reformatting code according to guidelines defined at
http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
This commit is contained in:
@@ -16,273 +16,436 @@ using std::cout;
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#undef True
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#endif
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struct Left : public Exp { static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
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{ return ref->x - test->x > fabs(ref->y - test->y); } };
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struct Right : public Exp { static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
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{ return test->x - ref->x > fabs(ref->y - test->y); } };
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struct Up : public Exp { static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
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{ return ref->y - test->y > fabs(ref->x - test->x); } };
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struct Down : public Exp { static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
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{ return test->y - ref->y > fabs(ref->x - test->x); } };
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struct Diff : public Exp { static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
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{ return ref != test; } };
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struct True : public Exp { static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
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{ return true; } };
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struct Left: public Exp
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{
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static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
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{
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return ref->x - test->x > fabs(ref->y - test->y);
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}
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};
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struct Right: public Exp
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{
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static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
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{
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return test->x - ref->x > fabs(ref->y - test->y);
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}
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};
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struct Up: public Exp
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{
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static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
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{
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return ref->y - test->y > fabs(ref->x - test->x);
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}
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};
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struct Down: public Exp
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{
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static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
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{
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return test->y - ref->y > fabs(ref->x - test->x);
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}
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};
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struct Diff: public Exp
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{
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static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
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{
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return ref != test;
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}
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};
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struct True: public Exp
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{
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static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
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{
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return true;
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}
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};
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CardSelector::SelectorMemory::SelectorMemory(PlayGuiObject* object) :
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object(object)
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{
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if (object)
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{
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x = object->x;
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y = object->y;
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}
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}
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CardSelector::SelectorMemory::SelectorMemory()
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{
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object = NULL;
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x = y = 0;
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}
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CardSelector::SelectorMemory::SelectorMemory(PlayGuiObject* object) : object(object) { if (object) { x = object->x; y = object->y; } }
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CardSelector::SelectorMemory::SelectorMemory() { object = NULL; x = y = 0; }
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CardSelector::CardSelector(DuelLayers* duel) : active(NULL), duel(duel), limitor(NULL), bigpos(300, 150, 1.0, 0.0, 220) {}
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CardSelector::CardSelector(DuelLayers* duel) :
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active(NULL), duel(duel), limitor(NULL), bigpos(300, 150, 1.0, 0.0, 220)
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{
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}
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void CardSelector::Add(CardSelector::Target* target)
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{
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if (NULL == active)
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if (NULL == limitor || limitor->select(active))
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active = target;
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CardView* c = dynamic_cast<CardView*>(target);
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if (c) c->zoom = 1.0f;
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c = dynamic_cast<CardView*>(active);
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if (c) c->zoom = 1.4f;
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cards.push_back(target);
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if (NULL == active)
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if (NULL == limitor || limitor->select(active))
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active = target;
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CardView* c = dynamic_cast<CardView*> (target);
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if (c)
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c->zoom = 1.0f;
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c = dynamic_cast<CardView*> (active);
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if (c)
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c->zoom = 1.4f;
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cards.push_back(target);
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}
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void CardSelector::Remove(CardSelector::Target* card)
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{
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for (vector<Target*>::iterator it = cards.begin(); it != cards.end(); ++it)
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if (card == *it)
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for (vector<Target*>::iterator it = cards.begin(); it != cards.end(); ++it)
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if (card == *it)
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{
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if (active == *it)
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{
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CardView* c = dynamic_cast<CardView*> (active);
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if (c)
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c->zoom = 1.0f;
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active = closest<Diff> (cards, limitor, active);
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c = dynamic_cast<CardView*> (active);
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if (c)
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c->zoom = 1.4f;
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}
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if (active == *it)
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active = NULL;
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cards.erase(it);
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return;
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}
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}
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CardSelector::Target* CardSelector::fetchMemory(SelectorMemory& memory)
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{
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if (NULL == memory.object)
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return NULL;
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for (vector<Target*>::iterator it = cards.begin(); it != cards.end(); ++it)
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if (*it == memory.object)
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{
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if ((NULL == limitor) || (limitor->select(memory.object)))
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return memory.object;
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else
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break;
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}
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// We come here if the card is not in the selector any more, or if
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// it is there but it is now refused by the limitor.
