Merge branch 'master' into develop

This commit is contained in:
Michael Nguyen
2013-11-28 02:19:41 -08:00
78 changed files with 728 additions and 650 deletions
+16 -1
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@@ -1,2 +1,17 @@
language: cpp language: cpp
script: "qmake projects/mtg/wagic-qt.pro CONFIG+=console CONFIG+=debug && make -j 8 && ./wagic" before_install:
- export PSPDEV="$TRAVIS_BUILD_DIR/opt/pspsdk"
- export PSPSDK="$PSPDEV/psp/sdk"
- export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin"
- export ANDROID="android-sdk-linux/tools/android"
install:
- sudo apt-get update -qq
- if [ `uname -m` = x86_64 ]; then sudo apt-get install -qq --force-yes libgd2-xpm ia32-libs ia32-libs-multiarch; fi
- wget -O sdk.lzma http://sourceforge.net/projects/minpspw/files/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma/download
- tar -x --xz -f sdk.lzma
- wget http://dl.google.com/android/ndk/android-ndk-r9-linux-x86_64.tar.bz2 -nv
- wget http://dl.google.com/android/android-sdk_r22-linux.tgz -nv
- tar --absolute-names -jxf android-ndk-r9-linux-x86_64.tar.bz2
- tar -zxf android-sdk_r22-linux.tgz
- echo yes | $ANDROID update sdk --filter 1,2,3,8 --no-ui --force > log.txt
script: "./travis-script.sh"
+14 -1
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@@ -4,6 +4,8 @@
// dirty, but I get OS header includes this way // dirty, but I get OS header includes this way
#include "JGE.h" #include "JGE.h"
#include "OutputCapturer.h"
#include <ostream> #include <ostream>
#include <iostream> #include <iostream>
#include <iomanip> #include <iomanip>
@@ -29,12 +31,23 @@ std::string ToHex(T* pointer)
#if defined (WIN32) || defined (LINUX) #if defined (WIN32) || defined (LINUX)
#ifdef QT_CONFIG #ifdef QT_CONFIG
#ifdef CAPTURE_STDERR
#define DebugTrace(inString) \ #define DebugTrace(inString) \
{ \ { \
std::ostringstream stream; \ std::ostringstream stream; \
stream << inString; \ stream << inString; \
qDebug("%s", stream.str().c_str()); \ OutputCapturer::add(stream.str()); \
} }
#else // CAPTURE_STDERR
#define DebugTrace(inString) \
{ \
std::ostringstream stream; \
stream << inString; \
qDebug("%s", stream.str().c_str()); \
}
#endif // CAPTURE_STDERR
#elif defined (ANDROID) #elif defined (ANDROID)
#include <android/log.h> #include <android/log.h>
#define DebugTrace(inString) \ #define DebugTrace(inString) \
+11
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@@ -44,6 +44,17 @@ typedef WPARAM LocalKeySym;
#include <X11/keysym.h> #include <X11/keysym.h>
typedef KeySym LocalKeySym; typedef KeySym LocalKeySym;
#define LOCAL_KEY_NONE XK_VoidSymbol #define LOCAL_KEY_NONE XK_VoidSymbol
#undef Status
#undef Bool
#undef None
#undef CursorShape
#undef KeyPress
#undef KeyRelease
#undef FocusIn
#undef FocusOut
#undef FontChange
#undef Unsorted
#undef GrayScale
#elif defined(ANDROID) // This is temporary until we understand how to send real key events from Java #elif defined(ANDROID) // This is temporary until we understand how to send real key events from Java
typedef long unsigned int LocalKeySym; typedef long unsigned int LocalKeySym;
+1 -1
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@@ -578,7 +578,7 @@ private:
#if (!defined PSP) #if (!defined PSP)
GLuint mCurrentTex; GLuint mCurrentTex;
#if (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0) || (defined WIN32) #if ((defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0) || (defined WIN32)) && (!defined CONSOLE_CONFIG)
// MVP matrix // MVP matrix
ESMatrix theMvpMatrix; ESMatrix theMvpMatrix;
+2 -3
View File
@@ -25,8 +25,7 @@
#elif defined USE_PHONON #elif defined USE_PHONON
#include <phonon/AudioOutput> #include <phonon/AudioOutput>
#include <phonon/MediaObject> #include <phonon/MediaObject>
#else #elif defined WIN32
#ifdef WIN32
#include <windows.h> #include <windows.h>
#define WITH_FMOD #define WITH_FMOD
#elif defined (PSP) #elif defined (PSP)
@@ -43,10 +42,10 @@
#include "JAudio.h" #include "JAudio.h"
#include "JMP3.h" #include "JMP3.h"
#endif #endif
#ifdef WITH_FMOD #ifdef WITH_FMOD
#include "../Dependencies/include/fmod.h" #include "../Dependencies/include/fmod.h"
#endif #endif
#endif
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
using namespace std; using namespace std;
+19 -20
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@@ -75,16 +75,7 @@ enum {
#define SCREEN_HEIGHT_F 272.0f #define SCREEN_HEIGHT_F 272.0f
#ifdef WIN32 #ifdef CONSOLE_CONFIG
// #define DEFAULT_BLEND BLEND_DEFAULT
// #define BLEND_OPTION_ADD BLEND_COLORADD
// #define BLEND_OPTION_BLEND (BLEND_COLORADD | BLEND_ALPHABLEND | BLEND_NOZWRITE)
#else
#ifndef CONSOLE_CONFIG
#define DEFAULT_BLEND GU_TFX_MODULATE
#define BLEND_OPTION_ADD GU_TFX_ADD
#define BLEND_OPTION_BLEND GU_TFX_BLEND
#else
#define DEFAULT_BLEND 0 #define DEFAULT_BLEND 0
#define BLEND_OPTION_ADD 0 #define BLEND_OPTION_ADD 0
#define BLEND_OPTION_BLEND 0 #define BLEND_OPTION_BLEND 0
@@ -100,9 +91,17 @@ enum {
#define BLEND_ONE_MINUS_DST_COLOR 0 #define BLEND_ONE_MINUS_DST_COLOR 0
#define BLEND_SRC_ALPHA_SATURATE 0 #define BLEND_SRC_ALPHA_SATURATE 0
#define GU_PSM_5551 0 #define GU_PSM_5551 0
#else
#endif // CONSOLE_CONFIG #ifdef WIN32
// #define DEFAULT_BLEND BLEND_DEFAULT
// #define BLEND_OPTION_ADD BLEND_COLORADD
// #define BLEND_OPTION_BLEND (BLEND_COLORADD | BLEND_ALPHABLEND | BLEND_NOZWRITE)
#else
#define DEFAULT_BLEND GU_TFX_MODULATE
#define BLEND_OPTION_ADD GU_TFX_ADD
#define BLEND_OPTION_BLEND GU_TFX_BLEND
#endif #endif
#endif // CONSOLE_CONFIG
#if (defined WIN32) && (!defined LINUX) #if (defined WIN32) && (!defined LINUX)
#include <windows.h> #include <windows.h>
@@ -111,6 +110,10 @@ enum {
typedef uint8_t byte; typedef uint8_t byte;
typedef uint32_t DWORD; typedef uint32_t DWORD;
typedef uint8_t BYTE; typedef uint8_t BYTE;
#ifndef IOS
typedef bool BOOL;
#endif
#endif
typedef int8_t s8; typedef int8_t s8;
typedef int16_t s16; typedef int16_t s16;
@@ -121,12 +124,9 @@ typedef uint32_t u32;
#define PIXEL_TYPE DWORD #define PIXEL_TYPE DWORD
#define ARGB(a, r, g, b) ((PIXEL_TYPE)((a) << 24) | ((r) << 16) | ((g) << 8) | (b)) #define ARGB(a, r, g, b) ((PIXEL_TYPE)((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
#define RGBA(r, g, b, a) ((PIXEL_TYPE)((a) << 24) | ((b) << 16) | ((g) << 8) | (r)) #define RGBA(r, g, b, a) ((PIXEL_TYPE)((a) << 24) | ((b) << 16) | ((g) << 8) | (r))
#ifndef PSP
#define TEXTURE_FORMAT 0 #define TEXTURE_FORMAT 0
#ifndef IOS #endif //PSP
typedef bool BOOL;
#endif
#endif
#ifndef CONSOLE_CONFIG #ifndef CONSOLE_CONFIG
@@ -144,7 +144,7 @@ typedef bool BOOL;
#include <GL/glu.h> #include <GL/glu.h>
#endif #endif
#else #else
# include <QtOpenGL> #include <QtOpenGL>
#endif #endif
#if (defined FORCE_GLES) #if (defined FORCE_GLES)
@@ -158,14 +158,12 @@ typedef bool BOOL;
#endif #endif
#if defined (PSP) #if defined (PSP)
#ifndef ABGR8888 #ifndef ABGR8888
#define ABGR8888 #define ABGR8888
#endif #endif
#if defined (ABGR8888) #if defined (ABGR8888)
#define PIXEL_TYPE u32
#ifndef ARGB #ifndef ARGB
#define ARGB(a, r, g, b) (PIXEL_TYPE)((a << 24) | (b << 16) | (g << 8) | r) // macro to assemble pixels in correct format #define ARGB(a, r, g, b) (PIXEL_TYPE)((a << 24) | (b << 16) | (g << 8) | r) // macro to assemble pixels in correct format
#endif #endif
@@ -267,6 +265,7 @@ typedef struct
#endif #endif
#else #else
typedef uint32_t GLuint; typedef uint32_t GLuint;
typedef float GLfloat;
#endif //CONSOLE_CONFIG #endif //CONSOLE_CONFIG
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
+23
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@@ -0,0 +1,23 @@
#ifndef OUTPUTCAPTURER_H
#define OUTPUTCAPTURER_H
#if defined(QT_CONFIG)
#include <Qt>
#include <string>
#include <sstream>
#include "Threading.h"
class OutputCapturer
{
private:
static std::ostringstream stream;
static boost::mutex mMutex;
public:
static void add(const std::string& s);
static void debugAndClear();
static void clear();
};
#endif
#endif // OUTPUTCAPTURER_H
-1
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@@ -315,7 +315,6 @@ namespace boost
#include <boost/bind.hpp> #include <boost/bind.hpp>
#include <boost/shared_ptr.hpp> #include <boost/shared_ptr.hpp>
#include "../include/DebugRoutines.h"
#include "../include/JLogger.h" #include "../include/JLogger.h"
namespace boost namespace boost
+1 -10
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@@ -3,15 +3,6 @@
#include <math.h> #include <math.h>
/*************************** Macros and constants ***************************/
// returns a number ranging from -1.0 to 1.0
#define FRAND (((float)rand()-(float)rand())/RAND_MAX)
#define Clamp(x, min, max) x = (x<min ? min : x<max ? x : max);
#define SQUARE(x) (x)*(x)
struct Vector3D struct Vector3D
{ {
Vector3D(float x, float y, float z) : x(x), y(y), z(z) {} Vector3D(float x, float y, float z) : x(x), y(y), z(z) {}
@@ -63,7 +54,7 @@ struct Vector3D
float Length() float Length()
{ {
float length = (float)sqrt(SQUARE(x) + SQUARE(y) + SQUARE(z)); float length = sqrt(x*x + y*y + z*z);
return (length != 0.0f) ? length : 1.0f; return (length != 0.0f) ? length : 1.0f;
} }
+2
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@@ -16,7 +16,9 @@ User folder is the only one that is really needed to guarantee both read and wri
The content that users should not be touching. The content that users should not be touching.
*/ */
#ifndef PSP
#include "PrecompiledHeader.h" #include "PrecompiledHeader.h"
#endif //PSP
#ifdef WIN32 #ifdef WIN32
#pragma warning(disable : 4786) #pragma warning(disable : 4786)
+22
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@@ -0,0 +1,22 @@
#include "../include/OutputCapturer.h"
std::ostringstream OutputCapturer::stream;
boost::mutex OutputCapturer::mMutex;
void OutputCapturer::add(const std::string& s)
{
boost::mutex::scoped_lock lock(mMutex);
stream << s << "\n";
}
void OutputCapturer::debugAndClear()
{
stream.flush();
qDebug("%s", stream.str().c_str());
stream.str("");
}
void OutputCapturer::clear()
{
stream.str("");
}
+14 -6
View File
@@ -9,9 +9,8 @@
#include "GameOptions.h" #include "GameOptions.h"
#include "MTGDeck.h" #include "MTGDeck.h"
#include "DebugRoutines.h" #include "DebugRoutines.h"
#include <sys/time.h>
#include <QCoreApplication> #include <QCoreApplication>
#include <QElapsedTimer>
class WagicWrapper class WagicWrapper
{ {
@@ -19,17 +18,21 @@ public:
WagicWrapper(); WagicWrapper();
virtual ~WagicWrapper(); virtual ~WagicWrapper();
public:
// used mainly to mesure the delta between 2 updates
static QElapsedTimer g_startTimer;
private: private:
JGE* m_engine; JGE* m_engine;
JApp* m_app; JApp* m_app;
JGameLauncher* m_launcher; JGameLauncher* m_launcher;
}; };
QElapsedTimer WagicWrapper::g_startTimer;
int JGEGetTime() int JGEGetTime()
{ {
struct timeval tv; return (int)WagicWrapper::g_startTimer.elapsed();
gettimeofday(&tv, NULL);
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
} }
bool JGEToggleFullscreen() bool JGEToggleFullscreen()
@@ -57,6 +60,7 @@ WagicWrapper::WagicWrapper()
m_app->Create(); m_app->Create();
m_engine->SetApp(m_app); m_engine->SetApp(m_app);
JRenderer::GetInstance()->Enable2D(); JRenderer::GetInstance()->Enable2D();
g_startTimer.restart();
} }
WagicWrapper::~WagicWrapper() WagicWrapper::~WagicWrapper()
@@ -92,7 +96,11 @@ int main(int argc, char* argv[])
options.reloadProfile(); options.reloadProfile();
TestSuite testSuite("test/_tests.txt"); TestSuite testSuite("test/_tests.txt");
result = testSuite.run(); result = testSuite.run();
int totalTests = testSuite.nbTests + testSuite.nbAITests;
delete wagicCore; delete wagicCore;
DebugTrace("TestSuite done: failed test: " << result); DebugTrace("TestSuite done: failed test: " << result << " out of " << totalTests << " total");
#ifdef CAPTURE_STDERR
OutputCapturer::debugAndClear();
#endif
return result; return result;
} }
+1 -1
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@@ -823,7 +823,7 @@ void JRenderer::BeginScene()
esMatrixLoadIdentity(&theMvpMatrix); esMatrixLoadIdentity(&theMvpMatrix);
esOrtho(&theMvpMatrix, 0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f,-1.0f, 1.0f); esOrtho(&theMvpMatrix, 0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f,-1.0f, 1.0f);
#endif //(!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0) #endif //(!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0)
#if (defined WIN32) || ((defined GL_VERSION_ES_CM_1_1) && (!defined IOS)) #if (defined WIN32 && !defined GL_ES_VERSION_2_0) || ((defined GL_VERSION_ES_CM_1_1) && (!defined IOS))
float scaleH = mActualHeight/SCREEN_HEIGHT_F; float scaleH = mActualHeight/SCREEN_HEIGHT_F;
float scaleW = mActualWidth/SCREEN_WIDTH_F; float scaleW = mActualWidth/SCREEN_WIDTH_F;
if (scaleH != 1.0f || scaleW != 1.0f) if (scaleH != 1.0f || scaleW != 1.0f)
+1
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@@ -1,2 +1,3 @@
/gen /gen
/bin
+1 -1
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@@ -14,5 +14,5 @@
<activity android:configChanges="keyboard|keyboardHidden|orientation" android:name="com.google.ads.AdActivity" android:screenOrientation="sensorLandscape"/> <activity android:configChanges="keyboard|keyboardHidden|orientation" android:name="com.google.ads.AdActivity" android:screenOrientation="sensorLandscape"/>
</application> </application>
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="9"/> <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="10"/>
</manifest> </manifest>
-10
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@@ -1,10 +0,0 @@
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/gen/net/wagic/app/R.java \
: /Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/res/drawable-hdpi/icon.png \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/res/drawable-ldpi/icon.png \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/res/drawable-mdpi/icon.png \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/res/layout/main.xml \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/res/values/strings.xml \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/bin/res/drawable-hdpi/icon.png \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/bin/res/drawable-ldpi/icon.png \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/bin/res/drawable-mdpi/icon.png \
/Volumes/data/home/mnguyen/Projects/eclipse-workspace/wagic/projects/mtg/Android/bin/AndroidManifest.xml \
@@ -1,6 +0,0 @@
/** Automatically generated file. DO NOT MODIFY */
package net.wagic.app;
public final class BuildConfig {
public final static boolean DEBUG = true;
}
@@ -1,27 +0,0 @@
/* AUTO-GENERATED FILE. DO NOT MODIFY.
*
* This class was automatically generated by the
* aapt tool from the resource data it found. It
* should not be modified by hand.
