Merge branch 'master' into develop

This commit is contained in:
Michael Nguyen
2013-11-28 02:19:41 -08:00
78 changed files with 728 additions and 650 deletions
+16 -1
View File
@@ -1,2 +1,17 @@
language: cpp
script: "qmake projects/mtg/wagic-qt.pro CONFIG+=console CONFIG+=debug && make -j 8 && ./wagic"
before_install:
- export PSPDEV="$TRAVIS_BUILD_DIR/opt/pspsdk"
- export PSPSDK="$PSPDEV/psp/sdk"
- export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin"
- export ANDROID="android-sdk-linux/tools/android"
install:
- sudo apt-get update -qq
- if [ `uname -m` = x86_64 ]; then sudo apt-get install -qq --force-yes libgd2-xpm ia32-libs ia32-libs-multiarch; fi
- wget -O sdk.lzma http://sourceforge.net/projects/minpspw/files/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma/download
- tar -x --xz -f sdk.lzma
- wget http://dl.google.com/android/ndk/android-ndk-r9-linux-x86_64.tar.bz2 -nv
- wget http://dl.google.com/android/android-sdk_r22-linux.tgz -nv
- tar --absolute-names -jxf android-ndk-r9-linux-x86_64.tar.bz2
- tar -zxf android-sdk_r22-linux.tgz
- echo yes | $ANDROID update sdk --filter 1,2,3,8 --no-ui --force > log.txt
script: "./travis-script.sh"
+13
View File
@@ -4,6 +4,8 @@
// dirty, but I get OS header includes this way
#include "JGE.h"
#include "OutputCapturer.h"
#include <ostream>
#include <iostream>
#include <iomanip>
@@ -29,12 +31,23 @@ std::string ToHex(T* pointer)
#if defined (WIN32) || defined (LINUX)
#ifdef QT_CONFIG
#ifdef CAPTURE_STDERR
#define DebugTrace(inString) \
{ \
std::ostringstream stream; \
stream << inString; \
OutputCapturer::add(stream.str()); \
}
#else // CAPTURE_STDERR
#define DebugTrace(inString) \
{ \
std::ostringstream stream; \
stream << inString; \
qDebug("%s", stream.str().c_str()); \
}
#endif // CAPTURE_STDERR
#elif defined (ANDROID)
#include <android/log.h>
#define DebugTrace(inString) \
+11
View File
@@ -44,6 +44,17 @@ typedef WPARAM LocalKeySym;
#include <X11/keysym.h>
typedef KeySym LocalKeySym;
#define LOCAL_KEY_NONE XK_VoidSymbol
#undef Status
#undef Bool
#undef None
#undef CursorShape
#undef KeyPress
#undef KeyRelease
#undef FocusIn
#undef FocusOut
#undef FontChange
#undef Unsorted
#undef GrayScale
#elif defined(ANDROID) // This is temporary until we understand how to send real key events from Java
typedef long unsigned int LocalKeySym;
+1 -1
View File
@@ -578,7 +578,7 @@ private:
#if (!defined PSP)
GLuint mCurrentTex;
#if (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0) || (defined WIN32)
#if ((defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0) || (defined WIN32)) && (!defined CONSOLE_CONFIG)
// MVP matrix
ESMatrix theMvpMatrix;
+2 -3
View File
@@ -25,8 +25,7 @@
#elif defined USE_PHONON
#include <phonon/AudioOutput>
#include <phonon/MediaObject>
#else
#ifdef WIN32
#elif defined WIN32
#include <windows.h>
#define WITH_FMOD
#elif defined (PSP)
@@ -43,10 +42,10 @@
#include "JAudio.h"
#include "JMP3.h"
#endif
#ifdef WITH_FMOD
#include "../Dependencies/include/fmod.h"
#endif
#endif
//------------------------------------------------------------------------------------------------
using namespace std;
+18 -19
View File
@@ -75,16 +75,7 @@ enum {
#define SCREEN_HEIGHT_F 272.0f
#ifdef WIN32
// #define DEFAULT_BLEND BLEND_DEFAULT
// #define BLEND_OPTION_ADD BLEND_COLORADD
// #define BLEND_OPTION_BLEND (BLEND_COLORADD | BLEND_ALPHABLEND | BLEND_NOZWRITE)
#else
#ifndef CONSOLE_CONFIG
#define DEFAULT_BLEND GU_TFX_MODULATE
#define BLEND_OPTION_ADD GU_TFX_ADD
#define BLEND_OPTION_BLEND GU_TFX_BLEND
#else
#ifdef CONSOLE_CONFIG
#define DEFAULT_BLEND 0
#define BLEND_OPTION_ADD 0
#define BLEND_OPTION_BLEND 0
@@ -100,9 +91,17 @@ enum {
#define BLEND_ONE_MINUS_DST_COLOR 0
#define BLEND_SRC_ALPHA_SATURATE 0
#define GU_PSM_5551 0
#endif // CONSOLE_CONFIG
#else
#ifdef WIN32
// #define DEFAULT_BLEND BLEND_DEFAULT
// #define BLEND_OPTION_ADD BLEND_COLORADD
// #define BLEND_OPTION_BLEND (BLEND_COLORADD | BLEND_ALPHABLEND | BLEND_NOZWRITE)
#else
#define DEFAULT_BLEND GU_TFX_MODULATE
#define BLEND_OPTION_ADD GU_TFX_ADD
#define BLEND_OPTION_BLEND GU_TFX_BLEND
#endif
#endif // CONSOLE_CONFIG
#if (defined WIN32) && (!defined LINUX)
#include <windows.h>
@@ -111,6 +110,10 @@ enum {
typedef uint8_t byte;
typedef uint32_t DWORD;
typedef uint8_t BYTE;
#ifndef IOS
typedef bool BOOL;
#endif
#endif
typedef int8_t s8;
typedef int16_t s16;
@@ -121,12 +124,9 @@ typedef uint32_t u32;
#define PIXEL_TYPE DWORD
#define ARGB(a, r, g, b) ((PIXEL_TYPE)((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
#define RGBA(r, g, b, a) ((PIXEL_TYPE)((a) << 24) | ((b) << 16) | ((g) << 8) | (r))
#ifndef PSP
#define TEXTURE_FORMAT 0
#ifndef IOS
typedef bool BOOL;
#endif
#endif
#endif //PSP
#ifndef CONSOLE_CONFIG
@@ -158,14 +158,12 @@ typedef bool BOOL;
#endif
#if defined (PSP)
#ifndef ABGR8888
#define ABGR8888
#endif
#if defined (ABGR8888)
#define PIXEL_TYPE u32
#ifndef ARGB
#define ARGB(a, r, g, b) (PIXEL_TYPE)((a << 24) | (b << 16) | (g << 8) | r) // macro to assemble pixels in correct format
#endif
@@ -267,6 +265,7 @@ typedef struct
#endif
#else
typedef uint32_t GLuint;
typedef float GLfloat;
#endif //CONSOLE_CONFIG
//------------------------------------------------------------------------------------------------
+23
View File
@@ -0,0 +1,23 @@
#ifndef OUTPUTCAPTURER_H
#define OUTPUTCAPTURER_H
#if defined(QT_CONFIG)
#include <Qt>
#include <string>
#include <sstream>
#include "Threading.h"
class OutputCapturer
{
private:
static std::ostringstream stream;
static boost::mutex mMutex;
public:
static void add(const std::string& s);
static void debugAndClear();
static void clear();
};
#endif
#endif // OUTPUTCAPTURER_H
-1
View File
@@ -315,7 +315,6 @@ namespace boost
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
#include "../include/DebugRoutines.h"
#include "../include/JLogger.h"
namespace boost
+1 -10
View File
@@ -3,15 +3,6 @@
#include <math.h>
/*************************** Macros and constants ***************************/
// returns a number ranging from -1.0 to 1.0
#define FRAND (((float)rand()-(float)rand())/RAND_MAX)
#define Clamp(x, min, max) x = (x<min ? min : x<max ? x : max);
#define SQUARE(x) (x)*(x)
struct Vector3D
{
Vector3D(float x, float y, float z) : x(x), y(y), z(z) {}
@@ -63,7 +54,7 @@ struct Vector3D
float Length()
{
float length = (float)sqrt(SQUARE(x) + SQUARE(y) + SQUARE(z));
float length = sqrt(x*x + y*y + z*z);
return (length != 0.0f) ? length : 1.0f;
}
+2
View File
@@ -16,7 +16,9 @@ User folder is the only one that is really needed to guarantee both read and wri
The content that users should not be touching.
*/
#ifndef PSP
#include "PrecompiledHeader.h"
#endif //PSP
#ifdef WIN32
#pragma warning(disable : 4786)
+22
View File
@@ -0,0 +1,22 @@
#include "../include/OutputCapturer.h"
std::ostringstream OutputCapturer::stream;
boost::mutex OutputCapturer::mMutex;
void OutputCapturer::add(const std::string& s)
{
boost::mutex::scoped_lock lock(mMutex);
stream << s << "\n";
}
void OutputCapturer::debugAndClear()
{
stream.flush();
qDebug("%s", stream.str().c_str());
stream.str("");
}
void OutputCapturer::clear()
{
stream.str("");
}
+14 -6
View File
@@ -9,9 +9,8 @@
#include "GameOptions.h"
#include "MTGDeck.h"
#include "DebugRoutines.h"
#include <sys/time.h>
#include <QCoreApplication>
#include <QElapsedTimer>
class WagicWrapper
{
@@ -19,17 +18,21 @@ public:
WagicWrapper();
virtual ~WagicWrapper();
public:
// used mainly to mesure the delta between 2 updates
static QElapsedTimer g_startTimer;
private:
JGE* m_engine;
JApp* m_app;
JGameLauncher* m_launcher;
};
QElapsedTimer WagicWrapper::g_startTimer;
int JGEGetTime()
{
struct timeval tv;
gettimeofday(&tv, NULL);
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
return (int)WagicWrapper::g_startTimer.elapsed();
}
bool JGEToggleFullscreen()
@@ -57,6 +60,7 @@ WagicWrapper::WagicWrapper()
m_app->Create();
m_engine->SetApp(m_app);
JRenderer::GetInstance()->Enable2D();
g_startTimer.restart();
}
WagicWrapper::~WagicWrapper()
@@ -92,7 +96,11 @@ int main(int argc, char* argv[])
options.reloadProfile();
TestSuite testSuite("test/_tests.txt");
result = testSuite.run();
int totalTests = testSuite.nbTests + testSuite.nbAITests;
delete wagicCore;
DebugTrace("TestSuite done: failed test: " << result);
DebugTrace("TestSuite done: failed test: " << result << " out of " << totalTests << " total");
#ifdef CAPTURE_STDERR
OutputCapturer::debugAndClear();
#endif
return result;
}
+1 -1
View File
@@ -823,7 +823,7 @@ void JRenderer::BeginScene()
esMatrixLoadIdentity(&theMvpMatrix);
esOrtho(&theMvpMatrix, 0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f,-1.0f, 1.0f);
#endif //(!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0)
#if (defined WIN32) || ((defined GL_VERSION_ES_CM_1_1) && (!defined IOS))
#if (defined WIN32 && !defined GL_ES_VERSION_2_0) || ((defined GL_VERSION_ES_CM_1_1) && (!defined IOS))
float scaleH = mActualHeight/SCREEN_HEIGHT_F;
float scaleW = mActualWidth/SCREEN_WIDTH_F;
if (scaleH != 1.0f || scaleW != 1.0f)
+1
View File
@@ -1,2 +1,3 @@
/gen
/bin
+1 -1
View File
@@ -14,5 +14,5 @@
<activity android:configChanges="keyboard|keyboardHidden|orientation" android:name="com.google.ads.AdActivity" android:screenOrientation="sensorLandscape"/>
</application>
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="9"/>
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="10"/>
</manifest>
-10
View File
@@ -1,10 +0,0 @@
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/gen/net/wagic/app/R.java \
: /Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/res/drawable-hdpi/icon.png \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/res/drawable-ldpi/icon.png \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/res/drawable-mdpi/icon.png \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/res/layout/main.xml \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/res/values/strings.xml \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/bin/res/drawable-hdpi/icon.png \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/bin/res/drawable-ldpi/icon.png \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/bin/res/drawable-mdpi/icon.png \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/bin/AndroidManifest.xml \
@@ -1,6 +0,0 @@
/** Automatically generated file. DO NOT MODIFY */
package net.wagic.app;
public final class BuildConfig {
public final static boolean DEBUG = true;
}
@@ -1,27 +0,0 @@
/* AUTO-GENERATED FILE. DO NOT MODIFY.
*
* This class was automatically generated by the
* aapt tool from the resource data it found. It
* should not be modified by hand.
