- Attempt at solving issue 247 (missing background image for trophy room). I think I attempted that a while ago and it caused some crashes, so let's revert this change if this happens
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-09-26 06:22:46 +00:00
parent 04ae98466b
commit ac435980ce
6 changed files with 23 additions and 13 deletions
+2 -5
View File
@@ -31,7 +31,6 @@ void GameStateAwards::End()
SAFE_DELETE(listview);
SAFE_DELETE(setSrc);
resources.Release(mBgTex);
if(saveMe)
options.save();
}
@@ -41,7 +40,6 @@ void GameStateAwards::Start()
char buf[256];
mState = STATE_LISTVIEW;
options.checkProfile();
//resources.ClearUnlocked(); //Last resort.
menu = NULL;
saveMe = options.newAward();
@@ -114,9 +112,6 @@ void GameStateAwards::Start()
detailview = NULL;
setSrc = NULL;
showMenu = false;
resources.Unmiss("awardback.jpg"); //Last resort, same as shop.
mBgTex = resources.RetrieveTexture("awardback.jpg",TEXTURE_SUB_5551);
mBg = resources.RetrieveQuad("awardback.jpg");
}
void GameStateAwards::Create()
@@ -131,6 +126,8 @@ void GameStateAwards::Render()
{
JRenderer * r = JRenderer::GetInstance();
r->ClearScreen(ARGB(0,0,0,0));
JQuad * mBg = resources.RetrieveTempQuad("awardback.jpg",TEXTURE_SUB_5551);
if(mBg)
r->RenderQuad(mBg, 0, 0);