*/
package net.wagic.app;
public final class R {
public static final class attr {
}
public static final class drawable {
public static final int icon=0x7f020000;
}
public static final class id {
public static final int mainLayout=0x7f050000;
}
public static final class layout {
public static final int main=0x7f030000;
}
public static final class string {
public static final int app_name=0x7f040000;
public static final int app_version=0x7f040001;
public static final int info_text=0x7f040002;
}
}
-1
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@@ -41,7 +41,6 @@ LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.cpp \
$(MTG_PATH)/src/AllAbilities.cpp \ $(MTG_PATH)/src/AllAbilities.cpp \
$(MTG_PATH)/src/CardDescriptor.cpp \ $(MTG_PATH)/src/CardDescriptor.cpp \
$(MTG_PATH)/src/CardDisplay.cpp \ $(MTG_PATH)/src/CardDisplay.cpp \
$(MTG_PATH)/src/CardEffect.cpp \
$(MTG_PATH)/src/CardGui.cpp \ $(MTG_PATH)/src/CardGui.cpp \
$(MTG_PATH)/src/CardPrimitive.cpp \ $(MTG_PATH)/src/CardPrimitive.cpp \
$(MTG_PATH)/src/CardSelector.cpp \ $(MTG_PATH)/src/CardSelector.cpp \
@@ -54,10 +54,6 @@ import android.view.View.OnKeyListener;
import android.widget.FrameLayout; import android.widget.FrameLayout;
import android.widget.FrameLayout.LayoutParams; import android.widget.FrameLayout.LayoutParams;
import com.google.ads.AdRequest;
import com.google.ads.AdSize;
import com.google.ads.AdView;
/** /**
* SDL Activity * SDL Activity
*/ */
@@ -68,7 +64,6 @@ public class SDLActivity extends Activity implements OnKeyListener
public static String TAG = Activity.class.getCanonicalName(); public static String TAG = Activity.class.getCanonicalName();
// Main components // Main components
private static AdView mAdView;
private static SDLActivity mSingleton; private static SDLActivity mSingleton;
private static SDLSurface mSurface; private static SDLSurface mSurface;
@@ -422,25 +417,12 @@ public class SDLActivity extends Activity implements OnKeyListener
SurfaceHolder holder = mSurface.getHolder(); SurfaceHolder holder = mSurface.getHolder();
holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
// Create the adView
mAdView = new AdView(this, AdSize.BANNER, "a14e9009f88864f"); // "a14dc0ab7b27413" <-- for the alpha);
_videoLayout.addView(mSurface, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); _videoLayout.addView(mSurface, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
_videoLayout.addView(mAdView, new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT, Gravity.BOTTOM + Gravity.CENTER_HORIZONTAL));
// mGLView.setFocusableInTouchMode(true); // mGLView.setFocusableInTouchMode(true);
// mGLView.setFocusable(true); // mGLView.setFocusable(true);
// adView.requestFreshAd(); // adView.requestFreshAd();
setContentView(_videoLayout, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); setContentView(_videoLayout, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
mSurface.requestFocus(); mSurface.requestFocus();
AdRequest request = new AdRequest();
request.addTestDevice(AdRequest.TEST_EMULATOR);
request.addTestDevice("1DA1E070BC7D4ABE8BA77EB73C2CB0AA"); // wololo's phone
request.addTestDevice("C386F3830A9789C649098A817BF54C04"); // xawotihs's tablet
// Initiate a generic request to load it with an ad
mAdView.loadAd(request);
} }
// Setup // Setup
@@ -512,14 +494,6 @@ public class SDLActivity extends Activity implements OnKeyListener
{ {
return; return;
} }
if ((command.compareTo("entergamestate:menu") == 0) || (command.compareTo("enterduelphase:end") == 0))
{
mAdView.setVisibility(View.VISIBLE);
} else if (command.compareTo("leavegamestate:menu") == 0)
{
mAdView.setVisibility(View.INVISIBLE);
}
} }
// Messages from the SDLMain thread // Messages from the SDLMain thread
+30 -1
View File
@@ -1,4 +1,33 @@
OBJS = objs/InteractiveButton.o objs/AbilityParser.o objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIHints.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIPlayerBaka.o objs/AIStats.o objs/AllAbilities.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardPrimitive.o objs/CardSelector.o objs/CardSelectorSingleton.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckEditorMenu.o objs/DeckMenu.o objs/DeckMenuItem.o objs/DeckMetaData.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o objs/DeckManager.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GameStateStory.o objs/GameStateTransitions.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/IconButton.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/ModRules.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGPack.o objs/MTGRules.o objs/Navigator.o objs/ObjectAnalytics.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/PlayRestrictions.o objs/Pos.o objs/PrecompiledHeader.o objs/PriceList.o objs/ReplacementEffects.o objs/Rules.o objs/SimpleMenu.o objs/SimpleButton.o objs/SimpleMenuItem.o objs/SimplePad.o objs/SimplePopup.o objs/StoryFlow.o objs/StyleManager.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o objs/WFont.o OBJS = objs/InteractiveButton.o objs/AbilityParser.o objs/ActionElement.o\
objs/ActionLayer.o objs/ActionStack.o objs/AIHints.o objs/AIMomirPlayer.o\
objs/AIPlayer.o objs/AIPlayerBaka.o objs/AIStats.o objs/AllAbilities.o\
objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o\
objs/CardPrimitive.o objs/CardSelector.o objs/CardSelectorSingleton.o\
objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o\
objs/DeckDataWrapper.o objs/DeckEditorMenu.o objs/DeckMenu.o\
objs/DeckMenuItem.o objs/DeckMetaData.o objs/DeckStats.o objs/DuelLayers.o\
objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o\
objs/GameObserver.o objs/GameOptions.o objs/GameState.o\
objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o\
objs/DeckManager.o objs/GameStateMenu.o objs/GameStateOptions.o\
objs/GameStateShop.o objs/GameStateStory.o objs/GameStateTransitions.o\
objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o\
objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o\
objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o\
objs/IconButton.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o\
objs/ModRules.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o\
objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o\
objs/MTGPack.o objs/MTGRules.o objs/Navigator.o objs/ObjectAnalytics.o\
objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o\
objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/PlayRestrictions.o\
objs/Pos.o objs/PrecompiledHeader.o objs/PriceList.o objs/ReplacementEffects.o\
objs/Rules.o objs/SimpleMenu.o objs/SimpleButton.o objs/SimpleMenuItem.o\
objs/SimplePad.o objs/SimplePopup.o objs/StoryFlow.o objs/StyleManager.o\
objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o\
objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o\
objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o\
objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o\
objs/WFont.o
DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS)) DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache) RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)
+106
View File
@@ -0,0 +1,106 @@
[meta]
author=Wagic Team
name=From the Vault: Twenty
block=Vault
year=2013
[/meta]
[card]
primitive=Akroma's Vengeance
id=373328
rarity=M
[/card]
[card]
primitive=Chainer's Edict
id=373317
rarity=M
[/card]
[card]
primitive=Chameleon Colossus
id=373321
rarity=M
[/card]
[card]
primitive=Char
id=373332
rarity=M
[/card]
[card]
primitive=Cruel Ultimatum
id=373318
rarity=M
[/card]
[card]
primitive=Dark Ritual
id=373329
rarity=M
[/card]
[card]
primitive=Fact or Fiction
id=373325
rarity=M
[/card]
[card]
primitive=Fyndhorn Elves
id=373320
rarity=M
[/card]
[card]
primitive=Gilded Lotus
id=373335
rarity=M
[/card]
[card]
primitive=Green Sun's Zenith
id=373333
rarity=M
[/card]
[card]
primitive=Hymn to Tourach
id=373324
rarity=M
[/card]
[card]
primitive=Impulse
id=373330
rarity=M
[/card]
[card]
primitive=Ink-Eyes, Servant of Oni
id=373327
rarity=M
[/card]
[card]
primitive=Jace, the Mind Sculptor
id=373316
rarity=M
[/card]
[card]
primitive=Kessig Wolf Run
id=373323
rarity=M
[/card]
[card]
primitive=Swords to Plowshares
id=373334
rarity=M
[/card]
[card]
primitive=Tangle Wire
id=373322
rarity=M
[/card]
[card]
primitive=Thran Dynamo
id=373331
rarity=M
[/card]
[card]
primitive=Venser, Shaper Savant
id=373326
rarity=M
[/card]
[card]
primitive=Wall of Blossoms
id=373319
rarity=M
[/card]
+18 -6
View File
@@ -17432,7 +17432,7 @@ toughness=4
[card] [card]
name=Cranial Plating name=Cranial Plating
auto=foreach(artifact|mybattlefield) 1/0 auto=foreach(artifact|mybattlefield) 1/0
auto={B}{B}:attach auto={B}{B}:name(attach) retarget target(creature|mybattlefield)
auto={1}:equip auto={1}:equip
text=Equipped creature gets +1/+0 for each artifact you control. -- {B}{B}: Attach Cranial Plating to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) text=Equipped creature gets +1/+0 for each artifact you control. -- {B}{B}: Attach Cranial Plating to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2} mana={2}
@@ -23286,7 +23286,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Dragon Hatchling name=Dragon Hatchling
auto={1}{R}:1/0 auto={R}:1/0
abilities=flying abilities=flying
text=Flying -- {R}: Dragon Hatchling gets +1/+0 until end of turn. text=Flying -- {R}: Dragon Hatchling gets +1/+0 until end of turn.
mana={1}{R} mana={1}{R}
@@ -39826,7 +39826,7 @@ name=Healer's Headdress
auto={1}:equip auto={1}:equip
auto=0/2 auto=0/2
auto=teach(creature) {T}:prevent:1 target(creature,player) auto=teach(creature) {T}:prevent:1 target(creature,player)
auto={W}{W}:attach auto={W}{W}:name(attach) retarget target(creature|mybattlefield)
text=Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." -- {W}{W}: Attach Healer's Headdress to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) text=Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." -- {W}{W}: Attach Healer's Headdress to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2} mana={2}
type=Artifact type=Artifact
@@ -41596,7 +41596,7 @@ toughness=2
name=Horned Helm name=Horned Helm
auto=1/1 auto=1/1
auto=trample auto=trample
auto={G}{G}:attach auto={G}{G}:name(attach) retarget target(creature|mybattlefield)
auto={1}:equip auto={1}:equip
text=Equipped creature gets +1/+1 and has trample. -- {G}{G}: Attach Horned Helm to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) text=Equipped creature gets +1/+1 and has trample. -- {G}{G}: Attach Horned Helm to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2} mana={2}
@@ -54155,6 +54155,18 @@ power=2
toughness=2 toughness=2
[/card] [/card]
[card] [card]
name=Master of Waves
abilities=protection from red
auto=lord(Elemental|mybattlefield) 1/1
auto=token(Elemental,Creature Elemental,1/0)*type:manaU
text=Protection from red. -- Elemental creatures you control get +1/+1. -- When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
mana={3}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=1
[/card]
[card]
name=Master Splicer name=Master Splicer
auto=token(Golem,Artifact Creature Golem,3/3) auto=token(Golem,Artifact Creature Golem,3/3)
auto=lord(golem|mybattlefield) 1/1 auto=lord(golem|mybattlefield) 1/1
@@ -59971,7 +59983,7 @@ toughness=2
[card] [card]
name=Neurok Stealthsuit name=Neurok Stealthsuit
auto=teach(creature) shroud auto=teach(creature) shroud
auto={U}{U}:attach auto={U}{U}:name(attach) retarget target(creature|mybattlefield)
auto={1}:equip auto={1}:equip
text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- {U}{U}: Attach Neurok Stealthsuit to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- {U}{U}: Attach Neurok Stealthsuit to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2} mana={2}
@@ -83425,7 +83437,7 @@ toughness=3
[card] [card]
name=Sparring Collar name=Sparring Collar
auto=first strike auto=first strike
auto={R}{R}:attach auto={R}{R}:name(attach) retarget target(creature|mybattlefield)
auto={1}:equip auto={1}:equip
text=Equipped creature has first strike. -- {R}{R}: Attach Sparring Collar to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) text=Equipped creature has first strike. -- {R}{R}: Attach Sparring Collar to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2} mana={2}
+1
View File
@@ -226,6 +226,7 @@ colossus_of_sardia1.txt
colossus_of_sardia2.txt colossus_of_sardia2.txt
composite_golem.txt composite_golem.txt
conservator.txt conservator.txt
consign_to_dream.txt
Contagion_Clasp.txt Contagion_Clasp.txt
control_magic.txt control_magic.txt
control_magic2.txt control_magic2.txt
@@ -0,0 +1,25 @@
# Test TargetChooser based on negation of two colors
# Grizzly bear should be put on top of library
# name=Consign to Dream
# Return target permanent to its owner's hand.
# If that permanent is red or green, put it on top of its owner's library
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Consign to Dream
manapool:{2}{U}
inplay:grizzly bears
[PLAYER2]
[DO]
Consign to Dream
grizzly bears
endinterruption
[ASSERT]
FIRSTMAIN
[PLAYER1]
graveyard:Consign to Dream
library:grizzly bears
[PLAYER2]
[END]
+9 -16
View File
@@ -9,10 +9,6 @@
#include <JGui.h> #include <JGui.h>
#include "MTGDefinitions.h" #include "MTGDefinitions.h"
#define INACTIVE 0
#define ACTION_REQUESTED 1
#define ACTIVE 2
class MTGCardInstance; class MTGCardInstance;
class ManaCost; class ManaCost;
class Targetable; class Targetable;
@@ -22,31 +18,33 @@ class WEvent;
class ActionElement: public JGuiObject class ActionElement: public JGuiObject
{ {
protected: protected:
int activeState; enum Activity{
Inactive,
ActionRequested,
Active
};
Activity activity;
TargetChooser * tc; TargetChooser * tc;
public: public:
GamePhase currentPhase; GamePhase currentPhase;
GamePhase newPhase; GamePhase newPhase;
int modal; int modal;
int waitingForAnswer; int waitingForAnswer;
int getActivity(); virtual void Update(float){}
virtual void Update(float){}; virtual void Render(){}
virtual void Render(){};
virtual int testDestroy() virtual int testDestroy()
{ {
return 0; return 0;
} }
;
virtual int destroy() virtual int destroy()
{ {
return 0; return 0;
} }
;
virtual bool CheckUserInput(JButton) virtual bool CheckUserInput(JButton)
{ {
return false; return false;
} }
;
ActionElement(int id); ActionElement(int id);
ActionElement(const ActionElement& copyFromMe); ActionElement(const ActionElement& copyFromMe);
TargetChooser * getActionTc(){return tc;} TargetChooser * getActionTc(){return tc;}
@@ -62,27 +60,22 @@ public:
{ {
return 0; return 0;
} }
;
virtual int stillInUse(MTGCardInstance *) virtual int stillInUse(MTGCardInstance *)
{ {
return 0; return 0;
} }
;
virtual int receiveEvent(WEvent *) virtual int receiveEvent(WEvent *)
{ {
return 0; return 0;
} }
;
virtual int reactToClick(MTGCardInstance *) virtual int reactToClick(MTGCardInstance *)
{ {
return 0; return 0;
} }
;
virtual const char * getMenuText() virtual const char * getMenuText()
{ {
return "Ability"; return "Ability";
} }
;
virtual ActionElement * clone() const = 0; virtual ActionElement * clone() const = 0;
}; };
+6 -8
View File
@@ -41,16 +41,9 @@ class DamageStack;
class ManaCost; class ManaCost;
class TargetChooser; class TargetChooser;
#define ACTIONSTACK_STANDARD 0
#define ACTIONSTACK_TARGET 1
class Interruptible: public PlayGuiObject, public Targetable class Interruptible: public PlayGuiObject, public Targetable
{ {
public: public:
//TODO : remove these when they are back in PlayGuiObject
float x, y;
int state, display; int state, display;
MTGCardInstance * source; MTGCardInstance * source;
virtual void Entering() virtual void Entering()
@@ -186,6 +179,11 @@ public:
class ActionStack :public GuiLayer class ActionStack :public GuiLayer
{ {
public: public:
enum ActionStackMode{
ACTIONSTACK_STANDARD = 0,
ACTIONSTACK_TARGET = 1
};
typedef enum typedef enum
{ {
NOT_DECIDED = 0, NOT_DECIDED = 0,
@@ -207,7 +205,7 @@ protected:
InterruptDecision interruptDecision[2]; InterruptDecision interruptDecision[2];
float timer; float timer;
int currentState; int currentState;
int mode; ActionStackMode mode;
int checked; int checked;
ATutorialMessage* currentTutorial; ATutorialMessage* currentTutorial;
int interruptBtnXOffset, noBtnXOffset, noToAllBtnXOffset, interruptDialogWidth; int interruptBtnXOffset, noBtnXOffset, noToAllBtnXOffset, interruptDialogWidth;
+18 -107
View File
@@ -873,8 +873,8 @@ public:
return 0; return 0;
if (!tc->canTarget(e->damage->target)) return 0; if (!tc->canTarget(e->damage->target)) return 0;
if (fromTc && !fromTc->canTarget(e->damage->source)) return 0; if (fromTc && !fromTc->canTarget(e->damage->source)) return 0;
if (type == 1 && e->damage->typeOfDamage != DAMAGE_COMBAT) return 0; if (type == 1 && e->damage->typeOfDamage != Damage::DAMAGE_COMBAT) return 0;
if (type == 2 && e->damage->typeOfDamage == DAMAGE_COMBAT) return 0; if (type == 2 && e->damage->typeOfDamage == Damage::DAMAGE_COMBAT) return 0;
e->damage->target->thatmuch = e->damage->damage; e->damage->target->thatmuch = e->damage->damage;
e->damage->source->thatmuch = e->damage->damage; e->damage->source->thatmuch = e->damage->damage;
this->source->thatmuch = e->damage->damage; this->source->thatmuch = e->damage->damage;
@@ -2577,7 +2577,7 @@ public:
} }
else else
{ {
if (d->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE) if (d->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{ {
a->source = (MTGCardInstance *) d; a->source = (MTGCardInstance *) d;
} }
@@ -2725,7 +2725,7 @@ public:
} }
else else
{ {
if (d->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE) if (d->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{ {
a->source = (MTGCardInstance *) d; a->source = (MTGCardInstance *) d;
} }
@@ -2794,113 +2794,24 @@ public:
//equipment //equipment
class AEquip: public TargetAbility class AEquip: public TargetAbility
{ {
public: private:
bool isAttach;
vector<MTGAbility *> currentAbilities; vector<MTGAbility *> currentAbilities;
AEquip(GameObserver* observer, int _id, MTGCardInstance * _source, ManaCost * _cost = NULL, int restrictions =
ActivatedAbility::AS_SORCERY) : public:
TargetAbility(observer, _id, _source, NULL, _cost, restrictions) AEquip(GameObserver* observer, int _id, MTGCardInstance * _source, ManaCost * _cost = NULL,
{ int restrictions = ActivatedAbility::AS_SORCERY);
aType = MTGAbility::STANDARD_EQUIP;
}
int unequip() int unequip();
{ int equip(MTGCardInstance * equipped);
if (source->target)
{
source->target->equipment -= 1;
source->parentCards.clear();
for(unsigned int w = 0;w < source->target->childrenCards.size();w++)
{
MTGCardInstance * child = source->target->childrenCards[w];
if(child == source)
source->target->childrenCards.erase(source->target->childrenCards.begin() + w);
}
}
source->target = NULL;
for (size_t i = 0; i < currentAbilities.size(); ++i)
{
MTGAbility * a = currentAbilities[i];
if (dynamic_cast<AEquip *> (a) || dynamic_cast<ATeach *> (a) || dynamic_cast<AAConnect *> (a) || (a->aType == MTGAbility::STANDARD_TOKENCREATOR && a->oneShot))
{
SAFE_DELETE(a);
continue;
}
game->removeObserver(currentAbilities[i]);
}
currentAbilities.clear();
return 1;
}
int equip(MTGCardInstance * equipped) int resolve();
{ const char * getMenuText();
source->target = equipped;
source->target->equipment += 1;
source->parentCards.push_back(equipped);
source->target->childrenCards.push_back((MTGCardInstance*)source);
AbilityFactory af(game);
af.getAbilities(&currentAbilities, NULL, source);
for (size_t i = 0; i < currentAbilities.size(); ++i)
{
MTGAbility * a = currentAbilities[i];
if (dynamic_cast<AEquip *> (a)) continue;
if (dynamic_cast<ATeach *> (a)) continue;
if (dynamic_cast<AAConnect *> (a)) continue;
if (a->aType == MTGAbility::STANDARD_TOKENCREATOR && a->oneShot)
{
a->forceDestroy = 1;
continue;
}
if (dynamic_cast<AACopier *> (af.getCoreAbility(a)))
{
a->forceDestroy = 1;
continue;
}
//we generally dont want to pass oneShot tokencreators to the cards
//we equip...