*/
package net.wagic.app;
public final class R {
public static final class attr {
}
public static final class drawable {
public static final int icon=0x7f020000;
}
public static final class id {
public static final int mainLayout=0x7f050000;
}
public static final class layout {
public static final int main=0x7f030000;
}
public static final class string {
public static final int app_name=0x7f040000;
public static final int app_version=0x7f040001;
public static final int info_text=0x7f040002;
}
}
-1
View File
@@ -41,7 +41,6 @@ LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.cpp \
$(MTG_PATH)/src/AllAbilities.cpp \
$(MTG_PATH)/src/CardDescriptor.cpp \
$(MTG_PATH)/src/CardDisplay.cpp \
$(MTG_PATH)/src/CardEffect.cpp \
$(MTG_PATH)/src/CardGui.cpp \
$(MTG_PATH)/src/CardPrimitive.cpp \
$(MTG_PATH)/src/CardSelector.cpp \
@@ -54,10 +54,6 @@ import android.view.View.OnKeyListener;
import android.widget.FrameLayout;
import android.widget.FrameLayout.LayoutParams;
import com.google.ads.AdRequest;
import com.google.ads.AdSize;
import com.google.ads.AdView;
/**
* SDL Activity
*/
@@ -68,7 +64,6 @@ public class SDLActivity extends Activity implements OnKeyListener
public static String TAG = Activity.class.getCanonicalName();
// Main components
private static AdView mAdView;
private static SDLActivity mSingleton;
private static SDLSurface mSurface;
@@ -422,25 +417,12 @@ public class SDLActivity extends Activity implements OnKeyListener
SurfaceHolder holder = mSurface.getHolder();
holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
// Create the adView
mAdView = new AdView(this, AdSize.BANNER, "a14e9009f88864f"); // "a14dc0ab7b27413" <-- for the alpha);
_videoLayout.addView(mSurface, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
_videoLayout.addView(mAdView, new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT, Gravity.BOTTOM + Gravity.CENTER_HORIZONTAL));
// mGLView.setFocusableInTouchMode(true);
// mGLView.setFocusable(true);
// adView.requestFreshAd();
setContentView(_videoLayout, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
mSurface.requestFocus();
AdRequest request = new AdRequest();
request.addTestDevice(AdRequest.TEST_EMULATOR);
request.addTestDevice("1DA1E070BC7D4ABE8BA77EB73C2CB0AA"); // wololo's phone
request.addTestDevice("C386F3830A9789C649098A817BF54C04"); // xawotihs's tablet
// Initiate a generic request to load it with an ad
mAdView.loadAd(request);
}
// Setup
@@ -512,14 +494,6 @@ public class SDLActivity extends Activity implements OnKeyListener
{
return;
}
if ((command.compareTo("entergamestate:menu") == 0) || (command.compareTo("enterduelphase:end") == 0))
{
mAdView.setVisibility(View.VISIBLE);
} else if (command.compareTo("leavegamestate:menu") == 0)
{
mAdView.setVisibility(View.INVISIBLE);
}
}
// Messages from the SDLMain thread
+30 -1
View File
@@ -1,4 +1,33 @@
OBJS = objs/InteractiveButton.o objs/AbilityParser.o objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIHints.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIPlayerBaka.o objs/AIStats.o objs/AllAbilities.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardPrimitive.o objs/CardSelector.o objs/CardSelectorSingleton.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckEditorMenu.o objs/DeckMenu.o objs/DeckMenuItem.o objs/DeckMetaData.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o objs/DeckManager.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GameStateStory.o objs/GameStateTransitions.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/IconButton.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/ModRules.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGPack.o objs/MTGRules.o objs/Navigator.o objs/ObjectAnalytics.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/PlayRestrictions.o objs/Pos.o objs/PrecompiledHeader.o objs/PriceList.o objs/ReplacementEffects.o objs/Rules.o objs/SimpleMenu.o objs/SimpleButton.o objs/SimpleMenuItem.o objs/SimplePad.o objs/SimplePopup.o objs/StoryFlow.o objs/StyleManager.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o objs/WFont.o
OBJS = objs/InteractiveButton.o objs/AbilityParser.o objs/ActionElement.o\
objs/ActionLayer.o objs/ActionStack.o objs/AIHints.o objs/AIMomirPlayer.o\
objs/AIPlayer.o objs/AIPlayerBaka.o objs/AIStats.o objs/AllAbilities.o\
objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o\
objs/CardPrimitive.o objs/CardSelector.o objs/CardSelectorSingleton.o\
objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o\
objs/DeckDataWrapper.o objs/DeckEditorMenu.o objs/DeckMenu.o\
objs/DeckMenuItem.o objs/DeckMetaData.o objs/DeckStats.o objs/DuelLayers.o\
objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o\
objs/GameObserver.o objs/GameOptions.o objs/GameState.o\
objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o\
objs/DeckManager.o objs/GameStateMenu.o objs/GameStateOptions.o\
objs/GameStateShop.o objs/GameStateStory.o objs/GameStateTransitions.o\
objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o\
objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o\
objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o\
objs/IconButton.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o\
objs/ModRules.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o\
objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o\
objs/MTGPack.o objs/MTGRules.o objs/Navigator.o objs/ObjectAnalytics.o\
objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o\
objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/PlayRestrictions.o\
objs/Pos.o objs/PrecompiledHeader.o objs/PriceList.o objs/ReplacementEffects.o\
objs/Rules.o objs/SimpleMenu.o objs/SimpleButton.o objs/SimpleMenuItem.o\
objs/SimplePad.o objs/SimplePopup.o objs/StoryFlow.o objs/StyleManager.o\
objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o\
objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o\
objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o\
objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o\
objs/WFont.o
DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)
+106
View File
@@ -0,0 +1,106 @@
[meta]
author=Wagic Team
name=From the Vault: Twenty
block=Vault
year=2013
[/meta]
[card]
primitive=Akroma's Vengeance
id=373328
rarity=M
[/card]
[card]
primitive=Chainer's Edict
id=373317
rarity=M
[/card]
[card]
primitive=Chameleon Colossus
id=373321
rarity=M
[/card]
[card]
primitive=Char
id=373332
rarity=M
[/card]
[card]
primitive=Cruel Ultimatum
id=373318
rarity=M
[/card]
[card]
primitive=Dark Ritual
id=373329
rarity=M
[/card]
[card]
primitive=Fact or Fiction
id=373325
rarity=M
[/card]
[card]
primitive=Fyndhorn Elves
id=373320
rarity=M
[/card]
[card]
primitive=Gilded Lotus
id=373335
rarity=M
[/card]
[card]
primitive=Green Sun's Zenith
id=373333
rarity=M
[/card]
[card]
primitive=Hymn to Tourach
id=373324
rarity=M
[/card]
[card]
primitive=Impulse
id=373330
rarity=M
[/card]
[card]
primitive=Ink-Eyes, Servant of Oni
id=373327
rarity=M
[/card]
[card]
primitive=Jace, the Mind Sculptor
id=373316
rarity=M
[/card]
[card]
primitive=Kessig Wolf Run
id=373323
rarity=M
[/card]
[card]
primitive=Swords to Plowshares
id=373334
rarity=M
[/card]
[card]
primitive=Tangle Wire
id=373322
rarity=M
[/card]
[card]
primitive=Thran Dynamo
id=373331
rarity=M
[/card]
[card]
primitive=Venser, Shaper Savant
id=373326
rarity=M
[/card]
[card]
primitive=Wall of Blossoms
id=373319
rarity=M
[/card]
+18 -6
View File
@@ -17432,7 +17432,7 @@ toughness=4
[card]
name=Cranial Plating
auto=foreach(artifact|mybattlefield) 1/0
auto={B}{B}:attach
auto={B}{B}:name(attach) retarget target(creature|mybattlefield)
auto={1}:equip
text=Equipped creature gets +1/+0 for each artifact you control. -- {B}{B}: Attach Cranial Plating to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
@@ -23286,7 +23286,7 @@ type=Sorcery
[/card]
[card]
name=Dragon Hatchling
auto={1}{R}:1/0
auto={R}:1/0
abilities=flying
text=Flying -- {R}: Dragon Hatchling gets +1/+0 until end of turn.
mana={1}{R}
@@ -39826,7 +39826,7 @@ name=Healer's Headdress
auto={1}:equip
auto=0/2
auto=teach(creature) {T}:prevent:1 target(creature,player)
auto={W}{W}:attach
auto={W}{W}:name(attach) retarget target(creature|mybattlefield)
text=Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." -- {W}{W}: Attach Healer's Headdress to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
@@ -41596,7 +41596,7 @@ toughness=2
name=Horned Helm
auto=1/1
auto=trample
auto={G}{G}:attach
auto={G}{G}:name(attach) retarget target(creature|mybattlefield)
auto={1}:equip
text=Equipped creature gets +1/+1 and has trample. -- {G}{G}: Attach Horned Helm to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
@@ -54155,6 +54155,18 @@ power=2
toughness=2
[/card]
[card]
name=Master of Waves
abilities=protection from red
auto=lord(Elemental|mybattlefield) 1/1
auto=token(Elemental,Creature Elemental,1/0)*type:manaU
text=Protection from red. -- Elemental creatures you control get +1/+1. -- When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
mana={3}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=1
[/card]
[card]
name=Master Splicer
auto=token(Golem,Artifact Creature Golem,3/3)
auto=lord(golem|mybattlefield) 1/1
@@ -59971,7 +59983,7 @@ toughness=2
[card]
name=Neurok Stealthsuit
auto=teach(creature) shroud
auto={U}{U}:attach
auto={U}{U}:name(attach) retarget target(creature|mybattlefield)
auto={1}:equip
text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- {U}{U}: Attach Neurok Stealthsuit to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
@@ -83425,7 +83437,7 @@ toughness=3
[card]
name=Sparring Collar
auto=first strike
auto={R}{R}:attach
auto={R}{R}:name(attach) retarget target(creature|mybattlefield)
auto={1}:equip
text=Equipped creature has first strike. -- {R}{R}: Attach Sparring Collar to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
+1
View File
@@ -226,6 +226,7 @@ colossus_of_sardia1.txt
colossus_of_sardia2.txt
composite_golem.txt
conservator.txt
consign_to_dream.txt
Contagion_Clasp.txt
control_magic.txt
control_magic2.txt
@@ -0,0 +1,25 @@
# Test TargetChooser based on negation of two colors
# Grizzly bear should be put on top of library
# name=Consign to Dream
# Return target permanent to its owner's hand.
# If that permanent is red or green, put it on top of its owner's library
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Consign to Dream
manapool:{2}{U}
inplay:grizzly bears
[PLAYER2]
[DO]
Consign to Dream
grizzly bears
endinterruption
[ASSERT]
FIRSTMAIN
[PLAYER1]
graveyard:Consign to Dream
library:grizzly bears
[PLAYER2]
[END]
+9 -16
View File
@@ -9,10 +9,6 @@
#include <JGui.h>
#include "MTGDefinitions.h"
#define INACTIVE 0
#define ACTION_REQUESTED 1
#define ACTIVE 2
class MTGCardInstance;
class ManaCost;
class Targetable;
@@ -22,31 +18,33 @@ class WEvent;
class ActionElement: public JGuiObject
{
protected:
int activeState;
enum Activity{
Inactive,
ActionRequested,
Active
};
Activity activity;
TargetChooser * tc;
public:
GamePhase currentPhase;
GamePhase newPhase;
int modal;
int waitingForAnswer;
int getActivity();
virtual void Update(float){};
virtual void Render(){};
virtual void Update(float){}
virtual void Render(){}
virtual int testDestroy()
{
return 0;
}
;
virtual int destroy()
{
return 0;
}
;
virtual bool CheckUserInput(JButton)
{
return false;
}
;
ActionElement(int id);
ActionElement(const ActionElement& copyFromMe);
TargetChooser * getActionTc(){return tc;}
@@ -62,27 +60,22 @@ public:
{
return 0;
}
;
virtual int stillInUse(MTGCardInstance *)
{
return 0;
}
;
virtual int receiveEvent(WEvent *)
{
return 0;
}
;
virtual int reactToClick(MTGCardInstance *)
{
return 0;
}
;
virtual const char * getMenuText()
{
return "Ability";
}
;
virtual ActionElement * clone() const = 0;
};
+6 -8
View File
@@ -41,16 +41,9 @@ class DamageStack;
class ManaCost;
class TargetChooser;
#define ACTIONSTACK_STANDARD 0
#define ACTIONSTACK_TARGET 1
class Interruptible: public PlayGuiObject, public Targetable
{
public:
//TODO : remove these when they are back in PlayGuiObject
float x, y;
int state, display;
MTGCardInstance * source;
virtual void Entering()
@@ -186,6 +179,11 @@ public:
class ActionStack :public GuiLayer
{
public:
enum ActionStackMode{
ACTIONSTACK_STANDARD = 0,
ACTIONSTACK_TARGET = 1
};
typedef enum
{
NOT_DECIDED = 0,
@@ -207,7 +205,7 @@ protected:
InterruptDecision interruptDecision[2];
float timer;
int currentState;
int mode;
ActionStackMode mode;
int checked;
ATutorialMessage* currentTutorial;
int interruptBtnXOffset, noBtnXOffset, noToAllBtnXOffset, interruptDialogWidth;
+17 -106
View File
@@ -873,8 +873,8 @@ public:
return 0;
if (!tc->canTarget(e->damage->target)) return 0;
if (fromTc && !fromTc->canTarget(e->damage->source)) return 0;
if (type == 1 && e->damage->typeOfDamage != DAMAGE_COMBAT) return 0;
if (type == 2 && e->damage->typeOfDamage == DAMAGE_COMBAT) return 0;
if (type == 1 && e->damage->typeOfDamage != Damage::DAMAGE_COMBAT) return 0;
if (type == 2 && e->damage->typeOfDamage == Damage::DAMAGE_COMBAT) return 0;
e->damage->target->thatmuch = e->damage->damage;
e->damage->source->thatmuch = e->damage->damage;
this->source->thatmuch = e->damage->damage;
@@ -2577,7 +2577,7 @@ public:
}
else
{
if (d->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
if (d->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{
a->source = (MTGCardInstance *) d;
}
@@ -2725,7 +2725,7 @@ public:
}
else
{
if (d->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
if (d->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{
a->source = (MTGCardInstance *) d;
}
@@ -2794,113 +2794,24 @@ public:
//equipment
class AEquip: public TargetAbility
{
public:
private:
bool isAttach;
vector<MTGAbility *> currentAbilities;
AEquip(GameObserver* observer, int _id, MTGCardInstance * _source, ManaCost * _cost = NULL, int restrictions =
ActivatedAbility::AS_SORCERY) :
TargetAbility(observer, _id, _source, NULL, _cost, restrictions)
{
aType = MTGAbility::STANDARD_EQUIP;
}
int unequip()
{
if (source->target)
{
source->target->equipment -= 1;
source->parentCards.clear();
for(unsigned int w = 0;w < source->target->childrenCards.size();w++)
{
MTGCardInstance * child = source->target->childrenCards[w];
if(child == source)
source->target->childrenCards.erase(source->target->childrenCards.begin() + w);
}
}
source->target = NULL;
for (size_t i = 0; i < currentAbilities.size(); ++i)
{
MTGAbility * a = currentAbilities[i];
if (dynamic_cast<AEquip *> (a) || dynamic_cast<ATeach *> (a) || dynamic_cast<AAConnect *> (a) || (a->aType == MTGAbility::STANDARD_TOKENCREATOR && a->oneShot))
{
SAFE_DELETE(a);
continue;
}
game->removeObserver(currentAbilities[i]);
}
currentAbilities.clear();
return 1;
}
public:
AEquip(GameObserver* observer, int _id, MTGCardInstance * _source, ManaCost * _cost = NULL,
int restrictions = ActivatedAbility::AS_SORCERY);
int equip(MTGCardInstance * equipped)
{
source->target = equipped;
source->target->equipment += 1;
source->parentCards.push_back(equipped);
source->target->childrenCards.push_back((MTGCardInstance*)source);
AbilityFactory af(game);
af.getAbilities(&currentAbilities, NULL, source);
for (size_t i = 0; i < currentAbilities.size(); ++i)
{
MTGAbility * a = currentAbilities[i];
if (dynamic_cast<AEquip *> (a)) continue;
if (dynamic_cast<ATeach *> (a)) continue;
if (dynamic_cast<AAConnect *> (a)) continue;
if (a->aType == MTGAbility::STANDARD_TOKENCREATOR && a->oneShot)
{
a->forceDestroy = 1;
continue;
}
if (dynamic_cast<AACopier *> (af.getCoreAbility(a)))
{
a->forceDestroy = 1;
continue;
}
//we generally dont want to pass oneShot tokencreators to the cards
//we equip...