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return closest<True> (cards, limitor, memory.x, memory.y);
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}
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void CardSelector::Push()
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{
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memoryStack.push(SelectorMemory(active));
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}
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void CardSelector::Pop()
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{
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Target* oldactive = active;
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if (!memoryStack.empty())
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{
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if (active == *it)
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{
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CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.0f;
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active = closest<Diff>(cards, limitor, active);
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c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.4f;
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}
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if (active == *it) active = NULL;
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cards.erase(it);
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return;
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active = fetchMemory(memoryStack.top());
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memoryStack.pop();
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CardView::SelectorZone oldowner;
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if (CardView *q = dynamic_cast<CardView*>(oldactive))
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oldowner = q->owner;
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else
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oldowner = CardView::nullZone;
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if (CardView::nullZone != oldowner)
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lasts[oldowner] = SelectorMemory(oldactive);
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}
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}
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CardSelector::Target* CardSelector::fetchMemory(SelectorMemory& memory) {
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if (NULL == memory.object) return NULL;
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for (vector<Target*>::iterator it = cards.begin(); it != cards.end(); ++it)
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if (*it == memory.object) {
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if ((NULL == limitor) || (limitor->select(memory.object)))
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return memory.object;
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else break;
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if (active != oldactive)
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{
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{
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CardView* c = dynamic_cast<CardView*> (oldactive);
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if (c)
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c->zoom = 1.0f;
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} //Is this needed, I think it is one in Leaving(0) ?
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{
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CardView* c = dynamic_cast<CardView*> (active);
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if (c)
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c->zoom = 1.4f;
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} //Is this needed, I think it is one in Entering() ?
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if (oldactive)
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oldactive->Leaving(JGE_BTN_NONE);
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if (active)
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active->Entering();
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}
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// We come here if the card is not in the selector any more, or if
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// it is there but it is now refused by the limitor.
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return closest<True>(cards, limitor, memory.x, memory.y);
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}
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void CardSelector::Push() {
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memoryStack.push(SelectorMemory(active));
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}
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void CardSelector::Pop() {
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Target* oldactive = active;
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if (!memoryStack.empty()) {
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active = fetchMemory(memoryStack.top());
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memoryStack.pop();
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CardView::SelectorZone oldowner;
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if (CardView *q = dynamic_cast<CardView*>(oldactive)) oldowner = q->owner; else oldowner = CardView::nullZone;
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if (CardView::nullZone != oldowner) lasts[oldowner] = SelectorMemory(oldactive);
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}
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if (active != oldactive) {
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{ CardView* c = dynamic_cast<CardView*>(oldactive); if (c) c->zoom = 1.0f; } //Is this needed, I think it is one in Leaving(0) ?
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{ CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.4f; } //Is this needed, I think it is one in Entering() ?
