource(MTGCardInstance * _source){
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source=_source;
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if (tc)
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{
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tc->source = _source;
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// "extra cost is not targetting, protections do not apply" this is not cryptic at all :) make an ability you will understand it then. this keeps the target chooser from being unable to select a creature with shroud/protections.
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tc->targetter = NULL;
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}
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else
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{
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target = _source;
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}
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return 1;
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}
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void ExtraCost::Render(){
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if (!mCostRenderString.empty())
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{
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WFont * mFont = resources.GetWFont(Fonts::MAIN_FONT);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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mFont->SetColor(ARGB(255,255,255,255));
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mFont->DrawString(mCostRenderString, 20 ,20, JGETEXT_LEFT);
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}
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}
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int ExtraCost::setPayment(MTGCardInstance * card){
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int result = 0;
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if (tc) {
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result = tc->addTarget(card);
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if (result) {
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target = card;
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int ExtraCost::setSource(MTGCardInstance * _source)
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{
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source = _source;
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if (tc)
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{
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tc->source = _source;
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// "extra cost is not targetting, protections do not apply" this is not cryptic at all :) make an ability you will understand it then. this keeps the target chooser from being unable to select a creature with shroud/protections.
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tc->targetter = NULL;
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}
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}
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return result;
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else
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{
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target = _source;
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}
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return 1;
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}
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void ExtraCost::Render()
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{
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if (!mCostRenderString.empty())
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{
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WFont * mFont = resources.GetWFont(Fonts::MAIN_FONT);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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mFont->SetColor(ARGB(255,255,255,255));
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mFont->DrawString(mCostRenderString, 20, 20, JGETEXT_LEFT);
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}
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}
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int ExtraCost::setPayment(MTGCardInstance * card)
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{
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int result = 0;
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if (tc)
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{
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result = tc->addTarget(card);
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if (result)
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{
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target = card;
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}
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}
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return result;
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}
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//life cost
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LifeCost * LifeCost::clone() const{
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LifeCost * ec = NEW LifeCost(*this);
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if (tc) ec->tc = tc->clone();
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return ec;
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LifeCost * LifeCost::clone() const
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{
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LifeCost * ec = NEW LifeCost(*this);
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if (tc)
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ec->tc = tc->clone();
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return ec;
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}
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LifeCost::LifeCost(TargetChooser *_tc)
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: ExtraCost("Life", _tc){
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LifeCost::LifeCost(TargetChooser *_tc) :
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ExtraCost("Life", _tc)
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{
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}
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int LifeCost::doPay(){
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if(target){
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_target->controller()->life -= 1;
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target = NULL;
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if (tc) tc->initTargets();
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return 1;
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}
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return 0;
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int LifeCost::doPay()
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (target)
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{