a->addToGame();
}
return 1;
} int testDestroy();
int destroy();
int resolve()
{
MTGCardInstance * mTarget = tc->getNextCardTarget();
if (!mTarget) return 0;
if (mTarget == source) return 0;
unequip();
equip(mTarget);
return 1;
}
const char * getMenuText()
{
return "Equip";
}
int testDestroy()
{
if (source->target && !game->isInPlay(source->target))
unequip();
if(!game->connectRule)
{
if (source->target && TargetAbility::tc && !TargetAbility::tc->canTarget((Targetable *)source->target,true))
unequip();
}
return TargetAbility::testDestroy();
}
int destroy()
{
unequip();
return TargetAbility::destroy();
}
AEquip * clone() const
{
return NEW AEquip(*this);
}
AEquip * clone() const;
}; };
class ATokenCreator: public ActivatedAbility class ATokenCreator: public ActivatedAbility
@@ -5638,7 +5549,7 @@ public:
{ {
WEventDamage * e = (WEventDamage *) event; WEventDamage * e = (WEventDamage *) event;
Damage * d = e->damage; Damage * d = e->damage;
if (combatonly && e->damage->typeOfDamage != DAMAGE_COMBAT) if (combatonly && e->damage->typeOfDamage != Damage::DAMAGE_COMBAT)
return 0; return 0;
MTGCardInstance * card = d->source; MTGCardInstance * card = d->source;
if (d->damage > 0 && card && (card == source || card == source->target)) if (d->damage > 0 && card && (card == source || card == source->target))
+5
View File
@@ -1,3 +1,6 @@
#ifndef _CACHE_ENGINE_H_
#define _CACHE_ENGINE_H_
#include "PrecompiledHeader.h" #include "PrecompiledHeader.h"
#include "Threading.h" #include "Threading.h"
@@ -208,3 +211,5 @@ public:
CardRetrieverBase* CacheEngine::sInstance = NULL; CardRetrieverBase* CacheEngine::sInstance = NULL;
bool CacheEngine::sIsThreaded = false; bool CacheEngine::sIsThreaded = false;
#endif //_CACHE_ENGINE_H_
+6 -4
View File
@@ -9,9 +9,6 @@
#include "MTGGameZones.h" #include "MTGGameZones.h"
#include "Counters.h" #include "Counters.h"
#define CD_OR 1
#define CD_AND 2
enum ENUM_COMPARISON_MODES enum ENUM_COMPARISON_MODES
{ {
COMPARISON_NONE = 0, // Needs to remain 0 for quick if(comparison_mode) checks COMPARISON_NONE = 0, // Needs to remain 0 for quick if(comparison_mode) checks
@@ -31,7 +28,12 @@ class CardDescriptor: public MTGCardInstance
MTGCardInstance * match_not(MTGCardInstance * card); MTGCardInstance * match_not(MTGCardInstance * card);
bool valueInRange(int comparisonMode, int value, int criterion); bool valueInRange(int comparisonMode, int value, int criterion);
public: public:
int mode; enum Operator{
CD_OR = 1,
CD_AND = 2
};
Operator mode;
int powerComparisonMode; int powerComparisonMode;
int toughnessComparisonMode; int toughnessComparisonMode;
int manacostComparisonMode; int manacostComparisonMode;
-21
View File
@@ -1,21 +0,0 @@
#ifndef _CARDEFFECT_H_
#define _CARDEFFECT_H_
#include <JGE.h>
#include "Effects.h"
struct CardGui;
class CardEffect: public Effect
{
public:
CardEffect(CardGui* target);
~CardEffect();
private:
CardGui* target;
public:
virtual void Render();
};
#endif // _CARDEFFECT_H_
+22 -16
View File
@@ -11,17 +11,15 @@ class JGuiObject;
class MTGCardInstance; class MTGCardInstance;
class GameObserver; class GameObserver;
#define DAMAGEABLE_MTGCARDINSTANCE 0
#define DAMAGEABLE_PLAYER 1
#define DAMAGE_ALL_TYPES 0
#define DAMAGE_COMBAT 1
#define DAMAGE_OTHER 2
class Damageable:public Targetable class Damageable:public Targetable
{ {
protected: protected:
public: public:
enum DamageableType{
DAMAGEABLE_MTGCARDINSTANCE = 0,
DAMAGEABLE_PLAYER
};
int life; int life;
int handsize; int handsize;
int poisonCount; int poisonCount;
@@ -29,12 +27,14 @@ public:
int preventable; int preventable;
int thatmuch; int thatmuch;
int lifeLostThisTurn; int lifeLostThisTurn;
int type_as_damageable; DamageableType type_as_damageable;
Damageable(GameObserver* observer, int _life) Damageable(GameObserver* observer, int _life)
: Targetable(observer) : Targetable(observer), life(_life), handsize(0),
{life=_life;lifeLostThisTurn = 0;}; poisonCount(0), damageCount(0), preventable(0), thatmuch(0),
int getLife(){return life;}; lifeLostThisTurn(0), type_as_damageable(DAMAGEABLE_MTGCARDINSTANCE)
virtual int dealDamage(int damage){life-=damage;return life;}; {}
int getLife(){return life;}
virtual int dealDamage(int damage){life-=damage;return life;}
virtual int afterDamage(){return 0;} virtual int afterDamage(){return 0;}
virtual int poisoned(){return 0;} virtual int poisoned(){return 0;}
virtual int prevented(){return 0;} virtual int prevented(){return 0;}
@@ -47,17 +47,23 @@ public:
class Damage: public Interruptible class Damage: public Interruptible
{ {
protected:
void init(MTGCardInstance * source, Damageable * target, int damage, int typeOfDamage);
public: public:
enum DamageType{
DAMAGE_ALL_TYPES = 0,
DAMAGE_COMBAT,
DAMAGE_OTHER
};
Damageable * target; Damageable * target;
int typeOfDamage; DamageType typeOfDamage;
int damage; int damage;
void Render(); void Render();
Damage(GameObserver* observer, MTGCardInstance* source, Damageable * target); Damage(GameObserver* observer, MTGCardInstance* source, Damageable * target);
Damage(GameObserver* observer, MTGCardInstance* source, Damageable * target, int damage, int typeOfDamage = DAMAGE_OTHER); Damage(GameObserver* observer, MTGCardInstance* source, Damageable * target, int damage, DamageType typeOfDamage = DAMAGE_OTHER);
int resolve(); int resolve();
virtual ostream& toString(ostream& out) const; virtual ostream& toString(ostream& out) const;
protected:
void init(MTGCardInstance * source, Damageable * target, int damage, DamageType typeOfDamage);
}; };
class DamageStack : public GuiLayer, public Interruptible class DamageStack : public GuiLayer, public Interruptible
+3
View File
@@ -1,3 +1,5 @@
#ifndef _DECK_EDITOR_MENU_H
#define _DECK_EDITOR_MENU_H
#pragma once #pragma once
#include "DeckMenu.h" #include "DeckMenu.h"
#include "DeckDataWrapper.h" #include "DeckDataWrapper.h"
@@ -19,3 +21,4 @@ public:
void Render(); void Render();
virtual ~DeckEditorMenu(); virtual ~DeckEditorMenu();
}; };
#endif //_DECK_EDITOR_MENU_H
+5
View File
@@ -1,3 +1,6 @@
#ifndef _DECK_MANAGER_H
#define _DECK_MANAGER_H
#include <string> #include <string>
#include <vector> #include <vector>
@@ -43,3 +46,5 @@ public:
~DeckManager(); ~DeckManager();
}; };
#endif //_DECK_MANAGER_H
-2
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@@ -20,7 +20,6 @@
#include "MTGCard.h" #include "MTGCard.h"
#include "MTGGameZones.h" #include "MTGGameZones.h"
#include "CardEffect.h"
#ifdef NETWORK_SUPPORT #ifdef NETWORK_SUPPORT
#include "JNetwork.h" #include "JNetwork.h"
#endif //NETWORK_SUPPORT #endif //NETWORK_SUPPORT
@@ -49,7 +48,6 @@ public:
GameType gameType; GameType gameType;
Rules * rules; Rules * rules;
CardEffect *effect;
#ifdef NETWORK_SUPPORT #ifdef NETWORK_SUPPORT
string mServerAddress; string mServerAddress;
JNetwork* mpNetwork; JNetwork* mpNetwork;
+5
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@@ -1,3 +1,6 @@
#ifndef _GUI_MANA_H
#define _GUI_MANA_H
#include "string.h" #include "string.h"
#include <vector> #include <vector>
#include <hge/hgeparticle.h> #include <hge/hgeparticle.h>
@@ -51,3 +54,5 @@ public:
virtual int receiveEventPlus(WEvent * e); virtual int receiveEventPlus(WEvent * e);
virtual int receiveEventMinus(WEvent * e); virtual int receiveEventMinus(WEvent * e);
}; };
#endif //_GUI_MANA_H
+1 -1
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@@ -1,4 +1,4 @@
#ifndef _MTGPACCK_H_ #ifndef _MTGPACK_H_
#define _MTGPACK_H_ #define _MTGPACK_H_
class ShopBooster; class ShopBooster;
-11
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@@ -1,11 +0,0 @@
#ifndef _OSD_H_
#define _OSD_H_
class OSDLayer: public PlayGuiObjectController
{
virtual void Update(float dt);
virtual bool CheckUserInput(JButton key);
virtual void Render();
};
#endif
+3 -2
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@@ -29,9 +29,10 @@ protected:
TargetChooser * tcTarget; TargetChooser * tcTarget;
int damage; int damage;
bool oneShot; bool oneShot;
int typeOfDamage; Damage::DamageType typeOfDamage;
public: public:
REDamagePrevention(MTGAbility * _source, TargetChooser *_tcSource = NULL, TargetChooser *_tcTarget = NULL, int _damage = -1, bool _oneShot = true, int typeOfDamage = DAMAGE_ALL_TYPES); REDamagePrevention(MTGAbility * _source, TargetChooser *_tcSource = NULL, TargetChooser *_tcTarget = NULL,
int _damage = -1, bool _oneShot = true, Damage::DamageType typeOfDamage = Damage::DAMAGE_ALL_TYPES);
WEvent * replace(WEvent *e); WEvent * replace(WEvent *e);
~REDamagePrevention(); ~REDamagePrevention();
}; };
+5
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@@ -1,3 +1,6 @@
#ifndef _STYLE_MANAGER_H_
#define _STYLE_MANAGER_H_
class WStyle class WStyle
{ {
public: public:
@@ -34,3 +37,5 @@ protected:
string activeStyle; string activeStyle;
map<string, WStyle*> styles; map<string, WStyle*> styles;
}; };
#endif //_STYLE_MANAGER_H_
+1 -1
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@@ -1,7 +1,7 @@
#ifndef _DEBUG_H_ #ifndef _DEBUG_H_
#define _DEBUG_H_ #define _DEBUG_H_
#if ((defined WIN32) || (defined WP8)) && (!defined QT_CONFIG) #if ((defined WIN32) || (defined WP8))
#define snprintf sprintf_s #define snprintf sprintf_s
#endif #endif
+6 -8
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@@ -74,8 +74,7 @@ AIHint::AIHint(string _line)
if(action.find( "combo ") != string::npos) if(action.find( "combo ") != string::npos)
{ {
string Combo = ""; string Combo = action.c_str() + 6;
Combo = action.c_str() + 6;
combos.push_back(Combo); combos.push_back(Combo);
} }
@@ -307,14 +306,13 @@ bool AIHints::canWeCombo(GameObserver* observer,MTGCardInstance * card,AIPlayerB
TargetChooserFactory tfc(observer); TargetChooserFactory tfc(observer);
TargetChooser * hintTc = NULL; TargetChooser * hintTc = NULL;
bool gotCombo = false; bool gotCombo = false;
int comboPartsHold = 0;
int comboPartsUntil = 0;
int comboPartsRestriction = 0;
for(unsigned int i = 0; i < hints.size();i++) for(unsigned int i = 0; i < hints.size();i++)
{ {
comboPartsHold = 0; int comboPartsHold = 0;
comboPartsUntil = 0; int comboPartsUntil = 0;
comboPartsRestriction = 0; int comboPartsRestriction = 0;
if(gotCombo) if(gotCombo)
return gotCombo;//because more then one might be possible at any time. return gotCombo;//because more then one might be possible at any time.
if (hints[i]->hold.size()) if (hints[i]->hold.size())
+2 -6
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@@ -90,13 +90,12 @@ int AIMomirPlayer::computeActions()
} }
else if (p == this && observer->mLayers->stackLayer()->count(0, NOT_RESOLVED) == 0) else if (p == this && observer->mLayers->stackLayer()->count(0, NOT_RESOLVED) == 0)
{ //standard actions { //standard actions
CardDescriptor cd;
MTGCardInstance * card = NULL;
switch (currentGamePhase) switch (currentGamePhase)
{ {
case MTG_PHASE_FIRSTMAIN: case MTG_PHASE_FIRSTMAIN:
{ {
CardDescriptor cd;
ManaCost * potentialMana = getPotentialMana(); ManaCost * potentialMana = getPotentialMana();
int converted = potentialMana->getConvertedCost(); int converted = potentialMana->getConvertedCost();
SAFE_DELETE(potentialMana); SAFE_DELETE(potentialMana);
@@ -106,7 +105,7 @@ int AIMomirPlayer::computeActions()
//Attempt to put land into play //Attempt to put land into play
cd.init(); cd.init();
cd.setColor(Constants::MTG_COLOR_LAND); cd.setColor(Constants::MTG_COLOR_LAND);
card = cd.match(game->hand); MTGCardInstance *card = cd.match(game->hand);
int canPutLandsIntoPlay = game->playRestrictions->canPutIntoZone(card, game->inPlay); int canPutLandsIntoPlay = game->playRestrictions->canPutIntoZone(card, game->inPlay);
if (card && (canPutLandsIntoPlay == PlayRestriction::CAN_PLAY)) if (card && (canPutLandsIntoPlay == PlayRestriction::CAN_PLAY))
{ {
@@ -118,15 +117,12 @@ int AIMomirPlayer::computeActions()
} }
momir(); momir();
return 1; return 1;
break;
} }
case MTG_PHASE_SECONDMAIN: case MTG_PHASE_SECONDMAIN:
selectAbility(); selectAbility();
return 1; return 1;
break;
default: default:
return AIPlayerBaka::computeActions(); return AIPlayerBaka::computeActions();
break;
} }
} }
return AIPlayerBaka::computeActions(); return AIPlayerBaka::computeActions();
+2 -2
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@@ -97,7 +97,7 @@ int AIAction::clickMultiAct(vector<Targetable*>& actionTargets)
ite = actionTargets.erase(ite); ite = actionTargets.erase(ite);
continue; continue;
} }
ite++; ++ite;
} }
//shuffle to make it less predictable, otherwise ai will always seem to target from right to left. making it very obvious. //shuffle to make it less predictable, otherwise ai will always seem to target from right to left. making it very obvious.