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if (oldactive) oldactive->Leaving(JGE_BTN_NONE);
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if (active) active->Entering();
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}
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}
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bool CardSelector::CheckUserInput(JButton key)
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{
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if (!active) {
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for (vector<Target*>::iterator it = cards.begin(); it != cards.end(); ++it)
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if ((NULL == limitor) || (limitor->select(*it))) {
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active = *it;
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active->Entering();
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return true;
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}
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return true;
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}
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Target* oldactive = active;
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switch (key) {
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case JGE_BTN_SEC:
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GameObserver::GetInstance()->cancelCurrentAction();
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return true;
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case JGE_BTN_OK:
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GameObserver::GetInstance()->ButtonPressed(active);
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return true;
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break;
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case JGE_BTN_LEFT:
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active = closest<Left>(cards, limitor, active);
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break;
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case JGE_BTN_RIGHT:
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active = closest<Right>(cards, limitor, active);
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break;
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case JGE_BTN_UP:
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active = closest<Up>(cards, limitor, active);
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break;
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case JGE_BTN_DOWN:
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active = closest<Down>(cards, limitor, active);
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break;
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case JGE_BTN_CANCEL:
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mDrawMode = (mDrawMode+1) % DrawMode::kNumDrawModes;
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if(mDrawMode == DrawMode::kText)
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options[Options::DISABLECARDS].number = 1;
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else
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options[Options::DISABLECARDS].number = 0;
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return true;
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default:
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return false;
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}
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if (active != oldactive) {
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CardView::SelectorZone oldowner, owner;
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if (CardView *q = dynamic_cast<CardView*>(oldactive)) oldowner = q->owner; else oldowner = CardView::nullZone;
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if (CardView *q = dynamic_cast<CardView*>(active)) owner = q->owner; else owner = CardView::nullZone;
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if (oldowner != owner) {
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if (CardView::nullZone != owner) {
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if (PlayGuiObject* old = fetchMemory(lasts[owner]))
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switch (key)
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if (!active)
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{
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for (vector<Target*>::iterator it = cards.begin(); it != cards.end(); ++it)
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if ((NULL == limitor) || (limitor->select(*it)))
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{
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case JGE_BTN_LEFT: if (old->x < oldactive->x) active = old; break;
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case JGE_BTN_RIGHT: if (old->x > oldactive->x) active = old; break;
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case JGE_BTN_UP: if (old->y < oldactive->y) active = old; break;
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case JGE_BTN_DOWN: if (old->y > oldactive->y) active = old; break;
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default: if (old) active = old; break;
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active = *it;
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active->Entering();
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return true;
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}
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}
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lasts[oldowner] = SelectorMemory(oldactive);
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return true;
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}
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}
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else
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{
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// active card hasn't changed - that means we're probably at an edge of the battlefield.
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// check if we're not already a selected avatar - if not, select one depending whether we're going up/down.
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GuiAvatar* avatar = dynamic_cast<GuiAvatar*>(active);
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if (!avatar)
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{
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if (key == JGE_BTN_DOWN)
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{
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active = duel->GetAvatars()->GetSelf();
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}
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else if (key == JGE_BTN_UP)
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{
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active = duel->GetAvatars()->GetOpponent();
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}
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}
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}
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if (active != oldactive) {
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{ CardView* c = dynamic_cast<CardView*>(oldactive); if (c) c->zoom = 1.0f; }
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{ CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.4f; }
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if (oldactive) oldactive->Leaving(JGE_BTN_NONE);
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if (active) active->Entering();
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}
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return true;
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Target* oldactive = active;
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switch (key)
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{
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case JGE_BTN_SEC:
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GameObserver::GetInstance()->cancelCurrentAction();
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return true;
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case JGE_BTN_OK:
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GameObserver::GetInstance()->ButtonPressed(active);
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return true;
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break;
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case JGE_BTN_LEFT:
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active = closest<Left> (cards, limitor, active);
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break;
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case JGE_BTN_RIGHT:
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active = closest<Right> (cards, limitor, active);
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break;
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case JGE_BTN_UP:
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active = closest<Up> (cards, limitor, active);
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break;
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case JGE_BTN_DOWN:
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active = closest<Down> (cards, limitor, active);
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break;
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case JGE_BTN_CANCEL:
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mDrawMode = (mDrawMode + 1) % DrawMode::kNumDrawModes;
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if (mDrawMode == DrawMode::kText)
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options[Options::DISABLECARDS].number = 1;
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else
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options[Options::DISABLECARDS].number = 0;
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return true;
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default:
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return false;
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}
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if (active != oldactive)
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{
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CardView::SelectorZone oldowner, owner;
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if (CardView *q = dynamic_cast<CardView*>(oldactive))
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oldowner = q->owner;
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else
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oldowner = CardView::nullZone;
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if (CardView *q = dynamic_cast<CardView*>(active))
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owner = q->owner;
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else
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owner = CardView::nullZone;
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if (oldowner != owner)
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{
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if (CardView::nullZone != owner)
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{
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if (PlayGuiObject* old = fetchMemory(lasts[owner]))
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switch (key)
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{
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case JGE_BTN_LEFT:
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if (old->x < oldactive->x)
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active = old;
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break;
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case JGE_BTN_RIGHT:
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if (old->x > oldactive->x)
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active = old;
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break;
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case JGE_BTN_UP:
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if (old->y < oldactive->y)
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active = old;
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break;
|
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case JGE_BTN_DOWN:
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if (old->y > oldactive->y)
|
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active = old;
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break;
|
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default:
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if (old)
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active = old;
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||||
break;
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||||
}
|
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}
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lasts[oldowner] = SelectorMemory(oldactive);
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}
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}
|
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else
|
||||
{
|
||||
// active card hasn't changed - that means we're probably at an edge of the battlefield.