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_target->controller()->life -= 1;
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target = NULL;
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if (tc)
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tc->initTargets();
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return 1;
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}
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return 0;
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}
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//discard a card at random as a cost
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//DiscardRandom cost
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DiscardRandomCost * DiscardRandomCost::clone() const{
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DiscardRandomCost * ec = NEW DiscardRandomCost(*this);
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if (tc) ec->tc = tc->clone();
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return ec;
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DiscardRandomCost * DiscardRandomCost::clone() const
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{
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DiscardRandomCost * ec = NEW DiscardRandomCost(*this);
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if (tc)
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ec->tc = tc->clone();
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return ec;
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}
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DiscardRandomCost::DiscardRandomCost(TargetChooser *_tc)
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: ExtraCost("Discard Random", _tc){
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DiscardRandomCost::DiscardRandomCost(TargetChooser *_tc) :
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ExtraCost("Discard Random", _tc)
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{
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}
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int DiscardRandomCost::canPay(){
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MTGGameZone * z = target->controller()->game->hand;
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int nbcards = z->nb_cards;
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if(nbcards < 1) return 0;
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if(nbcards == 1 && z->hasCard(source)) return 0;
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return 1;
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}
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int DiscardRandomCost::doPay(){
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if(target){
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_target->controller()->game->discardRandom(_target->controller()->game->hand,source);
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target = NULL;
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if (tc) tc->initTargets();
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int DiscardRandomCost::canPay()
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{
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MTGGameZone * z = target->controller()->game->hand;
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int nbcards = z->nb_cards;
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if (nbcards < 1)
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return 0;
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if (nbcards == 1 && z->hasCard(source))
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return 0;
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return 1;
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}
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return 0;
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}
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int DiscardRandomCost::doPay()
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (target)
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{
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_target->controller()->game->discardRandom(_target->controller()->game->hand, source);
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target = NULL;
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if (tc)
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tc->initTargets();
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return 1;
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}
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return 0;
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}
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//a choosen discard
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DiscardCost * DiscardCost::clone() const{
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DiscardCost * ec = NEW DiscardCost(*this);
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if (tc) ec->tc = tc->clone();
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return ec;
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DiscardCost * DiscardCost::clone() const
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{
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DiscardCost * ec = NEW DiscardCost(*this);
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if (tc)
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ec->tc = tc->clone();
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return ec;
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}
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DiscardCost::DiscardCost(TargetChooser *_tc)
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: ExtraCost("Choose card to Discard", _tc){
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DiscardCost::DiscardCost(TargetChooser *_tc) :
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ExtraCost("Choose card to Discard", _tc)
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{
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}
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int DiscardCost::doPay(){
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if(target){
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WEvent * e = NEW WEventCardDiscard(target);
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GameObserver * game = GameObserver::GetInstance();
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game->receiveEvent(e);
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_target->controller()->game->putInGraveyard(_target);
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target = NULL;
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if (tc) tc->initTargets();
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return 1;
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}
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return 0;
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int DiscardCost::doPay()
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (target)
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{
