issue 547
fixed the bug where the ai "attacks/blocks" its own attackers during the combat phase. Strangely, creatures only die in this bug when there are two or more suffering from summoning sickness. If somebody can double check this code change to make sure that it is appropriate. My playtesting indicates a success but I don't have the variety of player decks others have.
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@@ -59,7 +59,8 @@ protected:
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//Variables used by Test suite
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MTGCardInstance * nextCardToPlay;
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queue<AIAction *> clickstream;
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void tapLandsForMana(ManaCost * cost, MTGCardInstance * card = NULL);
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bool mFindingAbility;//is Ai currently looking for an activated ability to use?
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bool tapLandsForMana(ManaCost * cost, MTGCardInstance * card = NULL);
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int orderBlockers();
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int combatDamages();
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int interruptIfICan();
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