@@ -167,7 +167,7 @@ int AIPlayer::clickMultiTarget(TargetChooser * tc, vector<Targetable*>& potentia
ite = potentialTargets.erase(ite); ite = potentialTargets.erase(ite);
continue; continue;
} }
ite++; ++ite;
} }
randomGenerator.random_shuffle(potentialTargets.begin(), potentialTargets.end()); randomGenerator.random_shuffle(potentialTargets.begin(), potentialTargets.end());
+10 -22
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@@ -134,10 +134,9 @@ int OrderedAIAction::getEfficiency()
if (!target) if (!target)
break; break;
bool NeedPreventing;
NeedPreventing = false;
if (currentPhase == MTG_PHASE_COMBATBLOCKERS) if (currentPhase == MTG_PHASE_COMBATBLOCKERS)
{ {
bool NeedPreventing = false;
MTGCardInstance * nextOpponent = target->getNextOpponent(); MTGCardInstance * nextOpponent = target->getNextOpponent();
if(!nextOpponent) if(!nextOpponent)
break; break;
@@ -152,12 +151,10 @@ int OrderedAIAction::getEfficiency()
//small bonus added for the poor 1/1s, if we can save them, we will unless something else took precidence. //small bonus added for the poor 1/1s, if we can save them, we will unless something else took precidence.
//note is the target is being blocked or blocking a creature with wither or deathtouch, it is not even considered for preventing as it is a waste. //note is the target is being blocked or blocking a creature with wither or deathtouch, it is not even considered for preventing as it is a waste.
//if its combat blockers, it is being blocked or blocking, and has less prevents the the amount of damage it will be taking, the effeincy is increased slightly and totalled by the danger rank multiplier for final result. //if its combat blockers, it is being blocked or blocking, and has less prevents the the amount of damage it will be taking, the effeincy is increased slightly and totalled by the danger rank multiplier for final result.
int calculateAfterDamage = 0;
int damages = 0;
if((target->defenser || target->blockers.size()) && target->controller() == p) if((target->defenser || target->blockers.size()) && target->controller() == p)
{ {
damages = nextOpponent->power; int damages = nextOpponent->power;
calculateAfterDamage = int(target->toughness - damages); int calculateAfterDamage = target->toughness - damages;
if((calculateAfterDamage + target->preventable) > 0) if((calculateAfterDamage + target->preventable) > 0)
{ {
efficiency = 0; efficiency = 0;
@@ -588,8 +585,7 @@ int OrderedAIAction::getEfficiency()
efficiency = 80; efficiency = 80;
if(atc->name.length() && atc->sabilities.length() && atc->types.size() && p->game->inPlay->findByName(atc->name)) if(atc->name.length() && atc->sabilities.length() && atc->types.size() && p->game->inPlay->findByName(atc->name))
{ {
list<int>::iterator it; for (list<int>::const_iterator it = atc->types.begin(); it != atc->types.end(); ++it)
for (it = atc->types.begin(); it != atc->types.end(); it++)
{ {
if(*it == Subtypes::TYPE_LEGENDARY)//ai please stop killing voja!!! :P if(*it == Subtypes::TYPE_LEGENDARY)//ai please stop killing voja!!! :P
efficiency = 0; efficiency = 0;
@@ -978,11 +974,10 @@ vector<MTGAbility*> AIPlayerBaka::canPayMana(MTGCardInstance * target,ManaCost *
} }
} }
ManaCostHybrid * hybridCost; ManaCostHybrid * hybridCost;
int hyb;
hyb = 0;
hybridCost = cost->getHybridCost(0); hybridCost = cost->getHybridCost(0);
if(hybridCost) if(hybridCost)
{ {
int hyb = 0;
while ((hybridCost = cost->getHybridCost(hyb)) != NULL) while ((hybridCost = cost->getHybridCost(hyb)) != NULL)
{ {
//here we try to find one of the colors in the hybrid cost, it is done 1 at a time unfortunately //here we try to find one of the colors in the hybrid cost, it is done 1 at a time unfortunately
@@ -1046,7 +1041,6 @@ vector<MTGAbility*> AIPlayerBaka::canPayMana(MTGCardInstance * target,ManaCost *
{ {
ManaCost * withKickerCost= NEW ManaCost(cost->getKicker()); ManaCost * withKickerCost= NEW ManaCost(cost->getKicker());
int canKick = 0;
vector<MTGAbility*>kickerPayment; vector<MTGAbility*>kickerPayment;
bool keepLooking = true; bool keepLooking = true;
while(keepLooking) while(keepLooking)
@@ -1061,7 +1055,6 @@ vector<MTGAbility*> AIPlayerBaka::canPayMana(MTGCardInstance * target,ManaCost *
payments.push_back(kickerPayment[w]); payments.push_back(kickerPayment[w]);
} }
} }
canKick += 1;
keepLooking = cost->getKicker()->isMulti; keepLooking = cost->getKicker()->isMulti;
} }
else else
@@ -1297,12 +1290,10 @@ int AIPlayerBaka::createAbilityTargets(MTGAbility * a, MTGCardInstance * c, Rank
TargetChooser * AIPlayerBaka::GetComboTc( GameObserver * observer,TargetChooser * tc) TargetChooser * AIPlayerBaka::GetComboTc( GameObserver * observer,TargetChooser * tc)
{ {
TargetChooser * gathertc = NULL;
TargetChooserFactory tcf(observer); TargetChooserFactory tcf(observer);
map<string, string>::iterator it = comboHint->cardTargets.begin(); for(map<string, string>::iterator it = comboHint->cardTargets.begin();it != comboHint->cardTargets.end();++it)
for(map<string, string>::iterator it = comboHint->cardTargets.begin();it != comboHint->cardTargets.end();it++)
{ {
gathertc = tcf.createTargetChooser(it->first.c_str(),tc->source); TargetChooser *gathertc = tcf.createTargetChooser(it->first.c_str(),tc->source);
gathertc->setAllZones(); gathertc->setAllZones();
if(gathertc->canTarget(tc->source)) if(gathertc->canTarget(tc->source))
{ {
@@ -1402,7 +1393,6 @@ int AIPlayerBaka::selectAbility()
MTGCardInstance * card = game->inPlay->cards[j]; MTGCardInstance * card = game->inPlay->cards[j];
if(a->getCost() && !a->isReactingToClick(card, totalPotentialMana))//for performance reason only look for specific mana if the payment couldnt be made with potential. if(a->getCost() && !a->isReactingToClick(card, totalPotentialMana))//for performance reason only look for specific mana if the payment couldnt be made with potential.
{ {
abilityPayment = vector<MTGAbility*>();
abilityPayment = canPayMana(card,a->getCost()); abilityPayment = canPayMana(card,a->getCost());
} }
if (a->isReactingToClick(card, totalPotentialMana) || abilityPayment.size()) if (a->isReactingToClick(card, totalPotentialMana) || abilityPayment.size())
@@ -1410,10 +1400,9 @@ int AIPlayerBaka::selectAbility()
if(a->getCost() && a->getCost()->hasX() && totalPotentialMana->getConvertedCost() < a->getCost()->getConvertedCost()+1) if(a->getCost() && a->getCost()->hasX() && totalPotentialMana->getConvertedCost() < a->getCost()->getConvertedCost()+1)
continue; continue;
//don't even bother to play an ability with {x} if you can't even afford x=1. //don't even bother to play an ability with {x} if you can't even afford x=1.
ManaCost * fullPayment = NULL;
if (abilityPayment.size()) if (abilityPayment.size())
{ {
fullPayment = NEW ManaCost(); ManaCost *fullPayment = NEW ManaCost();
for(int ch = 0; ch < int(abilityPayment.size());ch++) for(int ch = 0; ch < int(abilityPayment.size());ch++)
{ {
AManaProducer * ampp = dynamic_cast<AManaProducer*> (abilityPayment[ch]); AManaProducer * ampp = dynamic_cast<AManaProducer*> (abilityPayment[ch]);
@@ -1525,7 +1514,7 @@ int AIPlayerBaka::chooseTarget(TargetChooser * _tc, Player * forceTarget,MTGCard
} }
//Make sure we own the decision to choose the targets //Make sure we own the decision to choose the targets
assert(tc->Owner == observer->currentlyActing()); assert(tc->Owner == observer->currentlyActing());
if (tc && tc->Owner != observer->currentlyActing()) if (tc->Owner != observer->currentlyActing())
{ {
observer->currentActionPlayer = tc->Owner; observer->currentActionPlayer = tc->Owner;
//this is a hack, but if we hit this condition we are locked in a infinate loop //this is a hack, but if we hit this condition we are locked in a infinate loop
@@ -1905,12 +1894,11 @@ MTGCardInstance * AIPlayerBaka::activateCombo()
{ {
if(!comboHint) if(!comboHint)
return NULL; return NULL;
TargetChooser * hintTc = NULL;
TargetChooserFactory tfc(observer); TargetChooserFactory tfc(observer);
ManaCost * totalCost = ManaCost::parseManaCost(comboHint->manaNeeded); ManaCost * totalCost = ManaCost::parseManaCost(comboHint->manaNeeded);
for(unsigned int k = 0;k < comboHint->casting.size(); k++) for(unsigned int k = 0;k < comboHint->casting.size(); k++)
{ {
hintTc = tfc.createTargetChooser(comboHint->casting[k],nextCardToPlay); TargetChooser *hintTc = tfc.createTargetChooser(comboHint->casting[k],nextCardToPlay);
int combohand = game->hand->cards.size(); int combohand = game->hand->cards.size();
for(int j = 0; j < combohand;j++) for(int j = 0; j < combohand;j++)
{ {
+5 -5
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@@ -24,7 +24,7 @@ AIStats::AIStats(Player * _player, char * _filename)
AIStats::~AIStats() AIStats::~AIStats()
{ {
list<AIStat *>::iterator it; list<AIStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++) for (it = stats.begin(); it != stats.end(); ++it)
{ {
AIStat * stat = *it; AIStat * stat = *it;
delete stat; delete stat;
@@ -47,7 +47,7 @@ void AIStats::updateStatsCard(MTGCardInstance * cardInstance, Damage * damage, f
{ {
stat->value += static_cast<int>(multiplier * STATS_PLAYER_MULTIPLIER * damage->damage); stat->value += static_cast<int>(multiplier * STATS_PLAYER_MULTIPLIER * damage->damage);
} }
else if (damage->target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE) else if (damage->target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{ {
MTGCardInstance * target = (MTGCardInstance *) damage->target; MTGCardInstance * target = (MTGCardInstance *) damage->target;
if (target->controller() == player && !target->isInPlay(player->getObserver())) if (target->controller() == player && !target->isInPlay(player->getObserver()))
@@ -115,7 +115,7 @@ bool AIStats::isInTop(MTGCardInstance * card, unsigned int max, bool tooSmallCou
MTGCard * source = card->model; MTGCard * source = card->model;
int id = source->getMTGId(); int id = source->getMTGId();
list<AIStat *>::iterator it; list<AIStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++) for (it = stats.begin(); it != stats.end(); ++it)
{ {
if (n >= max) if (n >= max)
return false; return false;
@@ -135,7 +135,7 @@ AIStat * AIStats::find(MTGCard * source)
{ {
int id = source->getMTGId(); int id = source->getMTGId();
list<AIStat *>::iterator it; list<AIStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++) for (it = stats.begin(); it != stats.end(); ++it)
{ {
AIStat * stat = *it; AIStat * stat = *it;
if (stat->source == id) if (stat->source == id)
@@ -174,7 +174,7 @@ void AIStats::save()
{ {
char writer[128]; char writer[128];
list<AIStat *>::iterator it; list<AIStat *>::iterator it;
for (it = stats.begin(); it != stats.end(); it++) for (it = stats.begin(); it != stats.end(); ++it)
{ {
AIStat * stat = *it; AIStat * stat = *it;
if (stat->value > 0) if (stat->value > 0)
+2 -8
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@@ -8,7 +8,7 @@
ActionElement::ActionElement(int id) : ActionElement::ActionElement(int id) :
JGuiObject(id) JGuiObject(id)
{ {
activeState = INACTIVE; activity = Inactive;
modal = 0; modal = 0;
waitingForAnswer = 0; waitingForAnswer = 0;
currentPhase = MTG_PHASE_INVALID; currentPhase = MTG_PHASE_INVALID;
@@ -18,7 +18,7 @@ ActionElement::ActionElement(int id) :
ActionElement::ActionElement(const ActionElement& a): JGuiObject(a) ActionElement::ActionElement(const ActionElement& a): JGuiObject(a)
{ {
activeState = a.activeState; activity = a.activity;
tc = a.tc ? a.tc->clone() : NULL; tc = a.tc ? a.tc->clone() : NULL;
currentPhase = a.currentPhase; currentPhase = a.currentPhase;
newPhase = a.newPhase; newPhase = a.newPhase;
@@ -31,12 +31,6 @@ ActionElement::~ActionElement()
SAFE_DELETE(tc); SAFE_DELETE(tc);
} }
int ActionElement::getActivity()
{
return activeState;
}
int ActionElement::isReactingToTargetClick(Targetable * object) int ActionElement::isReactingToTargetClick(Targetable * object)
{ {
if (MTGCardInstance * cObject = dynamic_cast<MTGCardInstance *>(object)) if (MTGCardInstance * cObject = dynamic_cast<MTGCardInstance *>(object))
+4 -7
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@@ -165,8 +165,6 @@ void ActionLayer::Update(float dt)
if (cantCancel) if (cantCancel)
{ {
ActionElement * ae = isWaitingForAnswer(); ActionElement * ae = isWaitingForAnswer();
int countTargets = 0;
int maxTargets = 0;
if(ae && ae->getActionTc()) if(ae && ae->getActionTc())
{ {
if (!ae->getActionTc()->validTargetsExist()) if (!ae->getActionTc()->validTargetsExist())
@@ -175,8 +173,8 @@ void ActionLayer::Update(float dt)
cancelCurrentAction(); cancelCurrentAction();
return; return;
} }
countTargets = ae->getActionTc()->countValidTargets(); int countTargets = ae->getActionTc()->countValidTargets();
maxTargets = ae->getActionTc()->maxtargets; int maxTargets = ae->getActionTc()->maxtargets;
if (countTargets < maxTargets) if (countTargets < maxTargets)
{ {
/* /*
@@ -266,7 +264,7 @@ int ActionLayer::receiveEventPlus(WEvent * event)
ActionElement * currentAction = (ActionElement *) mObjects[i]; ActionElement * currentAction = (ActionElement *) mObjects[i];
result += currentAction->receiveEvent(event); result += currentAction->receiveEvent(event);
} }
return 0; return result;
} }
int ActionLayer::isReactingToTargetClick(Targetable * card) int ActionLayer::isReactingToTargetClick(Targetable * card)
@@ -440,10 +438,9 @@ void ActionLayer::setCustomMenuObject(Targetable * object, bool must,vector<MTGA
if(abilities.size()) if(abilities.size())
{ {
abilitiesMenu->isMultipleChoice = true; abilitiesMenu->isMultipleChoice = true;
ActionElement * currentAction = NULL;
for(int w = 0; w < int(abilities.size());w++) for(int w = 0; w < int(abilities.size());w++)
{ {
currentAction = (ActionElement*)abilities[w]; ActionElement* currentAction = (ActionElement*)abilities[w];
currentActionCard = (MTGCardInstance*)abilities[0]->target; currentActionCard = (MTGCardInstance*)abilities[0]->target;
abilitiesMenu->Add(mObjects.size()-1, currentAction->getMenuText(),"",false); abilitiesMenu->Add(mObjects.size()-1, currentAction->getMenuText(),"",false);
} }
+2 -2
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@@ -161,7 +161,7 @@ void StackAbility::Render()
if (target) if (target)
{ {
quad = target->getIcon(); quad = target->getIcon();
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE) if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{ {
alt2 = ((MTGCardInstance *) target)->name; alt2 = ((MTGCardInstance *) target)->name;
} }
@@ -400,7 +400,7 @@ void Spell::Render()
if (target) if (target)
{ {
quad = target->getIcon(); quad = target->getIcon();
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE) if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{ {
alt2 = ((MTGCardInstance *) target)->name; alt2 = ((MTGCardInstance *) target)->name;
} }
+114 -5
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@@ -2351,7 +2351,7 @@ int AALifer::resolve()
return 0; return 0;
WParsedInt life(life_s, NULL, source); WParsedInt life(life_s, NULL, source);
if (_target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE) if (_target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{ {
_target = ((MTGCardInstance *) _target)->controller(); _target = ((MTGCardInstance *) _target)->controller();
} }
@@ -4380,7 +4380,7 @@ int AAExchangeLife::resolve()
int oldlife = player->getLife(); int oldlife = player->getLife();
int targetOldLife = _target->getLife(); int targetOldLife = _target->getLife();
int modifier = oldlife > targetOldLife? oldlife - targetOldLife:targetOldLife - oldlife; int modifier = oldlife > targetOldLife? oldlife - targetOldLife:targetOldLife - oldlife;
if (_target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE) if (_target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{ {
int increaser = 0; int increaser = 0;
MTGCardInstance * card = ((MTGCardInstance*)_target); MTGCardInstance * card = ((MTGCardInstance*)_target);
@@ -4597,15 +4597,15 @@ int APreventDamageTypes::addToGame()
fromTc->targetter = NULL; fromTc->targetter = NULL;
if (type != 1 && type != 2) if (type != 1 && type != 2)
{//not adding this creates a memory leak. {//not adding this creates a memory leak.