|
||||
// check if we're not already a selected avatar - if not, select one depending whether we're going up/down.
|
||||
GuiAvatar* avatar = dynamic_cast<GuiAvatar*> (active);
|
||||
if (!avatar)
|
||||
{
|
||||
if (key == JGE_BTN_DOWN)
|
||||
{
|
||||
active = duel->GetAvatars()->GetSelf();
|
||||
}
|
||||
else if (key == JGE_BTN_UP)
|
||||
{
|
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active = duel->GetAvatars()->GetOpponent();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (active != oldactive)
|
||||
{
|
||||
{
|
||||
CardView* c = dynamic_cast<CardView*> (oldactive);
|
||||
if (c)
|
||||
c->zoom = 1.0f;
|
||||
}
|
||||
{
|
||||
CardView* c = dynamic_cast<CardView*> (active);
|
||||
if (c)
|
||||
c->zoom = 1.4f;
|
||||
}
|
||||
if (oldactive)
|
||||
oldactive->Leaving(JGE_BTN_NONE);
|
||||
if (active)
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||||
active->Entering();
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||||
}
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return true;
|
||||
}
|
||||
|
||||
bool CardSelector::CheckUserInput(int x, int y)
|
||||
{
|
||||
if (!active) {
|
||||
for (vector<Target*>::iterator it = cards.begin(); it != cards.end(); ++it)
|
||||
if ((NULL == limitor) || (limitor->select(*it))) {
|
||||
active = *it;
|
||||
active->Entering();
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
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||||
Target* oldactive = active;
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||||
active = closest<True>(cards, limitor, static_cast<float>(x), static_cast<float>(y));
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||||
|
||||
if (active != oldactive) {
|
||||
CardView::SelectorZone oldowner, owner;
|
||||
if (CardView *q = dynamic_cast<CardView*>(oldactive)) oldowner = q->owner; else oldowner = CardView::nullZone;
|
||||
if (CardView *q = dynamic_cast<CardView*>(active)) owner = q->owner; else owner = CardView::nullZone;
|
||||
if (oldowner != owner) {
|
||||
if (CardView::nullZone != owner) {
|
||||
if (PlayGuiObject* old = fetchMemory(lasts[owner]))
|
||||
if (old) active = old;
|
||||
}
|
||||
lasts[oldowner] = SelectorMemory(oldactive);
|
||||
}
|
||||
}
|
||||
if (active != oldactive) {
|
||||
{ CardView* c = dynamic_cast<CardView*>(oldactive); if (c) c->zoom = 1.0f; }
|
||||
{ CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.4f; }
|
||||
if (oldactive) oldactive->Leaving(JGE_BTN_NONE);
|
||||
if (active) active->Entering();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void CardSelector::Update(float dt) {
|
||||
float boundary = duel->RightBoundary();
|
||||
float position = boundary - CardGui::BigWidth / 2;
|
||||
if (CardView* c = dynamic_cast<CardView*>(active))
|
||||
if ((c->x + CardGui::Width / 2 > position - CardGui::BigWidth / 2) &&
|
||||
(c->x - CardGui::Width / 2 < position + CardGui::BigWidth / 2))
|
||||
position = CardGui::BigWidth / 2 - 10;
|
||||
if (position < CardGui::BigWidth / 2) position = CardGui::BigWidth / 2;
