fixed a couple errors with new cards.

Gempalm Incinerator
inner-flame acolyte
dwarven berserker
lord of shatterskull pass
goblin piledriver
This commit is contained in:
omegablast2002@yahoo.com
2010-10-21 09:22:47 +00:00
parent 87d501f0ab
commit aba714f89d

View File

@@ -15067,7 +15067,7 @@ type=Enchantment
[/card]
[card]
name=Dwarven Berserker
auto=@blocked(this):3/0 && trample ueot
auto=@blocked(this):all(this) 3/0 ueot && all(this) trample ueot
text=Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
mana={1}{R}
type=Creature
@@ -15194,7 +15194,7 @@ toughness=1
[/card]
[card]
name=Dwarven Vigilantes
auto=@notblocked(this):may damage:p target(creature,player) && fog from(this) ueot
auto=@notblocked(this):may damage:p target(creature) && fog from(this) ueot
text=Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.
mana={2}{R}
type=Creature
@@ -20410,7 +20410,7 @@ toughness=5
[card]
name=Gempalm Incinerator
autohand={1}{R}:cycling
autohand={1}{R}:thisforeach(goblin|battlefield) damage:1 target(creature,player) && cycling
autohand={1}{R}:foreach(goblin|battlefield) damage:1 target(creature,player) && cycling
text=Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
mana={2}{R}
type=Creature
@@ -21871,7 +21871,7 @@ toughness=1
[card]
name=Goblin Piledriver
abilities=protecion from blue
auto=@attacking(this):all(this) foreach(other goblin[attacking]) 2/0 ueot
auto=@attacking(this):foreach(other goblin[attacking]|battlefield) 2/0 ueot
text=Protection from blue -- Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
mana={1}{R}
type=Creature
@@ -26429,7 +26429,7 @@ toughness=2
[card]
name=Inner-Flame Acolyte
other={R}
auto=1/0 && haste target(creature)
auto=choice target(creature) 2/0 ueot && haste ueot
auto=alternative moveto(mygraveyard)
text=When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={1}{R}{R}
@@ -31558,7 +31558,7 @@ name=Lord of Shatterskull Pass
auto={1}{R}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0.1.Level}) 3/3
auto=@attacking(this):this(counter{0/0.6.Level}) damage:6 all(creature|opponentBattlefield)
text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4]
text=Level up {1}{r} (: Put a level counter on this. Level up only as a sorcery.)--LEVEL 1-5 6/6--LEVEL 6+ --6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
mana={2}{R}
type=Creature
subtype=Levelup Human Shaman