fixed a couple errors with new cards.
Gempalm Incinerator inner-flame acolyte dwarven berserker lord of shatterskull pass goblin piledriver
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@@ -15067,7 +15067,7 @@ type=Enchantment
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[/card]
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[card]
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name=Dwarven Berserker
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auto=@blocked(this):3/0 && trample ueot
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auto=@blocked(this):all(this) 3/0 ueot && all(this) trample ueot
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text=Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
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mana={1}{R}
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type=Creature
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@@ -15194,7 +15194,7 @@ toughness=1
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[/card]
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[card]
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name=Dwarven Vigilantes
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auto=@notblocked(this):may damage:p target(creature,player) && fog from(this) ueot
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auto=@notblocked(this):may damage:p target(creature) && fog from(this) ueot
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text=Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.
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mana={2}{R}
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type=Creature
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@@ -20410,7 +20410,7 @@ toughness=5
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[card]
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name=Gempalm Incinerator
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autohand={1}{R}:cycling
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autohand={1}{R}:thisforeach(goblin|battlefield) damage:1 target(creature,player) && cycling
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autohand={1}{R}:foreach(goblin|battlefield) damage:1 target(creature,player) && cycling
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text=Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
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mana={2}{R}
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type=Creature
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@@ -21871,7 +21871,7 @@ toughness=1
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[card]
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name=Goblin Piledriver
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abilities=protecion from blue
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auto=@attacking(this):all(this) foreach(other goblin[attacking]) 2/0 ueot
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auto=@attacking(this):foreach(other goblin[attacking]|battlefield) 2/0 ueot
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text=Protection from blue -- Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
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mana={1}{R}
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type=Creature
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@@ -26429,7 +26429,7 @@ toughness=2
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[card]
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name=Inner-Flame Acolyte
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other={R}
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auto=1/0 && haste target(creature)
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auto=choice target(creature) 2/0 ueot && haste ueot
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auto=alternative moveto(mygraveyard)
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text=When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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mana={1}{R}{R}
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@@ -31558,7 +31558,7 @@ name=Lord of Shatterskull Pass
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auto={1}{R}:counter(0/0,1,Level) asSorcery
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auto=this(counter{0/0.1.Level}) 3/3
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auto=@attacking(this):this(counter{0/0.6.Level}) damage:6 all(creature|opponentBattlefield)
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text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4]
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text=Level up {1}{r} (: Put a level counter on this. Level up only as a sorcery.)--LEVEL 1-5 6/6--LEVEL 6+ --6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
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mana={2}{R}
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type=Creature
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subtype=Levelup Human Shaman
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