|
||||
bigpos.x = position;
|
||||
bigpos.Update(dt);
|
||||
}
|
||||
|
||||
void CardSelector::Render() {
|
||||
if (active) {
|
||||
active->Render();
|
||||
if (CardView* card = dynamic_cast<CardView*>(active))
|
||||
if (!active)
|
||||
{
|
||||
card->DrawCard(bigpos, mDrawMode);
|
||||
for (vector<Target*>::iterator it = cards.begin(); it != cards.end(); ++it)
|
||||
if ((NULL == limitor) || (limitor->select(*it)))
|
||||
{
|
||||
active = *it;
|
||||
active->Entering();
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Target* oldactive = active;
|
||||
active = closest<True> (cards, limitor, static_cast<float> (x), static_cast<float> (y));
|
||||
|
||||
void CardSelector::Limit(LimitorFunctor<PlayGuiObject>* limitor, CardView::SelectorZone destzone) {
|
||||
this->limitor = limitor;
|
||||
if (limitor && !limitor->select(active)) {
|
||||
PlayGuiObject* oldactive = active;
|
||||
CardView::SelectorZone oldowner;
|
||||
if (CardView *q = dynamic_cast<CardView*>(oldactive)) oldowner = q->owner; else oldowner = CardView::nullZone;
|
||||
if (oldowner != destzone) {
|
||||
if (CardView::nullZone != destzone)
|
||||
if (PlayGuiObject* old = fetchMemory(lasts[destzone]))
|
||||
active = old;
|
||||
lasts[oldowner] = SelectorMemory(oldactive);
|
||||
}
|
||||
|
||||
if (limitor && !limitor->select(active)) {
|
||||
active = NULL;
|
||||
for (vector<PlayGuiObject*>::iterator it = cards.begin(); it != cards.end(); ++it)
|
||||
if (limitor->select(*it)) {
|
||||
active = *it;
|
||||
break;
|
||||
if (active != oldactive)
|
||||
{
|
||||
CardView::SelectorZone oldowner, owner;
|
||||
if (CardView *q = dynamic_cast<CardView*>(oldactive))
|
||||
oldowner = q->owner;
|
||||
else
|
||||
oldowner = CardView::nullZone;
|
||||
if (CardView *q = dynamic_cast<CardView*>(active))
|
||||
owner = q->owner;
|
||||
else
|
||||
owner = CardView::nullZone;
|
||||
if (oldowner != owner)
|
||||
{
|
||||
if (CardView::nullZone != owner)
|
||||
{
|
||||
if (PlayGuiObject* old = fetchMemory(lasts[owner]))
|
||||
if (old)
|
||||
active = old;
|
||||
}
|
||||
lasts[oldowner] = SelectorMemory(oldactive);
|
||||
}
|
||||
}
|
||||
|
||||
if (active != oldactive) {
|
||||
{ CardView* c = dynamic_cast<CardView*>(oldactive); if (c) c->zoom = 1.0f; }
|
||||
{ CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.4f; }
|
||||
if (oldactive) oldactive->Leaving(JGE_BTN_NONE);
|
||||
if (active) active->Entering();
|
||||
if (active != oldactive)
|
||||
{
|
||||
{
|
||||
CardView* c = dynamic_cast<CardView*> (oldactive);
|
||||
if (c)
|
||||
c->zoom = 1.0f;
|
||||
}
|
||||
{
|
||||
CardView* c = dynamic_cast<CardView*> (active);
|
||||
if (c)
|
||||
c->zoom = 1.4f;
|
||||
}
|
||||
if (oldactive)
|
||||
oldactive->Leaving(JGE_BTN_NONE);
|
||||
if (active)
|
||||
active->Entering();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void CardSelector::PushLimitor() {
|
||||
if (NULL == limitor) return;
|
||||
CardView::SelectorZone owner;
|
||||
