- Fix for issue 699 (sound effects stop working after a few minutes on the PSP)
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@@ -61,6 +61,7 @@ void audioOutCallback_2(void* buf, unsigned int length, void *userdata);
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char playWaveFile(int channel, char* fullName, unsigned long flag);
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void stopWaveFile(int channel);
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int playWaveMem(WAVDATA* p_wav, unsigned long flag);
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void stopWaveMem(WAVDATA* p_wav);
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void stopWaveMem(int channel);
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void audioInit();
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void audioDestroy();
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