Jeck - Added custom booster packs (see miki), numerous small fixes. Once we hit feature-freeze I'll be reviewing this stuff in depth, as again there's likely a lot of room for cleaning... just wanted to get it in first :).
I cut some bits out that weren't ready for SVN, hopefully I've committed everything correctly.
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@@ -10,6 +10,7 @@
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#include "../include/PlayerData.h"
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#include "../include/utils.h"
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#include "../include/DeckDataWrapper.h"
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#include "../include/MTGPack.h"
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static const char* GAME_VERSION = "WTH?! 0.11.0 - by wololo";
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@@ -404,9 +405,7 @@ void GameStateMenu::Update(float dt)
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//Reload list of unlocked sets, now that we know about the sets.
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options.reloadProfile(false);
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genNbCardsStr();
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resetDirectory();
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//All major things have been loaded, resize the cache to use it as efficiently as possible
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resources.autoResize();
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