taught Ai how to use levelup creatures, taught Ai how to use Equip, taught Ai how to use prevent the cleric ability.

this is by no means absolutely perfect, i like it tho, and makes for some real good times with level up deck built with equips. 

you will notice i added a level=number...to the level up creatures, this has no effect on players, this is just a small hint to the Ai as to when it should stop investing mana in that creature. the chances are a little over half that ai will want to level a creature, increased ever so slightly with each level up.

for equipment, the Ai will now want to equip its best Creature(determined by power+toughness+convertedcost+how many abilities it has) and will want to equip these "better" cards atleast 2 times before it is reduced. same system for prevent damage, it will want to save its "better creature" more then a 1/1 token.

for both tho i added slight bonuses...
to equip, there is a higher chance that the ai will want to target a white creature, with an extra bonus if the creature is a 1/1 and nontoken. this is to encourage Ai to equip in white weenie decks

in prevent, there is a slight bonus if the creature is a 1/1 and the blocker/blockee has a power of 1. 

currently prevent damage treated this way is not coded for direct damage spell, sorry ! but for combat you will notice ai taking a stand and fighting back hard.
This commit is contained in:
omegablast2002@yahoo.com
2010-10-23 22:34:07 +00:00
parent ba590395b1
commit a9e4c58af2
9 changed files with 108 additions and 20 deletions
+3 -1
View File
@@ -26,7 +26,7 @@ class MTGCard {
int init();
public:
int LevelUp;
int setId;
CardPrimitive * data;
@@ -36,11 +36,13 @@ class MTGCard {
void setMTGId(int id);
void setRarity(char _rarity);
void setLevelcap(int _levelupcap);
//void setImageName( char * value);
void setPrimitive(CardPrimitive * cp);
int getMTGId() const;
int getId() const;
int getLevelcap() const;
char getRarity() const;
char * getImageName();
};