a->addToGame();
}
return 1;
int unequip();
int equip(MTGCardInstance * equipped);
}
int resolve();
const char * getMenuText();
int resolve()
{
MTGCardInstance * mTarget = tc->getNextCardTarget();
if (!mTarget) return 0;
if (mTarget == source) return 0;
unequip();
equip(mTarget);
return 1;
}
const char * getMenuText()
{
return "Equip";
}
int testDestroy()
{
if (source->target && !game->isInPlay(source->target))
unequip();
if(!game->connectRule)
{
if (source->target && TargetAbility::tc && !TargetAbility::tc->canTarget((Targetable *)source->target,true))
unequip();
}
return TargetAbility::testDestroy();
}
int destroy()
{
unequip();
return TargetAbility::destroy();
}
AEquip * clone() const
{
return NEW AEquip(*this);
}
int testDestroy();
int destroy();
AEquip * clone() const;
};
class ATokenCreator: public ActivatedAbility
@@ -5638,7 +5549,7 @@ public:
{
WEventDamage * e = (WEventDamage *) event;
Damage * d = e->damage;
if (combatonly && e->damage->typeOfDamage != DAMAGE_COMBAT)
if (combatonly && e->damage->typeOfDamage != Damage::DAMAGE_COMBAT)
return 0;
MTGCardInstance * card = d->source;
if (d->damage > 0 && card && (card == source || card == source->target))
+5
View File
@@ -1,3 +1,6 @@
#ifndef _CACHE_ENGINE_H_
#define _CACHE_ENGINE_H_
#include "PrecompiledHeader.h"
#include "Threading.h"
@@ -208,3 +211,5 @@ public:
CardRetrieverBase* CacheEngine::sInstance = NULL;
bool CacheEngine::sIsThreaded = false;
#endif //_CACHE_ENGINE_H_
+6 -4
View File
@@ -9,9 +9,6 @@
#include "MTGGameZones.h"
#include "Counters.h"
#define CD_OR 1
#define CD_AND 2
enum ENUM_COMPARISON_MODES
{
COMPARISON_NONE = 0, // Needs to remain 0 for quick if(comparison_mode) checks
@@ -31,7 +28,12 @@ class CardDescriptor: public MTGCardInstance
MTGCardInstance * match_not(MTGCardInstance * card);
bool valueInRange(int comparisonMode, int value, int criterion);
public:
int mode;
enum Operator{
CD_OR = 1,
CD_AND = 2
};
Operator mode;
int powerComparisonMode;
int toughnessComparisonMode;
int manacostComparisonMode;
-21
View File
@@ -1,21 +0,0 @@
#ifndef _CARDEFFECT_H_
#define _CARDEFFECT_H_
#include <JGE.h>
#include "Effects.h"
struct CardGui;
class CardEffect: public Effect
{
public:
CardEffect(CardGui* target);
~CardEffect();
private:
CardGui* target;
public:
virtual void Render();
};
#endif // _CARDEFFECT_H_
+22 -16
View File
@@ -11,17 +11,15 @@ class JGuiObject;
class MTGCardInstance;
class GameObserver;
#define DAMAGEABLE_MTGCARDINSTANCE 0
#define DAMAGEABLE_PLAYER 1
#define DAMAGE_ALL_TYPES 0
#define DAMAGE_COMBAT 1
#define DAMAGE_OTHER 2
class Damageable:public Targetable
{
protected:
public:
enum DamageableType{
DAMAGEABLE_MTGCARDINSTANCE = 0,
DAMAGEABLE_PLAYER
};
int life;
int handsize;
int poisonCount;
@@ -29,12 +27,14 @@ public:
int preventable;
int thatmuch;
int lifeLostThisTurn;
int type_as_damageable;
DamageableType type_as_damageable;
Damageable(GameObserver* observer, int _life)
: Targetable(observer)
{life=_life;lifeLostThisTurn = 0;};
int getLife(){return life;};
virtual int dealDamage(int damage){life-=damage;return life;};
: Targetable(observer), life(_life), handsize(0),
poisonCount(0), damageCount(0), preventable(0), thatmuch(0),
lifeLostThisTurn(0), type_as_damageable(DAMAGEABLE_MTGCARDINSTANCE)
{}
int getLife(){return life;}
virtual int dealDamage(int damage){life-=damage;return life;}
virtual int afterDamage(){return 0;}
virtual int poisoned(){return 0;}
virtual int prevented(){return 0;}
@@ -47,17 +47,23 @@ public:
class Damage: public Interruptible
{
protected:
void init(MTGCardInstance * source, Damageable * target, int damage, int typeOfDamage);
public:
enum DamageType{
DAMAGE_ALL_TYPES = 0,
DAMAGE_COMBAT,
DAMAGE_OTHER
};
Damageable * target;
int typeOfDamage;
DamageType typeOfDamage;
int damage;
void Render();
Damage(GameObserver* observer, MTGCardInstance* source, Damageable * target);
Damage(GameObserver* observer, MTGCardInstance* source, Damageable * target, int damage, int typeOfDamage = DAMAGE_OTHER);
Damage(GameObserver* observer, MTGCardInstance* source, Damageable * target, int damage, DamageType typeOfDamage = DAMAGE_OTHER);
int resolve();
virtual ostream& toString(ostream& out) const;
protected:
void init(MTGCardInstance * source, Damageable * target, int damage, DamageType typeOfDamage);
};
class DamageStack : public GuiLayer, public Interruptible
+3
View File
@@ -1,3 +1,5 @@
#ifndef _DECK_EDITOR_MENU_H
#define _DECK_EDITOR_MENU_H
#pragma once
#include "DeckMenu.h"
#include "DeckDataWrapper.h"
@@ -19,3 +21,4 @@ public:
void Render();
virtual ~DeckEditorMenu();
};
#endif //_DECK_EDITOR_MENU_H
+5
View File
@@ -1,3 +1,6 @@
#ifndef _DECK_MANAGER_H
#define _DECK_MANAGER_H
#include <string>
#include <vector>
@@ -43,3 +46,5 @@ public:
~DeckManager();
};
#endif //_DECK_MANAGER_H
-2
View File
@@ -20,7 +20,6 @@
#include "MTGCard.h"
#include "MTGGameZones.h"
#include "CardEffect.h"
#ifdef NETWORK_SUPPORT
#include "JNetwork.h"
#endif //NETWORK_SUPPORT
@@ -49,7 +48,6 @@ public:
GameType gameType;
Rules * rules;
CardEffect *effect;
#ifdef NETWORK_SUPPORT
string mServerAddress;
JNetwork* mpNetwork;
+5
View File
@@ -1,3 +1,6 @@
#ifndef _GUI_MANA_H
#define _GUI_MANA_H
#include "string.h"
#include <vector>
#include <hge/hgeparticle.h>
@@ -51,3 +54,5 @@ public:
virtual int receiveEventPlus(WEvent * e);
virtual int receiveEventMinus(WEvent * e);
};
#endif //_GUI_MANA_H
+1 -1
View File
@@ -1,4 +1,4 @@
#ifndef _MTGPACCK_H_
#ifndef _MTGPACK_H_
#define _MTGPACK_H_
class ShopBooster;
-11
View File
@@ -1,11 +0,0 @@
#ifndef _OSD_H_
#define _OSD_H_
class OSDLayer: public PlayGuiObjectController
{
virtual void Update(float dt);
virtual bool CheckUserInput(JButton key);
virtual void Render();
};
#endif
+3 -2
View File
@@ -29,9 +29,10 @@ protected:
TargetChooser * tcTarget;
int damage;
bool oneShot;
int typeOfDamage;
Damage::DamageType typeOfDamage;
public:
REDamagePrevention(MTGAbility * _source, TargetChooser *_tcSource = NULL, TargetChooser *_tcTarget = NULL, int _damage = -1, bool _oneShot = true, int typeOfDamage = DAMAGE_ALL_TYPES);
REDamagePrevention(MTGAbility * _source, TargetChooser *_tcSource = NULL, TargetChooser *_tcTarget = NULL,
int _damage = -1, bool _oneShot = true, Damage::DamageType typeOfDamage = Damage::DAMAGE_ALL_TYPES);
WEvent * replace(WEvent *e);
~REDamagePrevention();
};
+5
View File
@@ -1,3 +1,6 @@
#ifndef _STYLE_MANAGER_H_
#define _STYLE_MANAGER_H_
class WStyle
{
public:
@@ -34,3 +37,5 @@ protected:
string activeStyle;
map<string, WStyle*> styles;
};
#endif //_STYLE_MANAGER_H_
+1 -1
View File
@@ -1,7 +1,7 @@
#ifndef _DEBUG_H_
#define _DEBUG_H_
#if ((defined WIN32) || (defined WP8)) && (!defined QT_CONFIG)
#if ((defined WIN32) || (defined WP8))
#define snprintf sprintf_s
#endif
+5 -7
View File
@@ -74,8 +74,7 @@ AIHint::AIHint(string _line)
if(action.find( "combo ") != string::npos)
{
string Combo = "";
Combo = action.c_str() + 6;
string Combo = action.c_str() + 6;
combos.push_back(Combo);
}
@@ -307,14 +306,13 @@ bool AIHints::canWeCombo(GameObserver* observer,MTGCardInstance * card,AIPlayerB
TargetChooserFactory tfc(observer);
TargetChooser * hintTc = NULL;
bool gotCombo = false;
for(unsigned int i = 0; i < hints.size();i++)
{
int comboPartsHold = 0;
int comboPartsUntil = 0;
int comboPartsRestriction = 0;
for(unsigned int i = 0; i < hints.size();i++)
{
comboPartsHold = 0;
comboPartsUntil = 0;
comboPartsRestriction = 0;
if(gotCombo)
return gotCombo;//because more then one might be possible at any time.
if (hints[i]->hold.size())
+2 -6
View File
@@ -90,13 +90,12 @@ int AIMomirPlayer::computeActions()
}
else if (p == this && observer->mLayers->stackLayer()->count(0, NOT_RESOLVED) == 0)
{ //standard actions
CardDescriptor cd;
MTGCardInstance * card = NULL;
switch (currentGamePhase)
{
case MTG_PHASE_FIRSTMAIN:
{
CardDescriptor cd;
ManaCost * potentialMana = getPotentialMana();
int converted = potentialMana->getConvertedCost();
SAFE_DELETE(potentialMana);
@@ -106,7 +105,7 @@ int AIMomirPlayer::computeActions()
//Attempt to put land into play
cd.init();
cd.setColor(Constants::MTG_COLOR_LAND);
card = cd.match(game->hand);
MTGCardInstance *card = cd.match(game->hand);
int canPutLandsIntoPlay = game->playRestrictions->canPutIntoZone(card, game->inPlay);
if (card && (canPutLandsIntoPlay == PlayRestriction::CAN_PLAY))
{
@@ -118,15 +117,12 @@ int AIMomirPlayer::computeActions()
}
momir();
return 1;
break;
}
case MTG_PHASE_SECONDMAIN:
selectAbility();
return 1;
break;
default:
return AIPlayerBaka::computeActions();
break;
}
}
return AIPlayerBaka::computeActions();
+2 -2
View File
@@ -97,7 +97,7 @@ int AIAction::clickMultiAct(vector<Targetable*>& actionTargets)
ite = actionTargets.erase(ite);
continue;
}
ite++;
++ite;
}
//shuffle to make it less predictable, otherwise ai will always seem to target from right to left. making it very obvious.
