J :
* A few bugfixes, a few pixel-precise adjustments.
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@@ -1294,7 +1294,7 @@ void JRenderer::Enable2D()
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glMatrixMode (GL_PROJECTION); // Select The Projection Matrix
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glLoadIdentity (); // Reset The Projection Matrix
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gluOrtho2D(0.0f, SCREEN_WIDTH_F-1.0f, 0.0f, SCREEN_HEIGHT_F-1.0f);
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gluOrtho2D(0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f);
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glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix
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glLoadIdentity (); // Reset The Modelview Matrix
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