re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, DAMAGE_COMBAT); re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, Damage::DAMAGE_COMBAT);
} }
else if (type == 1) else if (type == 1)
{ {
re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, DAMAGE_ALL_TYPES); re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, Damage::DAMAGE_ALL_TYPES);
} }
else if (type == 2) else if (type == 2)
{ {
re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, DAMAGE_OTHER); re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, Damage::DAMAGE_OTHER);
} }
game->replacementEffects->add(re); game->replacementEffects->add(re);
return MTGAbility::addToGame(); return MTGAbility::addToGame();
@@ -5291,6 +5291,115 @@ AAConnect * AAConnect::clone() const
return NEW AAConnect(*this); return NEW AAConnect(*this);
} }
AEquip::AEquip(GameObserver* observer, int _id, MTGCardInstance * _source, ManaCost * _cost, int restrictions) :
TargetAbility(observer, _id, _source, NULL, _cost, restrictions)
{
aType = MTGAbility::STANDARD_EQUIP;
isAttach = restrictions != ActivatedAbility::AS_SORCERY;
}
int AEquip::unequip()
{
if (source->target)
{
source->target->equipment -= 1;
source->parentCards.clear();
for (unsigned int w = 0; w < source->target->childrenCards.size(); w++)
{
MTGCardInstance * child = source->target->childrenCards[w];
if (child == source)
source->target->childrenCards.erase(source->target->childrenCards.begin() + w);
}
}
source->target = NULL;
for (size_t i = 0; i < currentAbilities.size(); ++i)
{
MTGAbility * a = currentAbilities[i];
if (dynamic_cast<AEquip *> (a) || dynamic_cast<ATeach *> (a) || dynamic_cast<AAConnect *> (a)
|| (a->aType == MTGAbility::STANDARD_TOKENCREATOR && a->oneShot))
{
SAFE_DELETE(a);
continue;
}
game->removeObserver(currentAbilities[i]);
}
currentAbilities.clear();
return 1;
}
int AEquip::equip(MTGCardInstance * equipped)
{
source->target = equipped;
source->target->equipment += 1;
source->parentCards.push_back(equipped);
source->target->childrenCards.push_back((MTGCardInstance*)source);
AbilityFactory af(game);
af.getAbilities(&currentAbilities, NULL, source);
for (size_t i = 0; i < currentAbilities.size(); ++i)
{
MTGAbility * a = currentAbilities[i];
if (dynamic_cast<AEquip *> (a)) continue;
if (dynamic_cast<ATeach *> (a)) continue;
if (dynamic_cast<AAConnect *> (a)) continue;
if (dynamic_cast<AANewTarget *> (af.getCoreAbility(a))) continue;
if (a->aType == MTGAbility::STANDARD_TOKENCREATOR && a->oneShot)
{
a->forceDestroy = 1;
continue;
}
if (dynamic_cast<AACopier *> (af.getCoreAbility(a)))
{
a->forceDestroy = 1;
continue;
}
//we generally dont want to pass oneShot tokencreators to the cards
//we equip...
a->addToGame();
}
return 1;
}
int AEquip::resolve()
{
MTGCardInstance * mTarget = tc->getNextCardTarget();
if (!mTarget) return 0;
if (mTarget == source) return 0;
unequip();
equip(mTarget);
return 1;
}
const char * AEquip::getMenuText()
{
if (isAttach)
return "Attach";
else
return "Equip";
}
int AEquip::testDestroy()
{
if (source->target && !game->isInPlay(source->target))
unequip();
if (!game->connectRule)
{
if (source->target && TargetAbility::tc && !TargetAbility::tc->canTarget((Targetable *)source->target,true))
unequip();
}
return TargetAbility::testDestroy();
}
int AEquip::destroy()
{
unequip();
return TargetAbility::destroy();
}
AEquip * AEquip::clone() const
{
return NEW AEquip(*this);
}
// casting a card for free, or casting a copy of a card. // casting a card for free, or casting a copy of a card.
AACastCard::AACastCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target,bool _restricted,bool _copied,bool asNormal,string _namedCard,string _name,bool _noEvent) : AACastCard::AACastCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target,bool _restricted,bool _copied,bool asNormal,string _namedCard,string _name,bool _noEvent) :
MTGAbility(observer, _id, _source),restricted(_restricted),asCopy(_copied),normal(asNormal),cardNamed(_namedCard),nameThis(_name),noEvent(_noEvent) MTGAbility(observer, _id, _source),restricted(_restricted),asCopy(_copied),normal(asNormal),cardNamed(_namedCard),nameThis(_name),noEvent(_noEvent)
+2 -1
View File
@@ -160,7 +160,8 @@ MTGCardInstance * CardDescriptor::match_and(MTGCardInstance * card)
if (mColorExclusions) if (mColorExclusions)
{ {
if ((mColorExclusions & card->colors) == mColorExclusions) // if any of forbidden colors intersect with card colors
if ((mColorExclusions & card->colors) != 0)
match = NULL; match = NULL;
} }
-20
View File
@@ -1,20 +0,0 @@
#include "../include/GameApp.h"
#include "../include/MTGCard.h"
#include "../include/GameOptions.h"
#include "../include/CardEffect.h"
CardEffect::CardEffect(CardGui* target) :
target(target)
{
}
CardEffect::~CardEffect()
{
}
void CardEffect::Render()
{
// std::cout << "Rendering effect" << std::endl;
}
+5 -5
View File
@@ -1013,7 +1013,7 @@ bool CardGui::FilterCard(MTGCard * _card,string filter)
CardDescriptor cd; CardDescriptor cd;
MTGCardInstance * card = (MTGCardInstance*) _card->data; MTGCardInstance * card = (MTGCardInstance*) _card->data;
cd.init(); cd.init();
cd.mode = CD_OR; cd.mode = CardDescriptor::CD_OR;
while (filter.size()) while (filter.size())
{ {
@@ -1033,13 +1033,13 @@ bool CardGui::FilterCard(MTGCard * _card,string filter)
string attribute; string attribute;
if (found2 != string::npos) if (found2 != string::npos)
{ {
cd.mode = CD_OR; cd.mode = CardDescriptor::CD_OR;
attribute = attributes.substr(0, found2); attribute = attributes.substr(0, found2);
attributes = attributes.substr(found2 + 1); attributes = attributes.substr(found2 + 1);
} }
else if (foundAnd != string::npos) else if (foundAnd != string::npos)
{ {
cd.mode = CD_AND; cd.mode = CardDescriptor::CD_AND;
attribute = attributes.substr(0, foundAnd); attribute = attributes.substr(0, foundAnd);
attributes = attributes.substr(foundAnd + 1); attributes = attributes.substr(foundAnd + 1);
} }
@@ -1302,7 +1302,7 @@ bool CardGui::FilterCard(MTGCard * _card,string filter)
} }
} }
if (nbminuses) if (nbminuses)
cd.mode = CD_AND; cd.mode = CardDescriptor::CD_AND;
filter = filter.substr(0, found); filter = filter.substr(0, found);
} }
else else
@@ -1312,7 +1312,7 @@ bool CardGui::FilterCard(MTGCard * _card,string filter)
if (found != string::npos) if (found != string::npos)
{ {
cd.mode = CD_OR; cd.mode = CardDescriptor::CD_OR;
typeName = filter.substr(0, found); typeName = filter.substr(0, found);
filter = filter.substr(found + 1); filter = filter.substr(found + 1);
} }
+13 -13
View File
@@ -7,42 +7,42 @@
#include "Closest.cpp" #include "Closest.cpp"
#include "GameObserver.h" #include "GameObserver.h"
struct Left: public Exp struct CardSelectorLeft: public Exp
{ {
static inline bool test(CardSelector::Target* ref, CardSelector::Target* test) static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
{ {
return ref->x - test->x > fabs(ref->y - test->y); return ref->x - test->x > fabs(ref->y - test->y);
} }
}; };
struct Right: public Exp struct CardSelectorRight: public Exp
{ {
static inline bool test(CardSelector::Target* ref, CardSelector::Target* test) static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
{ {
return test->x - ref->x > fabs(ref->y - test->y); return test->x - ref->x > fabs(ref->y - test->y);
} }
}; };
struct Up: public Exp struct CardSelectorUp: public Exp
{ {
static inline bool test(CardSelector::Target* ref, CardSelector::Target* test) static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
{ {
return ref->y - test->y > fabs(ref->x - test->x); return ref->y - test->y > fabs(ref->x - test->x);
} }
}; };
struct Down: public Exp struct CardSelectorDown: public Exp
{ {
static inline bool test(CardSelector::Target* ref, CardSelector::Target* test) static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
{ {
return test->y - ref->y > fabs(ref->x - test->x); return test->y - ref->y > fabs(ref->x - test->x);
} }
}; };
struct Diff: public Exp struct CardSelectorDiff: public Exp
{ {
static inline bool test(CardSelector::Target* ref, CardSelector::Target* test) static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
{ {
return ref != test; return ref != test;
} }
}; };
struct True: public Exp struct CardSelectorTrue: public Exp
{ {
static inline bool test(CardSelector::Target*, CardSelector::Target*) static inline bool test(CardSelector::Target*, CardSelector::Target*)
{ {
@@ -94,7 +94,7 @@ void CardSelector::Remove(CardSelector::Target* card)
CardView* c = dynamic_cast<CardView*> (active); CardView* c = dynamic_cast<CardView*> (active);
if (c) if (c)
c->zoom = 1.0f; c->zoom = 1.0f;
active = closest<Diff> (cards, limitor, active); active = closest<CardSelectorDiff> (cards, limitor, active);
c = dynamic_cast<CardView*> (active); c = dynamic_cast<CardView*> (active);
if (c) if (c)
c->zoom = 1.4f; c->zoom = 1.4f;
@@ -120,7 +120,7 @@ CardSelector::Target* CardSelector::fetchMemory(SelectorMemory& memory)
} }
// We come here if the card is not in the selector any more, or if // We come here if the card is not in the selector any more, or if
// it is there but it is now refused by the limitor. // it is there but it is now refused by the limitor.
return closest<True> (cards, limitor, memory.x, memory.y); return closest<CardSelectorTrue> (cards, limitor, memory.x, memory.y);
} }
void CardSelector::Push() void CardSelector::Push()
@@ -182,7 +182,7 @@ bool CardSelector::CheckUserInput(JButton key)
if(!jge) return false; if(!jge) return false;
if(jge->GetLeftClickCoordinates(x, y)) if(jge->GetLeftClickCoordinates(x, y))
{ {
active = closest<True> (cards, limitor, static_cast<float> (x), static_cast<float> (y)); active = closest<CardSelectorTrue> (cards, limitor, static_cast<float> (x), static_cast<float> (y));
} }
switch (key) switch (key)
@@ -196,16 +196,16 @@ bool CardSelector::CheckUserInput(JButton key)
goto switch_active; goto switch_active;
break; break;
case JGE_BTN_LEFT: case JGE_BTN_LEFT:
active = closest<Left> (cards, limitor, active); active = closest<CardSelectorLeft> (cards, limitor, active);
break; break;
case JGE_BTN_RIGHT: case JGE_BTN_RIGHT:
active = closest<Right> (cards, limitor, active); active = closest<CardSelectorRight> (cards, limitor, active);
break; break;
case JGE_BTN_UP: case JGE_BTN_UP:
active = closest<Up> (cards, limitor, active); active = closest<CardSelectorUp> (cards, limitor, active);
break; break;
case JGE_BTN_DOWN: case JGE_BTN_DOWN:
active = closest<Down> (cards, limitor, active); active = closest<CardSelectorDown> (cards, limitor, active);
break; break;
case JGE_BTN_CANCEL: case JGE_BTN_CANCEL:
mDrawMode = (mDrawMode + 1) % DrawMode::kNumDrawModes; mDrawMode = (mDrawMode + 1) % DrawMode::kNumDrawModes;
+15 -25
View File
@@ -14,13 +14,13 @@ Damage::Damage(GameObserver* observer, MTGCardInstance * source, Damageable * ta
init(source, target, source->getPower(), DAMAGE_OTHER); init(source, target, source->getPower(), DAMAGE_OTHER);
} }
Damage::Damage(GameObserver* observer, MTGCardInstance * source, Damageable * target, int damage, int _typeOfDamage) Damage::Damage(GameObserver* observer, MTGCardInstance * source, Damageable * target, int damage, DamageType _typeOfDamage)
: Interruptible(observer) : Interruptible(observer)
{ {
init(source, target, damage, _typeOfDamage); init(source, target, damage, _typeOfDamage);
} }
void Damage::init(MTGCardInstance * _source, Damageable * _target, int _damage, int _typeOfDamage) void Damage::init(MTGCardInstance * _source, Damageable * _target, int _damage, DamageType _typeOfDamage)
{ {
typeOfDamage = _typeOfDamage; typeOfDamage = _typeOfDamage;
target = _target; target = _target;
@@ -59,29 +59,19 @@ int Damage::resolve()
//reserved for culmulitive absorb ability coding //reserved for culmulitive absorb ability coding
//prevent next damage----------------------------- //prevent next damage-----------------------------
if ((target)->preventable >= 1) if (target->preventable > 0)
{ {
int preventing = (target)->preventable; int preventing = MIN(target->preventable, damage);
for (int k = preventing; k > 0; k--) damage -= preventing;
{ target->preventable -= preventing;
//the following keeps preventable from ADDING toughness/life if damage was less then preventable amount.
for (int i = damage; i >= 1; i--)
{
(target)->preventable -= 1;
damage -= 1;
break;//does the redux of damage 1 time, breaks the loop to deincrement preventing and start the loop over.
}
}
} }
else
//set prevent next damage back to 0 if it is equal to less then 0
if ((target)->preventable < 0)
{ {
(target)->preventable = 0; target->preventable = 0;
} }
//------------------------------------------------- //-------------------------------------------------
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE) if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
{ {
MTGCardInstance * _target = (MTGCardInstance *) target; MTGCardInstance * _target = (MTGCardInstance *) target;
if ((_target)->protectedAgainst(source)) if ((_target)->protectedAgainst(source))
@@ -134,7 +124,7 @@ int Damage::resolve()
int a = damage; int a = damage;
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE && (source->has(Constants::WITHER) || source->has( if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE && (source->has(Constants::WITHER) || source->has(
Constants::INFECT))) Constants::INFECT)))
{ {
// Damage for WITHER or poison on creatures. This should probably go in replacement effects // Damage for WITHER or poison on creatures. This should probably go in replacement effects
@@ -146,7 +136,7 @@ int Damage::resolve()
if(_target->toughness <= 0 && _target->has(Constants::INDESTRUCTIBLE)) if(_target->toughness <= 0 && _target->has(Constants::INDESTRUCTIBLE))
_target->controller()->game->putInGraveyard(_target); _target->controller()->game->putInGraveyard(_target);
} }
else if (target->type_as_damageable == DAMAGEABLE_PLAYER && (source->has(Constants::INFECT)||source->has(Constants::POISONDAMAGER))) else if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && (source->has(Constants::INFECT)||source->has(Constants::POISONDAMAGER)))
{ {
// Poison on player // Poison on player
Player * _target = (Player *) target; Player * _target = (Player *) target;
@@ -163,7 +153,7 @@ int Damage::resolve()
} }
} }
} }
else if (target->type_as_damageable == DAMAGEABLE_PLAYER && (source->has(Constants::POISONTOXIC) || else if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && (source->has(Constants::POISONTOXIC) ||
source->has(Constants::POISONTWOTOXIC) || source->has(Constants::POISONTHREETOXIC))) source->has(Constants::POISONTWOTOXIC) || source->has(Constants::POISONTHREETOXIC)))
{ {
//Damage + 1, 2, or 3 poison counters on player //Damage + 1, 2, or 3 poison counters on player
@@ -202,9 +192,9 @@ int Damage::resolve()
//return the left over amount after effects have been applied to them. //return the left over amount after effects have been applied to them.
