added a check for "if(game" to painting of currentactioncard, menuobjects can exist when no game instance is present, this fixes a crash i introduced in buying shop boosters.
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@@ -253,7 +253,7 @@ void CardGui::Render()
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if (mask && quad)
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if (mask && quad)
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JRenderer::GetInstance()->FillRect(actX - (scale * quad->mWidth / 2),actY - (scale * quad->mHeight / 2), scale * quad->mWidth, scale* quad->mHeight, mask);
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JRenderer::GetInstance()->FillRect(actX - (scale * quad->mWidth / 2),actY - (scale * quad->mHeight / 2), scale * quad->mWidth, scale* quad->mHeight, mask);
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if ((tc && tc->alreadyHasTarget(card)) || card == game->mLayers->actionLayer()->currentActionCard)//paint targets red.
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if ((tc && tc->alreadyHasTarget(card)) || (game && card == game->mLayers->actionLayer()->currentActionCard))//paint targets red.
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{
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{
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if (card->isTapped())
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if (card->isTapped())
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{
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{
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