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WEvent * e = NEW WEventCardDiscard(target);
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GameObserver * game = GameObserver::GetInstance();
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game->receiveEvent(e);
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_target->controller()->game->putInGraveyard(_target);
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target = NULL;
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if (tc)
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tc->initTargets();
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return 1;
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}
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return 0;
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}
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//to library cost
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ToLibraryCost * ToLibraryCost::clone() const{
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ToLibraryCost * ec = NEW ToLibraryCost(*this);
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if (tc) ec->tc = tc->clone();
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return ec;
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ToLibraryCost * ToLibraryCost::clone() const
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{
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ToLibraryCost * ec = NEW ToLibraryCost(*this);
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if (tc)
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ec->tc = tc->clone();
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return ec;
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}
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ToLibraryCost::ToLibraryCost(TargetChooser *_tc)
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: ExtraCost("Put a card on top of Library", _tc){
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ToLibraryCost::ToLibraryCost(TargetChooser *_tc) :
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ExtraCost("Put a card on top of Library", _tc)
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{
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}
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int ToLibraryCost::doPay(){
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if(target){
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_target->controller()->game->putInLibrary(target);
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target = NULL;
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if (tc) tc->initTargets();
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return 1;
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}
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return 0;
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int ToLibraryCost::doPay()
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (target)
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{
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_target->controller()->game->putInLibrary(target);
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target = NULL;
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if (tc)
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tc->initTargets();
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return 1;
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}
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return 0;
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}
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//Mill yourself as a cost
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MillCost * MillCost::clone() const{
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MillCost * ec = NEW MillCost(*this);
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if (tc) ec->tc = tc->clone();
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return ec;
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MillCost * MillCost::clone() const
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{
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MillCost * ec = NEW MillCost(*this);
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if (tc)
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ec->tc = tc->clone();
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return ec;
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}
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MillCost::MillCost(TargetChooser *_tc)
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: ExtraCost("Deplete", _tc){
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MillCost::MillCost(TargetChooser *_tc) :
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ExtraCost("Deplete", _tc)
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{
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}
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int MillCost::canPay(){
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MTGGameZone * z = target->controller()->game->library;
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int nbcards = z->nb_cards;
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if(nbcards < 1) return 0;
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return 1;
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}
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int MillCost::doPay(){
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if(target){
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_target->controller()->game->putInZone(_target->controller()->game->library->cards[_target->controller()->game->library->nb_cards-1],_target->controller()->game->library, _target->controller()->game->graveyard);
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target = NULL;
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if (tc) tc->initTargets();
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int MillCost::canPay()
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{
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MTGGameZone * z = target->controller()->game->library;
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int nbcards = z->nb_cards;
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if (nbcards < 1)
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return 0;
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return 1;
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}
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return 0;
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}
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MillExileCost::MillExileCost(TargetChooser *_tc)
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: MillCost( _tc){
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int MillCost::doPay()
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (target)
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{
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_target->controller()->game->putInZone(
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_target->controller()->game->library->cards[_target->controller()->game->library->nb_cards - 1],