@@ -167,7 +167,7 @@ int AIPlayer::clickMultiTarget(TargetChooser * tc, vector<Targetable*>& potentia
ite = potentialTargets.erase(ite);
continue;
}
ite++;
++ite;
}
randomGenerator.random_shuffle(potentialTargets.begin(), potentialTargets.end());
+10 -22
View File
@@ -134,10 +134,9 @@ int OrderedAIAction::getEfficiency()
if (!target)
break;
bool NeedPreventing;
NeedPreventing = false;
if (currentPhase == MTG_PHASE_COMBATBLOCKERS)
{
bool NeedPreventing = false;
MTGCardInstance * nextOpponent = target->getNextOpponent();
if(!nextOpponent)
break;
@@ -152,12 +151,10 @@ int OrderedAIAction::getEfficiency()
//small bonus added for the poor 1/1s, if we can save them, we will unless something else took precidence.
//note is the target is being blocked or blocking a creature with wither or deathtouch, it is not even considered for preventing as it is a waste.
//if its combat blockers, it is being blocked or blocking, and has less prevents the the amount of damage it will be taking, the effeincy is increased slightly and totalled by the danger rank multiplier for final result.
int calculateAfterDamage = 0;
int damages = 0;
if((target->defenser || target->blockers.size()) && target->controller() == p)
{
damages = nextOpponent->power;
calculateAfterDamage = int(target->toughness - damages);
int damages = nextOpponent->power;
int calculateAfterDamage = target->toughness - damages;
if((calculateAfterDamage + target->preventable) > 0)
{
efficiency = 0;
@@ -588,8 +585,7 @@ int OrderedAIAction::getEfficiency()
efficiency = 80;
if(atc->name.length() && atc->sabilities.length() && atc->types.size() && p->game->inPlay->findByName(atc->name))
{
list<int>::iterator it;
for (it = atc->types.begin(); it != atc->types.end(); it++)
for (list<int>::const_iterator it = atc->types.begin(); it != atc->types.end(); ++it)
{
if(*it == Subtypes::TYPE_LEGENDARY)//ai please stop killing voja!!! :P
efficiency = 0;
@@ -978,11 +974,10 @@ vector<MTGAbility*> AIPlayerBaka::canPayMana(MTGCardInstance * target,ManaCost *
}
}
ManaCostHybrid * hybridCost;
int hyb;
hyb = 0;
hybridCost = cost->getHybridCost(0);
if(hybridCost)
{
int hyb = 0;
while ((hybridCost = cost->getHybridCost(hyb)) != NULL)
{
//here we try to find one of the colors in the hybrid cost, it is done 1 at a time unfortunately
@@ -1046,7 +1041,6 @@ vector<MTGAbility*> AIPlayerBaka::canPayMana(MTGCardInstance * target,ManaCost *
{
ManaCost * withKickerCost= NEW ManaCost(cost->getKicker());
int canKick = 0;
vector<MTGAbility*>kickerPayment;
bool keepLooking = true;
while(keepLooking)
@@ -1061,7 +1055,6 @@ vector<MTGAbility*> AIPlayerBaka::canPayMana(MTGCardInstance * target,ManaCost *
payments.push_back(kickerPayment[w]);
}
}
canKick += 1;
keepLooking = cost->getKicker()->isMulti;
}
else
@@ -1297,12 +1290,10 @@ int AIPlayerBaka::createAbilityTargets(MTGAbility * a, MTGCardInstance * c, Rank
TargetChooser * AIPlayerBaka::GetComboTc( GameObserver * observer,TargetChooser * tc)
{
TargetChooser * gathertc = NULL;
TargetChooserFactory tcf(observer);
map<string, string>::iterator it = comboHint->cardTargets.begin();
for(map<string, string>::iterator it = comboHint->cardTargets.begin();it != comboHint->cardTargets.end();it++)
for(map<string, string>::iterator it = comboHint->cardTargets.begin();it != comboHint->cardTargets.end();++it)
{
gathertc = tcf.createTargetChooser(it->first.c_str(),tc->source);
TargetChooser *gathertc = tcf.createTargetChooser(it->first.c_str(),tc->source);
gathertc->setAllZones();
if(gathertc->canTarget(tc->source))
{
@@ -1402,7 +1393,6 @@ int AIPlayerBaka::selectAbility()
MTGCardInstance * card = game->inPlay->cards[j];
if(a->getCost() && !a->isReactingToClick(card, totalPotentialMana))//for performance reason only look for specific mana if the payment couldnt be made with potential.
{
abilityPayment = vector<MTGAbility*>();
abilityPayment = canPayMana(card,a->getCost());
}
if (a->isReactingToClick(card, totalPotentialMana) || abilityPayment.size())
@@ -1410,10 +1400,9 @@ int AIPlayerBaka::selectAbility()
if(a->getCost() && a->getCost()->hasX() && totalPotentialMana->getConvertedCost() < a->getCost()->getConvertedCost()+1)
continue;
//don't even bother to play an ability with {x} if you can't even afford x=1.
ManaCost * fullPayment = NULL;
if (abilityPayment.size())
{
fullPayment = NEW ManaCost();
ManaCost *fullPayment = NEW ManaCost();
for(int ch = 0; ch < int(abilityPayment.size());ch++)
{
AManaProducer * ampp = dynamic_cast<AManaProducer*> (abilityPayment[ch]);
@@ -1525,7 +1514,7 @@ int AIPlayerBaka::chooseTarget(TargetChooser * _tc, Player * forceTarget,MTGCard
}
//Make sure we own the decision to choose the targets
assert(tc->Owner == observer->currentlyActing());
if (tc && tc->Owner != observer->currentlyActing())
if (tc->Owner != observer->currentlyActing())
{
observer->currentActionPlayer = tc->Owner;
//this is a hack, but if we hit this condition we are locked in a infinate loop
@@ -1905,12 +1894,11 @@ MTGCardInstance * AIPlayerBaka::activateCombo()
{
if(!comboHint)
return NULL;
TargetChooser * hintTc = NULL;
TargetChooserFactory tfc(observer);
ManaCost * totalCost = ManaCost::parseManaCost(comboHint->manaNeeded);
for(unsigned int k = 0;k < comboHint->casting.size(); k++)
{
hintTc = tfc.createTargetChooser(comboHint->casting[k],nextCardToPlay);
TargetChooser *hintTc = tfc.createTargetChooser(comboHint->casting[k],nextCardToPlay);
int combohand = game->hand->cards.size();
for(int j = 0; j < combohand;j++)
{
+5 -5
View File
@@ -24,7 +24,7 @@ AIStats::AIStats(Player * _player, char * _filename)
AIStats::~AIStats()
{
list<AIStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
for (it = stats.begin(); it != stats.end(); ++it)
{
AIStat * stat = *it;
delete stat;
@@ -47,7 +47,7 @@ void AIStats::updateStatsCard(MTGCardInstance * cardInstance, Damage * damage, f
{
stat->value += static_cast<int>(multiplier * STATS_PLAYER_MULTIPLIER * damage->damage);
}
else if (damage->target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
else if (damage->target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{
MTGCardInstance * target = (MTGCardInstance *) damage->target;
if (target->controller() == player && !target->isInPlay(player->getObserver()))
@@ -115,7 +115,7 @@ bool AIStats::isInTop(MTGCardInstance * card, unsigned int max, bool tooSmallCou
MTGCard * source = card->model;
int id = source->getMTGId();
list<AIStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
for (it = stats.begin(); it != stats.end(); ++it)
{
if (n >= max)
return false;
@@ -135,7 +135,7 @@ AIStat * AIStats::find(MTGCard * source)
{
int id = source->getMTGId();
list<AIStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
for (it = stats.begin(); it != stats.end(); ++it)
{
AIStat * stat = *it;
if (stat->source == id)
@@ -174,7 +174,7 @@ void AIStats::save()
{
char writer[128];
list<AIStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++)
for (it = stats.begin(); it != stats.end(); ++it)
{
AIStat * stat = *it;
if (stat->value > 0)
+2 -8
View File
@@ -8,7 +8,7 @@
ActionElement::ActionElement(int id) :
JGuiObject(id)
{
activeState = INACTIVE;
activity = Inactive;
modal = 0;
waitingForAnswer = 0;
currentPhase = MTG_PHASE_INVALID;
@@ -18,7 +18,7 @@ ActionElement::ActionElement(int id) :
ActionElement::ActionElement(const ActionElement& a): JGuiObject(a)
{
activeState = a.activeState;
activity = a.activity;
tc = a.tc ? a.tc->clone() : NULL;
currentPhase = a.currentPhase;
newPhase = a.newPhase;
@@ -31,12 +31,6 @@ ActionElement::~ActionElement()
SAFE_DELETE(tc);
}
int ActionElement::getActivity()
{
return activeState;
}
int ActionElement::isReactingToTargetClick(Targetable * object)
{
if (MTGCardInstance * cObject = dynamic_cast<MTGCardInstance *>(object))
+4 -7
View File
@@ -165,8 +165,6 @@ void ActionLayer::Update(float dt)
if (cantCancel)
{
ActionElement * ae = isWaitingForAnswer();
int countTargets = 0;
int maxTargets = 0;
if(ae && ae->getActionTc())
{
if (!ae->getActionTc()->validTargetsExist())
@@ -175,8 +173,8 @@ void ActionLayer::Update(float dt)
cancelCurrentAction();
return;
}
countTargets = ae->getActionTc()->countValidTargets();
maxTargets = ae->getActionTc()->maxtargets;
int countTargets = ae->getActionTc()->countValidTargets();
int maxTargets = ae->getActionTc()->maxtargets;
if (countTargets < maxTargets)
{
/*
@@ -266,7 +264,7 @@ int ActionLayer::receiveEventPlus(WEvent * event)
ActionElement * currentAction = (ActionElement *) mObjects[i];
result += currentAction->receiveEvent(event);
}
return 0;
return result;
}
int ActionLayer::isReactingToTargetClick(Targetable * card)
@@ -440,10 +438,9 @@ void ActionLayer::setCustomMenuObject(Targetable * object, bool must,vector<MTGA
if(abilities.size())
{
abilitiesMenu->isMultipleChoice = true;
ActionElement * currentAction = NULL;
for(int w = 0; w < int(abilities.size());w++)
{
currentAction = (ActionElement*)abilities[w];
ActionElement* currentAction = (ActionElement*)abilities[w];
currentActionCard = (MTGCardInstance*)abilities[0]->target;
abilitiesMenu->Add(mObjects.size()-1, currentAction->getMenuText(),"",false);
}
+2 -2
View File
@@ -161,7 +161,7 @@ void StackAbility::Render()
if (target)
{
quad = target->getIcon();
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{
alt2 = ((MTGCardInstance *) target)->name;
}
@@ -400,7 +400,7 @@ void Spell::Render()
if (target)
{
quad = target->getIcon();
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{
alt2 = ((MTGCardInstance *) target)->name;
}
+114 -5
View File
@@ -2351,7 +2351,7 @@ int AALifer::resolve()
return 0;
WParsedInt life(life_s, NULL, source);
if (_target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
if (_target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{
_target = ((MTGCardInstance *) _target)->controller();
}
@@ -4380,7 +4380,7 @@ int AAExchangeLife::resolve()
int oldlife = player->getLife();
int targetOldLife = _target->getLife();
int modifier = oldlife > targetOldLife? oldlife - targetOldLife:targetOldLife - oldlife;
if (_target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
if (_target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{
int increaser = 0;
MTGCardInstance * card = ((MTGCardInstance*)_target);
@@ -4597,15 +4597,15 @@ int APreventDamageTypes::addToGame()
fromTc->targetter = NULL;
if (type != 1 && type != 2)
{//not adding this creates a memory leak.