a = target->dealDamage(damage); a = target->dealDamage(damage);
target->damageCount += damage;//the amount must be the actual damage so i changed this from 1 to damage, this fixes pdcount and odcount target->damageCount += damage;//the amount must be the actual damage so i changed this from 1 to damage, this fixes pdcount and odcount
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE) if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
((MTGCardInstance*)target)->wasDealtDamage = true; ((MTGCardInstance*)target)->wasDealtDamage = true;
if (target->type_as_damageable == DAMAGEABLE_PLAYER) if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER)
{ {
if(target == source->controller()) if(target == source->controller())
{ {
@@ -260,7 +250,7 @@ void Damage::Render()
} }
else else
{ {
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE) if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
mFont->DrawString(_(((MTGCardInstance *) target)->getName()).c_str(), x + 120, y); mFont->DrawString(_(((MTGCardInstance *) target)->getName()).c_str(), x + 120, y);
} }
+1 -1
View File
@@ -43,7 +43,7 @@ void DamagerDamaged::addDamage(int damage, DamagerDamaged* source)
return; return;
} }
if (0 < damage) if (0 < damage)
damages.push_back(Damage(card->getObserver(), source->card, card, damage, DAMAGE_COMBAT)); damages.push_back(Damage(card->getObserver(), source->card, card, damage, Damage::DAMAGE_COMBAT));
return; return;
} }
+20 -18
View File
@@ -13,16 +13,16 @@
#include <iomanip> #include <iomanip>
namespace namespace DeckMenuConst
{ {
const float kVerticalMargin = 16; const float kVerticalMargin = 16;
const float kHorizontalMargin = 20; const float kHorizontalMargin = 20;
const float kLineHeight = 25; const float kLineHeight = 25;
const float kDescriptionVerticalBoxPadding = -5; const float kDescriptionVerticalBoxPadding = -5;
const float kDescriptionHorizontalBoxPadding = 5; const float kDescriptionHorizontalBoxPadding = 5;
const float kDefaultFontScale = 1.0f; const float kDefaultFontScale = 1.0f;
const float kVerticalScrollSpeed = 7.0f; const float kVerticalScrollSpeed = 7.0f;
const int DETAILED_INFO_THRESHOLD = 20; const int DETAILED_INFO_THRESHOLD = 20;
const int kDetailedInfoButtonId = 10000; const int kDetailedInfoButtonId = 10000;
@@ -52,8 +52,8 @@ JGuiController(JGE::GetInstance(), id, listener), fontId(fontId), mShowDetailsSc
titleY = 15; titleY = 15;
titleWidth = 180; // width of inner box of title titleWidth = 180; // width of inner box of title
descX = 260 + kDescriptionHorizontalBoxPadding; descX = 260 + DeckMenuConst::kDescriptionHorizontalBoxPadding;
descY = 100 + kDescriptionVerticalBoxPadding; descY = 100 + DeckMenuConst::kDescriptionVerticalBoxPadding;
descHeight = 145; descHeight = 145;
descWidth = 195; descWidth = 195;
@@ -73,11 +73,11 @@ JGuiController(JGE::GetInstance(), id, listener), fontId(fontId), mShowDetailsSc
float scrollerWidth = 200.0f; float scrollerWidth = 200.0f;
float scrollerHeight = 28.0f; float scrollerHeight = 28.0f;
mScroller = NEW VerticalTextScroller(Fonts::MAIN_FONT, 14, 235, scrollerWidth, scrollerHeight, kVerticalScrollSpeed); mScroller = NEW VerticalTextScroller(Fonts::MAIN_FONT, 14, 235, scrollerWidth, scrollerHeight, DeckMenuConst::kVerticalScrollSpeed);
mAutoTranslate = true; mAutoTranslate = true;
maxItems = 6; maxItems = 6;
mHeight = 2 * kVerticalMargin + (maxItems * kLineHeight); mHeight = 2 * DeckMenuConst::kVerticalMargin + (maxItems * DeckMenuConst::kLineHeight);
// we want to cap the deck titles to 15 characters to avoid overflowing deck names // we want to cap the deck titles to 15 characters to avoid overflowing deck names
title = _(_title); title = _(_title);
@@ -94,7 +94,7 @@ JGuiController(JGE::GetInstance(), id, listener), fontId(fontId), mShowDetailsSc
else else
titleFontScale = SCALE_NORMAL; titleFontScale = SCALE_NORMAL;
mSelectionTargetY = selectionY = kVerticalMargin; mSelectionTargetY = selectionY = DeckMenuConst::kVerticalMargin;
if (NULL == stars) if (NULL == stars)
stars = NEW hgeParticleSystem(WResourceManager::Instance()->RetrievePSI("stars.psi", WResourceManager::Instance()->GetQuad("stars").get())); stars = NEW hgeParticleSystem(WResourceManager::Instance()->RetrievePSI("stars.psi", WResourceManager::Instance()->GetQuad("stars").get()));
@@ -106,7 +106,7 @@ JGuiController(JGE::GetInstance(), id, listener), fontId(fontId), mShowDetailsSc
float stringWidth = descriptionFont->GetStringWidth(detailedInfoString.c_str()); float stringWidth = descriptionFont->GetStringWidth(detailedInfoString.c_str());
float boxStartX = detailedInfoBoxX - stringWidth / 2 + 20; float boxStartX = detailedInfoBoxX - stringWidth / 2 + 20;
dismissButton = NEW InteractiveButton( this, kDetailedInfoButtonId, Fonts::MAIN_FONT, detailedInfoString, boxStartX, detailedInfoBoxY, JGE_BTN_CANCEL); dismissButton = NEW InteractiveButton( this, DeckMenuConst::kDetailedInfoButtonId, Fonts::MAIN_FONT, detailedInfoString, boxStartX, detailedInfoBoxY, JGE_BTN_CANCEL);
JGuiController::Add(dismissButton, true); JGuiController::Add(dismissButton, true);
updateScroller(); updateScroller();
@@ -181,7 +181,7 @@ bool DeckMenu::showDetailsScreen()
if (currentMenuItem) if (currentMenuItem)
{ {
if (mAlwaysShowDetailsButton) return true; if (mAlwaysShowDetailsButton) return true;
if (mShowDetailsScreen && currentMenuItem->getVictories() > DETAILED_INFO_THRESHOLD) return true; if (mShowDetailsScreen && currentMenuItem->getVictories() > DeckMenuConst::DETAILED_INFO_THRESHOLD) return true;
} }
return false; return false;
@@ -189,10 +189,10 @@ bool DeckMenu::showDetailsScreen()
void DeckMenu::initMenuItems() void DeckMenu::initMenuItems()
{ {
float sY = mY + kVerticalMargin; float sY = mY + DeckMenuConst::kVerticalMargin;
for (int i = startId; i < mCount; ++i) for (int i = startId; i < mCount; ++i)
{ {
float y = mY + kVerticalMargin + i * kLineHeight; float y = mY + DeckMenuConst::kVerticalMargin + i * DeckMenuConst::kLineHeight;
DeckMenuItem * currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]); DeckMenuItem * currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
currentMenuItem->Relocate(mX, y); currentMenuItem->Relocate(mX, y);
if (currentMenuItem->hasFocus()) sY = y; if (currentMenuItem->hasFocus()) sY = y;
@@ -248,7 +248,7 @@ void DeckMenu::Render()
{ {
if (i > mCount - 1) break; if (i > mCount - 1) break;
DeckMenuItem *currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]); DeckMenuItem *currentMenuItem = static_cast<DeckMenuItem*> (mObjects[i]);
if (currentMenuItem->getY() - kLineHeight * startId < mY + height - kLineHeight + 7) if (currentMenuItem->getY() - DeckMenuConst::kLineHeight * startId < mY + height - DeckMenuConst::kLineHeight + 7)
{ {
// only load stats for visible items in the list // only load stats for visible items in the list
DeckMetaData* metaData = currentMenuItem->getMetaData(); DeckMetaData* metaData = currentMenuItem->getMetaData();
@@ -293,6 +293,7 @@ void DeckMenu::Render()
// fill in the description part of the screen // fill in the description part of the screen
string text = wordWrap(_(currentMenuItem->getDescription()), descWidth, descriptionFont->mFontID ); string text = wordWrap(_(currentMenuItem->getDescription()), descWidth, descriptionFont->mFontID );
descriptionFont->SetColor(ARGB(255,255,255,255));
descriptionFont->DrawString(text.c_str(), descX, descY); descriptionFont->DrawString(text.c_str(), descX, descY);
// fill in the statistical portion // fill in the statistical portion
@@ -301,6 +302,7 @@ void DeckMenu::Render()
ostringstream oss; ostringstream oss;
oss << _("Deck: ") << currentMenuItem->getDeckName() << endl; oss << _("Deck: ") << currentMenuItem->getDeckName() << endl;
oss << currentMenuItem->getDeckStatsSummary(); oss << currentMenuItem->getDeckStatsSummary();
descriptionFont->SetColor(ARGB(255,255,255,255));
descriptionFont->DrawString(oss.str(), statsX, statsY); descriptionFont->DrawString(oss.str(), statsX, statsY);
} }
@@ -309,7 +311,7 @@ void DeckMenu::Render()
} }
else // reset the font color to be slightly muted else // reset the font color to be slightly muted
mFont->SetColor(ARGB(150,255,255,255)); mFont->SetColor(ARGB(150,255,255,255));
currentMenuItem->RenderWithOffset(-kLineHeight * startId); currentMenuItem->RenderWithOffset(-DeckMenuConst::kLineHeight * startId);
} }
} }
@@ -342,8 +344,8 @@ void DeckMenu::Update(float dt)
selectionT += 3 * dt; selectionT += 3 * dt;
selectionY += (mSelectionTargetY - selectionY) * 8 * dt; selectionY += (mSelectionTargetY - selectionY) * 8 * dt;
float starsX = starsOffsetX + ((mWidth - 2 * kHorizontalMargin) * (1 + cos(selectionT)) / 2); float starsX = starsOffsetX + ((mWidth - 2 * DeckMenuConst::kHorizontalMargin) * (1 + cos(selectionT)) / 2);
float starsY = selectionY + 5 * cos(selectionT * 2.35f) + kLineHeight / 2 - kLineHeight * startId; float starsY = selectionY + 5 * cos(selectionT * 2.35f) + DeckMenuConst::kLineHeight / 2 - DeckMenuConst::kLineHeight * startId;
stars->MoveTo(starsX, starsY); stars->MoveTo(starsX, starsY);
// //
@@ -371,7 +373,7 @@ void DeckMenu::Update(float dt)
void DeckMenu::Add(int id, const char * text, string desc, bool forceFocus, DeckMetaData * deckMetaData) void DeckMenu::Add(int id, const char * text, string desc, bool forceFocus, DeckMetaData * deckMetaData)
{ {
DeckMenuItem * menuItem = NEW DeckMenuItem(this, id, fontId, text, 0, DeckMenuItem * menuItem = NEW DeckMenuItem(this, id, fontId, text, 0,
mY + kVerticalMargin + mCount * kLineHeight, (mCount == 0), mAutoTranslate, deckMetaData); mY + DeckMenuConst::kVerticalMargin + mCount * DeckMenuConst::kLineHeight, (mCount == 0), mAutoTranslate, deckMetaData);
Translator * t = Translator::GetInstance(); Translator * t = Translator::GetInstance();
map<string, string>::iterator it = t->deckValues.find(text); map<string, string>::iterator it = t->deckValues.find(text);
string deckDescription = ""; string deckDescription = "";
@@ -384,7 +386,7 @@ void DeckMenu::Add(int id, const char * text, string desc, bool forceFocus, Deck
menuItem->setDescription(deckDescription); menuItem->setDescription(deckDescription);
JGuiController::Add(menuItem); JGuiController::Add(menuItem);
if (mCount <= maxItems) mHeight += kLineHeight; if (mCount <= maxItems) mHeight += DeckMenuConst::kLineHeight;
if (forceFocus) if (forceFocus)
{ {
+18 -17
View File
@@ -271,22 +271,6 @@ void DeckStats::EndInstance()
// StatsWrapper // StatsWrapper
float noLandsProbInTurn[Constants::STATS_FOR_TURNS] = {0.0f};
float noCreaturesProbInTurn[Constants::STATS_FOR_TURNS] = {0.0f};
int countCardsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1] = {{0,0}};
int countCreaturesPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1] = {{0,0}};
int countSpellsPerCostAndColor[Constants::STATS_MAX_MANA_COST + 1][Constants::MTG_NB_COLORS + 1] = {{0,0}};
int countCardsPerCost[Constants::STATS_MAX_MANA_COST + 1] = {0};
int countCreaturesPerCost[Constants::STATS_MAX_MANA_COST + 1] = {0};
int countSpellsPerCost[Constants::STATS_MAX_MANA_COST + 1] = {0};
int countLandsPerColor[Constants::MTG_NB_COLORS + 1] = {0};
int countBasicLandsPerColor[Constants::MTG_NB_COLORS + 1] = {0};
int countNonLandProducersPerColor[Constants::MTG_NB_COLORS + 1] = {0};
int totalCostPerColor[Constants::MTG_NB_COLORS + 1] = {0};
void StatsWrapper::initValues() void StatsWrapper::initValues()
{ {
// initilize all member values to 0 // initilize all member values to 0
@@ -301,7 +285,24 @@ void StatsWrapper::initValues()
avgManaCost = avgCreatureCost = avgSpellCost = 0.0f; avgManaCost = avgCreatureCost = avgSpellCost = 0.0f;
countCreatures = countSpells = countInstants = countEnchantments = countSorceries = countArtifacts = 0; countCreatures = countSpells = countInstants = countEnchantments = countSorceries = countArtifacts = 0;
//this works only with 0.0f on floats
memset(noLandsProbInTurn, 0.0f, sizeof(float) * Constants::STATS_FOR_TURNS);
memset(noCreaturesProbInTurn, 0.0f, sizeof(float) * Constants::STATS_FOR_TURNS);
memset(countCardsPerCost, 0, sizeof(int) * (Constants::STATS_MAX_MANA_COST + 1));
memset(countCreaturesPerCost, 0, sizeof(int) * (Constants::STATS_MAX_MANA_COST + 1));
memset(countSpellsPerCost, 0, sizeof(int) * (Constants::STATS_MAX_MANA_COST + 1));
memset(countCardsPerCostAndColor, 0, sizeof(int) * (Constants::STATS_MAX_MANA_COST + 1)*(Constants::MTG_NB_COLORS + 1));
memset(countCreaturesPerCostAndColor, 0, sizeof(int) * (Constants::STATS_MAX_MANA_COST + 1)*(Constants::MTG_NB_COLORS + 1));
memset(countSpellsPerCostAndColor, 0, sizeof(int) * (Constants::STATS_MAX_MANA_COST + 1)*(Constants::MTG_NB_COLORS + 1));
memset(countLandsPerColor, 0, sizeof(int) * (Constants::MTG_NB_COLORS + 1));
memset(countBasicLandsPerColor, 0, sizeof(int) * (Constants::MTG_NB_COLORS + 1));
memset(countNonLandProducersPerColor, 0, sizeof(int) * (Constants::MTG_NB_COLORS + 1));
memset(totalCostPerColor, 0, sizeof(int) * (Constants::MTG_NB_COLORS + 1));
} }
StatsWrapper::StatsWrapper(int deckId) StatsWrapper::StatsWrapper(int deckId)
+4 -3
View File
@@ -1188,10 +1188,11 @@ bool GameOptionKeyBindings::read(string input)
iss.get(*(s.rdbuf()), ','); iss.get(*(s.rdbuf()), ',');
iss.get(); iss.get();
LocalKeySym local; LocalKeySym local = 0;
char sep; char sep = 0;
u32 button; u32 button = 0;
s >> local >> sep >> button; s >> local >> sep >> button;
if (':' != sep) if (':' != sep)
return false; return false;
assoc.push_back(make_pair(local, u32_to_button(button))); assoc.push_back(make_pair(local, u32_to_button(button)));
+5 -5
View File
@@ -21,7 +21,7 @@ enum ENUM_AWARDS_STATE
}; };
namespace namespace GameStateAwardsConst
{ {
const int kBackToTrophiesID = 2; const int kBackToTrophiesID = 2;
const int kBackToMainMenuID = 1; const int kBackToMainMenuID = 1;
@@ -186,8 +186,8 @@ void GameStateAwards::Update(float dt)
SAFE_DELETE(menu); SAFE_DELETE(menu);
menu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), EXIT_AWARDS_MENU, this, Fonts::MENU_FONT, 50, 170); menu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), EXIT_AWARDS_MENU, this, Fonts::MENU_FONT, 50, 170);
if (mState == STATE_DETAILS) if (mState == STATE_DETAILS)
menu->Add(kBackToTrophiesID, "Back to Trophies"); menu->Add(GameStateAwardsConst::kBackToTrophiesID, "Back to Trophies");
menu->Add(kBackToMainMenuID, "Back to Main Menu"); menu->Add(GameStateAwardsConst::kBackToMainMenuID, "Back to Main Menu");
menu->Add(kCancelMenuID, "Cancel"); menu->Add(kCancelMenuID, "Cancel");
break; break;
case JGE_BTN_PREV: case JGE_BTN_PREV:
@@ -359,11 +359,11 @@ void GameStateAwards::ButtonPressed(int controllerId, int controlId)
if (controllerId == EXIT_AWARDS_MENU) if (controllerId == EXIT_AWARDS_MENU)
switch (controlId) switch (controlId)
{ {
case kBackToMainMenuID: case GameStateAwardsConst::kBackToMainMenuID:
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_MENU); mParent->DoTransition(TRANSITION_FADE, GAME_STATE_MENU);
showMenu = false; showMenu = false;
break; break;
case kBackToTrophiesID: case GameStateAwardsConst::kBackToTrophiesID:
mState = STATE_LISTVIEW; mState = STATE_LISTVIEW;
SAFE_DELETE(detailview); SAFE_DELETE(detailview);
showMenu = false; showMenu = false;
-16
View File
@@ -23,22 +23,6 @@
#include "AIPlayer.h" #include "AIPlayer.h"
//!! helper function; this is probably handled somewhere in the code already.
