minor skip phase
if there is no possible attacker then skip phase
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@@ -938,13 +938,12 @@ void GameObserver::gameStateBasedEffects()
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//Auto skip Phases
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int skipLevel = (currentPlayer->playMode == Player::MODE_TEST_SUITE || mLoading) ? Constants::ASKIP_NONE
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: options[Options::ASPHASES].number;
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int nrCreatures = currentPlayer->game->inPlay->hasType("creature")?1:0;
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if (skipLevel == Constants::ASKIP_SAFE || skipLevel == Constants::ASKIP_FULL)
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{
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if ((opponent()->isAI() && !(isInterrupting)) && ((mCurrentGamePhase == MTG_PHASE_UNTAP)
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|| (mCurrentGamePhase == MTG_PHASE_DRAW) || (mCurrentGamePhase == MTG_PHASE_COMBATBEGIN)
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|| ((mCurrentGamePhase == MTG_PHASE_COMBATATTACKERS) && (nrCreatures == 0))
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|| ((mCurrentGamePhase == MTG_PHASE_COMBATATTACKERS) && (currentPlayer->noPossibleAttackers()))
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|| mCurrentGamePhase == MTG_PHASE_COMBATEND || mCurrentGamePhase == MTG_PHASE_ENDOFTURN
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|| ((mCurrentGamePhase == MTG_PHASE_CLEANUP) && (currentPlayer->game->hand->nb_cards < 8))))
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userRequestNextGamePhase();
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