re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, DAMAGE_COMBAT);
re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, Damage::DAMAGE_COMBAT);
}
else if (type == 1)
{
re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, DAMAGE_ALL_TYPES);
re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, Damage::DAMAGE_ALL_TYPES);
}
else if (type == 2)
{
re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, DAMAGE_OTHER);
re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, Damage::DAMAGE_OTHER);
}
game->replacementEffects->add(re);
return MTGAbility::addToGame();
@@ -5291,6 +5291,115 @@ AAConnect * AAConnect::clone() const
return NEW AAConnect(*this);
}
AEquip::AEquip(GameObserver* observer, int _id, MTGCardInstance * _source, ManaCost * _cost, int restrictions) :
TargetAbility(observer, _id, _source, NULL, _cost, restrictions)
{
aType = MTGAbility::STANDARD_EQUIP;
isAttach = restrictions != ActivatedAbility::AS_SORCERY;
}
int AEquip::unequip()
{
if (source->target)
{
source->target->equipment -= 1;
source->parentCards.clear();
for (unsigned int w = 0; w < source->target->childrenCards.size(); w++)
{
MTGCardInstance * child = source->target->childrenCards[w];
if (child == source)
source->target->childrenCards.erase(source->target->childrenCards.begin() + w);
}
}
source->target = NULL;
for (size_t i = 0; i < currentAbilities.size(); ++i)
{
MTGAbility * a = currentAbilities[i];
if (dynamic_cast<AEquip *> (a) || dynamic_cast<ATeach *> (a) || dynamic_cast<AAConnect *> (a)
|| (a->aType == MTGAbility::STANDARD_TOKENCREATOR && a->oneShot))
{
SAFE_DELETE(a);
continue;
}
game->removeObserver(currentAbilities[i]);
}
currentAbilities.clear();
return 1;
}
int AEquip::equip(MTGCardInstance * equipped)
{
source->target = equipped;
source->target->equipment += 1;
source->parentCards.push_back(equipped);
source->target->childrenCards.push_back((MTGCardInstance*)source);
AbilityFactory af(game);
af.getAbilities(&currentAbilities, NULL, source);
for (size_t i = 0; i < currentAbilities.size(); ++i)
{
MTGAbility * a = currentAbilities[i];
if (dynamic_cast<AEquip *> (a)) continue;
if (dynamic_cast<ATeach *> (a)) continue;
if (dynamic_cast<AAConnect *> (a)) continue;
if (dynamic_cast<AANewTarget *> (af.getCoreAbility(a))) continue;
if (a->aType == MTGAbility::STANDARD_TOKENCREATOR && a->oneShot)
{
a->forceDestroy = 1;
continue;
}
if (dynamic_cast<AACopier *> (af.getCoreAbility(a)))
{
a->forceDestroy = 1;
continue;
}
//we generally dont want to pass oneShot tokencreators to the cards
//we equip...
a->addToGame();
}
return 1;
}
int AEquip::resolve()
{
MTGCardInstance * mTarget = tc->getNextCardTarget();
if (!mTarget) return 0;
if (mTarget == source) return 0;
unequip();
equip(mTarget);
return 1;
}
const char * AEquip::getMenuText()
{
if (isAttach)
return "Attach";
else
return "Equip";
}
int AEquip::testDestroy()
{
if (source->target && !game->isInPlay(source->target))
unequip();
if (!game->connectRule)
{
if (source->target && TargetAbility::tc && !TargetAbility::tc->canTarget((Targetable *)source->target,true))
unequip();
}
return TargetAbility::testDestroy();
}
int AEquip::destroy()
{
unequip();
return TargetAbility::destroy();
}
AEquip * AEquip::clone() const
{
return NEW AEquip(*this);
}
// casting a card for free, or casting a copy of a card.
AACastCard::AACastCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target,bool _restricted,bool _copied,bool asNormal,string _namedCard,string _name,bool _noEvent) :
MTGAbility(observer, _id, _source),restricted(_restricted),asCopy(_copied),normal(asNormal),cardNamed(_namedCard),nameThis(_name),noEvent(_noEvent)
+2 -1
View File
@@ -160,7 +160,8 @@ MTGCardInstance * CardDescriptor::match_and(MTGCardInstance * card)
if (mColorExclusions)
{
if ((mColorExclusions & card->colors) == mColorExclusions)
// if any of forbidden colors intersect with card colors
if ((mColorExclusions & card->colors) != 0)
match = NULL;
}
-20
View File
@@ -1,20 +0,0 @@
#include "../include/GameApp.h"
#include "../include/MTGCard.h"
#include "../include/GameOptions.h"
#include "../include/CardEffect.h"
CardEffect::CardEffect(CardGui* target) :
target(target)
{
}
CardEffect::~CardEffect()
{
}
void CardEffect::Render()
{
// std::cout << "Rendering effect" << std::endl;
}
+5 -5
View File
@@ -1013,7 +1013,7 @@ bool CardGui::FilterCard(MTGCard * _card,string filter)
CardDescriptor cd;
MTGCardInstance * card = (MTGCardInstance*) _card->data;
cd.init();
cd.mode = CD_OR;
cd.mode = CardDescriptor::CD_OR;
while (filter.size())
{
@@ -1033,13 +1033,13 @@ bool CardGui::FilterCard(MTGCard * _card,string filter)
string attribute;
if (found2 != string::npos)
{
cd.mode = CD_OR;
cd.mode = CardDescriptor::CD_OR;
attribute = attributes.substr(0, found2);
attributes = attributes.substr(found2 + 1);
}
else if (foundAnd != string::npos)
{
cd.mode = CD_AND;
cd.mode = CardDescriptor::CD_AND;
attribute = attributes.substr(0, foundAnd);
attributes = attributes.substr(foundAnd + 1);
}
@@ -1302,7 +1302,7 @@ bool CardGui::FilterCard(MTGCard * _card,string filter)
}
}
if (nbminuses)
cd.mode = CD_AND;
cd.mode = CardDescriptor::CD_AND;
filter = filter.substr(0, found);
}
else
@@ -1312,7 +1312,7 @@ bool CardGui::FilterCard(MTGCard * _card,string filter)
if (found != string::npos)
{
cd.mode = CD_OR;
cd.mode = CardDescriptor::CD_OR;
typeName = filter.substr(0, found);
filter = filter.substr(found + 1);
}
+13 -13
View File
@@ -7,42 +7,42 @@
#include "Closest.cpp"
#include "GameObserver.h"
struct Left: public Exp
struct CardSelectorLeft: public Exp
{
static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
{
return ref->x - test->x > fabs(ref->y - test->y);
}
};
struct Right: public Exp
struct CardSelectorRight: public Exp
{
static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
{
return test->x - ref->x > fabs(ref->y - test->y);
}
};
struct Up: public Exp
struct CardSelectorUp: public Exp
{
static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
{
return ref->y - test->y > fabs(ref->x - test->x);
}
};
struct Down: public Exp
struct CardSelectorDown: public Exp
{
static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
{
return test->y - ref->y > fabs(ref->x - test->x);
}
};
struct Diff: public Exp
struct CardSelectorDiff: public Exp
{
static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
{
return ref != test;
}
};
struct True: public Exp
struct CardSelectorTrue: public Exp
{
static inline bool test(CardSelector::Target*, CardSelector::Target*)
{
@@ -94,7 +94,7 @@ void CardSelector::Remove(CardSelector::Target* card)
CardView* c = dynamic_cast<CardView*> (active);
if (c)
c->zoom = 1.0f;
active = closest<Diff> (cards, limitor, active);
active = closest<CardSelectorDiff> (cards, limitor, active);
c = dynamic_cast<CardView*> (active);
if (c)
c->zoom = 1.4f;
@@ -120,7 +120,7 @@ CardSelector::Target* CardSelector::fetchMemory(SelectorMemory& memory)
}
// We come here if the card is not in the selector any more, or if
// it is there but it is now refused by the limitor.
return closest<True> (cards, limitor, memory.x, memory.y);
return closest<CardSelectorTrue> (cards, limitor, memory.x, memory.y);
}
void CardSelector::Push()
@@ -182,7 +182,7 @@ bool CardSelector::CheckUserInput(JButton key)
if(!jge) return false;
if(jge->GetLeftClickCoordinates(x, y))
{
active = closest<True> (cards, limitor, static_cast<float> (x), static_cast<float> (y));
active = closest<CardSelectorTrue> (cards, limitor, static_cast<float> (x), static_cast<float> (y));
}
switch (key)
@@ -196,16 +196,16 @@ bool CardSelector::CheckUserInput(JButton key)
goto switch_active;
break;
case JGE_BTN_LEFT:
active = closest<Left> (cards, limitor, active);
active = closest<CardSelectorLeft> (cards, limitor, active);
break;
case JGE_BTN_RIGHT:
active = closest<Right> (cards, limitor, active);
active = closest<CardSelectorRight> (cards, limitor, active);
break;
case JGE_BTN_UP:
active = closest<Up> (cards, limitor, active);
active = closest<CardSelectorUp> (cards, limitor, active);
break;
case JGE_BTN_DOWN:
active = closest<Down> (cards, limitor, active);
active = closest<CardSelectorDown> (cards, limitor, active);
break;
case JGE_BTN_CANCEL:
mDrawMode = (mDrawMode + 1) % DrawMode::kNumDrawModes;
+15 -25
View File
@@ -14,13 +14,13 @@ Damage::Damage(GameObserver* observer, MTGCardInstance * source, Damageable * ta
init(source, target, source->getPower(), DAMAGE_OTHER);
}
Damage::Damage(GameObserver* observer, MTGCardInstance * source, Damageable * target, int damage, int _typeOfDamage)
Damage::Damage(GameObserver* observer, MTGCardInstance * source, Damageable * target, int damage, DamageType _typeOfDamage)
: Interruptible(observer)
{
init(source, target, damage, _typeOfDamage);
}
void Damage::init(MTGCardInstance * _source, Damageable * _target, int _damage, int _typeOfDamage)
void Damage::init(MTGCardInstance * _source, Damageable * _target, int _damage, DamageType _typeOfDamage)
{
typeOfDamage = _typeOfDamage;
target = _target;
@@ -59,29 +59,19 @@ int Damage::resolve()
//reserved for culmulitive absorb ability coding
//prevent next damage-----------------------------
if ((target)->preventable >= 1)
if (target->preventable > 0)
{
int preventing = (target)->preventable;
for (int k = preventing; k > 0; k--)
{
//the following keeps preventable from ADDING toughness/life if damage was less then preventable amount.
for (int i = damage; i >= 1; i--)
{
(target)->preventable -= 1;
damage -= 1;
break;//does the redux of damage 1 time, breaks the loop to deincrement preventing and start the loop over.
int preventing = MIN(target->preventable, damage);
damage -= preventing;
target->preventable -= preventing;
}
}
}
//set prevent next damage back to 0 if it is equal to less then 0
if ((target)->preventable < 0)
else
{
(target)->preventable = 0;
target->preventable = 0;
}
//-------------------------------------------------
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if ((_target)->protectedAgainst(source))
@@ -134,7 +124,7 @@ int Damage::resolve()
int a = damage;
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE && (source->has(Constants::WITHER) || source->has(
if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE && (source->has(Constants::WITHER) || source->has(
Constants::INFECT)))
{
// Damage for WITHER or poison on creatures. This should probably go in replacement effects
@@ -146,7 +136,7 @@ int Damage::resolve()
if(_target->toughness <= 0 && _target->has(Constants::INDESTRUCTIBLE))
_target->controller()->game->putInGraveyard(_target);
}
else if (target->type_as_damageable == DAMAGEABLE_PLAYER && (source->has(Constants::INFECT)||source->has(Constants::POISONDAMAGER)))
else if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && (source->has(Constants::INFECT)||source->has(Constants::POISONDAMAGER)))
{
// Poison on player
Player * _target = (Player *) target;
@@ -163,7 +153,7 @@ int Damage::resolve()
}
}
}
else if (target->type_as_damageable == DAMAGEABLE_PLAYER && (source->has(Constants::POISONTOXIC) ||
else if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && (source->has(Constants::POISONTOXIC) ||
source->has(Constants::POISONTWOTOXIC) || source->has(Constants::POISONTHREETOXIC)))
{
//Damage + 1, 2, or 3 poison counters on player
@@ -202,9 +192,9 @@ int Damage::resolve()
//return the left over amount after effects have been applied to them.
