reformatting code according to guidelines defined at

http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
This commit is contained in:
techdragon.nguyen@gmail.com
2010-11-16 00:55:16 +00:00
parent c79fdcbf50
commit acd7bb1aa4
103 changed files with 38044 additions and 31222 deletions

View File

@@ -3,162 +3,209 @@
// BanishCard implementations
AABanishCard::AABanishCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost=NULL, int _banishmentType = -1):ActivatedAbility(_id, _source,_cost),banishmentType(_banishmentType) {
if (_target) target = _target;
AABanishCard::AABanishCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost = NULL, int _banishmentType = -1) :
ActivatedAbility(_id, _source, _cost), banishmentType(_banishmentType)
{
if (_target)
target = _target;
}
const char * AABanishCard::getMenuText()
const char * AABanishCard::getMenuText()
{
return "Send to graveyard";
return "Send to graveyard";
}
int AABanishCard::resolve()
{
DebugTrace("This is not implemented!");
return 0;
DebugTrace("This is not implemented!");
return 0;
}
AABanishCard * AABanishCard::clone() const{
AABanishCard * a = NEW AABanishCard(*this);
a->isClone = 1;
return a;
AABanishCard * AABanishCard::clone() const
{
AABanishCard * a = NEW AABanishCard(*this);
a->isClone = 1;
return a;
}
// Bury
AABuryCard::AABuryCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost = NULL , int _banishmentType = 0):AABanishCard(_id, _source, _target, _cost, AABanishCard::BURY)
{}
int AABuryCard::resolve(){
MTGCardInstance * _target = (MTGCardInstance *) target;
if(_target){
return _target->bury();
}
return 0;
AABuryCard::AABuryCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost = NULL, int _banishmentType =
0) :
AABanishCard(_id, _source, _target, _cost, AABanishCard::BURY)
{
}
const char * AABuryCard::getMenuText(){
return "Bury";
int AABuryCard::resolve()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (_target)
{
return _target->bury();
}
return 0;
}
AABuryCard * AABuryCard::clone() const{
AABuryCard * a = NEW AABuryCard(*this);
a->isClone = 1;
return a;
const char * AABuryCard::getMenuText()
{
return "Bury";
}
AABuryCard * AABuryCard::clone() const
{
AABuryCard * a = NEW AABuryCard(*this);
a->isClone = 1;
return a;
}
// Destroy
AADestroyCard::AADestroyCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost = NULL, int _banishmentType = 0):AABanishCard(_id, _source, _target, _cost, AABanishCard::DESTROY)
{}
AADestroyCard::AADestroyCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost = NULL, int _banishmentType = 0) :
AABanishCard(_id, _source, _target, _cost, AABanishCard::DESTROY)
{
}
int AADestroyCard::resolve(){
int AADestroyCard::resolve()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if(_target){
return _target->destroy();
}
return 0;
if (_target)
{
return _target->destroy();
}
return 0;
}
const char * AADestroyCard::getMenuText(){
return "Destroy";
const char * AADestroyCard::getMenuText()
{
return "Destroy";
}
AADestroyCard * AADestroyCard::clone() const{
AADestroyCard * a = NEW AADestroyCard(*this);
a->isClone = 1;
return a;
AADestroyCard * AADestroyCard::clone() const
{
AADestroyCard * a = NEW AADestroyCard(*this);
a->isClone = 1;
return a;
}
// Sacrifice
AASacrificeCard::AASacrificeCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost = NULL, int _banishmentType = 0):AABanishCard(_id, _source, _target, _cost, AABanishCard::SACRIFICE) {
AASacrificeCard::AASacrificeCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost = NULL, int _banishmentType = 0) :
AABanishCard(_id, _source, _target, _cost, AABanishCard::SACRIFICE)
{
}
int AASacrificeCard::resolve(){
MTGCardInstance * _target = (MTGCardInstance *) target;
if(_target){
Player * p = _target->controller();
WEvent * e = NEW WEventCardSacrifice(_target);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
p->game->putInGraveyard(_target);
return 1;
}
return 0;
int AASacrificeCard::resolve()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (_target)
{
Player * p = _target->controller();
