reformatting code according to guidelines defined at

http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
This commit is contained in:
techdragon.nguyen@gmail.com
2010-11-16 00:55:16 +00:00
parent c79fdcbf50
commit acd7bb1aa4
103 changed files with 38044 additions and 31222 deletions

View File

@@ -4,61 +4,57 @@
#include "Player.h"
#include <JRenderer.h>
void DeckManager::updateMetaDataList( vector<DeckMetaData *> * refList, bool isAI )
void DeckManager::updateMetaDataList(vector<DeckMetaData *> * refList, bool isAI)
{
if (refList)
{
vector<DeckMetaData *> * inputList = isAI? &aiDeckOrderList : &playerDeckOrderList;
inputList->clear();
inputList->assign( refList->begin(), refList -> end() );
}
if (refList)
{
vector<DeckMetaData *> * inputList = isAI ? &aiDeckOrderList : &playerDeckOrderList;
inputList->clear();
inputList->assign(refList->begin(), refList -> end());
}
}
vector<DeckMetaData *> * DeckManager::getPlayerDeckOrderList()
{
return &playerDeckOrderList;
}
vector<DeckMetaData *> * DeckManager::getAIDeckOrderList()
{
return &aiDeckOrderList;
}
DeckManager * DeckManager::mInstance = NULL;
bool DeckManager::instanceFlag = false;
void DeckManager::EndInstance()
{
if (mInstance)
{
mInstance->aiDeckOrderList.clear();
mInstance->playerDeckOrderList.clear();
SAFE_DELETE( mInstance );
}
if (mInstance)
{
mInstance->aiDeckOrderList.clear();
mInstance->playerDeckOrderList.clear();
SAFE_DELETE( mInstance );
}
}
DeckManager* DeckManager::GetInstance()
{
if ( !instanceFlag )
{
mInstance = NEW DeckManager();
instanceFlag = true;
}
if (!instanceFlag)
{
mInstance = NEW DeckManager();
instanceFlag = true;
}
return mInstance;
return mInstance;
}
// p1 is assumed to be the player you want stats for
// p2 is the opponent
int DeckManager::getDifficultyRating( Player *statsPlayer, Player *player )
int DeckManager::getDifficultyRating(Player *statsPlayer, Player *player)
{
DeckMetaDataList * metas = DeckMetaDataList::decksMetaData;
DeckMetaDataList * metas = DeckMetaDataList::decksMetaData;
DeckMetaData *meta = metas->get( player->deckFile, statsPlayer );
DeckMetaData *meta = metas->get(player->deckFile, statsPlayer);
return meta->getDifficulty();
return meta->getDifficulty();
}