a = target->dealDamage(damage);
target->damageCount += damage;//the amount must be the actual damage so i changed this from 1 to damage, this fixes pdcount and odcount
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
((MTGCardInstance*)target)->wasDealtDamage = true;
if (target->type_as_damageable == DAMAGEABLE_PLAYER)
if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER)
{
if(target == source->controller())
{
@@ -260,7 +250,7 @@ void Damage::Render()
}
else
{
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
mFont->DrawString(_(((MTGCardInstance *) target)->getName()).c_str(), x + 120, y);
}
+1 -1
View File
@@ -43,7 +43,7 @@ void DamagerDamaged::addDamage(int damage, DamagerDamaged* source)
return;
}
if (0 < damage)
damages.push_back(Damage(card->getObserver(), source->card, card, damage, DAMAGE_COMBAT));
damages.push_back(Damage(card->getObserver(), source->card, card, damage, Damage::DAMAGE_COMBAT));
return;
}
+18 -16
View File
@@ -13,7 +13,7 @@
#include <iomanip>
namespace
namespace DeckMenuConst
{
const float kVerticalMargin = 16;
const float kHorizontalMargin = 20;
@@ -52,8 +52,8 @@ JGuiController(JGE::GetInstance(), id, listener), fontId(fontId), mShowDetailsSc
titleY = 15;
titleWidth = 180; // width of inner box of title
descX = 260 + kDescriptionHorizontalBoxPadding;
descY = 100 + kDescriptionVerticalBoxPadding;
descX = 260 + DeckMenuConst::kDescriptionHorizontalBoxPadding;
descY = 100 + DeckMenuConst::kDescriptionVerticalBoxPadding;
descHeight = 145;
descWidth = 195;
@@ -73,11 +73,11 @@ JGuiController(JGE::GetInstance(), id, listener), fontId(fontId), mShowDetailsSc
float scrollerWidth = 200.0f;
float scrollerHeight = 28.0f;
mScroller = NEW VerticalTextScroller(Fonts::MAIN_FONT, 14, 235, scrollerWidth, scrollerHeight, kVerticalScrollSpeed);
mScroller = NEW VerticalTextScroller(Fonts::MAIN_FONT, 14, 235, scrollerWidth, scrollerHeight, DeckMenuConst::kVerticalScrollSpeed);
mAutoTranslate = true;
maxItems = 6;
mHeight = 2 * kVerticalMargin + (maxItems * kLineHeight);
mHeight = 2 * DeckMenuConst::kVerticalMargin + (maxItems * DeckMenuConst::kLineHeight);
// we want to cap the deck titles to 15 characters to avoid overflowing deck names
title = _(_title);
@@ -94,7 +94,7 @@ JGuiController(JGE::GetInstance(), id, listener), fontId(fontId), mShowDetailsSc
else
titleFontScale = SCALE_NORMAL;
mSelectionTargetY = selectionY = kVerticalMargin;
mSelectionTargetY = selectionY = DeckMenuConst::kVerticalMargin;
if (NULL == stars)
stars = NEW hgeParticleSystem(WResourceManager::Instance()->RetrievePSI("stars.psi", WResourceManager::Instance()->GetQuad("stars").get()));
@@ -106,7 +106,7 @@ JGuiController(JGE::GetInstance(), id, listener), fontId(fontId), mShowDetailsSc
float stringWidth = descriptionFont->GetStringWidth(detailedInfoString.c_str());
float boxStartX = detailedInfoBoxX - stringWidth / 2 + 20;
dismissButton = NEW InteractiveButton( this, kDetailedInfoButtonId, Fonts::MAIN_FONT, detailedInfoString, boxStartX, detailedInfoBoxY, JGE_BTN_CANCEL);
dismissButton = NEW InteractiveButton( this, DeckMenuConst::kDetailedInfoButtonId, Fonts::MAIN_FONT, detailedInfoString, boxStartX, detailedInfoBoxY, JGE_BTN_CANCEL);
JGuiController::Add(dismissButton, true);
updateScroller();
@@ -181,7 +181,7 @@ bool DeckMenu::showDetailsScreen()
if (currentMenuItem)
{
if (mAlwaysShowDetailsButton) return true;
if (mShowDetailsScreen && currentMenuItem->getVictories() > DETAILED_INFO_THRESHOLD) return true;
if (mShowDetailsScreen && currentMenuItem->getVictories() > DeckMenuConst::DETAILED_INFO_THRESHOLD) return true;
}
return false;
@@ -189,10 +189,10 @@ bool DeckMenu::showDetailsScreen()
void DeckMenu::initMenuItems()
{
float sY = mY + kVerticalMargin;
float sY = mY + DeckMenuConst::kVerticalMargin;
for (int i = startId; i < mCount; ++i)
{
float y = mY + kVerticalMargin + i * kLineHeight;
float y = mY + DeckMenuConst::kVerticalMargin + i * DeckMenuConst::kLineHeight;
DeckMenuItem * currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
currentMenuItem->Relocate(mX, y);
if (currentMenuItem->hasFocus()) sY = y;
@@ -248,7 +248,7 @@ void DeckMenu::Render()
{
if (i > mCount - 1) break;
DeckMenuItem *currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
if (currentMenuItem->getY() - kLineHeight * startId < mY + height - kLineHeight + 7)
if (currentMenuItem->getY() - DeckMenuConst::kLineHeight * startId < mY + height - DeckMenuConst::kLineHeight + 7)
{
// only load stats for visible items in the list
DeckMetaData* metaData = currentMenuItem->getMetaData();
@@ -293,6 +293,7 @@ void DeckMenu::Render()
// fill in the description part of the screen
string text = wordWrap(_(currentMenuItem->getDescription()), descWidth, descriptionFont->mFontID );
descriptionFont->SetColor(ARGB(255,255,255,255));
descriptionFont->DrawString(text.c_str(), descX, descY);
// fill in the statistical portion
@@ -301,6 +302,7 @@ void DeckMenu::Render()
ostringstream oss;
oss << _("Deck: ") << currentMenuItem->getDeckName() << endl;
oss << currentMenuItem->getDeckStatsSummary();
descriptionFont->SetColor(ARGB(255,255,255,255));
descriptionFont->DrawString(oss.str(), statsX, statsY);
}
@@ -309,7 +311,7 @@ void DeckMenu::Render()
}
else // reset the font color to be slightly muted
mFont->SetColor(ARGB(150,255,255,255));
currentMenuItem->RenderWithOffset(-kLineHeight * startId);
currentMenuItem->RenderWithOffset(-DeckMenuConst::kLineHeight * startId);
}
}
@@ -342,8 +344,8 @@ void DeckMenu::Update(float dt)
selectionT += 3 * dt;
selectionY += (mSelectionTargetY - selectionY) * 8 * dt;
float starsX = starsOffsetX + ((mWidth - 2 * kHorizontalMargin) * (1 + cos(selectionT)) / 2);
float starsY = selectionY + 5 * cos(selectionT * 2.35f) + kLineHeight / 2 - kLineHeight * startId;
float starsX = starsOffsetX + ((mWidth - 2 * DeckMenuConst::kHorizontalMargin) * (1 + cos(selectionT)) / 2);
float starsY = selectionY + 5 * cos(selectionT * 2.35f) + DeckMenuConst::kLineHeight / 2 - DeckMenuConst::kLineHeight * startId;
stars->MoveTo(starsX, starsY);
//
@@ -371,7 +373,7 @@ void DeckMenu::Update(float dt)
void DeckMenu::Add(int id, const char * text, string desc, bool forceFocus, DeckMetaData * deckMetaData)
{
DeckMenuItem * menuItem = NEW DeckMenuItem(this, id, fontId, text, 0,
mY + kVerticalMargin + mCount * kLineHeight, (mCount == 0), mAutoTranslate, deckMetaData);
mY + DeckMenuConst::kVerticalMargin + mCount * DeckMenuConst::kLineHeight, (mCount == 0), mAutoTranslate, deckMetaData);
Translator * t = Translator::GetInstance();
map<string, string>::iterator it = t->deckValues.find(text);
string deckDescription = "";
@@ -384,7 +386,7 @@ void DeckMenu::Add(int id, const char * text, string desc, bool forceFocus, Deck
menuItem->setDescription(deckDescription);
JGuiController::Add(menuItem);
if (mCount <= maxItems) mHeight += kLineHeight;
if (mCount <= maxItems) mHeight += DeckMenuConst::kLineHeight;
if (forceFocus)
{
+17 -16
View File
@@ -271,22 +271,6 @@ void DeckStats::EndInstance()
// StatsWrapper
float noLandsProbInTurn[Constants::STATS_FOR_TURNS] = {0.0f};
float noCreaturesProbInTurn[Constants::STATS_FOR_TURNS] = {0.0f};
int countCardsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1] = {{0,0}};
int countCreaturesPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1] = {{0,0}};
int countSpellsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1] = {{0,0}};
int countCardsPerCost[Constants::STATS_MAX_MANA_COST + 1] = {0};
int countCreaturesPerCost[Constants::STATS_MAX_MANA_COST + 1] = {0};
int countSpellsPerCost[Constants::STATS_MAX_MANA_COST + 1] = {0};
int countLandsPerColor[Constants::MTG_NB_COLORS + 1] = {0};
int countBasicLandsPerColor[Constants::MTG_NB_COLORS + 1] = {0};
int countNonLandProducersPerColor[Constants::MTG_NB_COLORS + 1] = {0};
int totalCostPerColor[Constants::MTG_NB_COLORS + 1] = {0};
void StatsWrapper::initValues()
{
// initilize all member values to 0
@@ -302,6 +286,23 @@ void StatsWrapper::initValues()
countCreatures = countSpells = countInstants = countEnchantments = countSorceries = countArtifacts = 0;
//this works only with 0.0f on floats
memset(noLandsProbInTurn, 0.0f, sizeof(float) * Constants::STATS_FOR_TURNS);
memset(noCreaturesProbInTurn, 0.0f, sizeof(float) * Constants::STATS_FOR_TURNS);
memset(countCardsPerCost, 0, sizeof(int) * (Constants::STATS_MAX_MANA_COST + 1));
memset(countCreaturesPerCost, 0, sizeof(int) * (Constants::STATS_MAX_MANA_COST + 1));
memset(countSpellsPerCost, 0, sizeof(int) * (Constants::STATS_MAX_MANA_COST + 1));
memset(countCardsPerCostAndColor, 0, sizeof(int) * (Constants::STATS_MAX_MANA_COST + 1)*(Constants::MTG_NB_COLORS + 1));
memset(countCreaturesPerCostAndColor, 0, sizeof(int) * (Constants::STATS_MAX_MANA_COST + 1)*(Constants::MTG_NB_COLORS + 1));
memset(countSpellsPerCostAndColor, 0, sizeof(int) * (Constants::STATS_MAX_MANA_COST + 1)*(Constants::MTG_NB_COLORS + 1));
memset(countLandsPerColor, 0, sizeof(int) * (Constants::MTG_NB_COLORS + 1));
memset(countBasicLandsPerColor, 0, sizeof(int) * (Constants::MTG_NB_COLORS + 1));
memset(countNonLandProducersPerColor, 0, sizeof(int) * (Constants::MTG_NB_COLORS + 1));
memset(totalCostPerColor, 0, sizeof(int) * (Constants::MTG_NB_COLORS + 1));
}
StatsWrapper::StatsWrapper(int deckId)
+4 -3
View File
@@ -1188,10 +1188,11 @@ bool GameOptionKeyBindings::read(string input)
iss.get(*(s.rdbuf()), ',');
iss.get();
LocalKeySym local;
char sep;
u32 button;
LocalKeySym local = 0;
char sep = 0;
u32 button = 0;
s >> local >> sep >> button;
if (':' != sep)
return false;
assoc.push_back(make_pair(local, u32_to_button(button)));
+5 -5
View File
@@ -21,7 +21,7 @@ enum ENUM_AWARDS_STATE
};
namespace
namespace GameStateAwardsConst
{
const int kBackToTrophiesID = 2;
const int kBackToMainMenuID = 1;
@@ -186,8 +186,8 @@ void GameStateAwards::Update(float dt)
SAFE_DELETE(menu);
menu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), EXIT_AWARDS_MENU, this, Fonts::MENU_FONT, 50, 170);
if (mState == STATE_DETAILS)
menu->Add(kBackToTrophiesID, "Back to Trophies");
menu->Add(kBackToMainMenuID, "Back to Main Menu");
menu->Add(GameStateAwardsConst::kBackToTrophiesID, "Back to Trophies");
menu->Add(GameStateAwardsConst::kBackToMainMenuID, "Back to Main Menu");
menu->Add(kCancelMenuID, "Cancel");
break;
case JGE_BTN_PREV:
@@ -359,11 +359,11 @@ void GameStateAwards::ButtonPressed(int controllerId, int controlId)
if (controllerId == EXIT_AWARDS_MENU)
switch (controlId)
{
case kBackToMainMenuID:
case GameStateAwardsConst::kBackToMainMenuID:
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_MENU);
showMenu = false;
break;
case kBackToTrophiesID:
case GameStateAwardsConst::kBackToTrophiesID:
mState = STATE_LISTVIEW;
SAFE_DELETE(detailview);
showMenu = false;
-16
View File
@@ -23,22 +23,6 @@
#include "AIPlayer.h"
//!! helper function; this is probably handled somewhere in the code already.