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_target->controller()->game->library, _target->controller()->game->graveyard);
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target = NULL;
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if (tc)
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tc->initTargets();
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return 1;
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}
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return 0;
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}
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MillExileCost::MillExileCost(TargetChooser *_tc) :
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MillCost(_tc)
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{
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// override the base string here
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mCostRenderString = "Deplete To Exile";
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}
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int MillExileCost::doPay(){
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if(target){
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_target->controller()->game->putInZone(_target->controller()->game->library->cards[_target->controller()->game->library->nb_cards-1],
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_target->controller()->game->library,
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_target->controller()->game->exile);
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target = NULL;
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if (tc) tc->initTargets();
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return 1;
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}
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return 0;
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int MillExileCost::doPay()
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (target)
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{
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_target->controller()->game->putInZone(
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_target->controller()->game->library->cards[_target->controller()->game->library->nb_cards - 1],
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_target->controller()->game->library, _target->controller()->game->exile);
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target = NULL;
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if (tc)
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tc->initTargets();
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return 1;
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}
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return 0;
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}
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//Tap target cost
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TapTargetCost * TapTargetCost::clone() const{
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TapTargetCost * ec = NEW TapTargetCost(*this);
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if (tc) ec->tc = tc->clone();
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return ec;
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TapTargetCost * TapTargetCost::clone() const
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{
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TapTargetCost * ec = NEW TapTargetCost(*this);
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if (tc)
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ec->tc = tc->clone();
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return ec;
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}
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TapTargetCost::TapTargetCost(TargetChooser *_tc)
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: ExtraCost("Tap Target", _tc){
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TapTargetCost::TapTargetCost(TargetChooser *_tc) :
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ExtraCost("Tap Target", _tc)
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{
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}
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int TapTargetCost::doPay(){
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if(target){
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_target->tap();
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target = NULL;
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if (tc) tc->initTargets();
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return 1;
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}
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return 0;
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int TapTargetCost::doPay()
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (target)
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{
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_target->tap();
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target = NULL;
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if (tc)
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tc->initTargets();
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return 1;
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}
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return 0;
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}
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//exile as cost
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ExileTargetCost * ExileTargetCost::clone() const{
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ExileTargetCost * ec = NEW ExileTargetCost(*this);
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if (tc) ec->tc = tc->clone();
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return ec;
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ExileTargetCost * ExileTargetCost::clone() const
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{
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ExileTargetCost * ec = NEW ExileTargetCost(*this);
|
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if (tc)
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ec->tc = tc->clone();
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return ec;
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}
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||||
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||||
ExileTargetCost::ExileTargetCost(TargetChooser *_tc)
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||||
: ExtraCost("Exile Target", _tc){
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ExileTargetCost::ExileTargetCost(TargetChooser *_tc) :
|
||||
ExtraCost("Exile Target", _tc)
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||||
{
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||||
}
|
||||
|
||||
int ExileTargetCost::doPay(){
|
||||
MTGCardInstance * _target = (MTGCardInstance *) target;
