reformatting code according to guidelines defined at

http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
This commit is contained in:
techdragon.nguyen@gmail.com
2010-11-16 00:55:16 +00:00
parent c79fdcbf50
commit acd7bb1aa4
103 changed files with 38044 additions and 31222 deletions

View File

@@ -9,169 +9,177 @@
//Merge this with DeckStats
//Have this class handle all the Meta Data rather than relying on MTGDeck. Then MTGDeck would have a MetaData object...
DeckMetaDataList * DeckMetaDataList::decksMetaData = NEW DeckMetaDataList();
DeckMetaData::DeckMetaData(){
}
DeckMetaData::DeckMetaData(string filename, Player * statsPlayer){
load(filename);
}
void DeckMetaData::loadStatsForPlayer( Player * statsPlayer, string deckStatsFileName )
DeckMetaData::DeckMetaData()
{
DeckStats * stats = DeckStats::GetInstance();
if ( statsPlayer )
{
stats->load(statsPlayer);
DeckStat * opponentDeckStats = stats->getDeckStat(deckStatsFileName);
if ( opponentDeckStats )
}
DeckMetaData::DeckMetaData(string filename, Player * statsPlayer)
{
load(filename);
}
void DeckMetaData::loadStatsForPlayer(Player * statsPlayer, string deckStatsFileName)
{
DeckStats * stats = DeckStats::GetInstance();
if (statsPlayer)
{
_percentVictories = stats->percentVictories(deckStatsFileName);
_victories = opponentDeckStats->victories;
_nbGamesPlayed = opponentDeckStats->nbgames;
ostringstream oss;
int oppDeckId = atoi ( deckStatsFileName.substr( deckStatsFileName.find("deck") + 4, deckStatsFileName.find_last_of(".") ).c_str() );
int avatarId = getAvatarId( oppDeckId );
oss << "avatar" << avatarId << ".jpg";
_avatarFilename = oss.str();
if (_percentVictories < 34)
{
_difficulty = HARD;
}
else if (_percentVictories < 55)
{
_difficulty = NORMAL;
}
else
{
_difficulty = EASY;
}
stats->load(statsPlayer);
DeckStat * opponentDeckStats = stats->getDeckStat(deckStatsFileName);
if (opponentDeckStats)
{
_percentVictories = stats->percentVictories(deckStatsFileName);
_victories = opponentDeckStats->victories;
_nbGamesPlayed = opponentDeckStats->nbgames;
ostringstream oss;
int deckFilenameOffset = deckStatsFileName.find("deck") + 4;
int oppDeckId = atoi(deckStatsFileName.substr(deckFilenameOffset, deckStatsFileName.find_last_of(".")).c_str());
int avatarId = getAvatarId(oppDeckId);
oss << "avatar" << avatarId << ".jpg";
_avatarFilename = oss.str();
if (_percentVictories < 34)
{
_difficulty = HARD;
}
else if (_percentVictories < 55)
{
_difficulty = NORMAL;
}
else
{
_difficulty = EASY;
}
}
else
{
ostringstream oss;
oss << "avatar" << getAvatarId(_deckid) << ".jpg";
_avatarFilename = oss.str();
}
}
else
{
ostringstream oss;
oss << "avatar" << getAvatarId( _deckid ) << ".jpg";
_avatarFilename = oss.str();
if (fileExists(deckStatsFileName.c_str()))
{
stats->load(deckStatsFileName.c_str());
_nbGamesPlayed = stats->nbGames();
_percentVictories = stats->percentVictories();
}
}
}
else
{
if(fileExists(deckStatsFileName.c_str())){
stats->load(deckStatsFileName.c_str());
_nbGamesPlayed = stats->nbGames();
_percentVictories = stats->percentVictories();
}
}
stats = NULL;
stats = NULL;
}
// since we only have 100 stock avatar images, we need to recylce the images for deck numbers > 99
int DeckMetaData::getAvatarId( int deckId )
int DeckMetaData::getAvatarId(int deckId)
{
int avatarId = deckId % 100;
if ( deckId >= 100 && avatarId == 0)
return 100;
int avatarId = deckId % 100;
if (deckId >= 100 && avatarId == 0)
return 100;
return avatarId;
}
void DeckMetaData::load(string filename){
MTGDeck * mtgd = NEW MTGDeck(filename.c_str(),NULL,1);
_name = trim( mtgd->meta_name );
