reformatting code according to guidelines defined at

http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
This commit is contained in:
techdragon.nguyen@gmail.com
2010-11-16 00:55:16 +00:00
parent c79fdcbf50
commit acd7bb1aa4
103 changed files with 38044 additions and 31222 deletions

View File

@@ -12,14 +12,14 @@
namespace
{
const float kVerticalMargin = 16;
const float kHorizontalMargin = 20;
const float kLineHeight = 20;
const float kDescriptionVerticalBoxPadding = 5;
const float kDescriptionHorizontalBoxPadding = 5;
const float kVerticalMargin = 16;
const float kHorizontalMargin = 20;
const float kLineHeight = 20;
const float kDescriptionVerticalBoxPadding = 5;
const float kDescriptionHorizontalBoxPadding = 5;
}
hgeParticleSystem* DeckMenu::stars = NULL;
hgeParticleSystem* DeckMenu::stars = NULL;
//
// For the additional info window, maximum characters per line is roughly 30 characters across.
@@ -30,241 +30,252 @@ hgeParticleSystem* DeckMenu::stars = NULL;
// * descriptive information 125
// *** Need to make this configurable in a file somewhere to allow for class reuse
DeckMenu::DeckMenu(int id, JGuiListener* listener, int fontId, const string _title, const float& mFontScale): JGuiController(id, listener), fontId(fontId), menuFontScale( mFontScale ) {
DeckMenu::DeckMenu(int id, JGuiListener* listener, int fontId, const string _title, const float& mFontScale) :
JGuiController(id, listener), fontId(fontId), menuFontScale(mFontScale)
{
backgroundName = "DeckMenuBackdrop";
backgroundName = "DeckMenuBackdrop";
mY = 55;
mWidth = 176;
mX = 125;
mY = 55;
mWidth = 176;
mX = 125;
titleX = 130; // center point in title box
titleY = 28;
titleWidth = 180; // width of inner box of title
titleX = 130; // center point in title box
titleY = 28;
titleWidth = 180; // width of inner box of title
descX = 230 + kDescriptionVerticalBoxPadding;
descY = 65 + kDescriptionHorizontalBoxPadding;
descHeight = 145;
descWidth = 220;
descX = 230 + kDescriptionVerticalBoxPadding;
descY = 65 + kDescriptionHorizontalBoxPadding;
descHeight = 145;
descWidth = 220;
starsOffsetX = 50;
starsOffsetX = 50;
statsX = 280;
statsY = 8;
statsHeight = 50;
statsWidth = 227;
avatarX = 230;
avatarY = 8;
statsX = 280;
statsY = 8;
statsHeight = 50;
statsWidth = 227;
menuInitialized = false;
avatarX = 230;
avatarY = 8;
float scrollerWidth = 80;
scroller = NEW TextScroller(Fonts::MAIN_FONT, 40 , 230, scrollerWidth, 100, 1, 1);
menuInitialized = false;
autoTranslate = true;
maxItems = 7;
mHeight = 2 * kVerticalMargin + ( maxItems * kLineHeight );
float scrollerWidth = 80;
scroller = NEW TextScroller(Fonts::MAIN_FONT, 40, 230, scrollerWidth, 100, 1, 1);
// we want to cap the deck titles to 15 characters to avoid overflowing deck names
title = _(_title);
displayTitle = title;
mFont = resources.GetWFont(fontId);
startId = 0;
selectionT = 0;
timeOpen = 0;
closed = false;
autoTranslate = true;
maxItems = 7;
mHeight = 2 * kVerticalMargin + (maxItems * kLineHeight);
if ( mFont->GetStringWidth( title.c_str() ) > titleWidth )
titleFontScale = 0.75f;
else
titleFontScale = 1.0f;
// we want to cap the deck titles to 15 characters to avoid overflowing deck names
title = _(_title);
displayTitle = title;
mFont = resources.GetWFont(fontId);
selectionTargetY = selectionY = kVerticalMargin;
if (NULL == stars)
stars = NEW hgeParticleSystem(resources.RetrievePSI("stars.psi", resources.GetQuad("stars")));
stars->FireAt(mX, mY);
startId = 0;
selectionT = 0;
timeOpen = 0;
closed = false;
updateScroller();
if (mFont->GetStringWidth(title.c_str()) > titleWidth)
titleFontScale = 0.75f;
else
titleFontScale = 1.0f;
selectionTargetY = selectionY = kVerticalMargin;
if (NULL == stars)
stars = NEW hgeParticleSystem(resources.RetrievePSI("stars.psi", resources.GetQuad("stars")));
stars->FireAt(mX, mY);
updateScroller();
}
void DeckMenu::RenderBackground()
{
ostringstream bgFilename;
bgFilename << backgroundName << ".png";
ostringstream bgFilename;
bgFilename << backgroundName << ".png";
static bool loadBackground = true;
if (loadBackground)
{
JQuad *background = resources.RetrieveTempQuad(bgFilename.str(), TEXTURE_SUB_5551);
if ( background )