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if(target){
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||||
target->controller()->game->putInExile(target);
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||||
target = NULL;
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||||
if (tc) tc->initTargets();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
int ExileTargetCost::doPay()
|
||||
{
|
||||
MTGCardInstance * _target = (MTGCardInstance *) target;
|
||||
if (target)
|
||||
{
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||||
target->controller()->game->putInExile(target);
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||||
target = NULL;
|
||||
if (tc)
|
||||
tc->initTargets();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//Bounce as cost
|
||||
BounceTargetCost * BounceTargetCost::clone() const{
|
||||
BounceTargetCost * ec = NEW BounceTargetCost(*this);
|
||||
if (tc) ec->tc = tc->clone();
|
||||
return ec;
|
||||
BounceTargetCost * BounceTargetCost::clone() const
|
||||
{
|
||||
BounceTargetCost * ec = NEW BounceTargetCost(*this);
|
||||
if (tc)
|
||||
ec->tc = tc->clone();
|
||||
return ec;
|
||||
}
|
||||
|
||||
BounceTargetCost::BounceTargetCost(TargetChooser *_tc)
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||||
: ExtraCost("Return Target to Hand", _tc){
|
||||
BounceTargetCost::BounceTargetCost(TargetChooser *_tc) :
|
||||
ExtraCost("Return Target to Hand", _tc)
|
||||
{
|
||||
}
|
||||
|
||||
int BounceTargetCost::doPay(){
|
||||
MTGCardInstance * _target = (MTGCardInstance *) target;
|
||||
if(target){
|
||||
target->controller()->game->putInHand(target);
|
||||
target = NULL;
|
||||
if (tc) tc->initTargets();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
int BounceTargetCost::doPay()
|
||||
{
|
||||
MTGCardInstance * _target = (MTGCardInstance *) target;
|
||||
if (target)
|
||||
{
|
||||
target->controller()->game->putInHand(target);
|
||||
target = NULL;
|
||||
if (tc)
|
||||
tc->initTargets();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//Bounce as cost for ninja
|
||||
Ninja * Ninja::clone() const{
|
||||
Ninja * ec = NEW Ninja(*this);
|
||||
if (tc) ec->tc = tc->clone();
|
||||
return ec;
|
||||
Ninja * Ninja::clone() const
|
||||
{
|
||||
Ninja * ec = NEW Ninja(*this);
|
||||
if (tc)
|
||||
ec->tc = tc->clone();
|
||||
return ec;
|
||||
}
|
||||
|
||||
Ninja::Ninja(TargetChooser *_tc)
|
||||
: ExtraCost("Select unblocked attacker", _tc){
|
||||
Ninja::Ninja(TargetChooser *_tc) :
|
||||
ExtraCost("Select unblocked attacker", _tc)
|
||||
{
|
||||
}
|
||||
|
||||
int Ninja::isPaymentSet(){
|
||||
GameObserver * g = GameObserver::GetInstance();
|
||||
int currentPhase = g->getCurrentGamePhase();
|
||||
if (target && ((target->isAttacker() && target->blocked == true) || target->isAttacker() < 1 || currentPhase != Constants::MTG_PHASE_COMBATBLOCKERS)){ tc->removeTarget(target);target = NULL; return 0;}
|
||||
if(target) return 1;
|
||||
return 0;
|
||||
int Ninja::isPaymentSet()
|
||||
{
|
||||
GameObserver * g = GameObserver::GetInstance();
|
||||
int currentPhase = g->getCurrentGamePhase();
|
||||
if (target && ((target->isAttacker() && target->blocked == true) || target->isAttacker() < 1 || currentPhase
|
||||
!= Constants::MTG_PHASE_COMBATBLOCKERS))
|
||||
{
|
||||
tc->removeTarget(target);
|
||||
target = NULL;
|
||||
return 0;
|
||||
}
|
||||
if (target)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Ninja::doPay(){
|
||||
MTGCardInstance * _target = (MTGCardInstance *) target;
|
||||
if(target){
|
||||
target->controller()->game->putInHand(target);
|
||||
target = NULL;
|
||||
if (tc) tc->initTargets();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
int Ninja::doPay()
|
||||
{
|
||||
MTGCardInstance * _target = (MTGCardInstance *) target;
|
||||
if (target)
|
||||
{
|
||||
target->controller()->game->putInHand(target);
|
||||
target = NULL;
|
||||
if (tc)
|
||||
tc->initTargets();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//endbouncetargetcostforninja
|
||||
//------------------------------------------------------------
|
||||
|
||||
SacrificeCost * SacrificeCost::clone() const{
|
||||
SacrificeCost * ec = NEW SacrificeCost(*this);
|
||||
if (tc) ec->tc = tc->clone();
|
||||
return ec;
|
||||
SacrificeCost * SacrificeCost::clone() const
|
||||
{
|
||||
SacrificeCost * ec = NEW SacrificeCost(*this);
|
||||
if (tc)
|
||||
ec->tc = tc->clone();
|
||||
return ec;
|
||||
}
|
||||
|
||||
SacrificeCost::SacrificeCost(TargetChooser *_tc)
|
||||
: ExtraCost("Sacrifice", _tc){
|
||||
SacrificeCost::SacrificeCost(TargetChooser *_tc) :
|
||||
ExtraCost("Sacrifice", _tc)
|
||||
{
|
||||
}
|
||||
|
||||
int SacrificeCost::doPay(){
|
||||
if(target){
|
||||
WEvent * e = NEW WEventCardSacrifice(target);
|
||||
GameObserver * game = GameObserver::GetInstance();
|
||||
game->receiveEvent(e);
|
||||
target->controller()->game->putInGraveyard(target);
|
||||
target = NULL;
|
||||
if (tc) tc->initTargets();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
int SacrificeCost::doPay()
|
||||
{
|
||||
if (target)
|
||||
{
|
||||
WEvent * e = NEW WEventCardSacrifice(target);
|
||||
GameObserver * game = GameObserver::GetInstance();
|
||||
game->receiveEvent(e);
|
||||
target->controller()->game->putInGraveyard(target);
|
||||
target = NULL;
|
||||
if (tc)
|
||||
tc->initTargets();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//Counter costs
|
||||
|
||||
CounterCost * CounterCost::clone() const{
|
||||
CounterCost * ec = NEW CounterCost(*this);
|
||||
if (tc) ec->tc = tc->clone();
|
||||
if (counter) ec->counter = NEW Counter(counter->target, counter->name.c_str(),counter->power, counter->toughness);
|
||||
return ec;
|
||||
CounterCost * CounterCost::clone() const
|
||||
{
|
||||
CounterCost * ec = NEW CounterCost(*this);
|
||||
if (tc)
|
||||
ec->tc = tc->clone();
|
||||
if (counter)
|
||||
ec->counter = NEW Counter(counter->target, counter->name.c_str(), counter->power, counter->toughness);
|
||||
return ec;
|
||||
}
|
||||
|
||||
CounterCost::CounterCost(Counter * _counter,TargetChooser *_tc)
|
||||
: ExtraCost("Counters", _tc) {
|
||||
counter = _counter;
|
||||
hasCounters = 0;
|
||||
}
|
||||
|
||||
int CounterCost::setPayment(MTGCardInstance *card){
|
||||
if (tc) {
|
||||
int result = tc->addTarget(card);
|
||||
if (result) {
|
||||
if (counter->nb >= 0) return 1; //add counters always possible
|
||||
target = card;
|
||||
Counter * targetCounter = target->counters->hasCounter(counter->name.c_str(),counter->power,counter->toughness);
|
||||
if (targetCounter && targetCounter->nb >= - counter->nb) {
|
||||
hasCounters = 1;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CounterCost::isPaymentSet(){
|
||||
if (!target) return 0;
|
||||
if (counter->nb >=0) return 1; //add counters always possible
|
||||
Counter * targetCounter = target->counters->hasCounter(counter->name.c_str(),counter->power,counter->toughness);
|
||||
if (targetCounter && targetCounter->nb >= - counter->nb) {
|
||||
hasCounters = 1;
|
||||
}
|
||||
if (target && hasCounters) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CounterCost::canPay(){
|
||||
// if target needs to be chosen, then move on.
