Jeck - Deck editor filtering now works much better- single filter, automatically recolors itself to match the active color.

This commit is contained in:
wagic.jeck
2010-02-17 04:08:51 +00:00
parent a123cebfe5
commit ab22719e4d
5 changed files with 46 additions and 47 deletions

View File

@@ -32,8 +32,7 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent): GameState(parent) {
bgMusic = NULL;
nbDecks = 0;
deckNum = 0;
useFilter[0] = 0;
useFilter[1] = 0;
useFilter = 0;
mSwitching = false;
welcome_menu = NULL;
myCollection = NULL;
@@ -74,41 +73,15 @@ void GameStateDeckViewer::updateFilters(){
if(!displayed_deck) return;
displayed_deck->clearFilters();
int i = (displayed_deck == myDeck);
if(useFilter[i] == 0){
if(i && filterDeck)
if(i && filterDeck){
filterDeck->recolorFilter(useFilter-1);
filterDeck->Finish();
else if(filterCollection)
filterCollection->Finish();
return;
}
WCFilterFactory * wc = WCFilterFactory::GetInstance();
switch(useFilter[i]-1){
case Constants::MTG_COLOR_ARTIFACT:
displayed_deck->addFilter(wc->Construct("c:x;"));
break;
case Constants::MTG_COLOR_GREEN:
displayed_deck->addFilter(wc->Construct("c:g;"));
break;
case Constants::MTG_COLOR_BLUE:
displayed_deck->addFilter(wc->Construct("c:u;"));
break;
case Constants::MTG_COLOR_RED:
displayed_deck->addFilter(wc->Construct("c:r;"));
break;
case Constants::MTG_COLOR_BLACK:
displayed_deck->addFilter(wc->Construct("c:b;"));
break;
case Constants::MTG_COLOR_WHITE:
displayed_deck->addFilter(wc->Construct("c:w;"));
break;
case Constants::MTG_COLOR_LAND:
displayed_deck->addFilter(wc->Construct("t:Land;"));
break;
else if(filterCollection){
filterCollection->recolorFilter(useFilter-1);
filterCollection->Finish();
}
//No sanity checking for color filters
//if(!displayed_deck->Size())
// displayed_deck->clearFilters();
return;
}
void GameStateDeckViewer::loadIndexes(){
int x=0;
@@ -299,16 +272,16 @@ void GameStateDeckViewer::Update(float dt)
case JGE_BTN_UP :
last_user_activity = 0;
mStage = STAGE_TRANSITION_UP;
useFilter[myD]++;
if(useFilter[myD] >= MAX_SAVED_FILTERS)
useFilter[myD] = 0;
useFilter++;
if(useFilter >= MAX_SAVED_FILTERS)
useFilter = 0;
break;
case JGE_BTN_DOWN :
last_user_activity = 0;
mStage = STAGE_TRANSITION_DOWN;
useFilter[myD]--;
if(useFilter[myD] < 0)
useFilter[myD] = MAX_SAVED_FILTERS-1;
useFilter--;
if(useFilter < 0)
useFilter = MAX_SAVED_FILTERS-1;
break;
case JGE_BTN_CANCEL:
options[Options::DISABLECARDS].number = !options[Options::DISABLECARDS].number;
@@ -446,7 +419,7 @@ void GameStateDeckViewer::Update(float dt)
if (displayed_deck == myDeck) {
if (filterDeck) {
if (key == JGE_BTN_CTRL) {
useFilter[(displayed_deck == myDeck)] = 0;
useFilter = 0;
filterDeck->Finish();
filterDeck->Update(dt);
loadIndexes();
@@ -463,7 +436,7 @@ void GameStateDeckViewer::Update(float dt)
} else {
if (filterCollection) {
if (key == JGE_BTN_CTRL) {
useFilter[(displayed_deck == myDeck)] = 0;
useFilter = 0;
filterCollection->Finish();
filterCollection->Update(dt);
loadIndexes();
@@ -501,8 +474,8 @@ void GameStateDeckViewer::renderOnScreenBasicInfo(){
float w = mFont->GetStringWidth(buffer);
JRenderer::GetInstance()->FillRoundRect(SCREEN_WIDTH-(w+27),y-5,w+10,15,5,ARGB(128,0,0,0));
mFont->DrawString(buffer, SCREEN_WIDTH-22, y+5,JGETEXT_RIGHT);
if (useFilter[myD] != 0)
JRenderer::GetInstance()->RenderQuad(mIcons[useFilter[myD]-1], SCREEN_WIDTH-10 , y + 10 , 0.0f,0.5,0.5);
if (useFilter != 0)
JRenderer::GetInstance()->RenderQuad(mIcons[useFilter-1], SCREEN_WIDTH-10 , y + 10 , 0.0f,0.5,0.5);
}