JRenderer::GetInstance()->RenderQuad( background, 0, 0 );
else
loadBackground = false;
}
static bool loadBackground = true;
if (loadBackground)
{
JQuad *background = resources.RetrieveTempQuad(bgFilename.str(), TEXTURE_SUB_5551);
if (background)
JRenderer::GetInstance()->RenderQuad(background, 0, 0);
else
loadBackground = false;
}
}
void DeckMenu::initMenuItems()
{
float sY = mY + kVerticalMargin;
for (int i = startId; i < startId + mCount; ++i) {
float y = mY + kVerticalMargin + i * kLineHeight;
DeckMenuItem * currentMenuItem = static_cast<DeckMenuItem*>(mObjects[i]);
currentMenuItem->Relocate( mX, y );
if (currentMenuItem->hasFocus())
sY = y;
}
selectionTargetY = selectionY = sY;
float sY = mY + kVerticalMargin;
for (int i = startId; i < startId + mCount; ++i)
{
float y = mY + kVerticalMargin + i * kLineHeight;
DeckMenuItem * currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
currentMenuItem->Relocate(mX, y);
if (currentMenuItem->hasFocus())
sY = y;
}
selectionTargetY = selectionY = sY;
}
void DeckMenu::Render()
void DeckMenu::Render()
{
JRenderer * renderer = JRenderer::GetInstance();
float height = mHeight;
if (!menuInitialized)
{
initMenuItems();
stars->Fire();
timeOpen = 0;
menuInitialized = true;
}
if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen;
JRenderer * renderer = JRenderer::GetInstance();
float height = mHeight;
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
stars->Render();
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
if (!menuInitialized)
{
initMenuItems();
stars->Fire();
timeOpen = 0;
menuInitialized = true;
}
if (timeOpen < 1)
height *= timeOpen > 0 ? timeOpen : -timeOpen;
for (int i = startId; i < startId + maxItems ; i++){
if (i > mCount-1) break;
DeckMenuItem *currentMenuItem = static_cast<DeckMenuItem*>(mObjects[i]);
if ( currentMenuItem->mY - kLineHeight * startId < mY + height - kLineHeight + 7) {
if ( currentMenuItem->hasFocus()){
// display the avatar image
if ( currentMenuItem->imageFilename.size() > 0 )
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
stars->Render();
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
for (int i = startId; i < startId + maxItems; i++)
{
if (i > mCount - 1)
break;
DeckMenuItem *currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
if (currentMenuItem->mY - kLineHeight * startId < mY + height - kLineHeight + 7)
{
JQuad * quad = resources.RetrieveTempQuad( currentMenuItem->imageFilename, TEXTURE_SUB_AVATAR );
if (quad)
renderer->RenderQuad(quad, avatarX, avatarY);
if (currentMenuItem->hasFocus())
{
// display the avatar image
if (currentMenuItem->imageFilename.size() > 0)
{
JQuad * quad = resources.RetrieveTempQuad(currentMenuItem->imageFilename, TEXTURE_SUB_AVATAR);
if (quad)
renderer->RenderQuad(quad, avatarX, avatarY);
}
// fill in the description part of the screen
string text = currentMenuItem->desc;
WFont *mainFont = resources.GetWFont(Fonts::MAIN_FONT);
mainFont->DrawString(text.c_str(), descX, descY);
mFont->SetColor(ARGB(255,255,255,255));
// fill in the statistical portion
if (currentMenuItem->meta)
{
ostringstream oss;
oss << "Deck: " << currentMenuItem->meta->getName() << endl;
oss << currentMenuItem->meta->getStatsSummary();
mainFont->DrawString(oss.str(), statsX, statsY);
}
}
else
{
mFont->SetColor(ARGB(150,255,255,255));
}
mFont->SetScale(menuFontScale);
currentMenuItem->RenderWithOffset(-kLineHeight * startId);
}
// fill in the description part of the screen
string text = currentMenuItem->desc;
WFont *mainFont = resources.GetWFont(Fonts::MAIN_FONT);
mainFont->DrawString(text.c_str(), descX, descY);
}
RenderBackground();
if (!title.empty())
{
mFont->SetColor(ARGB(255,255,255,255));
mFont->SetScale(titleFontScale);
mFont->DrawString(title.c_str(), titleX, titleY, JGETEXT_CENTER);
}
mFont->SetScale(1.0f);
scroller->Render();
// fill in the statistical portion
if ( currentMenuItem->meta )
}
void DeckMenu::Update(float dt)
{
JGuiController::Update(dt);
if (mCurr > startId + maxItems - 1)
startId = mCurr - maxItems + 1;
else if (mCurr < startId)
startId = mCurr;
stars->Update(dt);
selectionT += 3 * dt;
selectionY += (selectionTargetY - selectionY) * 8 * dt;