if (CardView *q = dynamic_cast<CardView*>(active)) owner = q->owner; else owner = CardView::nullZone;
|
||||
limitorStack.push(make_pair(limitor, owner));
|
||||
void CardSelector::Update(float dt)
|
||||
{
|
||||
float boundary = duel->RightBoundary();
|
||||
float position = boundary - CardGui::BigWidth / 2;
|
||||
if (CardView* c = dynamic_cast<CardView*>(active))
|
||||
if ((c->x + CardGui::Width / 2 > position - CardGui::BigWidth / 2) && (c->x - CardGui::Width / 2 < position
|
||||
+ CardGui::BigWidth / 2))
|
||||
position = CardGui::BigWidth / 2 - 10;
|
||||
if (position < CardGui::BigWidth / 2)
|
||||
position = CardGui::BigWidth / 2;
|
||||
bigpos.x = position;
|
||||
bigpos.Update(dt);
|
||||
}
|
||||
|
||||
void CardSelector::PopLimitor() {
|
||||
if (limitorStack.empty()) return;
|
||||
Limit(limitorStack.top().first, limitorStack.top().second);
|
||||
limitorStack.pop();
|
||||
void CardSelector::Render()
|
||||
{
|
||||
if (active)
|
||||
{
|
||||
active->Render();
|
||||
if (CardView* card = dynamic_cast<CardView*>(active))
|
||||
{
|
||||
card->DrawCard(bigpos, mDrawMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CardSelector::Limit(LimitorFunctor<PlayGuiObject>* limitor, CardView::SelectorZone destzone)
|
||||
{
|
||||
this->limitor = limitor;
|
||||
if (limitor && !limitor->select(active))
|
||||
{
|
||||
PlayGuiObject* oldactive = active;
|
||||
CardView::SelectorZone oldowner;
|
||||
if (CardView *q = dynamic_cast<CardView*>(oldactive))
|
||||
oldowner = q->owner;
|
||||
else
|
||||
oldowner = CardView::nullZone;
|
||||
if (oldowner != destzone)
|
||||
{
|
||||
if (CardView::nullZone != destzone)
|
||||
if (PlayGuiObject* old = fetchMemory(lasts[destzone]))
|
||||
active = old;
|
||||
lasts[oldowner] = SelectorMemory(oldactive);
|
||||
}
|
||||
|
||||
if (limitor && !limitor->select(active))
|
||||
{
|
||||
active = NULL;
|
||||
for (vector<PlayGuiObject*>::iterator it = cards.begin(); it != cards.end(); ++it)
|
||||
if (limitor->select(*it))
|
||||
{
|
||||
active = *it;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (active != oldactive)
|
||||
{
|
||||
{
|
||||
CardView* c = dynamic_cast<CardView*> (oldactive);
|
||||
if (c)
|
||||
c->zoom = 1.0f;
|
||||
}
|
||||
{
|
||||
CardView* c = dynamic_cast<CardView*> (active);
|
||||
if (c)
|
||||
c->zoom = 1.4f;
|
||||
}
|
||||
if (oldactive)
|
||||
oldactive->Leaving(JGE_BTN_NONE);
|
||||
if (active)
|
||||
active->Entering();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CardSelector::PushLimitor()
|
||||
{
|
||||
if (NULL == limitor)
|
||||
return;
|
||||
CardView::SelectorZone owner;
|
||||
if (CardView *q = dynamic_cast<CardView*>(active))
|
||||
owner = q->owner;
|
||||
else
|
||||
owner = CardView::nullZone;
|
||||
limitorStack.push(make_pair(limitor, owner));
|
||||
}
|
||||
|
||||
void CardSelector::PopLimitor()
|
||||
{
|
||||
if (limitorStack.empty())
|
||||
return;
|
||||
Limit(limitorStack.top().first, limitorStack.top().second);
|
||||
limitorStack.pop();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user