|
||||
if (tc) return 1;
|
||||
if (counter->nb >=0) return 1; //add counters always possible
|
||||
// otherwise, move on only if target has enough counters
|
||||
Counter * targetCounter = target->counters->hasCounter(counter->name.c_str(),counter->power,counter->toughness);
|
||||
if (targetCounter && targetCounter->nb >= - counter->nb) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CounterCost::doPay(){
|
||||
if (!target) return 0;
|
||||
|
||||
if (counter->nb >=0) { //Add counters as a cost
|
||||
for (int i = 0; i < counter->nb; i++) {
|
||||
target->counters->addCounter(counter->name.c_str(),counter->power,counter->toughness);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
//remove counters as a cost
|
||||
if (hasCounters) {
|
||||
for (int i = 0; i < - counter->nb; i++) {
|
||||
target->counters->removeCounter(counter->name.c_str(),counter->power,counter->toughness);
|
||||
}
|
||||
CounterCost::CounterCost(Counter * _counter, TargetChooser *_tc) :
|
||||
ExtraCost("Counters", _tc)
|
||||
{
|
||||
counter = _counter;
|
||||
hasCounters = 0;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
CounterCost::~CounterCost(){
|
||||
SAFE_DELETE(counter);
|
||||
int CounterCost::setPayment(MTGCardInstance *card)
|
||||
{
|
||||
if (tc)
|
||||
{
|
||||
int result = tc->addTarget(card);
|
||||
if (result)
|
||||
{
|
||||
if (counter->nb >= 0)
|
||||
return 1; //add counters always possible
|
||||
target = card;
|
||||
Counter * targetCounter = target->counters->hasCounter(counter->name.c_str(), counter->power, counter->toughness);
|
||||
if (targetCounter && targetCounter->nb >= -counter->nb)
|
||||
{
|
||||
hasCounters = 1;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CounterCost::isPaymentSet()
|
||||
{
|
||||
if (!target)
|
||||
return 0;
|
||||
if (counter->nb >= 0)
|
||||
return 1; //add counters always possible
|
||||
Counter * targetCounter = target->counters->hasCounter(counter->name.c_str(), counter->power, counter->toughness);
|
||||
if (targetCounter && targetCounter->nb >= -counter->nb)
|
||||
{
|
||||
hasCounters = 1;
|
||||
}
|
||||
if (target && hasCounters)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CounterCost::canPay()
|
||||
{
|
||||
// if target needs to be chosen, then move on.
|
||||
if (tc)
|
||||
return 1;
|
||||
if (counter->nb >= 0)
|
||||
return 1; //add counters always possible
|
||||
// otherwise, move on only if target has enough counters
|
||||
Counter * targetCounter = target->counters->hasCounter(counter->name.c_str(), counter->power, counter->toughness);
|
||||
if (targetCounter && targetCounter->nb >= -counter->nb)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CounterCost::doPay()
|
||||
{
|
||||
if (!target)
|
||||
return 0;
|
||||
|
||||
if (counter->nb >= 0)
|
||||
{ //Add counters as a cost
|
||||
for (int i = 0; i < counter->nb; i++)
|
||||
{
|
||||
target->counters->addCounter(counter->name.c_str(), counter->power, counter->toughness);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
//remove counters as a cost
|
||||
if (hasCounters)
|
||||
{
|
||||
for (int i = 0; i < -counter->nb; i++)
|
||||
{
|
||||
target->counters->removeCounter(counter->name.c_str(), counter->power, counter->toughness);
|
||||
}
|
||||
hasCounters = 0;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
CounterCost::~CounterCost()
|
||||
{
|
||||
SAFE_DELETE(counter);
|
||||
}
|
||||
|
||||
//
|
||||
//Container
|
||||
//
|
||||
ExtraCosts::ExtraCosts(){
|
||||
action = NULL;
|
||||
source = NULL;
|
||||
ExtraCosts::ExtraCosts()
|
||||
{
|
||||
action = NULL;
|
||||
source = NULL;
|
||||
}
|
||||
|
||||
ExtraCosts * ExtraCosts::clone() const{
|
||||
ExtraCosts * ec = NEW ExtraCosts(*this);
|
||||
ec->costs.clear();
|
||||
for (size_t i = 0; i < costs.size(); i++){
|
||||
ec->costs.push_back(costs[i]->clone());
|
||||
}
|
||||
return ec;
|
||||
ExtraCosts * ExtraCosts::clone() const
|
||||
{
|
||||
ExtraCosts * ec = NEW ExtraCosts(*this);
|
||||
ec->costs.clear();
|
||||
for (size_t i = 0; i < costs.size(); i++)
|
||||
{
|
||||
ec->costs.push_back(costs[i]->clone());
|
||||
}
|
||||
return ec;
|
||||
}
|
||||
|
||||
void ExtraCosts::Render(){
|
||||
//TODO cool window and stuff...
