Erwan
-fix compilation issues
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@@ -18,7 +18,7 @@ static int colors[] =
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ARGB(255, 255, 255, 255)
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};
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GuiPhaseBar::GuiPhaseBar() : phase(GameObserver::GetInstance()->phaseRing->getCurrentPhase()), angle(0.0f)
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GuiPhaseBar::GuiPhaseBar(GameObserver* game):GuiLayer(0,game), phase(GameObserver::GetInstance()->phaseRing->getCurrentPhase()), angle(0.0f)
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{
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JTexture* texture = GameApp::CommonRes->GetTexture("graphics/phasebar.png");
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if (texture)
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@@ -87,7 +87,8 @@ void GuiPhaseBar::Render()
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}
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}
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int GuiPhaseBar::receiveEventMinus(WEvent *e)
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int GuiPhaseBar::receiveEvent(WEvent *e)
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{
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WEventPhaseChange *event = dynamic_cast<WEventPhaseChange*>(e);
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if (event)
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