// If not, should be placed in general library
void StringExplode(string str, string separator, vector<string>* results)
{
size_t found;
found = str.find_first_of(separator);
while (found != string::npos)
{
if (found > 0) results->push_back(str.substr(0, found));
str = str.substr(found + 1);
found = str.find_first_of(separator);
}
if (str.length() > 0) results->push_back(str);
}
GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) : GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
GameState(parent, "deckeditor") GameState(parent, "deckeditor")
{ {
+1
View File
@@ -65,6 +65,7 @@ GameStateMenu::GameStateMenu(GameApp* parent) :
scroller = NULL; scroller = NULL;
langChoices = false; langChoices = false;
primitivesLoadCounter = -1; primitivesLoadCounter = -1;
bgTexture = NULL;
} }
GameStateMenu::~GameStateMenu() GameStateMenu::~GameStateMenu()
+8 -9
View File
@@ -7,13 +7,12 @@
#include "SimplePad.h" #include "SimplePad.h"
#include "Translate.h" #include "Translate.h"
namespace namespace GameStateOptionsConst
{ {
const int kSaveAndBackToMainMenuID = 1; const int kSaveAndBackToMainMenuID = 1;
const int kBackToMainMenuID = 2; const int kBackToMainMenuID = 2;
const int kNewProfileID = 4; const int kNewProfileID = 4;
const int kReloadID = 5; const int kReloadID = 5;
} }
GameStateOptions::GameStateOptions(GameApp* parent) : GameStateOptions::GameStateOptions(GameApp* parent) :
@@ -78,7 +77,7 @@ void GameStateOptions::Start()
optionsList->Add(NEW WGuiSplit(cPrf, cThm)); optionsList->Add(NEW WGuiSplit(cPrf, cThm));
optionsList->Add(cStyle); optionsList->Add(cStyle);
optionsList->Add(NEW WGuiButton(NEW WGuiHeader("New Profile"), -102, kNewProfileID, this)); optionsList->Add(NEW WGuiButton(NEW WGuiHeader("New Profile"), -102, GameStateOptionsConst::kNewProfileID, this));
optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::CHEATMODE, "Enable Cheat Mode"))); optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::CHEATMODE, "Enable Cheat Mode")));
optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::OPTIMIZE_HAND, "Optimize Starting Hand"))); optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::OPTIMIZE_HAND, "Optimize Starting Hand")));
@@ -118,8 +117,8 @@ void GameStateOptions::Start()
optionsTabs->Add(optionsList); optionsTabs->Add(optionsList);
optionsMenu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), -102, this, Fonts::MAIN_FONT, 50, 170); optionsMenu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), -102, this, Fonts::MAIN_FONT, 50, 170);
optionsMenu->Add(kBackToMainMenuID, "Back to Main Menu"); optionsMenu->Add(GameStateOptionsConst::kBackToMainMenuID, "Back to Main Menu");
optionsMenu->Add(kSaveAndBackToMainMenuID, "Save And Exit"); optionsMenu->Add(GameStateOptionsConst::kSaveAndBackToMainMenuID, "Save And Exit");
optionsMenu->Add(kCancelMenuID, "Cancel"); optionsMenu->Add(kCancelMenuID, "Cancel");
optionsTabs->Entering(JGE_BTN_NONE); optionsTabs->Entering(JGE_BTN_NONE);
@@ -285,21 +284,21 @@ void GameStateOptions::ButtonPressed(int controllerId, int controlId)
if (controllerId == -102) if (controllerId == -102)
switch (controlId) switch (controlId)
{ {
case kSaveAndBackToMainMenuID: case GameStateOptionsConst::kSaveAndBackToMainMenuID:
mState = SAVE; mState = SAVE;
break; break;
//Set Audio volume //Set Audio volume
case kBackToMainMenuID: case GameStateOptionsConst::kBackToMainMenuID:
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_MENU); mParent->DoTransition(TRANSITION_FADE, GAME_STATE_MENU);
break; break;
case kCancelMenuID: case kCancelMenuID:
mState = SHOW_OPTIONS; mState = SHOW_OPTIONS;
break; break;
case kNewProfileID: case GameStateOptionsConst::kNewProfileID:
options.keypadStart("", &newProfile); options.keypadStart("", &newProfile);
options.keypadTitle("New Profile"); options.keypadTitle("New Profile");
break; break;
case kReloadID: case GameStateOptionsConst::kReloadID:
mReload = true; mReload = true;
break; break;
} }
+9 -9
View File
@@ -16,21 +16,21 @@ const float kZoom_level1 = 1.4f;
const float kZoom_level2 = 2.2f; const float kZoom_level2 = 2.2f;
const float kZoom_level3 = 2.7f; const float kZoom_level3 = 2.7f;
struct True: public Exp struct GuiCombatTrue: public Exp
{ {
static inline bool test(DamagerDamaged*, DamagerDamaged*) static inline bool test(DamagerDamaged*, DamagerDamaged*)
{ {
return true; return true;
} }
}; };
struct Left: public Exp struct GuiCombatLeft: public Exp
{ {
static inline bool test(DamagerDamaged* ref, DamagerDamaged* test) static inline bool test(DamagerDamaged* ref, DamagerDamaged* test)
{ {
return ref->y == test->y && ref->x > test->x && test->show; return ref->y == test->y && ref->x > test->x && test->show;
} }
}; };
struct Right: public Exp struct GuiCombatRight: public Exp
{ {
static inline bool test(DamagerDamaged* ref, DamagerDamaged* test) static inline bool test(DamagerDamaged* ref, DamagerDamaged* test)
{ {
@@ -217,7 +217,7 @@ void GuiCombat::shiftLeft()
case ATK: case ATK:
{ {
DamagerDamaged* old = active; DamagerDamaged* old = active;
active = closest<Left> (attackers, NULL, static_cast<AttackerDamaged*> (active)); active = closest<GuiCombatLeft> (attackers, NULL, static_cast<AttackerDamaged*> (active));
activeAtk = static_cast<AttackerDamaged*> (active); activeAtk = static_cast<AttackerDamaged*> (active);
if (old != active) if (old != active)
{ {
@@ -231,7 +231,7 @@ void GuiCombat::shiftLeft()
case BLK: case BLK:
{ {
DamagerDamaged* old = active; DamagerDamaged* old = active;
active = closest<Left> (activeAtk->blockers, NULL, static_cast<DefenserDamaged*> (active)); active = closest<GuiCombatLeft> (activeAtk->blockers, NULL, static_cast<DefenserDamaged*> (active));
if (old != active) if (old != active)
{ {
if (old) if (old)
@@ -255,7 +255,7 @@ void GuiCombat::shiftRight( DamagerDamaged* oldActive )
case BLK: case BLK:
{ {
DamagerDamaged* old = active; DamagerDamaged* old = active;
active = closest<Right> (activeAtk->blockers, NULL, static_cast<DefenserDamaged*> (active)); active = closest<GuiCombatRight> (activeAtk->blockers, NULL, static_cast<DefenserDamaged*> (active));
if (old != active) if (old != active)
{ {
if (old) if (old)
@@ -268,7 +268,7 @@ void GuiCombat::shiftRight( DamagerDamaged* oldActive )
case ATK: case ATK:
{ {
DamagerDamaged* old = active; DamagerDamaged* old = active;
active = closest<Right> (attackers, NULL, static_cast<AttackerDamaged*> (active)); active = closest<GuiCombatRight> (attackers, NULL, static_cast<AttackerDamaged*> (active));
if (active == oldActive) if (active == oldActive)
{ {
active = activeAtk = NULL; active = activeAtk = NULL;
@@ -321,7 +321,7 @@ bool GuiCombat::CheckUserInput(JButton key)
// position selected card // position selected card
if (BLK == cursor_pos) if (BLK == cursor_pos)
{ {
DamagerDamaged* selectedCard = closest<True> (activeAtk->blockers, NULL, static_cast<float> (x), static_cast<float> (y)); DamagerDamaged* selectedCard = closest<GuiCombatTrue> (activeAtk->blockers, NULL, static_cast<float> (x), static_cast<float> (y));
// find the index into the vector where the current selected card is. // find the index into the vector where the current selected card is.
int c1 = 0, c2 = 0; int c1 = 0, c2 = 0;
int i = 0; int i = 0;
@@ -526,7 +526,7 @@ int GuiCombat::resolve() // Returns the number of damage objects dealt this turn
} }
if (dmg > 0 && ((!attacker->isBlocked()) || attacker->has(Constants::TRAMPLE))) if (dmg > 0 && ((!attacker->isBlocked()) || attacker->has(Constants::TRAMPLE)))
stack->Add(NEW Damage(observer, (*it)->card, (Damageable*)attacker->isAttacking?(Damageable*)attacker->isAttacking:observer->opponent(), dmg, DAMAGE_COMBAT)); stack->Add(NEW Damage(observer, (*it)->card, (Damageable*)attacker->isAttacking?(Damageable*)attacker->isAttacking:observer->opponent(), dmg, Damage::DAMAGE_COMBAT));
for (vector<Damage>::iterator d = (*it)->damages.begin(); d != (*it)->damages.end(); ++d) for (vector<Damage>::iterator d = (*it)->damages.begin(); d != (*it)->damages.end(); ++d)
stack->Add(NEW Damage(*d)); stack->Add(NEW Damage(*d));
-56
View File
@@ -1,56 +0,0 @@
#include "GuiMessageBox.h"
bool GuiMessageBox::CheckUserInput(JButton key)
{
if (mActionButton == key)
{
if (mObjects[mCurr] != NULL && mObjects[mCurr]->ButtonPressed())
{
if (mListener != NULL)
{
mListener->ButtonPressed(mId, mObjects[mCurr]->GetId());
return true;
}
}
}
if ((PSP_CTRL_LEFT == key) || (PSP_CTRL_UP == key)) // || mEngine->GetAnalogY()<64)
{
int n = mCurr;
n--;
if (n < 0)
{
if ((mStyle & JGUI_STYLE_WRAPPING))
n = mCount - 1;
else
n = 0;
}
if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(PSP_CTRL_UP))
{
mCurr = n;
mObjects[mCurr]->Entering();
}
return true;
}
else if ((PSP_CTRL_RIGHT == key) || (PSP_CTRL_DOWN == key)) // || mEngine->GetAnalogY()>192)
{
int n = mCurr;
n++;
if (n > mCount - 1)
{
if ((mStyle & JGUI_STYLE_WRAPPING))
n = 0;
else
n = mCount - 1;
}
if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(PSP_CTRL_DOWN))
{
mCurr = n;
mObjects[mCurr]->Entering();
}
return true;
}
return false;
}
+2 -1
View File
@@ -2163,6 +2163,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
return NEW AEquip(observer, id, card); return NEW AEquip(observer, id, card);
} }
// TODO: deprecate this ability in favor of retarget
//Equipment (attach) //Equipment (attach)
found = s.find("attach"); found = s.find("attach");
if (found != string::npos) if (found != string::npos)
@@ -4476,7 +4477,7 @@ Player * MTGAbility::getPlayerFromDamageable(Damageable * target)
if (!target) if (!target)
return NULL; return NULL;
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE) if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
return ((MTGCardInstance *) target)->controller(); return ((MTGCardInstance *) target)->controller();
return (Player *) target; return (Player *) target;
+4 -4
View File
@@ -17,7 +17,7 @@ void MTGGamePhase::Update(float)
int newState = observer->getCurrentGamePhase(); int newState = observer->getCurrentGamePhase();
if (newState != currentState) if (newState != currentState)
{ {
activeState = ACTIVE; activity = Active;
animation = 4; animation = 4;
currentState = newState; currentState = newState;
} }
@@ -28,18 +28,18 @@ void MTGGamePhase::Update(float)
} }
else else
{ {
activeState = INACTIVE; activity = Inactive;
animation = 0; animation = 0;
} }
} }
bool MTGGamePhase::NextGamePhase() bool MTGGamePhase::NextGamePhase()
{ {
if (activeState == INACTIVE) if (activity == Inactive)
{ {
if (observer->currentActionPlayer == observer->currentlyActing()) if (observer->currentActionPlayer == observer->currentlyActing())
{ {
activeState = ACTIVE; activity = Active;
observer->userRequestNextGamePhase(); observer->userRequestNextGamePhase();
return true; return true;
} }
+1 -1
View File
@@ -2700,7 +2700,7 @@ int MTGDeathtouchRule::receiveEvent(WEvent * event)
if (!card) if (!card)
return 0; return 0;
if (d->target->type_as_damageable != DAMAGEABLE_MTGCARDINSTANCE) if (d->target->type_as_damageable != Damageable::DAMAGEABLE_MTGCARDINSTANCE)
return 0; return 0;
MTGCardInstance * _target = (MTGCardInstance *) (d->target); MTGCardInstance * _target = (MTGCardInstance *) (d->target);
-22
View File
@@ -1,22 +0,0 @@
#include "MTGSpellStack.h"
MTGSpellStack::MTGSpellStack()
{
cursor = -1;
}
void MTGSpellStack::addSpell(Ability * ability)
{
cursor++;
spellStack[cursor] ability;
}
int MTGSpellStack::resolve()
{
if (cursor < 0)
return 0;
int result = cursor;
cursor--;
(spellStack[cursor + 1])->resolve();
return (result + 1);
}
+2 -2
View File
@@ -6,7 +6,7 @@
#include "AllAbilities.h" #include "AllAbilities.h"
REDamagePrevention::REDamagePrevention(MTGAbility * source, TargetChooser *tcSource, TargetChooser *tcTarget, int damage, REDamagePrevention::REDamagePrevention(MTGAbility * source, TargetChooser *tcSource, TargetChooser *tcTarget, int damage,
bool oneShot, int typeOfDamage) : bool oneShot, Damage::DamageType typeOfDamage) :
source(source), tcSource(tcSource), tcTarget(tcTarget), damage(damage), oneShot(oneShot), typeOfDamage(typeOfDamage) source(source), tcSource(tcSource), tcTarget(tcTarget), damage(damage), oneShot(oneShot), typeOfDamage(typeOfDamage)
{ {
} }
@@ -18,7 +18,7 @@ WEvent * REDamagePrevention::replace(WEvent *event)
WEventDamage * e = dynamic_cast<WEventDamage*> (event); WEventDamage * e = dynamic_cast<WEventDamage*> (event);
if (!e) return event; if (!e) return event;
Damage *d = e->damage; Damage *d = e->damage;
if (d->typeOfDamage != typeOfDamage && typeOfDamage != DAMAGE_ALL_TYPES) return event; if (d->typeOfDamage != typeOfDamage && typeOfDamage != Damage::DAMAGE_ALL_TYPES) return event;
if ((!tcSource || tcSource->canTarget(d->source)) && (!tcTarget || tcTarget->canTarget(d->target))) if ((!tcSource || tcSource->canTarget(d->source)) && (!tcTarget || tcTarget->canTarget(d->target)))
{ {
if (damage == -1) if (damage == -1)
+29 -29
View File
@@ -6,7 +6,7 @@
#include "GameApp.h" #include "GameApp.h"
#include "Translate.h" #include "Translate.h"
namespace namespace SimpleMenuConst
{ {
const float kPoleWidth = 7; const float kPoleWidth = 7;
const float kVerticalMargin = 20; const float kVerticalMargin = 20;
@@ -38,7 +38,7 @@ SimpleMenu::SimpleMenu(JGE* jge, WResourceManager* resourceManager, int id, JGui
{ {
autoTranslate = true; autoTranslate = true;
isMultipleChoice = false; isMultipleChoice = false;
mHeight = 2 * kVerticalMargin; mHeight = 2 * SimpleMenuConst::kVerticalMargin;
mWidth = 0; mWidth = 0;
mX = x; mX = x;
mY = y; mY = y;
@@ -48,7 +48,7 @@ SimpleMenu::SimpleMenu(JGE* jge, WResourceManager* resourceManager, int id, JGui
selectionT = 0; selectionT = 0;
timeOpen = 0; timeOpen = 0;
mClosed = false; mClosed = false;
selectionTargetY = selectionY = y + kVerticalMargin; selectionTargetY = selectionY = y + SimpleMenuConst::kVerticalMargin;
if(resourceManager) if(resourceManager)
{ {
@@ -61,7 +61,7 @@ SimpleMenu::SimpleMenu(JGE* jge, WResourceManager* resourceManager, int id, JGui
spadeL = resourceManager->RetrieveQuad("spade_ul.png", 0, 0, 0, 0, "spade_ul", RETRIEVE_MANAGE); spadeL = resourceManager->RetrieveQuad("spade_ul.png", 0, 0, 0, 0, "spade_ul", RETRIEVE_MANAGE);
spadeR = resourceManager->RetrieveQuad("spade_ur.png", 0, 0, 0, 0, "spade_ur", RETRIEVE_MANAGE); spadeR = resourceManager->RetrieveQuad("spade_ur.png", 0, 0, 0, 0, "spade_ur", RETRIEVE_MANAGE);
jewel.reset(NEW JQuad(jewelTex, 1, 1, 3, 3)); jewel.reset(NEW JQuad(jewelTex, 1, 1, 3, 3));
side = resourceManager->RetrieveQuad("menuside.png", 1, 1, 1, kPoleWidth, "menuside", RETRIEVE_MANAGE); side = resourceManager->RetrieveQuad("menuside.png", 1, 1, 1, SimpleMenuConst::kPoleWidth, "menuside", RETRIEVE_MANAGE);
stars = NEW hgeParticleSystem(resourceManager->RetrievePSI("stars.psi", resourceManager->GetQuad("stars").get())); stars = NEW hgeParticleSystem(resourceManager->RetrievePSI("stars.psi", resourceManager->GetQuad("stars").get()));
@@ -78,16 +78,16 @@ void SimpleMenu::drawHorzPole(float x, float y, float width)
{ {
JRenderer* renderer = JRenderer::GetInstance(); JRenderer* renderer = JRenderer::GetInstance();
float leftXOffset = (spadeR->mWidth - kPoleWidth) / 2; float leftXOffset = (spadeR->mWidth - SimpleMenuConst::kPoleWidth) / 2;
float rightXOffset = leftXOffset; float rightXOffset = leftXOffset;
float yOffset = leftXOffset; float yOffset = leftXOffset;
if (spadeR->mWidth != spadeR->mHeight) if (spadeR->mWidth != spadeR->mHeight)
{ {
//We have a weird case to deal with in the "Classic" theme, the spades graphics need to be aligned specifically, //We have a weird case to deal with in the "Classic" theme, the spades graphics need to be aligned specifically,