|
||||
for (size_t i = 0; i < costs.size(); i++){
|
||||
costs[i]->Render();
|
||||
}
|
||||
void ExtraCosts::Render()
|
||||
{
|
||||
//TODO cool window and stuff...
|
||||
for (size_t i = 0; i < costs.size(); i++)
|
||||
{
|
||||
costs[i]->Render();
|
||||
}
|
||||
}
|
||||
|
||||
int ExtraCosts::setAction(MTGAbility * _action, MTGCardInstance * _card){
|
||||
action = _action;
|
||||
source = _card;
|
||||
for (size_t i = 0; i < costs.size(); i++){
|
||||
costs[i]->setSource(_card);
|
||||
}
|
||||
return 1;
|
||||
int ExtraCosts::setAction(MTGAbility * _action, MTGCardInstance * _card)
|
||||
{
|
||||
action = _action;
|
||||
source = _card;
|
||||
for (size_t i = 0; i < costs.size(); i++)
|
||||
{
|
||||
costs[i]->setSource(_card);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int ExtraCosts::reset(){
|
||||
action = NULL;
|
||||
source = NULL;
|
||||
//TODO set all payments to "unset"
|
||||
return 1;
|
||||
int ExtraCosts::reset()
|
||||
{
|
||||
action = NULL;
|
||||
source = NULL;
|
||||
//TODO set all payments to "unset"
|
||||
return 1;
|
||||
}
|
||||
|
||||
int ExtraCosts::tryToSetPayment(MTGCardInstance * card){
|
||||
for (size_t i = 0; i < costs.size(); i++){
|
||||
if (int result = costs[i]->setPayment(card)) return result;
|
||||
}
|
||||
return 0;
|
||||
int ExtraCosts::tryToSetPayment(MTGCardInstance * card)
|
||||
{
|
||||
for (size_t i = 0; i < costs.size(); i++)
|
||||
{
|
||||
if (int result = costs[i]->setPayment(card))
|
||||
return result;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int ExtraCosts::isPaymentSet(){
|
||||
for (size_t i = 0; i < costs.size(); i++){
|
||||
if (!costs[i]->isPaymentSet()) return 0;
|
||||
}
|
||||
return 1;
|
||||
int ExtraCosts::isPaymentSet()
|
||||
{
|
||||
for (size_t i = 0; i < costs.size(); i++)
|
||||
{
|
||||
if (!costs[i]->isPaymentSet())
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int ExtraCosts::canPay(){
|
||||
for (size_t i = 0; i < costs.size(); i++){
|
||||
if (!costs[i]->canPay()) return 0;
|
||||
}
|
||||
return 1;
|
||||
int ExtraCosts::canPay()
|
||||
{
|
||||
for (size_t i = 0; i < costs.size(); i++)
|
||||
{
|
||||
if (!costs[i]->canPay())
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int ExtraCosts::doPay(){
|
||||
int result = 0;
|
||||
for (size_t i = 0; i < costs.size(); i++){
|
||||
result+=costs[i]->doPay();
|
||||
}
|
||||
return result;
|
||||
int ExtraCosts::doPay()
|
||||
{
|
||||
int result = 0;
|
||||
for (size_t i = 0; i < costs.size(); i++)
|
||||
{
|
||||
result += costs[i]->doPay();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
ExtraCosts::~ExtraCosts(){
|
||||
for (size_t i = 0; i < costs.size(); i++){
|
||||
SAFE_DELETE(costs[i]);
|
||||
}
|
||||
ExtraCosts::~ExtraCosts()
|
||||
{
|
||||
for (size_t i = 0; i < costs.size(); i++)
|
||||
{
|
||||
SAFE_DELETE(costs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void ExtraCosts::Dump(){
|
||||
DebugTrace("=====\nDumping ExtraCosts=====\n");
|
||||
DebugTrace("NbElements: " << costs.size());
|
||||
void ExtraCosts::Dump()
|
||||
{
|
||||
DebugTrace("=====\nDumping ExtraCosts=====\n");
|
||||
DebugTrace("NbElements: " << costs.size());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user