// If not, should be placed in general library
void StringExplode(string str, string separator, vector<string>* results)
{
size_t found;
found = str.find_first_of(separator);
while (found != string::npos)
{
if (found > 0) results->push_back(str.substr(0, found));
str = str.substr(found + 1);
found = str.find_first_of(separator);
}
if (str.length() > 0) results->push_back(str);
}
GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
GameState(parent, "deckeditor")
{
+1
View File
@@ -65,6 +65,7 @@ GameStateMenu::GameStateMenu(GameApp* parent) :
scroller = NULL;
langChoices = false;
primitivesLoadCounter = -1;
bgTexture = NULL;
}
GameStateMenu::~GameStateMenu()
+8 -9
View File
@@ -7,13 +7,12 @@
#include "SimplePad.h"
#include "Translate.h"
namespace
namespace GameStateOptionsConst
{
const int kSaveAndBackToMainMenuID = 1;
const int kBackToMainMenuID = 2;
const int kNewProfileID = 4;
const int kReloadID = 5;
}
GameStateOptions::GameStateOptions(GameApp* parent) :
@@ -78,7 +77,7 @@ void GameStateOptions::Start()
optionsList->Add(NEW WGuiSplit(cPrf, cThm));
optionsList->Add(cStyle);
optionsList->Add(NEW WGuiButton(NEW WGuiHeader("New Profile"), -102, kNewProfileID, this));
optionsList->Add(NEW WGuiButton(NEW WGuiHeader("New Profile"), -102, GameStateOptionsConst::kNewProfileID, this));
optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::CHEATMODE, "Enable Cheat Mode")));
optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::OPTIMIZE_HAND, "Optimize Starting Hand")));
@@ -118,8 +117,8 @@ void GameStateOptions::Start()
optionsTabs->Add(optionsList);
optionsMenu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), -102, this, Fonts::MAIN_FONT, 50, 170);
optionsMenu->Add(kBackToMainMenuID, "Back to Main Menu");
optionsMenu->Add(kSaveAndBackToMainMenuID, "Save And Exit");
optionsMenu->Add(GameStateOptionsConst::kBackToMainMenuID, "Back to Main Menu");
optionsMenu->Add(GameStateOptionsConst::kSaveAndBackToMainMenuID, "Save And Exit");
optionsMenu->Add(kCancelMenuID, "Cancel");
optionsTabs->Entering(JGE_BTN_NONE);
@@ -285,21 +284,21 @@ void GameStateOptions::ButtonPressed(int controllerId, int controlId)
if (controllerId == -102)
switch (controlId)
{
case kSaveAndBackToMainMenuID:
case GameStateOptionsConst::kSaveAndBackToMainMenuID:
mState = SAVE;
break;
//Set Audio volume
case kBackToMainMenuID:
case GameStateOptionsConst::kBackToMainMenuID:
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_MENU);
break;
case kCancelMenuID:
mState = SHOW_OPTIONS;
break;
case kNewProfileID:
case GameStateOptionsConst::kNewProfileID:
options.keypadStart("", &newProfile);
options.keypadTitle("New Profile");
break;
case kReloadID:
case GameStateOptionsConst::kReloadID:
mReload = true;
break;
}
+9 -9
View File
@@ -16,21 +16,21 @@ const float kZoom_level1 = 1.4f;
const float kZoom_level2 = 2.2f;
const float kZoom_level3 = 2.7f;
struct True: public Exp
struct GuiCombatTrue: public Exp
{
static inline bool test(DamagerDamaged*, DamagerDamaged*)
{
return true;
}
};
struct Left: public Exp
struct GuiCombatLeft: public Exp
{
static inline bool test(DamagerDamaged* ref, DamagerDamaged* test)
{
return ref->y == test->y && ref->x > test->x && test->show;
}
};
struct Right: public Exp
struct GuiCombatRight: public Exp
{
static inline bool test(DamagerDamaged* ref, DamagerDamaged* test)
{
@@ -217,7 +217,7 @@ void GuiCombat::shiftLeft()
case ATK:
{
DamagerDamaged* old = active;
active = closest<Left> (attackers, NULL, static_cast<AttackerDamaged*> (active));
active = closest<GuiCombatLeft> (attackers, NULL, static_cast<AttackerDamaged*> (active));
activeAtk = static_cast<AttackerDamaged*> (active);
if (old != active)
{
@@ -231,7 +231,7 @@ void GuiCombat::shiftLeft()
case BLK:
{
DamagerDamaged* old = active;
active = closest<Left> (activeAtk->blockers, NULL, static_cast<DefenserDamaged*> (active));
active = closest<GuiCombatLeft> (activeAtk->blockers, NULL, static_cast<DefenserDamaged*> (active));
if (old != active)
{
if (old)
@@ -255,7 +255,7 @@ void GuiCombat::shiftRight( DamagerDamaged* oldActive )
case BLK:
{
DamagerDamaged* old = active;
active = closest<Right> (activeAtk->blockers, NULL, static_cast<DefenserDamaged*> (active));
active = closest<GuiCombatRight> (activeAtk->blockers, NULL, static_cast<DefenserDamaged*> (active));
if (old != active)
{
if (old)
@@ -268,7 +268,7 @@ void GuiCombat::shiftRight( DamagerDamaged* oldActive )
case ATK:
{
DamagerDamaged* old = active;
active = closest<Right> (attackers, NULL, static_cast<AttackerDamaged*> (active));
active = closest<GuiCombatRight> (attackers, NULL, static_cast<AttackerDamaged*> (active));
if (active == oldActive)
{
active = activeAtk = NULL;
@@ -321,7 +321,7 @@ bool GuiCombat::CheckUserInput(JButton key)
// position selected card
if (BLK == cursor_pos)
{
DamagerDamaged* selectedCard = closest<True> (activeAtk->blockers, NULL, static_cast<float> (x), static_cast<float> (y));
DamagerDamaged* selectedCard = closest<GuiCombatTrue> (activeAtk->blockers, NULL, static_cast<float> (x), static_cast<float> (y));
// find the index into the vector where the current selected card is.
int c1 = 0, c2 = 0;
int i = 0;
@@ -526,7 +526,7 @@ int GuiCombat::resolve() // Returns the number of damage objects dealt this turn
}
if (dmg > 0 && ((!attacker->isBlocked()) || attacker->has(Constants::TRAMPLE)))
stack->Add(NEW Damage(observer, (*it)->card, (Damageable*)attacker->isAttacking?(Damageable*)attacker->isAttacking:observer->opponent(), dmg, DAMAGE_COMBAT));
stack->Add(NEW Damage(observer, (*it)->card, (Damageable*)attacker->isAttacking?(Damageable*)attacker->isAttacking:observer->opponent(), dmg, Damage::DAMAGE_COMBAT));
for (vector<Damage>::iterator d = (*it)->damages.begin(); d != (*it)->damages.end(); ++d)
stack->Add(NEW Damage(*d));
-56
View File
@@ -1,56 +0,0 @@
#include "GuiMessageBox.h"
bool GuiMessageBox::CheckUserInput(JButton key)
{
if (mActionButton == key)
{
if (mObjects[mCurr] != NULL && mObjects[mCurr]->ButtonPressed())
{
if (mListener != NULL)
{
mListener->ButtonPressed(mId, mObjects[mCurr]->GetId());
return true;
}
}
}
if ((PSP_CTRL_LEFT == key) || (PSP_CTRL_UP == key)) // || mEngine->GetAnalogY()<64)
{
int n = mCurr;
n--;
if (n < 0)
{
if ((mStyle & JGUI_STYLE_WRAPPING))
n = mCount - 1;
else
n = 0;
}
if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(PSP_CTRL_UP))
{
mCurr = n;
mObjects[mCurr]->Entering();
}
return true;
}
else if ((PSP_CTRL_RIGHT == key) || (PSP_CTRL_DOWN == key)) // || mEngine->GetAnalogY()>192)
{
int n = mCurr;
n++;
if (n > mCount - 1)
{
if ((mStyle & JGUI_STYLE_WRAPPING))
n = 0;
else
n = mCount - 1;
}
if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(PSP_CTRL_DOWN))
{
mCurr = n;
mObjects[mCurr]->Entering();
}
return true;
}
return false;
}
+2 -1
View File
@@ -2163,6 +2163,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
return NEW AEquip(observer, id, card);
}
// TODO: deprecate this ability in favor of retarget
//Equipment (attach)
found = s.find("attach");
if (found != string::npos)
@@ -4476,7 +4477,7 @@ Player * MTGAbility::getPlayerFromDamageable(Damageable * target)
if (!target)
return NULL;
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
return ((MTGCardInstance *) target)->controller();
return (Player *) target;
+4 -4
View File
@@ -17,7 +17,7 @@ void MTGGamePhase::Update(float)
int newState = observer->getCurrentGamePhase();
if (newState != currentState)
{
activeState = ACTIVE;
activity = Active;
animation = 4;
currentState = newState;
}
@@ -28,18 +28,18 @@ void MTGGamePhase::Update(float)
}
else
{
activeState = INACTIVE;
activity = Inactive;
animation = 0;
}
}
bool MTGGamePhase::NextGamePhase()
{
if (activeState == INACTIVE)
if (activity == Inactive)
{
if (observer->currentActionPlayer == observer->currentlyActing())
{
activeState = ACTIVE;
activity = Active;
observer->userRequestNextGamePhase();
return true;
}
+1 -1
View File
@@ -2700,7 +2700,7 @@ int MTGDeathtouchRule::receiveEvent(WEvent * event)
if (!card)
return 0;
if (d->target->type_as_damageable != DAMAGEABLE_MTGCARDINSTANCE)
if (d->target->type_as_damageable != Damageable::DAMAGEABLE_MTGCARDINSTANCE)
return 0;
MTGCardInstance * _target = (MTGCardInstance *) (d->target);
-22
View File
@@ -1,22 +0,0 @@
#include "MTGSpellStack.h"
MTGSpellStack::MTGSpellStack()
{
cursor = -1;
}
void MTGSpellStack::addSpell(Ability * ability)
{
cursor++;
spellStack[cursor] ability;
}
int MTGSpellStack::resolve()
{
if (cursor < 0)
return 0;
int result = cursor;
cursor--;
(spellStack[cursor + 1])->resolve();
return (result + 1);
}
+2 -2
View File
@@ -6,7 +6,7 @@
#include "AllAbilities.h"
REDamagePrevention::REDamagePrevention(MTGAbility * source, TargetChooser *tcSource, TargetChooser *tcTarget, int damage,
bool oneShot, int typeOfDamage) :
bool oneShot, Damage::DamageType typeOfDamage) :
source(source), tcSource(tcSource), tcTarget(tcTarget), damage(damage), oneShot(oneShot), typeOfDamage(typeOfDamage)
{
}
@@ -18,7 +18,7 @@ WEvent * REDamagePrevention::replace(WEvent *event)
WEventDamage * e = dynamic_cast<WEventDamage*> (event);
if (!e) return event;
Damage *d = e->damage;
if (d->typeOfDamage != typeOfDamage && typeOfDamage != DAMAGE_ALL_TYPES) return event;
if (d->typeOfDamage != typeOfDamage && typeOfDamage != Damage::DAMAGE_ALL_TYPES) return event;
if ((!tcSource || tcSource->canTarget(d->source)) && (!tcTarget || tcTarget->canTarget(d->target)))
{
if (damage == -1)
+29 -29
View File
@@ -6,7 +6,7 @@
#include "GameApp.h"
#include "Translate.h"
namespace
namespace SimpleMenuConst
{
const float kPoleWidth = 7;
const float kVerticalMargin = 20;
@@ -38,7 +38,7 @@ SimpleMenu::SimpleMenu(JGE* jge, WResourceManager* resourceManager, int id, JGui
{
autoTranslate = true;
isMultipleChoice = false;
mHeight = 2 * kVerticalMargin;
mHeight = 2 * SimpleMenuConst::kVerticalMargin;
mWidth = 0;
mX = x;
mY = y;
@@ -48,7 +48,7 @@ SimpleMenu::SimpleMenu(JGE* jge, WResourceManager* resourceManager, int id, JGui
selectionT = 0;
timeOpen = 0;
mClosed = false;
selectionTargetY = selectionY = y + kVerticalMargin;
selectionTargetY = selectionY = y + SimpleMenuConst::kVerticalMargin;
if(resourceManager)
{
@@ -61,7 +61,7 @@ SimpleMenu::SimpleMenu(JGE* jge, WResourceManager* resourceManager, int id, JGui
spadeL = resourceManager->RetrieveQuad("spade_ul.png", 0, 0, 0, 0, "spade_ul", RETRIEVE_MANAGE);
spadeR = resourceManager->RetrieveQuad("spade_ur.png", 0, 0, 0, 0, "spade_ur", RETRIEVE_MANAGE);
jewel.reset(NEW JQuad(jewelTex, 1, 1, 3, 3));
side = resourceManager->RetrieveQuad("menuside.png", 1, 1, 1, kPoleWidth, "menuside", RETRIEVE_MANAGE);
side = resourceManager->RetrieveQuad("menuside.png", 1, 1, 1, SimpleMenuConst::kPoleWidth, "menuside", RETRIEVE_MANAGE);
stars = NEW hgeParticleSystem(resourceManager->RetrievePSI("stars.psi", resourceManager->GetQuad("stars").get()));
@@ -78,16 +78,16 @@ void SimpleMenu::drawHorzPole(float x, float y, float width)
{
JRenderer* renderer = JRenderer::GetInstance();
float leftXOffset = (spadeR->mWidth - kPoleWidth) / 2;
float leftXOffset = (spadeR->mWidth - SimpleMenuConst::kPoleWidth) / 2;
float rightXOffset = leftXOffset;
float yOffset = leftXOffset;