// While the ones in the "Final Saga" theme need to be centered // While the ones in the "Final Saga" theme need to be centered
leftXOffset = kSpadeWidthOffset; leftXOffset = SimpleMenuConst::kSpadeWidthOffset;
yOffset = kSpadeHeightOffset; yOffset = SimpleMenuConst::kSpadeHeightOffset;
rightXOffset = kSpadeRightBottomOffset; rightXOffset = SimpleMenuConst::kSpadeRightBottomOffset;
} }
renderer->RenderQuad(side.get(), x, y, 0, width); renderer->RenderQuad(side.get(), x, y, 0, width);
@@ -104,23 +104,23 @@ void SimpleMenu::drawVertPole(float x, float y, float height)
{ {
JRenderer* renderer = JRenderer::GetInstance(); JRenderer* renderer = JRenderer::GetInstance();
float xOffset = (spadeR->mWidth - kPoleWidth) / 2; float xOffset = (spadeR->mWidth - SimpleMenuConst::kPoleWidth) / 2;
float topYOffset = xOffset; float topYOffset = xOffset;
float bottomYOffset = xOffset; float bottomYOffset = xOffset;
if (spadeR->mWidth != spadeR->mHeight) if (spadeR->mWidth != spadeR->mHeight)
{ {
//We have a weird case to deal with in the "Classic" theme, the spades graphics need to be aligned specifically, //We have a weird case to deal with in the "Classic" theme, the spades graphics need to be aligned specifically,
// While the ones in the "Final Saga" theme need to be centered // While the ones in the "Final Saga" theme need to be centered
xOffset = kSpadeHeightOffset; xOffset = SimpleMenuConst::kSpadeHeightOffset;
topYOffset = kSpadeWidthOffset; topYOffset = SimpleMenuConst::kSpadeWidthOffset;
bottomYOffset = kSpadeRightBottomOffset; bottomYOffset = SimpleMenuConst::kSpadeRightBottomOffset;
} }
renderer->RenderQuad(side.get(), x + kPoleWidth, y, M_PI / 2, height); renderer->RenderQuad(side.get(), x + SimpleMenuConst::kPoleWidth, y, M_PI / 2, height);
spadeR->SetHFlip(true); spadeR->SetHFlip(true);
spadeL->SetHFlip(false); spadeL->SetHFlip(false);
renderer->RenderQuad(spadeR.get(), x + kPoleWidth + xOffset, y - topYOffset, M_PI / 2); renderer->RenderQuad(spadeR.get(), x + SimpleMenuConst::kPoleWidth + xOffset, y - topYOffset, M_PI / 2);
renderer->RenderQuad(spadeL.get(), x + kPoleWidth + xOffset, y + height - bottomYOffset, M_PI / 2); renderer->RenderQuad(spadeL.get(), x + SimpleMenuConst::kPoleWidth + xOffset, y + height - bottomYOffset, M_PI / 2);
renderer->RenderQuad(jewel.get(), x - 1, y - 1); renderer->RenderQuad(jewel.get(), x - 1, y - 1);
renderer->RenderQuad(jewel.get(), x - 1, y + height - 1); renderer->RenderQuad(jewel.get(), x - 1, y + height - 1);
@@ -133,7 +133,7 @@ void SimpleMenu::Render()
WFont * mFont = WResourceManager::Instance()->GetWFont(fontId); WFont * mFont = WResourceManager::Instance()->GetWFont(fontId);
if (0 == mWidth) if (0 == mWidth)
{ {
float sY = mY + kVerticalMargin; float sY = mY + SimpleMenuConst::kVerticalMargin;
for (int i = 0; i < mCount; ++i) for (int i = 0; i < mCount; ++i)
{ {
@@ -146,7 +146,7 @@ void SimpleMenu::Render()
if ((!title.empty()) && (mWidth < titleFont->GetStringWidth(title.c_str()))) if ((!title.empty()) && (mWidth < titleFont->GetStringWidth(title.c_str())))
mWidth = titleFont->GetStringWidth(title.c_str()); mWidth = titleFont->GetStringWidth(title.c_str());
titleFont->SetScale(scaleFactor); titleFont->SetScale(scaleFactor);
mWidth += 2 * kHorizontalMargin; mWidth += 2 * SimpleMenuConst::kHorizontalMargin;
if (mCenterHorizontal) if (mCenterHorizontal)
mX = (SCREEN_WIDTH_F - mWidth) / 2; mX = (SCREEN_WIDTH_F - mWidth) / 2;
@@ -156,7 +156,7 @@ void SimpleMenu::Render()
for (int i = 0; i < mCount; ++i) for (int i = 0; i < mCount; ++i)
{ {
float y = mY + kVerticalMargin + i * kLineHeight; float y = mY + SimpleMenuConst::kVerticalMargin + i * SimpleMenuConst::kLineHeight;
SimpleMenuItem * smi = static_cast<SimpleMenuItem*> (mObjects[i]); SimpleMenuItem * smi = static_cast<SimpleMenuItem*> (mObjects[i]);
smi->Relocate(mX + mWidth / 2, y); smi->Relocate(mX + mWidth / 2, y);
if (smi->hasFocus()) sY = y; if (smi->hasFocus()) sY = y;
@@ -171,7 +171,7 @@ void SimpleMenu::Render()
float height = mHeight; float height = mHeight;
if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen; if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen;
float heightPadding = kLineHeight/2; // this to reduce the bottom padding of the menu float heightPadding = SimpleMenuConst::kLineHeight/2; // this to reduce the bottom padding of the menu
renderer->FillRect(mX, mY, mWidth, height - heightPadding, ARGB(180,0,0,0)); renderer->FillRect(mX, mY, mWidth, height - heightPadding, ARGB(180,0,0,0));
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA); renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
@@ -200,8 +200,8 @@ void SimpleMenu::Render()
{ {
if (i > mCount - 1) break; if (i > mCount - 1) break;
SimpleMenuItem *currentMenuItem = static_cast<SimpleMenuItem*>(mObjects[i]); SimpleMenuItem *currentMenuItem = static_cast<SimpleMenuItem*>(mObjects[i]);
float currentY = currentMenuItem->getY() - kLineHeight * startId; float currentY = currentMenuItem->getY() - SimpleMenuConst::kLineHeight * startId;
float menuBottomEdge = mY + height - kLineHeight + 7; float menuBottomEdge = mY + height - SimpleMenuConst::kLineHeight + 7;
if (currentY < menuBottomEdge) if (currentY < menuBottomEdge)
{ {
if (currentMenuItem->hasFocus()) if (currentMenuItem->hasFocus())
@@ -214,7 +214,7 @@ void SimpleMenu::Render()
{ {
mFont->SetColor(ARGB(150,255,255,255)); mFont->SetColor(ARGB(150,255,255,255));
} }
(static_cast<SimpleMenuItem*> (mObjects[i]))->RenderWithOffset(-kLineHeight * startId); (static_cast<SimpleMenuItem*> (mObjects[i]))->RenderWithOffset(-SimpleMenuConst::kLineHeight * startId);
} }
mFont->SetScale(SCALE_NORMAL); mFont->SetScale(SCALE_NORMAL);
} }
@@ -244,8 +244,8 @@ bool SimpleMenu::CheckUserInput(JButton key)
if (mObjects.size()) if (mObjects.size())
{ {
float top, left; float top, left;
float menuTopEdge = mY + kLineHeight; float menuTopEdge = mY + SimpleMenuConst::kLineHeight;
float menuBottomEdge = mY + mHeight - (kLineHeight/2); float menuBottomEdge = mY + mHeight - (SimpleMenuConst::kLineHeight/2);
if (y < menuTopEdge) if (y < menuTopEdge)
n = (mCurr - 1) > 0 ? mCurr -1 : 0; n = (mCurr - 1) > 0 ? mCurr -1 : 0;
@@ -257,7 +257,7 @@ bool SimpleMenu::CheckUserInput(JButton key)
{ {
if (mObjects[i]->getTopLeft(top, left)) if (mObjects[i]->getTopLeft(top, left))
{ {
if ( (y > top) && (y <= (top + kLineHeight)) ) if ( (y > top) && (y <= (top + SimpleMenuConst::kLineHeight)) )
n = i; n = i;
} }
} }
@@ -308,8 +308,8 @@ void SimpleMenu::Update(float dt)
selectionT += 3 * dt; selectionT += 3 * dt;
selectionY += (selectionTargetY - selectionY) * 8 * dt; selectionY += (selectionTargetY - selectionY) * 8 * dt;
if(stars) if(stars)
stars->MoveTo(mX + kHorizontalMargin + ((mWidth - 2 * kHorizontalMargin) * (1 + cos(selectionT)) / 2), selectionY + 5 * cos( stars->MoveTo(mX + SimpleMenuConst::kHorizontalMargin + ((mWidth - 2 * SimpleMenuConst::kHorizontalMargin) * (1 + cos(selectionT)) / 2), selectionY + 5 * cos(
selectionT * 2.35f) + kLineHeight / 2 - kLineHeight * startId); selectionT * 2.35f) + SimpleMenuConst::kLineHeight / 2 - SimpleMenuConst::kLineHeight * startId);
if (timeOpen < 0) if (timeOpen < 0)
{ {
timeOpen += dt * 10; timeOpen += dt * 10;
@@ -330,12 +330,12 @@ void SimpleMenu::Update(float dt)
void SimpleMenu::Add(int id, const char * text, string desc, bool forceFocus) void SimpleMenu::Add(int id, const char * text, string desc, bool forceFocus)
{ {
SimpleMenuItem * smi = NEW SimpleMenuItem(this, id, fontId, text, 0, mY + kVerticalMargin + mCount * kLineHeight, SimpleMenuItem * smi = NEW SimpleMenuItem(this, id, fontId, text, 0, mY + SimpleMenuConst::kVerticalMargin + mCount * SimpleMenuConst::kLineHeight,
(mCount == 0), autoTranslate); (mCount == 0), autoTranslate);
smi->setDescription(desc); smi->setDescription(desc);
JGuiController::Add(smi); JGuiController::Add(smi);
if (mCount <= maxItems) mHeight += kLineHeight; if (mCount <= maxItems) mHeight += SimpleMenuConst::kLineHeight;
if (forceFocus) if (forceFocus)
{ {
mObjects[mCurr]->Leaving(JGE_BTN_DOWN); mObjects[mCurr]->Leaving(JGE_BTN_DOWN);
+6 -6
View File
@@ -294,13 +294,13 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
string attribute; string attribute;
if (found2 != string::npos) if (found2 != string::npos)
{ {
cd->mode = CD_OR; cd->mode = CardDescriptor::CD_OR;
attribute = attributes.substr(0, found2); attribute = attributes.substr(0, found2);
attributes = attributes.substr(found2 + 1); attributes = attributes.substr(found2 + 1);
} }
else if (foundAnd != string::npos) else if (foundAnd != string::npos)
{ {
cd->mode = CD_AND; cd->mode = CardDescriptor::CD_AND;
attribute = attributes.substr(0, foundAnd); attribute = attributes.substr(0, foundAnd);
attributes = attributes.substr(foundAnd + 1); attributes = attributes.substr(foundAnd + 1);
} }
@@ -550,7 +550,7 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
else else
cd->colors = card->colors; cd->colors = card->colors;
cd->mode = CD_OR; cd->mode = CardDescriptor::CD_OR;
} }
else if( CDtype.find("types") != string::npos ) else if( CDtype.find("types") != string::npos )
{ {
@@ -572,7 +572,7 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
cd->removeType("creature"); cd->removeType("creature");
cd->removeType("planeswalker"); cd->removeType("planeswalker");
cd->removeType("tribal"); cd->removeType("tribal");
cd->mode = CD_OR; cd->mode = CardDescriptor::CD_OR;
} }
} }
else if (attribute.find("counter") != string::npos) else if (attribute.find("counter") != string::npos)
@@ -629,7 +629,7 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
{ {
cd->SetExclusionColor(cid); cd->SetExclusionColor(cid);
} }
cd->mode = CD_OR; cd->mode = CardDescriptor::CD_OR;
} }
if (attribute.find("chosencolor") != string::npos) if (attribute.find("chosencolor") != string::npos)
@@ -685,7 +685,7 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
} }
} }
if (nbminuses) if (nbminuses)
cd->mode = CD_AND; cd->mode = CardDescriptor::CD_AND;
typeName = typeName.substr(0, found); typeName = typeName.substr(0, found);
} }
if (cd) if (cd)
+12
View File
@@ -433,6 +433,15 @@ void TestSuiteGame::assertGame()
Log("<span class=\"success\">==Test Succesful !==</span>"); Log("<span class=\"success\">==Test Succesful !==</span>");
else else
Log("<span class=\"error\">==Test Failed !==</span>"); Log("<span class=\"error\">==Test Failed !==</span>");
#ifdef CAPTURE_STDERR
if (error)
{
OutputCapturer::debugAndClear();
} else
{
OutputCapturer::clear();
}
#endif
mMutex.unlock(); mMutex.unlock();
} }
@@ -585,6 +594,9 @@ void TestSuite::ThreadProc(void* inParam)
{ {
LOG("Entering TestSuite::ThreadProc"); LOG("Entering TestSuite::ThreadProc");
TestSuite* instance = reinterpret_cast<TestSuite*>(inParam); TestSuite* instance = reinterpret_cast<TestSuite*>(inParam);
#ifdef CAPTURE_STDERR
OutputCapturer::debugAndClear();
#endif
if (instance) if (instance)
{ {
string filename; string filename;
-2
View File
@@ -455,7 +455,6 @@
<ClInclude Include="include\CacheEngine.h" /> <ClInclude Include="include\CacheEngine.h" />
<ClInclude Include="include\CardDescriptor.h" /> <ClInclude Include="include\CardDescriptor.h" />
<ClInclude Include="include\CardDisplay.h" /> <ClInclude Include="include\CardDisplay.h" />
<ClInclude Include="include\CardEffect.h" />
<ClInclude Include="include\CardGui.h" /> <ClInclude Include="include\CardGui.h" />
<ClInclude Include="include\CardPrimitive.h" /> <ClInclude Include="include\CardPrimitive.h" />
<ClInclude Include="include\CardSelector.h" /> <ClInclude Include="include\CardSelector.h" />
@@ -517,7 +516,6 @@
<ClInclude Include="include\NetworkPlayer.h" /> <ClInclude Include="include\NetworkPlayer.h" />
<ClInclude Include="include\ObjectAnalytics.h" /> <ClInclude Include="include\ObjectAnalytics.h" />
<ClInclude Include="include\OptionItem.h" /> <ClInclude Include="include\OptionItem.h" />
<ClInclude Include="include\OSD.h" />
<ClInclude Include="include\PhaseRing.h" /> <ClInclude Include="include\PhaseRing.h" />
<ClInclude Include="include\Player.h" /> <ClInclude Include="include\Player.h" />
<ClInclude Include="include\PlayerData.h" /> <ClInclude Include="include\PlayerData.h" />
-6
View File
@@ -363,9 +363,6 @@
<ClInclude Include="include\CardDisplay.h"> <ClInclude Include="include\CardDisplay.h">
<Filter>inc</Filter> <Filter>inc</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="include\CardEffect.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\CardGui.h"> <ClInclude Include="include\CardGui.h">
<Filter>inc</Filter> <Filter>inc</Filter>
</ClInclude> </ClInclude>
@@ -528,9 +525,6 @@
<ClInclude Include="include\OptionItem.h"> <ClInclude Include="include\OptionItem.h">
<Filter>inc</Filter> <Filter>inc</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="include\OSD.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\PhaseRing.h"> <ClInclude Include="include\PhaseRing.h">
<Filter>inc</Filter> <Filter>inc</Filter>
</ClInclude> </ClInclude>
+4 -3
View File
@@ -68,6 +68,8 @@ INCLUDEPATH += include
#!symbian:DESTDIR = bin #!symbian:DESTDIR = bin
unix:!symbian:LIBS += -lz unix:!symbian:LIBS += -lz
win32:LIBS += ../../JGE/Dependencies/lib/fmodvc.lib
win32:LIBS += ../../JGE/Dependencies/lib/zlibd.lib
PRECOMPILED_HEADER = include/PrecompiledHeader.h PRECOMPILED_HEADER = include/PrecompiledHeader.h
#DEFINES += TRACK_OBJECT_USAGE #DEFINES += TRACK_OBJECT_USAGE
@@ -87,7 +89,6 @@ SOURCES += \
src/AllAbilities.cpp\ src/AllAbilities.cpp\
src/CardDescriptor.cpp\ src/CardDescriptor.cpp\
src/CardDisplay.cpp\ src/CardDisplay.cpp\
src/CardEffect.cpp\
src/CardGui.cpp\ src/CardGui.cpp\
src/CardPrimitive.cpp\ src/CardPrimitive.cpp\
src/CardSelector.cpp\ src/CardSelector.cpp\
@@ -241,7 +242,6 @@ HEADERS += \
include/GameStateShop.h\ include/GameStateShop.h\
include/MTGPack.h\ include/MTGPack.h\
include/TextScroller.h\ include/TextScroller.h\
include/CardEffect.h\
include/GameStateStory.h\ include/GameStateStory.h\
include/MTGRules.h\ include/MTGRules.h\
include/ThisDescriptor.h\ include/ThisDescriptor.h\
@@ -252,7 +252,6 @@ HEADERS += \
include/Token.h\ include/Token.h\
include/CardPrimitive.h\ include/CardPrimitive.h\
include/GuiAvatars.h\ include/GuiAvatars.h\
include/OSD.h\
include/Translate.h\ include/Translate.h\
include/CardSelector.h\ include/CardSelector.h\
include/GuiBackground.h\ include/GuiBackground.h\
@@ -325,6 +324,7 @@ SOURCES += \
../../JGE/src/pc/JSocket.cpp\ ../../JGE/src/pc/JSocket.cpp\
../../JGE/src/pc/JSfx.cpp\ ../../JGE/src/pc/JSfx.cpp\
../../JGE/src/JSprite.cpp\ ../../JGE/src/JSprite.cpp\
../../JGE/src/OutputCapturer.cpp\
../../JGE/src/Vector2D.cpp\ ../../JGE/src/Vector2D.cpp\
../../JGE/src/tinyxml/tinystr.cpp\ ../../JGE/src/tinyxml/tinystr.cpp\
../../JGE/src/tinyxml/tinyxml.cpp\ ../../JGE/src/tinyxml/tinyxml.cpp\
@@ -391,6 +391,7 @@ HEADERS += \
../../JGE/include/JSpline.h\ ../../JGE/include/JSpline.h\
../../JGE/include/JSprite.h\ ../../JGE/include/JSprite.h\
../../JGE/include/JTypes.h\ ../../JGE/include/JTypes.h\
../../JGE/include/OutputCapturer.h\
../../JGE/include/Vector2D.h\ ../../JGE/include/Vector2D.h\
../../JGE/include/Vector3D.h\ ../../JGE/include/Vector3D.h\
../../JGE/include/vram.h\ ../../JGE/include/vram.h\
+23
View File
@@ -0,0 +1,23 @@
#!/bin/sh -ex
# we're building a PSP binary here
cd JGE
make -j 8
cd ..
cd projects/mtg
mkdir objs
make -j 8
cd ../..
# we're building an Android binary here
android-ndk-r9/ndk-build -C projects/mtg/Android -j8
$ANDROID list targets
$ANDROID update project -t 1 -p projects/mtg/Android
ant debug -f projects/mtg/Android/build.xml
# let's try an Intel linux binary
qmake projects/mtg/wagic-qt.pro CONFIG+=console CONFIG+=debug DEFINES+=CAPTURE_STDERR
make -j 8
# and finish by running the testsuite
./wagic