_desc = trim( mtgd->meta_desc );
_deckid = atoi( (filename.substr( filename.find("deck") + 4, filename.find(".txt") )).c_str() );
_percentVictories = 0;
_nbGamesPlayed = 0;
_filename = filename;
_victories = 0;
delete(mtgd);
return avatarId;
}
DeckMetaDataList::~DeckMetaDataList(){
for(map<string,DeckMetaData *>::iterator it = values.begin(); it != values.end(); ++it){
SAFE_DELETE(it->second);
}
values.clear();
void DeckMetaData::load(string filename)
{
MTGDeck * mtgd = NEW MTGDeck(filename.c_str(), NULL, 1);
_name = trim(mtgd->meta_name);
_desc = trim(mtgd->meta_desc);
_deckid = atoi((filename.substr(filename.find("deck") + 4, filename.find(".txt"))).c_str());
_percentVictories = 0;
_nbGamesPlayed = 0;
_filename = filename;
_victories = 0;
delete (mtgd);
}
void DeckMetaDataList::invalidate(string filename){
map<string,DeckMetaData *>::iterator it = values.find(filename);
if (it !=values.end()){
SAFE_DELETE(it->second);
values.erase(it);
}
}
DeckMetaData * DeckMetaDataList::get(string filename, Player * statsPlayer){
map<string,DeckMetaData *>::iterator it = values.find(filename);
if (it ==values.end()){
if (fileExists(filename.c_str())) {
values[filename] = NEW DeckMetaData(filename, statsPlayer);
DeckMetaDataList::~DeckMetaDataList()
{
for (map<string, DeckMetaData *>::iterator it = values.begin(); it != values.end(); ++it)
{
SAFE_DELETE(it->second);
}
}
values.clear();
}
return values[filename]; //this creates a NULL entry if the file does not exist
void DeckMetaDataList::invalidate(string filename)
{
map<string, DeckMetaData *>::iterator it = values.find(filename);
if (it != values.end())
{
SAFE_DELETE(it->second);
values.erase(it);
}
}
DeckMetaData * DeckMetaDataList::get(string filename, Player * statsPlayer)
{
map<string, DeckMetaData *>::iterator it = values.find(filename);
if (it == values.end())
{
if (fileExists(filename.c_str()))
{
values[filename] = NEW DeckMetaData(filename, statsPlayer);
}
}
return values[filename]; //this creates a NULL entry if the file does not exist
}
//Accessors
string DeckMetaData::getFilename()
{
return _filename;
return _filename;
}
string DeckMetaData::getName()
{
return _name;
return _name;
}
int DeckMetaData::getDeckId()
{
return _deckid;
return _deckid;
}
string DeckMetaData::getAvatarFilename()
{
return _avatarFilename;
return _avatarFilename;
}
int DeckMetaData::getGamesPlayed()
{
return _nbGamesPlayed;
return _nbGamesPlayed;
}
int DeckMetaData::getVictories()
{
return _victories;
return _victories;
}
int DeckMetaData::getVictoryPercentage()
{
return _percentVictories;
return _percentVictories;
}
int DeckMetaData::getDifficulty()
{
return _difficulty;
return _difficulty;
}
string DeckMetaData::getDifficultyString()
{
string difficultyString = "Normal";
switch( _difficulty )
switch (_difficulty)
{
case HARD:
difficultyString = "Hard";
break;
case EASY:
difficultyString = "Easy";
break;
case HARD:
difficultyString = "Hard";
break;
case EASY:
difficultyString = "Easy";
break;
}
return difficultyString;
@@ -184,11 +192,11 @@ string DeckMetaData::getDescription()
string DeckMetaData::getStatsSummary()
{
ostringstream statsSummary;
statsSummary << "Difficulty: " << getDifficultyString() << endl
<< "Victory %: " << getVictoryPercentage() << endl
<< "Games Played: " << getGamesPlayed() << endl;
ostringstream statsSummary;
statsSummary << "Difficulty: " << getDifficultyString() << endl
<< "Victory %: " << getVictoryPercentage() << endl
<< "Games Played: " << getGamesPlayed() << endl;
return statsSummary.str();
return statsSummary.str();
}