Jeck - Added custom booster packs (see miki), numerous small fixes. Once we hit feature-freeze I'll be reviewing this stuff in depth, as again there's likely a lot of room for cleaning... just wanted to get it in first :).

I cut some bits out that weren't ready for SVN, hopefully I've committed everything correctly.
This commit is contained in:
wagic.jeck
2010-02-11 18:32:44 +00:00
parent 103a3d2822
commit ab34fc16f9
31 changed files with 1013 additions and 134 deletions

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<PACK name="Artifact" type="Booster" pool="unlocked color:x;" price="900">
<slot copies="1">
<random_card>rarity:mythic;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="3">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="10">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="1" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>

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<PACK name="Black" type="Booster" pool="unlocked color:b;" price="900">
<slot copies="1">
<random_card>rarity:mythic;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="3">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="10">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="1" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>

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<PACK name="Blue" type="Booster" pool="unlocked color:u;" price="900">
<slot copies="1">
<random_card>rarity:mythic;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="3">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="10">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="1" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>

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<PACK name="Elf Tribe" type="Booster" pool="unlocked type:elf;" price="750" requires="set:LRW;">
<slot copies="1">
<random_card>rarity:mythic;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="3">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="10">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="1" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>

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<PACK name="Goblin Tribe" type="Booster" pool="unlocked type:goblin;" price="750" requires="set:LRW;">
<slot copies="1">
<random_card>rarity:mythic;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="3">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="10">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="1" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>

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<PACK name="Green" type="Booster" pool="unlocked color:g;" price="900">
<slot copies="1">
<random_card>rarity:mythic;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="3">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="10">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="1" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>

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<PACK name="???" type="Pack" pool="unlocked" price="1500" requires="set:PLC;|set:TSP;|set:FUT;">
<slot copies="15">
<random_card copies="2">rarity:rare;|rarity:mythic</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:uncommon;</random_card>
<random_card>rarity:uncommon;</random_card>
<random_card>rarity:uncommon;</random_card>
<random_card copies="2">rarity:uncommon;</random_card>
<random_card>rarity:common;</random_card>
<random_card>rarity:common;</random_card>
<random_card>rarity:common;</random_card>
<random_card>rarity:common;</random_card>
<random_card>rarity:common;</random_card>
<random_card copies="2">rarity:common;|rarity:land;</random_card>
<random_card copies="2">rarity:common;|rarity:land;</random_card>
<random_card copies="2">rarity:common;|rarity:land;</random_card>
</slot>
</PACK>

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<PACK name="Mage Class" type="Booster" pool="unlocked type:cleric;|type:druid;|type:shaman;|type:wizard;|type:mystic;" requires="set:MOR;" price="750">
<slot copies="1">
<random_card>rarity:mythic;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="3">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="10">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="1" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>

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<PACK name="Red" type="Booster" pool="unlocked color:r;" price="900">
<slot copies="1">
<random_card>rarity:mythic;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="3">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="10">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="1" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>

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<PACK name="Fighter Class" type="Booster" pool="unlocked type:warrior;|type:knight;|type:barbarian;|type:soldier;" requires="set:MOR;" price="750">
<slot copies="1">
<random_card>rarity:mythic;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="3">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="10">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="1" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>

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<PACK name="White" type="Booster" pool="unlocked color:w;" price="900">
<slot copies="1">
<random_card>rarity:mythic;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
<random_card>rarity:rare;</random_card>
</slot>
<slot copies="3">
<random_card>rarity:uncommon;</random_card>
</slot>
<slot copies="10">
<random_card>rarity:common;</random_card>
</slot>
<slot copies="1" pool="unlocked">
<random_card>rarity:land;type:basic;</random_card>
</slot>
</PACK>