if (spadeR->mWidth != spadeR->mHeight)
{
//We have a weird case to deal with in the "Classic" theme, the spades graphics need to be aligned specifically,
// While the ones in the "Final Saga" theme need to be centered
leftXOffset = kSpadeWidthOffset;
yOffset = kSpadeHeightOffset;
rightXOffset = kSpadeRightBottomOffset;
leftXOffset = SimpleMenuConst::kSpadeWidthOffset;
yOffset = SimpleMenuConst::kSpadeHeightOffset;
rightXOffset = SimpleMenuConst::kSpadeRightBottomOffset;
}
renderer->RenderQuad(side.get(), x, y, 0, width);
@@ -104,23 +104,23 @@ void SimpleMenu::drawVertPole(float x, float y, float height)
{
JRenderer* renderer = JRenderer::GetInstance();
float xOffset = (spadeR->mWidth - kPoleWidth) / 2;
float xOffset = (spadeR->mWidth - SimpleMenuConst::kPoleWidth) / 2;
float topYOffset = xOffset;
float bottomYOffset = xOffset;
if (spadeR->mWidth != spadeR->mHeight)
{
//We have a weird case to deal with in the "Classic" theme, the spades graphics need to be aligned specifically,
// While the ones in the "Final Saga" theme need to be centered
xOffset = kSpadeHeightOffset;
topYOffset = kSpadeWidthOffset;
bottomYOffset = kSpadeRightBottomOffset;
xOffset = SimpleMenuConst::kSpadeHeightOffset;
topYOffset = SimpleMenuConst::kSpadeWidthOffset;
bottomYOffset = SimpleMenuConst::kSpadeRightBottomOffset;
}
renderer->RenderQuad(side.get(), x + kPoleWidth, y, M_PI / 2, height);
renderer->RenderQuad(side.get(), x + SimpleMenuConst::kPoleWidth, y, M_PI / 2, height);
spadeR->SetHFlip(true);
spadeL->SetHFlip(false);
renderer->RenderQuad(spadeR.get(), x + kPoleWidth + xOffset, y - topYOffset, M_PI / 2);
renderer->RenderQuad(spadeL.get(), x + kPoleWidth + xOffset, y + height - bottomYOffset, M_PI / 2);
renderer->RenderQuad(spadeR.get(), x + SimpleMenuConst::kPoleWidth + xOffset, y - topYOffset, M_PI / 2);
renderer->RenderQuad(spadeL.get(), x + SimpleMenuConst::kPoleWidth + xOffset, y + height - bottomYOffset, M_PI / 2);
renderer->RenderQuad(jewel.get(), x - 1, y - 1);
renderer->RenderQuad(jewel.get(), x - 1, y + height - 1);
@@ -133,7 +133,7 @@ void SimpleMenu::Render()
WFont * mFont = WResourceManager::Instance()->GetWFont(fontId);
if (0 == mWidth)
{
float sY = mY + kVerticalMargin;
float sY = mY + SimpleMenuConst::kVerticalMargin;
for (int i = 0; i < mCount; ++i)
{
@@ -146,7 +146,7 @@ void SimpleMenu::Render()
if ((!title.empty()) && (mWidth < titleFont->GetStringWidth(title.c_str())))
mWidth = titleFont->GetStringWidth(title.c_str());
titleFont->SetScale(scaleFactor);
mWidth += 2 * kHorizontalMargin;
mWidth += 2 * SimpleMenuConst::kHorizontalMargin;
if (mCenterHorizontal)
mX = (SCREEN_WIDTH_F - mWidth) / 2;
@@ -156,7 +156,7 @@ void SimpleMenu::Render()
for (int i = 0; i < mCount; ++i)
{
float y = mY + kVerticalMargin + i * kLineHeight;
float y = mY + SimpleMenuConst::kVerticalMargin + i * SimpleMenuConst::kLineHeight;
SimpleMenuItem * smi = static_cast<SimpleMenuItem*> (mObjects[i]);
smi->Relocate(mX + mWidth / 2, y);
if (smi->hasFocus()) sY = y;
@@ -171,7 +171,7 @@ void SimpleMenu::Render()
float height = mHeight;
if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen;
float heightPadding = kLineHeight/2; // this to reduce the bottom padding of the menu
float heightPadding = SimpleMenuConst::kLineHeight/2; // this to reduce the bottom padding of the menu
renderer->FillRect(mX, mY, mWidth, height - heightPadding, ARGB(180,0,0,0));
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
@@ -200,8 +200,8 @@ void SimpleMenu::Render()
{
if (i > mCount - 1) break;
SimpleMenuItem *currentMenuItem = static_cast<SimpleMenuItem*>(mObjects[i]);
float currentY = currentMenuItem->getY() - kLineHeight * startId;
float menuBottomEdge = mY + height - kLineHeight + 7;
float currentY = currentMenuItem->getY() - SimpleMenuConst::kLineHeight * startId;
float menuBottomEdge = mY + height - SimpleMenuConst::kLineHeight + 7;
if (currentY < menuBottomEdge)
{
if (currentMenuItem->hasFocus())
@@ -214,7 +214,7 @@ void SimpleMenu::Render()
{
mFont->SetColor(ARGB(150,255,255,255));
}
(static_cast<SimpleMenuItem*> (mObjects[i]))->RenderWithOffset(-kLineHeight * startId);
(static_cast<SimpleMenuItem*> (mObjects[i]))->RenderWithOffset(-SimpleMenuConst::kLineHeight * startId);
}
mFont->SetScale(SCALE_NORMAL);
}
@@ -244,8 +244,8 @@ bool SimpleMenu::CheckUserInput(JButton key)
if (mObjects.size())
{
float top, left;
float menuTopEdge = mY + kLineHeight;
float menuBottomEdge = mY + mHeight - (kLineHeight/2);
float menuTopEdge = mY + SimpleMenuConst::kLineHeight;
float menuBottomEdge = mY + mHeight - (SimpleMenuConst::kLineHeight/2);
if (y < menuTopEdge)
n = (mCurr - 1) > 0 ? mCurr -1 : 0;
@@ -257,7 +257,7 @@ bool SimpleMenu::CheckUserInput(JButton key)
{
if (mObjects[i]->getTopLeft(top, left))
{
if ( (y > top) && (y <= (top + kLineHeight)) )
if ( (y > top) && (y <= (top + SimpleMenuConst::kLineHeight)) )
n = i;
}
}
@@ -308,8 +308,8 @@ void SimpleMenu::Update(float dt)
selectionT += 3 * dt;
selectionY += (selectionTargetY - selectionY) * 8 * dt;
if(stars)
stars->MoveTo(mX + kHorizontalMargin + ((mWidth - 2 * kHorizontalMargin) * (1 + cos(selectionT)) / 2), selectionY + 5 * cos(
selectionT * 2.35f) + kLineHeight / 2 - kLineHeight * startId);
stars->MoveTo(mX + SimpleMenuConst::kHorizontalMargin + ((mWidth - 2 * SimpleMenuConst::kHorizontalMargin) * (1 + cos(selectionT)) / 2), selectionY + 5 * cos(
selectionT * 2.35f) + SimpleMenuConst::kLineHeight / 2 - SimpleMenuConst::kLineHeight * startId);
if (timeOpen < 0)
{
timeOpen += dt * 10;
@@ -330,12 +330,12 @@ void SimpleMenu::Update(float dt)
void SimpleMenu::Add(int id, const char * text, string desc, bool forceFocus)
{
SimpleMenuItem * smi = NEW SimpleMenuItem(this, id, fontId, text, 0, mY + kVerticalMargin + mCount * kLineHeight,
SimpleMenuItem * smi = NEW SimpleMenuItem(this, id, fontId, text, 0, mY + SimpleMenuConst::kVerticalMargin + mCount * SimpleMenuConst::kLineHeight,
(mCount == 0), autoTranslate);
smi->setDescription(desc);
JGuiController::Add(smi);
if (mCount <= maxItems) mHeight += kLineHeight;
if (mCount <= maxItems) mHeight += SimpleMenuConst::kLineHeight;
if (forceFocus)
{
mObjects[mCurr]->Leaving(JGE_BTN_DOWN);
+6 -6
View File
@@ -294,13 +294,13 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
string attribute;
if (found2 != string::npos)
{
cd->mode = CD_OR;
cd->mode = CardDescriptor::CD_OR;
attribute = attributes.substr(0, found2);
attributes = attributes.substr(found2 + 1);
}
else if (foundAnd != string::npos)
{
cd->mode = CD_AND;
cd->mode = CardDescriptor::CD_AND;
attribute = attributes.substr(0, foundAnd);
attributes = attributes.substr(foundAnd + 1);
}
@@ -550,7 +550,7 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
else
cd->colors = card->colors;
cd->mode = CD_OR;
cd->mode = CardDescriptor::CD_OR;
}
else if( CDtype.find("types") != string::npos )
{
@@ -572,7 +572,7 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
cd->removeType("creature");
cd->removeType("planeswalker");
cd->removeType("tribal");
cd->mode = CD_OR;
cd->mode = CardDescriptor::CD_OR;
}
}
else if (attribute.find("counter") != string::npos)
@@ -629,7 +629,7 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
{
cd->SetExclusionColor(cid);
}
cd->mode = CD_OR;
cd->mode = CardDescriptor::CD_OR;
}
if (attribute.find("chosencolor") != string::npos)
@@ -685,7 +685,7 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
}
}
if (nbminuses)
cd->mode = CD_AND;
cd->mode = CardDescriptor::CD_AND;
typeName = typeName.substr(0, found);
}
if (cd)
+12
View File
@@ -433,6 +433,15 @@ void TestSuiteGame::assertGame()
Log("<span class=\"success\">==Test Succesful !==</span>");
else
Log("<span class=\"error\">==Test Failed !==</span>");
#ifdef CAPTURE_STDERR
if (error)
{
OutputCapturer::debugAndClear();
} else
{
OutputCapturer::clear();
}
#endif
mMutex.unlock();
}
@@ -585,6 +594,9 @@ void TestSuite::ThreadProc(void* inParam)
{
LOG("Entering TestSuite::ThreadProc");
TestSuite* instance = reinterpret_cast<TestSuite*>(inParam);
#ifdef CAPTURE_STDERR
OutputCapturer::debugAndClear();
#endif
if (instance)
{
string filename;
-2
View File
@@ -455,7 +455,6 @@
<ClInclude Include="include\CacheEngine.h" />
<ClInclude Include="include\CardDescriptor.h" />
<ClInclude Include="include\CardDisplay.h" />
<ClInclude Include="include\CardEffect.h" />
<ClInclude Include="include\CardGui.h" />
<ClInclude Include="include\CardPrimitive.h" />
<ClInclude Include="include\CardSelector.h" />
@@ -517,7 +516,6 @@
<ClInclude Include="include\NetworkPlayer.h" />
<ClInclude Include="include\ObjectAnalytics.h" />
<ClInclude Include="include\OptionItem.h" />
<ClInclude Include="include\OSD.h" />
<ClInclude Include="include\PhaseRing.h" />
<ClInclude Include="include\Player.h" />
<ClInclude Include="include\PlayerData.h" />
-6
View File
@@ -363,9 +363,6 @@
<ClInclude Include="include\CardDisplay.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\CardEffect.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\CardGui.h">
<Filter>inc</Filter>
</ClInclude>
@@ -528,9 +525,6 @@
<ClInclude Include="include\OptionItem.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\OSD.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\PhaseRing.h">
<Filter>inc</Filter>
</ClInclude>
+4 -3
View File
@@ -68,6 +68,8 @@ INCLUDEPATH += include
#!symbian:DESTDIR = bin
unix:!symbian:LIBS += -lz
win32:LIBS += ../../JGE/Dependencies/lib/fmodvc.lib
win32:LIBS += ../../JGE/Dependencies/lib/zlibd.lib
PRECOMPILED_HEADER = include/PrecompiledHeader.h
#DEFINES += TRACK_OBJECT_USAGE
@@ -87,7 +89,6 @@ SOURCES += \
src/AllAbilities.cpp\
src/CardDescriptor.cpp\
src/CardDisplay.cpp\
src/CardEffect.cpp\
src/CardGui.cpp\
src/CardPrimitive.cpp\
src/CardSelector.cpp\
@@ -241,7 +242,6 @@ HEADERS += \
include/GameStateShop.h\
include/MTGPack.h\
include/TextScroller.h\
include/CardEffect.h\
include/GameStateStory.h\
include/MTGRules.h\
include/ThisDescriptor.h\
@@ -252,7 +252,6 @@ HEADERS += \
include/Token.h\
include/CardPrimitive.h\
include/GuiAvatars.h\
include/OSD.h\
include/Translate.h\
include/CardSelector.h\
include/GuiBackground.h\
@@ -325,6 +324,7 @@ SOURCES += \
../../JGE/src/pc/JSocket.cpp\
../../JGE/src/pc/JSfx.cpp\
../../JGE/src/JSprite.cpp\
../../JGE/src/OutputCapturer.cpp\
../../JGE/src/Vector2D.cpp\
../../JGE/src/tinyxml/tinystr.cpp\
../../JGE/src/tinyxml/tinyxml.cpp\
@@ -391,6 +391,7 @@ HEADERS += \
../../JGE/include/JSpline.h\
../../JGE/include/JSprite.h\
../../JGE/include/JTypes.h\
../../JGE/include/OutputCapturer.h\
../../JGE/include/Vector2D.h\
../../JGE/include/Vector3D.h\
../../JGE/include/vram.h\
+23
View File
@@ -0,0 +1,23 @@
#!/bin/sh -ex
# we're building a PSP binary here
cd JGE
make -j 8
cd ..
cd projects/mtg
mkdir objs
make -j 8
cd ../..
# we're building an Android binary here
android-ndk-r9/ndk-build -C projects/mtg/Android -j8
$ANDROID list targets
$ANDROID update project -t 1 -p projects/mtg/Android
ant debug -f projects/mtg/Android/build.xml
# let's try an Intel linux binary
qmake projects/mtg/wagic-qt.pro CONFIG+=console CONFIG+=debug DEFINES+=CAPTURE_STDERR
make -j 8
# and finish by running the testsuite
./wagic