WEvent * e = NEW WEventCardSacrifice(_target);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
p->game->putInGraveyard(_target);
return 1;
}
return 0;
}
const char * AASacrificeCard::getMenuText(){
return "Sacrifice";
const char * AASacrificeCard::getMenuText()
{
return "Sacrifice";
}
AASacrificeCard * AASacrificeCard::clone() const{
AASacrificeCard * a = NEW AASacrificeCard(*this);
a->isClone = 1;
return a;
AASacrificeCard * AASacrificeCard::clone() const
{
AASacrificeCard * a = NEW AASacrificeCard(*this);
a->isClone = 1;
return a;
}
// Discard
AADiscardCard::AADiscardCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost = NULL, int _banishmentType = 0):AABanishCard(_id, _source, _target, _cost, AABanishCard::DISCARD) {
AADiscardCard::AADiscardCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost = NULL,
int _banishmentType = 0) :
AABanishCard(_id, _source, _target, _cost, AABanishCard::DISCARD)
{
}
int AADiscardCard::resolve(){
MTGCardInstance * _target = (MTGCardInstance *) target;
if(_target){
Player * p = _target->controller();
WEvent * e = NEW WEventCardDiscard(_target);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
p->game->putInGraveyard(_target);
return 1;
}
return 0;
int AADiscardCard::resolve()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (_target)
{
Player * p = _target->controller();
WEvent * e = NEW WEventCardDiscard(_target);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
p->game->putInGraveyard(_target);
return 1;
}
return 0;
}
const char * AADiscardCard::getMenuText(){
return "Discard";
const char * AADiscardCard::getMenuText()
{
return "Discard";
}
AADiscardCard * AADiscardCard::clone() const{
AADiscardCard * a = NEW AADiscardCard(*this);
a->isClone = 1;
return a;
AADiscardCard * AADiscardCard::clone() const
{
AADiscardCard * a = NEW AADiscardCard(*this);
a->isClone = 1;
return a;
}
//Mana Redux
AManaRedux::AManaRedux(int id, MTGCardInstance * source, MTGCardInstance * target,int amount,int type):MTGAbility(id,source,target),amount(amount),type(type) {
MTGCardInstance * _target = (MTGCardInstance *)target;
AManaRedux::AManaRedux(int id, MTGCardInstance * source, MTGCardInstance * target, int amount, int type) :
MTGAbility(id, source, target), amount(amount), type(type)
{
MTGCardInstance * _target = (MTGCardInstance *) target;
}
int AManaRedux::addToGame(){
MTGCardInstance * _target = (MTGCardInstance *)target;
if(amount < 0){
amount = abs(amount);
if(_target->getManaCost()->hasColor(type)){
if(_target->getManaCost()->getConvertedCost() >= 1){
_target->getManaCost()->remove(type,amount);
if(_target->getManaCost()->alternative > 0){
_target->getManaCost()->alternative->remove(type,amount);}
if(_target->getManaCost()->BuyBack > 0){
_target->getManaCost()->BuyBack->remove(type,amount);}
}
int AManaRedux::addToGame()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (amount < 0)
{
amount = abs(amount);
if (_target->getManaCost()->hasColor(type))
{
if (_target->getManaCost()->getConvertedCost() >= 1)
{
_target->getManaCost()->remove(type, amount);
if (_target->getManaCost()->alternative > 0)
{
_target->getManaCost()->alternative->remove(type, amount);
}
if (_target->getManaCost()->BuyBack > 0)
{
_target->getManaCost()->BuyBack->remove(type, amount);
}
}
}
}
}else{
_target->getManaCost()->add(type,amount);
if(_target->getManaCost()->alternative > 0){
_target->getManaCost()->alternative->add(type,amount);}
if(_target->getManaCost()->BuyBack > 0){
_target->getManaCost()->BuyBack->add(type,amount);}
}
return MTGAbility::addToGame();
else
{
_target->getManaCost()->add(type, amount);
if (_target->getManaCost()->alternative > 0)
{
_target->getManaCost()->alternative->add(type, amount);
}
if (_target->getManaCost()->BuyBack > 0)
{
_target->getManaCost()->BuyBack->add(type, amount);
}
}
return MTGAbility::addToGame();
}
AManaRedux * AManaRedux::clone() const {
AManaRedux * a = NEW AManaRedux(*this);
a->isClone = 1;
return a;
AManaRedux * AManaRedux::clone() const
{
AManaRedux * a = NEW AManaRedux(*this);
a->isClone = 1;
return a;
}
AManaRedux::~AManaRedux(){}
AManaRedux::~AManaRedux()
{
}