float starsX = starsOffsetX + ((mWidth - 2 * kHorizontalMargin) * (1 + cos(selectionT)) / 2);
float starsY = selectionY + 5 * cos(selectionT * 2.35f) + kLineHeight / 2 - kLineHeight * startId;
stars->MoveTo(starsX, starsY);
if (timeOpen < 0)
{
timeOpen += dt * 10;
if (timeOpen >= 0)
{
ostringstream oss;
oss << "Deck: " << currentMenuItem->meta->getName() << endl;
oss << currentMenuItem->meta->getStatsSummary();
mainFont->DrawString( oss.str(), statsX, statsY );
timeOpen = 0;
closed = true;
stars->FireAt(mX, mY);
}
}
else {
mFont->SetColor(ARGB(150,255,255,255));
}
mFont->SetScale( menuFontScale );
currentMenuItem->RenderWithOffset(-kLineHeight*startId);
}
}
else
{
closed = false;
timeOpen += dt * 10;
}
RenderBackground();
if (!title.empty())
{
mFont->SetColor(ARGB(255,255,255,255));
mFont->SetScale( titleFontScale );
mFont->DrawString(title.c_str(), titleX, titleY, JGETEXT_CENTER);
}
mFont->SetScale( 1.0f );
scroller->Render();
scroller->Update(dt);
}
void DeckMenu::Update(float dt){
JGuiController::Update(dt);
if (mCurr > startId + maxItems-1)
startId = mCurr - maxItems +1;
else if (mCurr < startId)
startId = mCurr;
stars->Update(dt);
selectionT += 3*dt;
selectionY += (selectionTargetY - selectionY) * 8 * dt;
void DeckMenu::Add(int id, const char * text, string desc, bool forceFocus, DeckMetaData * deckMetaData)
{
DeckMenuItem * menuItem = NEW DeckMenuItem(this, id, fontId, text, 0, mY + kVerticalMargin + mCount * kLineHeight,
(mCount == 0), autoTranslate, deckMetaData);
Translator * t = Translator::GetInstance();
map<string, string>::iterator it = t->deckValues.find(text);
if (it != t->deckValues.end()) //translate decks desc
menuItem->desc = it->second;
else
menuItem->desc = deckMetaData ? deckMetaData->getDescription() : desc;
float starsX = starsOffsetX + ((mWidth - 2 * kHorizontalMargin)*(1+cos(selectionT))/2);
float starsY = selectionY + 5 * cos(selectionT*2.35f) + kLineHeight / 2 - kLineHeight * startId;
stars->MoveTo( starsX, starsY);
if (timeOpen < 0)
{
timeOpen += dt * 10;
if (timeOpen >= 0)
{
timeOpen = 0;
closed = true;
stars->FireAt(mX, mY);
JGuiController::Add(menuItem);
if (mCount <= maxItems)
mHeight += kLineHeight;
if (forceFocus)
{
mObjects[mCurr]->Leaving(JGE_BTN_DOWN);
mCurr = mCount - 1;
menuItem->Entering();
}
}
else
{
closed = false;
timeOpen += dt * 10;
}
scroller->Update(dt);
}
void DeckMenu::Add(int id, const char * text,string desc, bool forceFocus, DeckMetaData * deckMetaData) {
DeckMenuItem * menuItem = NEW DeckMenuItem(this, id, fontId, text, 0, mY + kVerticalMargin + mCount*kLineHeight, (mCount == 0), autoTranslate, deckMetaData);
Translator * t = Translator::GetInstance();
map<string,string>::iterator it = t->deckValues.find(text);
if (it != t->deckValues.end()) //translate decks desc
menuItem->desc = it->second;
else
menuItem->desc = deckMetaData ? deckMetaData->getDescription() : desc;
JGuiController::Add(menuItem);
if (mCount <= maxItems)
mHeight += kLineHeight;
if (forceFocus){
mObjects[mCurr]->Leaving(JGE_BTN_DOWN);
mCurr = mCount-1;
menuItem->Entering();
}
}
void DeckMenu::updateScroller()
{
// add all the items from the Tasks db.
TaskList taskList;
scroller->Reset();
for (vector<Task*>::iterator it = taskList.tasks.begin(); it!=taskList.tasks.end(); it++)
{
ostringstream taskDescription;
taskDescription << "[ " << setw(4) << (*it)->getReward() << " / " << (*it)->getExpiration() << " ] " << (*it)->getDesc() << endl;
scroller->Add( taskDescription.str() );
}
// add all the items from the Tasks db.
TaskList taskList;
scroller->Reset();
for (vector<Task*>::iterator it = taskList.tasks.begin(); it != taskList.tasks.end(); it++)
{
ostringstream taskDescription;
taskDescription << "[ " << setw(4) << (*it)->getReward() << " / " << (*it)->getExpiration() << " ] "
<< (*it)->getDesc() << endl;
scroller->Add(taskDescription.str());
}
}
void DeckMenu::Close()
{
timeOpen = -1.0;
stars->Stop(true);
timeOpen = -1.0;
stars->Stop(true);
}
void DeckMenu::destroy(){
SAFE_DELETE(DeckMenu::stars);
}
void DeckMenu::destroy()
{
SAFE_DELETE(DeckMenu::stars);
}
DeckMenu::~DeckMenu()
{
SAFE_DELETE(scroller);
SAFE_DELETE(scroller);
}